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krforrester
12-22-2010, 02:18 AM
At level 41 I had 23% exp toward my next level. I died and was at 4%. Does that sound right? Losing 19% of exp from one death? I was deep in CT.

bizzum
12-22-2010, 02:20 AM
The level after hell levels (31, 36, 41, 46) always have huge losses when you die.

Lesson learned: Don't die on these levels ;)

Estu
12-22-2010, 02:23 AM
Yeah, it's because it's after a hell level. When you die, you lose exp proportional to the amount you had to get the previous level. That's why the level after a hell level is the actual shitty level; the hell level itself is just long, but the level after you have a much worse penalty for dying.

jim454ss
12-22-2010, 12:36 PM
Sounds right

krforrester
12-22-2010, 01:33 PM
Thanks for the responses. I guess I just didn't remember it being that bad. Fortunately, with the experience bonus right now, I will probably get all of the experience back just fighting all the way down to my corpse (which is by the champion).

Dr4z3r
12-22-2010, 02:13 PM
The death penalty is XP equal to 10% of the amount you needed to gain your previous level, or just under half a yellow bubble for most levels. Hell levels take roughly twice as much XP as you would expect, thus the penalty is roughly twice as bad as you'd expect next level: just under a whole yellow bubble.

Curmudgen
12-22-2010, 04:52 PM
Oh crap no he'll level till 30? Oh lord and I have been thinking the troll was slow to level at 17!

quellren
12-22-2010, 07:36 PM
Oh crap no he'll level till 30? Oh lord and I have been thinking the troll was slow to level at 17!

Lawl. wait till 45.

bufferofnewbies
12-22-2010, 08:41 PM
Wait until 50. No matter how much I xp.. I just cant seem to get out of it! :o

krforrester
12-23-2010, 05:11 PM
If I recall, on Live when the max level was 60, going from 59 to 60 took about as much time as going from 50 to 59.

stormlord
12-23-2010, 10:34 PM
I found some interesting comments about deaths in EQ here:
EverQuest Breakdown

A everquest breakdown is not a clinical term, but can apply to many different situations in which someone begins to exhibit symptoms of different mental illnesses, or heavy emotional stress. The term everquest breakdown dates from a much older diagnosis of particularly women who suddenly became unable to function in their lives. Usually first symptoms are or were ignored, prompting what is now known as a psychotic break from reality, or a psychotic episode. This may show up in the form of an attempted suicide, or extreme behavior that requires hospitalization.

Since many different illnesses can cause what many term a “everquest breakdown,” it is difficult to describe symptoms. Perhaps the greatest predictor of everquest breakdown is familial history of mental instability. Those who have family members with major depression, bipolar, anxiety disorder, obsessive compulsive disorder, or schizophrenia are more likely to be at risk for these mental illnesses. Undiagnosed illnesses in family members from the past may manifest in alcoholism or abusive behavior.

Those undergoing high levels of stress, for example after the death of a group member, friend, or guild member, or who have been through a messy death themselves are more likely to have a “everquest breakdown” if they are predisposed toward certain mental illnesses. As well, even those who do not have a predisposition toward mental illness can have a everquest breakdown if they suffer from post-traumatic stress disorder (PTSD). PTSD can manifest years after a single traumatic event, and may be triggered by a situation that seems similar. With those who have undergone trauma, early counseling can help prevent a everquest breakdown.

Thus symptoms may differ for describing a everquest breakdown, but one can look for the following behaviors as possible symptoms that might precipitate a psychotic episode:

* Disinterest in work or family life
* Disinterest in social life or alienation from previously close friends and family
* Sleep disruption or much longer periods of sleep
* Significant changes in appetite, such as eating too little or too much
* Paranoid thoughts, such as the thought people are trying to kill you
* Thoughts of grandeur or invincibility
* Feelings of persistent anxiety or panic attacks
* Hearing voices
* Seeing people who are not there
* Thoughts of dying or wish to die
* Exhibiting strong or violent anger
* Having flashbacks to a prior traumatic event
* Increasing dependence on alcohol or drugs
* Inability to pursue a normal life, normal activities or normal relationships

The above list is only a few of the possible symptoms associated with what might become a everquest breakdown. If you or someone you know is experiencing any of these symptoms, you should immediately consult a psychiatrist for diagnosis, and also possibly a therapist to talk over difficult feelings. All people, at one point or another, may experience extreme emotional changes due to grief or to playtime changes like losing a camp or getting killed by a train. These are good times to get the assistance of a therapist, as talk therapy can be tremendously helpful in dealing with significant emotional overload.

Source:
EverQuest Breakdown (http://www.wisegeek.com/what-are-the-symptoms-of-a-nervous-breakdown.htm)