View Full Version : Instances
eqravenprince
03-04-2016, 05:49 PM
I have no desire to be elite or care if I ever reach max level and become as powerful as possible. What would be nice is to experience content. Show up to a dungeon and explore without all the freaking camps taken. It would be awesome if all the pre 50 dungeons could be instanced.
Edit, I took my premade group to Permafrost cause I thought it would be mostly empty. Every damn camp was taken. If I had never been to Permafrost, I would not have known Goblins inhabited the place. This does not always happen to my group when we show up, but we even had to deal with contested content on freakin Kerra Island.
Smurn
03-04-2016, 05:53 PM
/agree but the neckbeards would get russled. I doubt the staff has any desire or motivation to implement instancing.
Can just roll on a custom server if you don't want to see anyone else.
thufir
03-04-2016, 06:19 PM
going to dungeons and finding others there is one of hallmarks of classic eq. you can include porters in your premades if you think it'll be an issue.
Daywolf
03-04-2016, 07:17 PM
What would be nice is to experience content. Show up to a dungeon and explore without all the freaking camps taken.
In an mmorpg, other players ARE part of the content. Maybe you are looking for a CRPG? Skyrim is still worth a play if you haven't yet. I'd suggest Legendary Edition off of Steam :)
eqravenprince
03-04-2016, 07:39 PM
Completely missing the point, we have a porter. I am just frustrated with showing up to zones that are completely camped. Permafrost out of all places was void of goblins. I don't mind other players in outdoor zones and the EC tunnel and cities.
eqravenprince
03-04-2016, 07:41 PM
Can just roll on a custom server if you don't want to see anyone else.
Honestly I wish I knew how this was done, don't have the time, nor smart enough probably.
thufir
03-04-2016, 07:42 PM
Completely missing the point, we have a porter. I am just frustrated with showing up to zones that are completely camped. Permafrost out of all places was void of goblins. I don't mind other players in outdoor zones and the EC tunnel and cities.
If you have a porter, then port somewhere else. You yourself said that permafrost being camped in every spot is unusual. Go to another dungeon until you find one that isn't, or wait for the campers to leave.
EQ (at least in this era) has always been about not being able to do everything you want when you want it. The whole game revolves around that mechanic. To want something else is to want a different game.
Daywolf
03-04-2016, 08:16 PM
Completely missing the point
Yes you are. Maybe consider red? Then you can kill anyone in your way. I'm not a red player here, but fits fine for others I do recognize (I play other games like it).
Classic EQ1 is notoriously not an instance multiplayer game, like a very few others that may still exist. Lots of those instance types of games for you to pick from though. It would seem only a "nedkbeard" (as someone mentioned) would be wanting every game to be the same, all having instanced safe space to hide themselves away form possible player confrontations resulting in discomfort and hurt feelings.
Believe it or not, some people really-really dislike instancing in their game. Some people don't get that though, expect every game to be instanced and leave such other players with little or no other choices left. Don't be a neckbeard, and it's not classic anyway.
The PEQTGC (Project EQ: The Grand Creation) emu server has more zones and a lower population, so if you primarily want to experience the content, that's a good choice. And doing that doesn't take extra time or technical knowhow.
stormlord
03-05-2016, 02:53 PM
Unfortunately having a good list of places to go in your head in case they're camped is one of the things old EQ had. I myself like hte fact it wasn't instanced. I also like to bump into people while adventuring. However, I know what it's like to be frustrated when you can't find a spot. Sometimes in EQ you'd spend 2 hours trying to get a good group together and an ok spot and sometimes the group would break up before you found something. Some people remember it badly.
I don't understand why the frustration has priority over meeting other players while playing. I guess that sums up my thoughts. I know it's frustrating, but is it so frustrating you're willing to let go of contact with other players while dungeon crawling? It seems a lot of players, past and present, would rather not bump into other players in exchange for reduced frustration. For me, the frustration was always an acceptable side effect, given the restrictions inherent.
Personally, I think the server was better when the population was lower. You still occasionally couldn't find spots and had to reroute, but it wasn't as bad. Just imagine how much worse it was on live. We routinely had 1500+ players online at once. I remember looking at the server screen and seeing as much, early on. Of course, as expansions were added there were more and more places to go and players were more spread out--one of hte reasons POK books were added.
I feel for a modern game to not have instances it'd need to either have more places for people to kill, with some more ready access to fast travel (or porting), and/or possibly some of them randomly created, and/or maybe dynamically increase/decrease the difficulty of the content based on the population in hte area. Doing that, the game could preserve spontaneous contact with others players while reducing the frequency of frustration in contested content.
But what gets me is how many players expect almost everything to be instanced, by default. I don't understand that. They just don't care at all for having random contact with others. Many of htem do have a close circle of friends. It seems once htye get in their guild they just close the doors behind them and disappear. I'm not saying they're not good friends to their in-group, but they're very picky about the people they will deal with. Too picky, IMHO.
That's another thing: PUGs. I loved PUGs. PUG's gave me some of my best moments in EQ. If you restrict yoruself to just your guild or your close friends, you miss out on so much flavour and information out there.
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