bktroost
05-09-2016, 09:16 PM
Not much good comes out of RnF but an Aftermath member shared his thoughts about the 60 minute rule the other day and I was reminded of the conversation we had in the guild summit about wanting to create a world where there is opportunity for casual paced raiding and yet still allows for that racing mentality to the speed runners.
Here was his suggestion:
After someone wins in FTE they currently get 60 mins to complete that kill. That is so that more casual guilds that like the idea of clearing to the dragon (as the game was intended) have time to do so.This rule is completely inadequate for giving casuals the time to clear to the dragon. There has already been situations that prove this, its too little time. I see no reason for a time limit for casual guilds, let them clear there all day for all I care, if they give up that day -- the dragon goes to other guilds.
It also has the unintended effect of reducing competitiveness in the A/A scene. If you are train-pulling instead of clearing, this rule gives your excessive time. Under the old system, you better damn kill the dragon once its in your camp, this isn't even true anymore.
The solution is obvious. Just reduce the 60 min rule to 30 for train pulling, remove it all together for guilds that choose to clear to the dragon. A/A will never elect to clear to a dragon, so there really isn't a way to exploit this from their end.
When the ToV/Kael footrace rule was first implemented it used to read that we had a single encounter against that mob.
We made a rule change to specifically remove someone perma locking a mob. We suggested two potential changes, either one having some measure of effectiveness.
We added the 60 minute rule and then we added the "no new FTE in any zone after getting an FTE on ToV or Kael" rule.
Is there anyway to bring back the race and excitement for the speed runner guilds and remove the time crunch for the guilds that are interested in clearing to mobs?
Here was his suggestion:
After someone wins in FTE they currently get 60 mins to complete that kill. That is so that more casual guilds that like the idea of clearing to the dragon (as the game was intended) have time to do so.This rule is completely inadequate for giving casuals the time to clear to the dragon. There has already been situations that prove this, its too little time. I see no reason for a time limit for casual guilds, let them clear there all day for all I care, if they give up that day -- the dragon goes to other guilds.
It also has the unintended effect of reducing competitiveness in the A/A scene. If you are train-pulling instead of clearing, this rule gives your excessive time. Under the old system, you better damn kill the dragon once its in your camp, this isn't even true anymore.
The solution is obvious. Just reduce the 60 min rule to 30 for train pulling, remove it all together for guilds that choose to clear to the dragon. A/A will never elect to clear to a dragon, so there really isn't a way to exploit this from their end.
When the ToV/Kael footrace rule was first implemented it used to read that we had a single encounter against that mob.
We made a rule change to specifically remove someone perma locking a mob. We suggested two potential changes, either one having some measure of effectiveness.
We added the 60 minute rule and then we added the "no new FTE in any zone after getting an FTE on ToV or Kael" rule.
Is there anyway to bring back the race and excitement for the speed runner guilds and remove the time crunch for the guilds that are interested in clearing to mobs?