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View Full Version : Favorite Thing About 1999?


RupesTZ
10-23-2009, 07:54 AM
Just as the title suggests, what is your favorite thing about Project 1999?

For me it was that only one character can be online at the same time. Those other servers discouraged grouping and the overall feel of EQ by allowing more than one character per IP. Obviously the server population reveals that many people surely must feel the same way.

Sloth
10-23-2009, 10:38 AM
I love the danger of the old world. As frustrating as it can get sometimes

lapis_lazuli
10-23-2009, 10:56 AM
Actually making deals with real people, instead of characters set up in merchant mode in the bazaar.

Jify
10-23-2009, 11:00 AM
The challenge. 8)

Slayn
10-23-2009, 11:42 AM
The presence of danger. Even though the harshness of death and other difficulties such as forced grouping are present and frustrating at times, it does make people into better players over time.

It is also nice that items in this game have a certain value to them and are not replaced every week by a better item.

Falisaty
10-23-2009, 04:44 PM
i can releate about the dangers was trying to get a group going in Ecommons at Orc one... we were on the hill fighting and keep agroing everything that walked past because my Pet was injuaged in a lion that agroed me while i was medding. We all ended up dieing and then kept dieing trying to get back to the corpses because of the lions and bears agroing us.

Tirooph
10-23-2009, 05:24 PM
I like traveling

khysanth
10-23-2009, 05:24 PM
The danger.

The lack of server-wide chat.

Anything that makes it as close as possible to 1999 EQ.

Dolalin
10-24-2009, 12:17 AM
The lack of server-wide chat.


http://surefirediva.files.wordpress.com/2009/08/orange3.jpg

You're not him. You can turn off OOC, you know.

Humerox
10-24-2009, 10:38 AM
EQ's sandbox style. Being thrown into a new world and having to figure it all out.

Exploration, discovery, risk vs. reward...everything that made an MMORPG really worth playing. EQ was, and is, the only game I have ever had real feelings of satisfaction in playing.

Teamwork, co-operation, helpfulness...networking, making real friends. I STILL have friends from the original EQ...and you can bet I've told them about this server. Hopefully we'll get to recapture some of the magic that today's games cannot duplicate.

Remembering things like "Who is Corflunk and why did he kill me?"

Running a level 1 from Freeport to Queynos.

Getting trained in Unrest for the first time.

The list could go on forever.

Bravo for bringing it back! I look forward to doing it all again!

Icaro
01-22-2011, 06:10 AM
Classic EQ is to me the only MMORPG I ever tried which gives the sense of a real RPG, like D&D.

The sense of adventure, the challenge, the group orientation. If to all this you add a fantastic, helpful mature community, this Project is by far the best game around.

Thanks to the developers for the great job, keep it up!!!!

fischsemmel
01-22-2011, 10:16 AM
EQ's sandbox style. Being thrown into a new world and having to figure it all out.

Bleh. I loved EQ, I love P1999, and there are a ton of things about this server that I would like to list in this thread. But I take issue with EQ being called sandbox.


Sandbox = you step into a box full with sand. The sand may be a blank slate when you step in, or it may have been played with and molded already by your parents when they put it in or by other kids who are also playing in the sandbox. You find a corner of the sandbox to call your own (or kick some other kid out of his part of the sandbox and call that your own), you destroy what was there before and build something of your own that everyone else can see/enjoy/try to destroy in their own turn. Or you wander around admiring other people's creations in the sand. Or you get your jollies by griefing. Or whatever. Etc. Your actions affect not only your fellow sandboxers opinions of you, but also the game world itself.

Themepark = you step into a themepark with Y number of rollercoasters in it and decide which rollercoaster(s) you want to start waiting in line at. Some rollercoasters are for first-timers, some have 500-foot, 99 mph drops. Some have long lines, some have no lines at all. Some are right by the park entrance, some you have to walk all the way across the park to get to. You proceed to walk through a maze of handrails to get to a rollercoaster, being careful not to blaze a new trail though perhaps you manage to find a path less travelled once or twice along the way... and then you repeat ad infinitum. Along the way you may or may not end up interacting with other people who are in line for the rollercoasters, but at no point do you ever change any part of the themepark by your actions.


EQ is a themepark MMO.



Edit - another analogy... a sandbox MMO is like a game of D&D, whereas a themepark MMO is like a game of monopoly.

Eve is sandboxish. Shadowbane was sandboxish. Etc.
WoW, EQ, CoH, LotRO, etc., are wayyy themeparkish.

fischsemmel
01-22-2011, 10:18 AM
In before I get flamed because some people are going to be upset that EQ is a themepark like WoW:

My single favorite thing about P1999 is that it reminds me of all the fun I had back in the day on Live. Of course I'm thoroughly enjoying the game's different classes and how each of them function, the felt size of the world, the harshness of not being careful when playing, etc. But my single, favorite thing is definitely the nostalgia.

jilena
01-22-2011, 04:20 PM
The drama is by far the best part of P99. It's like someone took a large handful of the best drama queens from every server in classic and tossed them into one tiny room and let em go at it. It's classic++ on the drama front.

I also like the 1 character logged in setup. I dunno about other people but my play style is dramatically altered by my inability to log in multiple chars. For the better I might add though it occasionally annoys me I can't just throw together my own uber PL gang to go at it.

As far as what is classic EQ and MAKES the game. Shared content. This is the only serious thing classic EQ does that newer games don't. People can claim it's the "danger" and "xp loss" and "challenge"... It isn't. EQ classic is easy. Way easy. It's all about having to directly compete for what's desireable. Be it XP, loot, or just bragging rights. EQ forces you to interract and be social in ways that newer games simply don't. *shrug*

And yeah, EQ is in no way a sandbox.

fischsemmel
01-22-2011, 07:05 PM
Shared content. This is the only serious thing classic EQ does that newer games don't.

I can give you that. Shared content is an absolutely huge difference between EQ and most newer games. However...


People can claim it's the "danger" and "xp loss" and "challenge"... It isn't.

Maybe not for you. But that's the beauty of what "people" think: it has nothing to do with what you think.


EQ classic is easy. Way easy.

Compared to beating aids? Sure.

Compared to the things you should actually be comparing an MMO to (aka other MMOs)? Maybe in ways.

I don't have much experience at all with EQ raiding, so I can't speak for how easy it is relative to other MMOs' raiding. But as far as learning how to be a good enchanter in an xp group or learning the ropes of EQ compared to learning the ropes of most other MMOs? EQ is at least as challenging as others, if not more so.


It's all about having to directly compete for what's desireable. Be it XP, loot, or just bragging rights.

XP and bragging rights are competed for in other MMOs, especially bragging rights. EQ has no monopoly on those, although XP is not competed for in nearly the same way in other MMOs that I've played as it is in EQ.


EQ forces you to interract and be social in ways that newer games simply don't. *shrug*

No, no it doesn't. At least not in a broad, sweeping, overall way like you seem to be talking about.

If I were a warrior and I wanted to get geared while leveling and I wanted to level up relatively quickly and I then wanted to see raid content... then yes, I would have to branch out to new people to accomplish all that. But it's not like I can see raid content in other MMOs by myself, or without interacting with others. Same goes for gearing up while leveling, more or less.

And even then, no one would be FORCED to be social in EQ differently than they are social in any newer MMO... they could just bring a guild of friends with them and be social with them in EQ exactly like they are in whatever new MMO they're playing.

As for me, personally? I'm LESS social in EQ than I am in other MMOs, because I know fewer people on here, because I'm playing a class that performs better solo than it would in a group, because I know I'm a good player but don't know what to expect from 5 other random people I find, because I'm enjoying reliving my old EQ days by re-exploring and leveling while whispering 2 or 3 friends, etc.

Scrooge
01-22-2011, 07:50 PM
Challenging content, and how one can improve by conquering said content.

Kimmie
01-22-2011, 08:59 PM
Favorite thing about P99:

http://i56.tinypic.com/2j0gwhg.jpg

nalkin
01-22-2011, 09:16 PM
http://img12.imageshack.us/img12/9892/eq000110.png

Ihealyou
01-22-2011, 09:34 PM
http://i56.tinypic.com/2hg95b5.jpg

Slathar
01-22-2011, 11:47 PM
Bleh. I loved EQ, I love P1999, and there are a ton of things about this server that I would like to list in this thread. But I take issue with EQ being called sandbox.


Sandbox = you step into a box full with sand. The sand may be a blank slate when you step in, or it may have been played with and molded already by your parents when they put it in or by other kids who are also playing in the sandbox. You find a corner of the sandbox to call your own (or kick some other kid out of his part of the sandbox and call that your own), you destroy what was there before and build something of your own that everyone else can see/enjoy/try to destroy in their own turn. Or you wander around admiring other people's creations in the sand. Or you get your jollies by griefing. Or whatever. Etc. Your actions affect not only your fellow sandboxers opinions of you, but also the game world itself.

Themepark = you step into a themepark with Y number of rollercoasters in it and decide which rollercoaster(s) you want to start waiting in line at. Some rollercoasters are for first-timers, some have 500-foot, 99 mph drops. Some have long lines, some have no lines at all. Some are right by the park entrance, some you have to walk all the way across the park to get to. You proceed to walk through a maze of handrails to get to a rollercoaster, being careful not to blaze a new trail though perhaps you manage to find a path less travelled once or twice along the way... and then you repeat ad infinitum. Along the way you may or may not end up interacting with other people who are in line for the rollercoasters, but at no point do you ever change any part of the themepark by your actions.


EQ is a themepark MMO.



Edit - another analogy... a sandbox MMO is like a game of D&D, whereas a themepark MMO is like a game of monopoly.

Eve is sandboxish. Shadowbane was sandboxish. Etc.
WoW, EQ, CoH, LotRO, etc., are wayyy themeparkish.

nerd alert nerd alert

toddfx
01-23-2011, 02:28 AM
nerd alert nerd alert

Lets take a step back here. You're posting on the Internet, in a niche community message board to which you belong, revolving around an emulator, of a MMORPG that existed 10 years ago, yet you're calling people out on being nerdy? I think you have it the other way around sir. You should be more so ostracized around here if you're NOT a nerd.



Anyway, my favorite part of P99 is that it offers the sole opportunity to nearly 100% accurately re-experience the video game that had the largest impact on me in my life. I firmly believe there will never be any other game that could top the continual long term enjoyment I got out of Live and what I am getting here on P99. It's just too perfect to have any reason to replace it with any other MMORPG. Everything since has just felt watered down, thus pointless.

Aside from MMORPGs, sure I get a kick out of owning up some newbs in Halo, and sure I spent hours and days farting around in the TRUE sandbox experience of modding the GTA games. Sure I spent months playing The Sims Online where I established some authentic life-long relationships, but Everquest will always be at the center of my heart in terms of the sense of accomplishment.

Building your character is like building a real life career. Maybe that seems like a bit extreme of a comparison to make, but it's the best thing I can relate it to in my life.

john_savage1982
01-23-2011, 10:57 AM
Lets take a step back here. You're posting on the Internet, in a niche community message board to which you belong, revolving around an emulator, of a MMORPG that existed 10 years ago, yet you're calling people out on being nerdy? I think you have it the other way around sir. You should be more so ostracized around here if you're NOT a nerd.



Anyway, my favorite part of P99 is that it offers the sole opportunity to nearly 100% accurately re-experience the video game that had the largest impact on me in my life. I firmly believe there will never be any other game that could top the continual long term enjoyment I got out of Live and what I am getting here on P99. It's just too perfect to have any reason to replace it with any other MMORPG. Everything since has just felt watered down, thus pointless.

Aside from MMORPGs, sure I get a kick out of owning up some newbs in Halo, and sure I spent hours and days farting around in the TRUE sandbox experience of modding the GTA games. Sure I spent months playing The Sims Online where I established some authentic life-long relationships, but Everquest will always be at the center of my heart in terms of the sense of accomplishment.

Building your character is like building a real life career. Maybe that seems like a bit extreme of a comparison to make, but it's the best thing I can relate it to in my life.


If you relate building a character on EQ t building a real life career then you have one sad idea about building an irl career.

DetroitVelvetSmooth
01-23-2011, 11:03 AM
WWJD? - not call names on the internet...

Lenovian
01-23-2011, 11:58 AM
Being able to find groups @ level 5, how the community isn't top-heavy

Slathar
01-23-2011, 12:15 PM
Lets take a step back here. You're posting on the Internet, in a niche community message board to which you belong, revolving around an emulator, of a MMORPG that existed 10 years ago, yet you're calling people out on being nerdy? I think you have it the other way around sir. You should be more so ostracized around here if you're NOT a nerd.



Anyway, my favorite part of P99 is that it offers the sole opportunity to nearly 100% accurately re-experience the video game that had the largest impact on me in my life. I firmly believe there will never be any other game that could top the continual long term enjoyment I got out of Live and what I am getting here on P99. It's just too perfect to have any reason to replace it with any other MMORPG. Everything since has just felt watered down, thus pointless.

Aside from MMORPGs, sure I get a kick out of owning up some newbs in Halo, and sure I spent hours and days farting around in the TRUE sandbox experience of modding the GTA games. Sure I spent months playing The Sims Online where I established some authentic life-long relationships, but Everquest will always be at the center of my heart in terms of the sense of accomplishment.

Building your character is like building a real life career. Maybe that seems like a bit extreme of a comparison to make, but it's the best thing I can relate it to in my life.

shut up nerd

toddfx
01-23-2011, 01:32 PM
If you relate building a character on EQ t building a real life career then you have one sad idea about building an irl career.


Actually I have one extremely successful and enjoyable career under way at age 23.

toddfx
01-23-2011, 01:34 PM
shut up nerd

You have failed me for the last time.

Slathar
01-23-2011, 02:19 PM
Actually I have one extremely successful and enjoyable career under way at age 23.

yeah it sounds very successful. are you in the medical field per chance?

oldhead
01-23-2011, 02:42 PM
test

toddfx
01-23-2011, 05:12 PM
yeah it sounds very successful. are you in the medical field per chance?

http://www.linkedin.com/pub/todd-kumpf/9/4a1/564

Slathar
01-23-2011, 06:52 PM
http://www.linkedin.com/pub/todd-kumpf/9/4a1/564

90% of your projects are freelance. i could call myself a freelance logistics specialist when in reality i carried a box that had computer parts in it to an office for 1 day.

you're a true captain of industry. you just proved to the internet that you have a BFA and that you know how to create a profile on a shitty business social network site.

bizzum
01-23-2011, 09:15 PM
WWJD? - not call names on the internet...

That expression is soooo 1999...Oh, wait.

jilena
01-24-2011, 11:41 AM
Maybe not for you. But that's the beauty of what "people" think: it has nothing to do with what you think.

Compared to beating aids? Sure.

Compared to the things you should actually be comparing an MMO to (aka other MMOs)? Maybe in ways.

I don't have much experience at all with EQ raiding, so I can't speak for how easy it is relative to other MMOs' raiding. But as far as learning how to be a good enchanter in an xp group or learning the ropes of EQ compared to learning the ropes of most other MMOs? EQ is at least as challenging as others, if not more so.

Fine fine it's obviously an opinion. EQ is extremely slow paced, most classes have very limited numbers of abilities, and even the classes that have a good number are limited to juggling 8 at a time. I will rephrase what I said to "EQ takes more skill to 'get by' than most modern MMORPGs, but less skill to be 'good' than newer games." Though honestly I still have a hard time saying "more skill" because "more patience" would be a better explanation for what is necessary to succeed in EQ lol.

XP and bragging rights are competed for in other MMOs, especially bragging rights. EQ has no monopoly on those, although XP is not competed for in nearly the same way in other MMOs that I've played as it is in EQ.


My statement was DIRECTLY compete. All games are competative. But EQ you have to compete directly with other players for the same slaying of the dragon. In say WoW you are only competing with the dragon to slay the dragon since you have your own happy little instance to do it in.


No, no it doesn't. At least not in a broad, sweeping, overall way like you seem to be talking about.

If I were a warrior and I wanted to get geared while leveling and I wanted to level up relatively quickly and I then wanted to see raid content... then yes, I would have to branch out to new people to accomplish all that. But it's not like I can see raid content in other MMOs by myself, or without interacting with others. Same goes for gearing up while leveling, more or less.

And even then, no one would be FORCED to be social in EQ differently than they are social in any newer MMO... they could just bring a guild of friends with them and be social with them in EQ exactly like they are in whatever new MMO they're playing.

As for me, personally? I'm LESS social in EQ than I am in other MMOs, because I know fewer people on here, because I'm playing a class that performs better solo than it would in a group, because I know I'm a good player but don't know what to expect from 5 other random people I find, because I'm enjoying reliving my old EQ days by re-exploring and leveling while whispering 2 or 3 friends, etc.

See I don't think you are really looking at the broader picture. EQ FORCES you to be more social because there is next to nothing worthwhile that you can acquire in classic EQ without encountering other players. Even if you play a necro and solo all of the time, you are going to be pretty fail at 50 wearing the clothes you started in. If you want any kind of gear you are going to have to camp the same mob everyone else will be trying to camp or buy it off someone. In newer games you can buy and sell at an auction house, or you can camp gear in your own instance.

I mean yes you can take it to the ultimate extreme and say I CAN BE ASOCIAL ANYWHERE I WANT TO BE. However the game mechanics encourage interaction to a degree you just don't find in newer games. Shared content, classes that are effectively "group only", slow travel without ports, large demand for class limited buffs and abilities (invis, sow, clarity, rez), etc etc.

Compare this to WoW. I started playing on a server with my gf. I have levelled 2 characters to 60 on this server. And I have never spoken a single word to another player on that server that I didn't already know outside of WoW. And I am a pretty chatty social person. I have had some amusing conversations with people from other servers in dungeon groups I have been matched up with using the random dungeon finder. However I'll never speak to any of them again. I won't be running into them regularly in dungeons and zones that I am making exp in. I won't bump into them in the EC tunnel at 50 and be like REMEMBER WHEN WE WERE IN MM WITH THAT RETARDED DWARF THAT PULLED 9000 MOBS ON TOP OF US AND THEN LEFT THE GROUP. *shrug*

Obv these are my opinions, but they aren't exactly baseless. *shrug*

fischsemmel
01-24-2011, 01:10 PM
Phew. I'm gonna get "TLDR!!" thrown at me again here, but oh well.


Fine fine it's obviously an opinion. EQ is extremely slow paced, most classes have very limited numbers of abilities, and even the classes that have a good number are limited to juggling 8 at a time. I will rephrase what I said to "EQ takes more skill to 'get by' than most modern MMORPGs, but less skill to be 'good' than newer games." Though honestly I still have a hard time saying "more skill" because "more patience" would be a better explanation for what is necessary to succeed in EQ lol.

I'm pretty ok with what you've said there. Although you shouldn't worry so much about saying skill. All the patience in the world doesn't help a chanter know which 8 spells he should have ready at any given moment.


My statement was DIRECTLY compete. All games are competative. But EQ you have to compete directly with other players for the same slaying of the dragon. In say WoW you are only competing with the dragon to slay the dragon since you have your own happy little instance to do it in.

I didn't say that players in other MMOs directly compete for kills of the same NPC. I said they directly compete for experience (albeit in a limited way compared to in EQ), and that they directly compete for bragging rights.


See I don't think you are really looking at the broader picture. EQ FORCES you to be more social because there is next to nothing worthwhile that you can acquire in classic EQ without encountering other players.

You're working off of a faulty assumption. You're assuming that everyone considers the same things in P1999 to be worthwhile.


Even if you play a necro and solo all of the time, you are going to be pretty fail at 50 wearing the clothes you started in.

If you think that a 100% solo necro can't get 95% of the "preraid" gear in the game 100% on his own, you're the one who is pretty fail ;)


If you want any kind of gear you are going to have to camp the same mob everyone else will be trying to camp or buy it off someone. In newer games you can buy and sell at an auction house, or you can camp gear in your own instance.

The fact that I can't go chill in an instance of lguk when I am going to go farm a SMR for myself doesn't mean the game is forcing me to be at all social.


I mean yes you can take it to the ultimate extreme and say I CAN BE ASOCIAL ANYWHERE I WANT TO BE. However the game mechanics encourage interaction to a degree you just don't find in newer games. Shared content, classes that are effectively "group only", slow travel without ports, large demand for class limited buffs and abilities (invis, sow, clarity, rez), etc etc.

Ah hah. There you go. EQ ENCOURAGES interaction! Biiiigg emphasis on encourage :p


Compare this to WoW. I started playing on a server with my gf. I have levelled 2 characters to 60 on this server. And I have never spoken a single word to another player on that server that I didn't already know outside of WoW. And I am a pretty chatty social person. I have had some amusing conversations with people from other servers in dungeon groups I have been matched up with using the random dungeon finder. However I'll never speak to any of them again. I won't be running into them regularly in dungeons and zones that I am making exp in. I won't bump into them in the EC tunnel at 50 and be like REMEMBER WHEN WE WERE IN MM WITH THAT RETARDED DWARF THAT PULLED 9000 MOBS ON TOP OF US AND THEN LEFT THE GROUP. *shrug*

None of this means EQ forces anyone to be more social than they are/must be in WoW.

Dr4z3r
01-24-2011, 02:26 PM
1) No instances.

2) Selo's.

3) Given perfect information, EQ classic would be very easy. But a lot of the difficulty of classic EQ was that so much information about the world was obfuscated (whether deliberately, or due to failure on Verant's part, and what effect it had all being up for debate). Even today, things like Allakhazam, long memories, and the Titanium UI make P99 easier than EQ Classic Live ever was, by giving us more, clearer, information than we had.

Knuckle
01-25-2011, 03:04 AM
The forums

fugazi
01-25-2011, 08:31 AM
1) No instances.

2) Selo's.

3) Given perfect information, EQ classic would be very easy. But a lot of the difficulty of classic EQ was that so much information about the world was obfuscated (whether deliberately, or due to failure on Verant's part, and what effect it had all being up for debate). Even today, things like Allakhazam, long memories, and the Titanium UI make P99 easier than EQ Classic Live ever was, by giving us more, clearer, information than we had.

Truth. There was already a lot of disinformation going around. When you play WoW, you just keep wowhead and thottbot open in a window to alt-tab to. In EverQuest, you needed to ask around and hopefully you'd get the right info .. xD