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View Full Version : So... what's the deal with ATK?


Tayen
03-24-2016, 04:09 PM
Hey everyone - I've been looking for the last few days for information about how ATK influences attacks, as certain spells add to your ATK, but I can't find any definitive source that states how exactly it works (even the wiki is pretty vague). Is there anyone who could shed some light on this for me? Thanks in advance!

Lunababy
03-24-2016, 04:48 PM
AFAIK, it affects your chance to hit as well as how high your attack damage lands out of your damage range.

snead
03-24-2016, 05:12 PM
AFAIK, it affects your chance to hit as well as how high your attack damage lands out of your damage range.

this

Ele
03-24-2016, 05:32 PM
Can never get enough of it.

Spyder73
03-24-2016, 05:47 PM
Stats in EQ are meaningless - the sooner we come to grips with this the sooner we can all move along

Sadre Spinegnawer
03-24-2016, 06:13 PM
Stats in EQ are meaningless - the sooner we come to grips with this the sooner we can all move along

You sound like a perfect fit for my new guild <Cloth Army>. Our slogan is "Grats Rot."

dasdraco
03-24-2016, 06:26 PM
Is there a nice list of + atk items for melee?

Lodi belt
Clicky earring
???

Naethyn
03-24-2016, 07:10 PM
There are 20 possible damage intervals in a hit. A damage base is added to whatever damage interval is rolled. Every mob can only do 20 possible damage variations. ATK vs AC increases the number of damage intervals that are lower. AC does the opposite and decreases the number of high damage intervals. The more ATK you have the less effective the AC is of your target increasing your average damage per hit and vice versa. Parry/Dodge/Repost/Miss check happens before damage is calculated and has nothing to do with ATK.

Sadre Spinegnawer
03-24-2016, 07:31 PM
There are 20 possible damage intervals in a hit. A damage base is added to whatever damage interval is rolled. Every mob can only do 20 possible damage variations. ATK vs AC increases the number of damage intervals that are lower. AC does the opposite and decreases the number of high damage intervals. The more ATK you have the less effective the AC is of your target increasing your average damage per hit and vice versa. Parry/Dodge/Repost/Miss check happens before damage is calculated and has nothing to do with ATK.

This is helpful at least in the sense of reminding, it is all about the order of "dice rolls." Not sure this is the correct account of how the dice rolls happen in the eq engine or not, but it is all about dice rolls, just like in DnD.

But the earlier response was simpler and I think enough. ATK raises the range of the dmg of each of your attacks. But yes, those attacks can be blocked, dodged, etc.

What we do not know, is what are the caps and steps? EQ is notorious for having strange caps and steps. A good easy example is CHA and vendor prices. So, who knows how ATK scales? We don't. I am guessing the p99 devs know, since they can tinker with it, but damn, it would not be classic if they actually told us. Just like happened on live, eq is knowledge + guesswork.

Swish
03-24-2016, 08:27 PM
it would not be classic if they actually told us

I'm coming up with thirty-two point three three uh, repeating of course, percentage, of survival.


Damn nerds, leave something to the imagination... it's a game, not an online statistics sim, just aim for more atk however high you manage to get it.