View Full Version : Purple99 - How should the lines be drawn?
maskedmelon
03-16-2016, 09:05 PM
We've had plenty of discussion on a Teams server in both the red and blue communities, but I don't think we've ever established a consensus on how the teams ought to shake out.
What are your thoughts?
Pokesan
03-16-2016, 09:15 PM
I will always vote for RaHoWa.
Daywolf
03-16-2016, 10:04 PM
good/evil alignment and based on a player faction system. So you start out in one of the two factions based on your city/race alignment and their corresponding player faction. But you can turncoat to the other side of the player faction through a simple quest script.
However, joining the faction doesn't repair your alignment with those cities, you then need to prove your loyalty by raising npc alignment standings so to be admitted into cities (no effect on player faction, no such "standings"). To turncoat would be a rough road, hated by most npc's until you shift your npc city alignment standings. Turncoating (or whatever word used) sends everything into KOS with all city npc's, and you cant raise opposing player faction npc alignments, only the alignment that corresponds with your player faction.
Also PKing fellow faction players would be allowed, but deeply hurts your npc alignment so that with a couple or few kills you would need to do alignment repair to enter player faction occupied cities. Not as steep a faction rep repair as like on blue99, but still considerable enough to make players plan to stay away from cities for a number of hours.
Also to avoid problems with PKing and easy repair, classes such as bard need more work to repair compared to say warriors :P (i.e. warriors cant like swarm kite 300 mobs)
Spyder73
03-16-2016, 10:12 PM
Race war
Swish
03-16-2016, 10:31 PM
Whatever teams, but item loot has to be trialed <3
maskedmelon
03-17-2016, 09:10 AM
I'd be happy to see 1 item loot. I think full item loot could make for some interesting scenarios, but would likely lead to a limited population like our current red.
Samoht
03-17-2016, 11:05 AM
As we learned on SZ live, good/evil split makes everybody pick evil. But will this server have the population to support more than two factions? Red population now is a big indicator that it cannot.
I picked the four faction race split, anyway, though. I assume the ugglies get dark elfs so that they can have C2 and porters, but still don't get Paladins, Druids, or bards? Who really gets the short end of the stick, tho, considering both elves and short races won't get SKs or shamans. (Shorts also won't get bards).
How about making players draft their race alliances? Have players from red nominate and then vote for not necessarily leaders but founders for their side, vote on two (or even three) progenitors, or even select them from a BotB tournament. From there, they take turns selecting races for their side. There is an odd number of races, though, so maybe the least optimal or least played races (i assume erudite and maybe half-elf?) should be combined into one vote (and still probably picked last, lol.)
Have good vs bad. Just hand in a tome at lvl 10 to pick a side. Hard code it so you cant help the other side(buff/heal). This way good or bad, each side has all the class's and race's. Make pvp lvl range +/- 10 lvls, coin only.
maskedmelon
03-18-2016, 05:52 PM
Kinda like the idea of good/evil tailored with options for all races to pick either side. I'd worry about it following the same path as ordinary good/evil sz style servers.
I think race class limitations would make things interesting, though i suppose humans would end up being dominant since they've access to all classes. Would be interesting to unlock all classes for all races too, but entirely not classic.
Jauna
03-18-2016, 07:49 PM
I think with a semi small enough population as it is on Red99 and splitting that even more would be disastrous for everyone.
One side will always be the dominant one when it gets momentum and it will stay that way. Join or Die.. sorta like how red is now.
Swish
03-18-2016, 08:01 PM
I think with a semi small enough population as it is on Red99 and splitting that even more would be disastrous for everyone.
One side will always be the dominant one when it gets momentum and it will stay that way. Join or Die.. sorta like how red is now.
They only plan to keep 1 pvp server up long term, so they'd either roll red into teams eventually or teams into red depending which one was more popular.
Jauna
03-18-2016, 09:17 PM
They only plan to keep 1 pvp server up long term, so they'd either roll red into teams eventually or teams into red depending which one was more popular.
Most folks will still not like the whole possibility of dying while exping thing. Even if the blueberries rule the server with chainmail bikinis and assless chaps because dark elves get access to war/cleric/chanter/rog.
it will be another "join or die" situation. Right now on Red you join Empire or die and any drama is dealt with by killing or shunning.
You can segregate whatever Purple might be but in the long run it will have a small population due to pvp and will be one sided in time.
Xaanka
03-18-2016, 09:50 PM
I'd be happy to see 1 item loot. I think full item loot could make for some interesting scenarios, but would likely lead to a limited population like our current red.
hahahaha read the blue forums the majority of this server's playerbase is afraid of 3 minutes of minor inconvenience or typing "/ooc lns" to the point where the threat of zero penalty scares most people away from red
ya lets add item loot people will definitely play on that server!!!!
fadetree
03-18-2016, 09:55 PM
Need at least three teams.
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