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View Full Version : Should SK 2 hand piercing cap be a bug report?


Trungep99
04-11-2016, 03:19 PM
Serious question, I think our level 60 piercing cap for Kunark was 210. And on live I bet they rose it to 225 to match 2hs and 2 hb for Velious. I have been questioning about making this a bug report. Palaidins gained 2 hand piercing in Velious with a skill cap of 225 not 210. This feels like it should be changed of or SK's to match pally skill cap. I am wondering if the cap really was raised from 210 to 225 on live during Velious, anyone have first hand experience from live about this? I didn't play an SK on live so I am just taking a shot in the dark.

Thanks
-T.

Hyperbase-1999
04-14-2016, 12:18 AM
I thought it was on the low side for a very long time.

Jimjam
04-14-2016, 02:39 AM
I'm just wondering, but shouldn't warriors have a lower piercing skill cap too?

I had a warrior in PoP era and the piercing skill was lower than the others then, but of course I don't know if this follows as true for velious by extension.

Trungep99
04-14-2016, 02:11 PM
I even tried to look at the history of server patches and never could find one mentioning a change in skill cap. i dont even know if this was an issue on live servers when Velious was first launched