View Full Version : Public RMT Executions
Kevris
03-24-2016, 09:46 PM
A while back I saw a video of Braknar blasting a guy for RMT'ing. It was great.
A little bit ago, he just blasted someone in EC for RMT'ing. (I missed it dammit)
Suggestion!
Start summoning people who RMT to the tunnel in EC and executing them. It would be comedy gold!
nilbog
03-24-2016, 09:54 PM
I'd like to dynamically spawn a throne in the EC tunnel and have a steady line of cheater_01, cheater_02, etc walk before me, kneel and be executed by the Tribunal using a 2-handed attack animation. Could have their names replaced by cheating_barbarian_01, cheating_human_02 to not disclose their true identity, but allow their true face and current worn armor. I'd like it to be a weekly spectacle where players could show up, /emote throw rotten fruit, and have a sense of camaraderie and justice.
Automated medieval justice fantasies aside, if you read this thread and feel like players won't be banned, you're wrong.
Burn them.
http://i.imgur.com/EDr6Wxg.jpg
quido
03-24-2016, 10:21 PM
oh man that would be so sweet, please do it - I'll script it if nobody wants to
Kevris
03-24-2016, 10:22 PM
Not classic, but fuck it! That would be great!
Uuruk
03-24-2016, 10:29 PM
It really should just be public on the forums along with a public petition forum like Nostalrius does it.
Laugher
03-24-2016, 10:32 PM
Yes
Pokesan
03-24-2016, 10:35 PM
name and shame!
Cecily
03-24-2016, 10:45 PM
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
Uuruk
03-24-2016, 11:22 PM
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
You do know blue harbors the worst raiding scene on any game in the history of MMOs right?
Oleris
03-24-2016, 11:23 PM
Should do this in.... the plane of justice.
Thugnuts
03-24-2016, 11:34 PM
Isn't there a gallows in West Freeport? How hard would it be to place the same model in EC and devise a way of leaving RMT corpses hanging from it?
Cecily
03-25-2016, 12:16 AM
You do know blue harbors the worst raiding scene on any game in the history of MMOs right?
Ha yeah. I was sick of it for a year before TMO (and I) went to red. Best part was getting shit from newer members about "being a rogue who doesn't fte". Apparently being on call to attend 5am raids all week to kill shit 2 mins from spawn and making half of them was being a dead beat. Raiding just sucked and so thankful to not be doing it anymore.
Red was a nice diversion from that and I truly love the server and people there. Just needs more people. Which the whole prison colony thing would help with quite a bit!
RDawg816
03-25-2016, 12:23 AM
You could redo the snowballs as rotten fruit. I doubt it'd be that hard.
WolfsongReborn
03-25-2016, 12:39 AM
Man what game was that.........I wanna say both UO and Meridian 59 both had executions for cheats, exploiters and RMT lol...was great.
NarcolepticLTD
03-25-2016, 12:42 AM
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
^^^ best way to repopulate the server :)
eisley
03-25-2016, 03:06 AM
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
why isnt this a thing?! brilliant
nilbog
03-25-2016, 03:25 AM
I think 1 zone.. like kerra ridge should be copied, with no npcs.
You could call this no escape island. It would gather prisoners from both pve and pvp servers who are permanently banned.
Banned players could be sent there, arriving a random location. No escape island would be full item loot pvp. /tell, shout, ooc, petition etc would not function. Players could never leave the zone by any means.
Perhaps include a streaming kill cam(an invisible client that ported around to fights involving the most players.) Productive citizens could watch the caged animals fight from the safety of a browser.
Idea inspired by 1994 Ray Liotta movie "No Escape"
http://i.imgur.com/vkaIQiS.jpg (https://upload.wikimedia.org/wikipedia/en/2/22/No_escape_poster.jpg)
Colgate
03-25-2016, 03:30 AM
just turn red99 into that and allow people to voluntarily join
it would be much, much more fun/interesting/successful
Uuruk
03-25-2016, 03:38 AM
Or just delete r99 and admit it was a failure and open teams.
nilbog
03-25-2016, 03:41 AM
I think the p99 pvp server should be a conglomerate of the best features of all servers. Item loot (per era?), teams, racial faction loss, fv. Could do a lot of interesting things.
Colgate
03-25-2016, 03:47 AM
agreed, while not a personal fan of teams, it'd probably be the most successful ruleset
it would be nice to see item loot implemented without the possibility of bagging things and hiding behind unlootable, crazy no drop gear
would need a real spot on classic resist system, though
Uuruk
03-25-2016, 04:02 AM
I think the p99 pvp server should be a conglomerate of the best features of all servers. Item loot (per era?), teams, racial faction loss, fv. Could do a lot of interesting things.
agreed. make it happen
AzzarTheGod
03-25-2016, 04:58 AM
name and shame!
I think 1 zone.. like kerra ridge should be copied, with no npcs.
You could call this no escape island. It would gather prisoners from both pve and pvp servers who are permanently banned.
Banned players could be sent there, arriving a random location. No escape island would be full item loot pvp. /tell, shout, ooc, petition etc would not function. Players could never leave the zone by any means.
Perhaps include a streaming kill cam(an invisible client that ported around to fights involving the most players.) Productive citizens could watch the caged animals fight from the safety of a browser.
Idea inspired by 1994 Ray Liotta movie "No Escape"
http://i.imgur.com/vkaIQiS.jpg (https://upload.wikimedia.org/wikipedia/en/2/22/No_escape_poster.jpg)
This is genius. Why are we still talking?
-Ket
fadetree
03-25-2016, 08:22 AM
I think 1 zone.. like kerra ridge should be copied, with no npcs.
You could call this no escape island. It would gather prisoners from both pve and pvp servers who are permanently banned.
Banned players could be sent there, arriving a random location. No escape island would be full item loot pvp. /tell, shout, ooc, petition etc would not function. Players could never leave the zone by any means.
Perhaps include a streaming kill cam(an invisible client that ported around to fights involving the most players.) Productive citizens could watch the caged animals fight from the safety of a browser.
Idea inspired by 1994 Ray Liotta movie "No Escape"
http://i.imgur.com/vkaIQiS.jpg (https://upload.wikimedia.org/wikipedia/en/2/22/No_escape_poster.jpg)
Make sure the theme is that awful rivervale shit but slightly sped up.
Samsung
03-25-2016, 08:32 AM
You do know blue harbors the worst raiding scene on any game in the history of MMOs right?
Spyder73
03-25-2016, 08:34 AM
Would be awesome if there was a public flogging/summoning/execution from a GM and then strip the character naked and flag them for PVP damage but make it so they can't attack back. Make the PVP death = XP death.
Spyder73
03-25-2016, 08:38 AM
<Aftermath> raided Great Divide and completed the Ring War last night, was lots of fun and I maxed my Dwarf faction. What did you boys do on red?
Ravager
03-25-2016, 09:09 AM
I think 1 zone.. like kerra ridge should be copied, with no npcs.
You could call this no escape island. It would gather prisoners from both pve and pvp servers who are permanently banned.
Banned players could be sent there, arriving a random location. No escape island would be full item loot pvp. /tell, shout, ooc, petition etc would not function. Players could never leave the zone by any means.
Perhaps include a streaming kill cam(an invisible client that ported around to fights involving the most players.) Productive citizens could watch the caged animals fight from the safety of a browser.
Idea inspired by 1994 Ray Liotta movie "No Escape"
http://i.imgur.com/vkaIQiS.jpg (https://upload.wikimedia.org/wikipedia/en/2/22/No_escape_poster.jpg)
No vendors, no banks. They are hungry, they are thirsty. Players drop consumable blood and parts appropriate to their race along with their full loot when they die. Let them be the savages they are.
trite
03-25-2016, 09:18 AM
Ha yeah. I was sick of it for a year before TMO (and I) went to red. Best part was getting shit from newer members about "being a rogue who doesn't fte". Apparently being on call to attend 5am raids all week to kill shit 2 mins from spawn and making half of them was being a dead beat. Raiding just sucked and so thankful to not be doing it anymore.
Red was a nice diversion from that and I truly love the server and people there. Just needs more people. Which the whole prison colony thing would help with quite a bit!
So from Saturday evening through Monday morning raids will be called constantly because of the 16 dragons of ToV being in Window....If you only play during Sunday daytime (united states) you will attend many raids at no inconvenience to yourself...this allows players from all over the world to participate in raiding for the same guild whenever it is convenient for them....however, between server resets this means people in certain time zones might never see a particular dragon
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
Hot damn, we agree on something
trite
03-25-2016, 09:28 AM
What about a custom zone, sort of a crypt of cheaters, after some initial time period to allow for appeals, we can have the public execution...then the highest lvl / most played character's corpse from the banned account (presumably the one executed) will have their corpse put on display with some kind of indication of why they were banned...at least a section on the forums that lists all characters from accounts banned for cheating....
Prismaticshop
03-25-2016, 10:03 AM
executing RMTers publicly
please do it, when can we see this happen ?
would be GREAT and would discourage many people also I think
myriverse
03-25-2016, 10:12 AM
Kill 'em. And charge their families (guilds) for the bullets.
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
/this x10000 best Idea ever!!!!!!!
and let our Red friends teach em the errors of their ways for all time :)
Purrfect!
Dillian
03-25-2016, 10:18 AM
I'm for this and also if we could look back into sending the banned players to red, stripped ofc.
Not using red as a prison colony is just a horrible waste of resources.
red is England's Australia
maskedmelon
03-25-2016, 10:38 AM
You could redo the snowballs as rotten fruit. I doubt it'd be that hard.
How about stones?
Kevris
03-25-2016, 10:56 PM
So seriously, all Red talk aside: Can we get public executions?
Cecily
03-25-2016, 11:14 PM
So from Saturday evening through Monday morning raids will be called constantly because of the 16 dragons of ToV being in Window....If you only play during Sunday daytime (united states) you will attend many raids at no inconvenience to yourself...this allows players from all over the world to participate in raiding for the same guild whenever it is convenient for them....however, between server resets this means people in certain time zones might never see a particular dragon
Are you trying to sell me on P99 raiding? All possible variations of spawn cycles suck in their own unique way since I've experienced them all since 72 hour variance. Bat phones at just shoot me now o'clock all week is as much fun as raiding against 3+ guilds in a 24 hour period for all possible spawns. The former was tolerable in Kunark since stuff died in 60 seconds. The latter is just being a neckbeard savage who is chained to the computer all day.
72 hour variance was and still is the most civilized way to manage blue. Single trackers vs 15+ people PER guild. Was so much more relaxed then. But 72 hours seems scary and the casuals got this extremely hardcore spawn pattern which seems casual instead.
Or 96 w/e. The point was you could sleep with dragons unwatched and there a really good chance you hadn't missed the spawn.
quido
03-25-2016, 11:16 PM
it was 96 hours
Cecily
03-25-2016, 11:22 PM
So seriously, all Red talk aside: Can we get public executions?
I don't like the possibility of an innocent person being executed. We should definitely conduct mock witch trials. Like see if the RMTer floats in EFP before we burn her.
quido
03-25-2016, 11:32 PM
why u delete, and prove it
Cecily
03-25-2016, 11:34 PM
Too many smurfs in a row make me feel like I'm getting sucked into the matrix. And I don't have to prove anything to you. I am a young doctor.
quido
03-25-2016, 11:35 PM
Don't be bashful - send me a pic
quido
03-25-2016, 11:48 PM
My friend's fiancee is a young doctor and I make more money than her.
Kevris
03-26-2016, 03:14 AM
I don't like the possibility of an innocent person being executed. We should definitely conduct mock witch trials. Like see if the RMTer floats in EFP before we burn her.
If we really think this through, you're 100% right.
The accused should have a chance to defend themselves, otherwise they will just /q, leave, and we will be denied our justice. Yeah they could script something, but it wouldn't be the same.
A public trial over /ooc or /shout. Let them deny it, let them explain it. Let them have their day.
My own account was suspended back in 2010 for Macroquest. If you look for that old thread, you WILL see McPorty listed. It wasn't me, but it was a friend of mine doing it. I ate my punishment and donated to the server that day because I genuinely believe in the sanctity of the server (and yelled at my friend who did it). But I was OK...I deserved what happened to me because the account is mine and the responsibility lies with me.
Let the GM's act a judge, jury and executioner. I wouldn't have wanted a jury to try my own case: this isn't my server, and I'm not trying to get some kind of community justice.
But, make the executions and trials public!
Slave35
03-26-2016, 03:40 AM
I think the p99 pvp server should be a conglomerate of the best features of all servers. Item loot (per era?), teams, racial faction loss, fv. Could do a lot of interesting things.
The most interesting and amazing part of Sullon Zek is that it had no pvp level range. I vividly recall sitting on the Oasis dock with a bunch of other noobish neutrals when a powerful evil wizard zoomed up and literally rained death on us. I imagined people screaming, dying in flames. It was amazing.
MaksimMazor
03-26-2016, 03:49 AM
Or 96 w/e. The point was you could sleep with dragons unwatched and there a really good chance you hadn't missed the spawn.
Who's going to take that chance??
HallyVee
03-27-2016, 08:06 PM
The server population would get a good sense of the frequent associations between rmters. That may bring additional drama.
ArumTP
03-27-2016, 09:21 PM
https://www.youtube.com/watch?v=Zxvmb8HbA4s
Did this in guildwars
Are you trying to sell me on P99 raiding? All possible variations of spawn cycles suck in their own unique way since I've experienced them all since 72 hour variance. Bat phones at just shoot me now o'clock all week is as much fun as raiding against 3+ guilds in a 24 hour period for all possible spawns. The former was tolerable in Kunark since stuff died in 60 seconds. The latter is just being a neckbeard savage who is chained to the computer all day.
I don't see much of a difference between 16 and 96 hour variance. Everyone is bind sight tracking and COH maging because of the increased server population (and character population, thanks to the printing press known as chardok aoe), not the changes in variance, which is fucktarded in all of it's manifestations.
It would be easy enough to fix blue. Repop a random 1/3 of the world 5x per week at random times with chance proportional to the average number of players online at that time of the day/week. Guilds can either opt in or out to raiding. If you are in a raid guild, immediately after the raid targets respawn you will be evacuated to your guild's designated mobilization location, bound to the area, fully dispelled, and reset to full HP and mana (the same if you log in later). If you are not in a raid guild, you will be banished to the zone in any time you aggro a raid target. It would take at most a few days to code this up, and it would be awesome.
Reality, unfortunately, is that Rogean burned out years ago and would probably like a new hobby, but he is afraid of causing a wave of neckbeard suicides around the world were he to pull the plug on the server. Meanwhile, the players cannot agree to a new raiding system because no one is willing to give up 0.1% pixels.
Pokesan
03-27-2016, 10:25 PM
Reality is, the server exists to recreate classic everquest, and raiders like you have ruined these lands for everyone.
Cecily
03-27-2016, 11:36 PM
If you didn't have a subset of people who cared way too much about virtual items, it wouldn't be classic.
Mistle
03-28-2016, 12:39 AM
The best idea I have seen for changing up the raiding scene was to set all raid mobs variance to the entire length of their spawn timer. As in, if a mob is on a week timer like most raid mobs are, and it is killed, it will spawn in one week +/- one week. This keeps loot coming into the game at exactly the same rate as classic (and now), but utterly eliminates "windows", as all raid mobs will be in window at all times, but it might NOT spawn for nearly two weeks in a worst case scenario.
There would be no control over spawn timers, and probably only ToV would be viable to keep a tracker going at all times (Kael would probably have one just naturally there at most times anyways). Most the raid mobs would be first to notice and mobilize wins.
Legday
03-28-2016, 12:49 PM
Reduce variance to + or - 4 hours, or even + or - 2 hours. Reset the server once and the raid targets will all die within a few hours of each other. The next week everything will be spawning on top of one another and Awakened and Aftermath won't be able to kill 90% of the raid targets like we do now. The following week the windows will still be very tight to one another and more casual guilds continue to pick off targets. It will take 3-4 months for the targets to spread out as far as they have now. Reset once a month on average and everybody high fives wearing Yelinak gloves.
Right now its been almost two months since the last reset, which took place on a Sunday afternoon. There has since been 8 cycles of spawns. with 16 hour variance the ~30 targets' windows have now spread out so that the earliest target begins on Friday night and the latest target goes well in to Tuesday. Its a lose/lose. Awakened and Aftermath lose because we're sick enough to go hard for 4 days straight and everybody else loses because we're going hard after everything and windows are spread out enough that we can focus a lot of resources on just about each target that spawns.
Tighten (but keep) variance and everybody wins. The server gets no more or less classic since variance is already a thing.
AenorVZ
04-13-2016, 03:47 AM
I think the p99 pvp server should be a conglomerate of the best features of all servers. Item loot (per era?), teams, racial faction loss, fv. Could do a lot of interesting things.
Why you gotta tease?
AenorVZ
04-13-2016, 04:21 AM
Also, Discord is a great platform to beta test these ideas since the thought was to only leave Discord live for a brief period as in live. Thus, Discord Season 1 could be classic Discord: full ffa for a couple of months. Then Season 2 could be a beta test for a city based ruleset, i.e. you're non KOS to anyone who starts in the same city as you. Have a leaderboard to tally up which team gets the most kills. Would be epic. Then use Discord Season 3 to test your teams ruleset etc.
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