View Full Version : Help: Magician Leveling Strat
IzHaN80
05-20-2016, 02:44 PM
Hello folks!
So i was reading the Pet Guide and i found out that if we don't deal 50%+ and our pet outdamage us we only receive 50% of the xp. What's your leveling strat in this case? Are you letting the pet outdamage you? Do you nuke enough to get full XP even though that means getting downtime?
Also, how can you deal with the pet level variance???? Today i had to cast 20 times in a row my pet until i got the appropiate one U_U.
BTW: WTB Mage Fire Pet lvl 24. PST in game as Isshadow or Fiznick or just leave post here.
Daldaen
05-20-2016, 02:48 PM
Some people have pet tank until 20%, reclaim the pet and nuke the mob for full exp. summon a new pet after. Repeat.
I like can't stress enough to try to find a duo partner , specifically a cleric or shaman. Use max level fire pet and with it getting healed and doing all the solo damage exp will be so good
Doctor Jeff
05-20-2016, 07:44 PM
I like can't stress enough to try to find a duo partner , specifically a cleric or shaman. Use max level fire pet and with it getting healed and doing all the solo damage exp will be so good
Cookies is a seasoned and professional Magician. Take his advice.
Sage Truthbearer
05-20-2016, 09:21 PM
If I want to solo I use a focused fire pet. I do not do anything until the mob is fleeing (low HP), then I kill my pet and nuke it once for full XP.
Pro-tips:
Get a Burnt Wood Staff at level 46. It's a mana-free 333 dmg nuke.
If my pet is losing and about to die before the mob starts fleeing, then I just chain summon a new one.
Learn how to chain summon. You start casting your new pet while your current one is still alive, and right before casting is completed you mouse-click "Go away" on Pet Window.
I never heal my pet. It doesn't heal for much, and a full HP pet only costs 200 mana at lvl 49, and the mats are basically free.
It's not really worth reclaiming your pet unless it has a decent amount of HP left. You only get mana back in proportion to how much HPs your pet has remaining.
Mages are incredibly powerful soloers, but also very boring IMO. I found it's funner to duo or group.
Dezik
05-21-2016, 02:08 AM
All classes are pretty boring solo besides I guess enchanter doing some crazy charm killing deep in a dungeon. It's always more fun to group or duo. What's nice about magician is you have the option. But yes I agree with above posters.. Chain pet post 39 is the way to go.
Morningbreath
05-22-2016, 11:00 AM
Other mages must have much better luck than I do. If I summon the lowest possible fire pet at any given level, if the mob is worth any exp there's a strong possibility it will kill the pet before it makes any sense to summon another.
If you have jboots or sow I can see where that strat might be reliable...otherwise it's a pretty big risk when the pet is your only defense.
trite
05-22-2016, 11:51 AM
Other mages must have much better luck than I do. If I summon the lowest possible fire pet at any given level, if the mob is worth any exp there's a strong possibility it will kill the pet before it makes any sense to summon another.
If you have jboots or sow I can see where that strat might be reliable...otherwise it's a pretty big risk when the pet is your only defense.
In a lot of zones you can out run the mobs by strafing without sow or jboots, bards swarm kite in many zones with dozens of mobs chasing them and don't use speed enhancing songs or spells
Baler
05-22-2016, 12:05 PM
Magician's can solo 100% naked to level 60. (not counting focus equipment ofc)
At level 24 is a perfect time to start chaining fire pets. You'll be in the 50's before you know it. Be sure to get that torch focus item which is good up to 49. Then at 50 switch to monster summoning 2 unless you have the 50's focus items.
1. Summon fire pet let it DS it self.
2. Attack monster(s)
3. Start summoning a new fire pet. When fire pet is ~35% life depending on how fast it's going down.
4. click Go Away on the pet window just before the new fire pet completes summoning.
5. Tell new pet to attack the monster(s) to get agro. Click Back & Follow to trick the fire pet into thinking it is idle so that it will DS it self. (remember to tell it to attack again)
6. Before the monster(s) are dead use reclaim on the fire pet. (safety tip: undead don't flee)
7. Finish the monster(s) off with a DD spell.
Seven steps to easily Plvl yourself into the 50s as a Mage.
NEVER HEAL YOUR PET AS A MAGE,. THE MANA EFFICIENCY OF THE HEAL IS TOTAL GARBAGE COMPARED TO SUMMONING A FRESH PET.
Learn how to efficiently manage targets and hold agro with your pet. It is key that you have a way to tell your pet to attack monsters especially when your chain summoning while fighting multiple targets.
Remember to carry multiple stacks of malachite. I carry 5-6 stacks(20) with me at all times on my mage. For me that's 100-120 pets I can summon.
If you do the fire pet chain summoning properly and go all at it. I recommend filling up 2, maybe 3, 8 slot medicine bags full of 20stack malachite and just going to town on mobs.
Malachite is very cheap, even for a new player.
Ask for Clarity,.
Also, how can you deal with the pet level variance???? Today i had to cast 20 times in a row my pet until i got the appropiate one U_U.
When chain summoning fire pets it doesn't matter. The only thing that matters is if you have enough mana to chain summon the monster(s) down.
Later on,. You look at the top damage to determine the pets level. Carry lots of malachite or wing it with less then max level pets and Carry lots of malachite.
mid game advise: Later in your career as a magician it is wise to buy a 10 dose SoW pot. You're the one in control of your fights so if you know you don't have the mana to finish the monster(s) you can take a swing for SoW then beeline for a zoneline while your last pet is still fighting the monster(s).
Don't let people convince you that Jboots or travelers boots are cool or useful. SoW past ~30ish is faster then them and is still cheaper in the long run.
Let's say you took the 5k-6k you were going to spend on Jboots and spent that on SoW Pots. 5k plat is 12.5 Days worth of SoW, 6k plat is 15 Days worth of SoW, Which keep in mind at higher levels is FASTER then Jboots or Travelers boots. (these prices are based on 10 dose pots being 100pp, You can get them cheaper)
Sage Truthbearer
05-23-2016, 12:08 AM
Other mages must have much better luck than I do. If I summon the lowest possible fire pet at any given level, if the mob is worth any exp there's a strong possibility it will kill the pet before it makes any sense to summon another.
Are you using a focused fire pet? Torch of Alna adds a couple 100 HPs or so to it. Also:
If my pet is losing and about to die before the mob starts fleeing, then I just chain summon a new one.
Learn how to chain summon. You start casting your new pet while your current one is still alive, and right before casting is completed you mouse-click "Go away" on Pet Window.
Cochonou
05-23-2016, 06:31 AM
If you intend to chain summon pets, don't deal damage, or your next pet will have a harder time to regain agro. If you don't deal any damage, above strategy of dismissing pet while new one is almost summoned is just perfect to stay safe from any non summoning mob.
Also, if you chain fire pets, you will want to "back up" freshly summoned pet till it casts its innate damage shield (only does when out of combat), because it doesn't cast it instantly when summoned and you do want it on your fire pet to fasten the killing process ;)
IzHaN80
05-23-2016, 08:00 AM
Thanks very much for all your help
BarackObooma
06-01-2016, 11:16 PM
Prior to 46 when you MUST get a burnt wood staff (1.5-2k for a 333dmg clickie! Wizards pay that much for a crappy 20dmg or so wand), have the pet get the mob down to as low as possible before reclaiming it so you can use the lowest mana nuke you can get away with to finish it off or even melee it. There are some decent melee weapons cheap. If your pet gets the mob down to 1-5%, one hit with say a 30/40 velium brawl stick (about 1.5k) would finish it off. If you're broke, a runewood great staff is 22/40 and costs 50pp or less.
At 56 my mage can chain pull all day without ever having to med.
The first thing big thing you want to save for is jboots. They will save you from countless deaths.
Magician's can solo 100% naked to level 60. (not counting focus equipment ofc)
At level 24 is a perfect time to start chaining fire pets. You'll be in the 50's before you know it. Be sure to get that torch focus item which is good up to 49. Then at 50 switch to monster summoning 2 unless you have the 50's focus items.
1. Summon fire pet let it DS it self.
2. Attack monster(s)
3. Start summoning a new fire pet. When fire pet is ~35% life depending on how fast it's going down.
4. click Go Away on the pet window just before the new fire pet completes summoning.
5. Tell new pet to attack the monster(s) to get agro. Click Back & Follow to trick the fire pet into thinking it is idle so that it will DS it self. (remember to tell it to attack again)
6. Before the monster(s) are dead use reclaim on the fire pet. (safety tip: undead don't flee)
7. Finish the monster(s) off with a DD spell.
Seven steps to easily Plvl yourself into the 50s as a Mage.
NEVER HEAL YOUR PET AS A MAGE,. THE MANA EFFICIENCY OF THE HEAL IS TOTAL GARBAGE COMPARED TO SUMMONING A FRESH PET.
Learn how to efficiently manage targets and hold agro with your pet. It is key that you have a way to tell your pet to attack monsters especially when your chain summoning while fighting multiple targets.
Remember to carry multiple stacks of malachite. I carry 5-6 stacks(20) with me at all times on my mage. For me that's 100-120 pets I can summon.
If you do the fire pet chain summoning properly and go all at it. I recommend filling up 2, maybe 3, 8 slot medicine bags full of 20stack malachite and just going to town on mobs.
Malachite is very cheap, even for a new player.
Ask for Clarity,.
When chain summoning fire pets it doesn't matter. The only thing that matters is if you have enough mana to chain summon the monster(s) down.
Later on,. You look at the top damage to determine the pets level. Carry lots of malachite or wing it with less then max level pets and Carry lots of malachite.
mid game advise: Later in your career as a magician it is wise to buy a 10 dose SoW pot. You're the one in control of your fights so if you know you don't have the mana to finish the monster(s) you can take a swing for SoW then beeline for a zoneline while your last pet is still fighting the monster(s).
Don't let people convince you that Jboots or travelers boots are cool or useful. SoW past ~30ish is faster then them and is still cheaper in the long run.
Let's say you took the 5k-6k you were going to spend on Jboots and spent that on SoW Pots. 5k plat is 12.5 Days worth of SoW, 6k plat is 15 Days worth of SoW, Which keep in mind at higher levels is FASTER then Jboots or Travelers boots. (these prices are based on 10 dose pots being 100pp, You can get them cheaper)
This is all great information and I agree with every bit, the only thing is i don't think you can necessarily solo to 60 as a magician. Getting to 55 is really easy and actually really fun, but 56+ is a nightmare for a magician solo, theres also not that many areas to solo in that a mage can CC etc
RDawg816
06-05-2016, 01:51 AM
Chain summoning, or reclaiming your pet is nice. I'm not here to argue that. I'm just here to offer another option.
What I usually do on my mage was to summon a fire pet (with focus) and then mem earth pet and swap focus from torch to the shovel. Then I would send my pet in to a group of 3-4 mobs. Then I would burn the one my pet was on down and summon an earth pet as my fire pet was going down. Once my earth pet was up I'd send him in to get aggro and burn a second one down. Usually about 1 or 2 nukes would kill the mobs, since they were all weakened by my fire pet. After the mobs were dead and the spawns staggered, I would reclaim my earth pet and summon a fresh fire pet with the torch and med up. Then it's just a matter of killing the mobs as they spawn.
I used this tactic on bandits leveling up, and then even in places like the scryer camp in Guk where I soloed from 20 to 24 easily. Again, I'm not saying it's a better way, just a different way. I found it quite fun and I'd usually out-damage my pet anyways since the ds is neutral damage. YMMV. ☺
iruinedyourday
06-05-2016, 03:39 AM
All classes are pretty boring solo besides I guess enchanter doing some crazy charm killing deep in a dungeon. It's always more fun to group or duo. What's nice about magician is you have the option. But yes I agree with above posters.. Chain pet post 39 is the way to go.
Shaman clearing efreeti is real fun 😎
Vexenu
06-05-2016, 11:40 AM
Good mob selection is key to mage soloing. You want to target dark blues that your focused fire pet can reliably solo down to under 20% by itself, without you nuking or needing to chain a replacement pet. This is entirely possible. You shouldn't have to chain cast pets for XP pre-50 at all. You will, of course, have some occasional runs of bad luck where you get a minimum level pet vs. a max level dark blue mob, in which case you will probably be forced to chain another pet. But those instances should definitely be the exception. If you're regularly having to chain pets while leveling you're doing it wrong. Hunt lower level and lower HP mobs.
Doctor Jeff
06-05-2016, 11:45 AM
Heres a good list of zones sorted by level of mobs in the zone.
You can pick a few and go down the mob list on the individual pages to see what kind of HP/hit rating the mobs have and determine where you want to travel.
http://wiki.project1999.com/Recommended_Levels_and_ZEM_List
BarackObooma
06-06-2016, 06:47 PM
You can level from 30-60 in Dreadlands if you wanted to. Some of the Ravashing Drolvargs are dark blue even at 58.
Benefits:
*Large variety of mobs to choose from and the only casters are the spiders.
*Firiona Vie is a zone away to bank, sell, buy malachites, etc.
*There are usually plenty of porters and clerics that wander through to KC if you need a rez or port.
*Along the North and East walls are usually safe places to hunt.
*Mobs (except for Ravashings) have low hitpoints compared to dungeon mobs and Velious mobs of the same level for faster kills.
*You never have to waste time trying to find a group. Mages are usually not the #1 class people look for so when you're trying to get into a dungeon group, you're going to get picked near last if at all.
*If you do die, CRs are cake. I recommend binding at the DL/FV zoneline.
Drawbacks:
*You don't have as big of a zone bonus multiplier like the cookie cutter dungeon leveling most people do (Crushbone, Unrest, Mistmoore, COM, Sol B, Karnors, Seb). BUT you also don't have the downtime of trying to find/get into a group or messy CRs.
*Bards like to kite most of the zone. When this happens, there's fewer mobs to choose from. Plus, the idiot ones drag the mobs close to the KC wall which can aggro on you if they die (and they do) or zone. If you see this happen, just log out and in to clear aggro to be on the safe side.
*Loot is generally poor.
kelsoider
06-07-2016, 12:17 AM
Can also solo inside KC by the moat. Pull undead mobs to the corners of moat area. Can be tricky at times but it's doable. Lots of blues in Kedge that give exp as well, though that has a steeper learning curve. Can also duo efreeti area of SolB with a shaman. Or if you're tired of grinding for exp; IDPS in Chardok.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.