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Torqumada286
12-12-2010, 10:51 PM
Does anyone recall if one of the stats helped to decrease your chances of being stunned by an opponent?

Torqumada

skulldudes
12-12-2010, 11:00 PM
OGR

Torqumada286
12-12-2010, 11:04 PM
OGR

Ogre is not a stat. It's a race.

Torqumada

MiRo2
12-12-2010, 11:09 PM
Agility indirectly; if they don't hit you, they can't stun you.

Rahnza
12-12-2010, 11:16 PM
Not until Plane of Time.

RKromwell
12-12-2010, 11:34 PM
Yea, it sucks. Add that to the fact that there is no such thing as melee push on this server and a caster can chain stun you until you are dead, dead, dead.

Haynar
12-13-2010, 12:05 AM
Yea, it sucks. Add that to the fact that there is no such thing as melee push on this server and a caster can chain stun you until you are dead, dead, dead.
Hopefully melee push will be fully implemented soon.

H

RKromwell
12-13-2010, 12:15 AM
YAY!!

Really because it is bad enough playing a ranger at times, getting smoked by a green con lizard is just down right embarrassing.

Cruise
12-13-2010, 11:49 AM
YAY!!

Really because it is bad enough playing a ranger at times, getting smoked by anything in melee range is just down right embarrassing.

fixt

guineapig
12-13-2010, 12:13 PM
Channeling is the skill that is checked when you get hit during a spell cast. The higher your skill, the less likely your spell is of getting interrupted.

Not sure if that's what you were looking for. Other than that, the above poster is correct, agility helps you avoid hits in general.

Snigel
12-13-2010, 01:47 PM
On live, getting interrupted was about position.

If you stood at position P0 = (x0,y0,z0) at time 0, for example in a corner to be able to find the exact location again, and started casting complete heal, you could run around while casting as long as you stood at (or close to) P0 at time T when the spell finishes and the spell would land.



that is,

if P0 = PT => spell success. Such that for 0 < t < T Pt was irrelevant. Meaning you could do whatever you wanted, except ducking, jumping or getting stunned in that time space.



This being the reason clerics were immortal in Bazaar arena PvP, where there existed corners to stand in. (Couldnt kill anything that had resists>0, but thats another discussion)

nilbog
12-13-2010, 01:51 PM
If you stood at position P0 = (x0,y0,z0) at time 0, for example in a corner to be able to find the exact location again, and started casting complete heal, you could run around while casting as long as you stood at (or close to) P0 at time T when the spell finishes and the spell would land.


This worked on p99 the last time I tried. Back up into a corner, move around and arrive back at same spot before spell resolves.

Phallax
12-13-2010, 03:20 PM
This worked on p99 the last time I tried. Back up into a corner, move around and arrive back at same spot before spell resolves.

It still works. Best way to get gate off during a train is to shove yourself in a corner.