DoucLangur
03-02-2016, 02:21 PM
Over the past year or two, I have observed an increase in spell and MQ prices for which I am sure other explanations may be possible, but for which real money traders seem to be quite a good explanation.
And here is why (all IMnsHO):
RMT of accounts is way too easy to track, and with a bought account you can never be safe from a retroactive ban
Therefore, RMT of platinum is *much* more attractive to potential buyers
In order to make it interesting *at all* to pay real money for platinum, there must be "goods" that you can buy for this platinum, that can not be bought for pp that you can farm in a reasonable amount of time. Therefore, *high prices* in platinum create a market for RMT sellers.
It is at least implausible that as many players can accumulate 100s of kpp to buy as many of those items/spells, as there are dropping in the game. Especially considering how fast nameds on this server are taken down.
If the platinum for those items is not mass-accumulating on the banks of a few sellers, then it must be somehow going back into the server market.
There are three possibilities:
1) Money is not going back, people paying huge sums for spells/items are collecting pp farmed by the server community off (vendor-sold) mob drops (only way to create pp)
2) Money is going back to the people with less riches because the vendors of high-priced items spend it all. If you observe inflation in the real world, this would create higher item prices in general. However, this is not the case on p1999. The lesser items do not go up in price.
3) Money is going back. Via RMT. This cycle would actually work without affecting the prices of lower items: It allows vendors of high-priced items to "buy" something for their accumulated platinum. The people who buy platinum then return the same platinum to the vendors of such high-priced items.
Whether or not my assessment of what is going on behind the price scenario is correct, I do not see the super-inflated prices serving any purpose other than to frustrate players that do not have access to large amounts of platinum.
I am aware that it would create an outrage among some people, and it would also create frustration for others, who might genuinely try to help friends with a MQ, but I consider it the lesser evil. I propose to disable the multiquests for certain items, and to make certain spells no trade. This list could be proposed by the community (looking at EC / forum prices), and reviewed / revisited every few patches by the server staff.
For example, to be unbiased, level 55 and level 60 spells in general could be made no trade.
I am aware that there are flaws in this proposal, but I think the negative effects are shared by all and the benefits (in playing fun and group spirit with less greed going on) far outweigh those.
/Slozem
And here is why (all IMnsHO):
RMT of accounts is way too easy to track, and with a bought account you can never be safe from a retroactive ban
Therefore, RMT of platinum is *much* more attractive to potential buyers
In order to make it interesting *at all* to pay real money for platinum, there must be "goods" that you can buy for this platinum, that can not be bought for pp that you can farm in a reasonable amount of time. Therefore, *high prices* in platinum create a market for RMT sellers.
It is at least implausible that as many players can accumulate 100s of kpp to buy as many of those items/spells, as there are dropping in the game. Especially considering how fast nameds on this server are taken down.
If the platinum for those items is not mass-accumulating on the banks of a few sellers, then it must be somehow going back into the server market.
There are three possibilities:
1) Money is not going back, people paying huge sums for spells/items are collecting pp farmed by the server community off (vendor-sold) mob drops (only way to create pp)
2) Money is going back to the people with less riches because the vendors of high-priced items spend it all. If you observe inflation in the real world, this would create higher item prices in general. However, this is not the case on p1999. The lesser items do not go up in price.
3) Money is going back. Via RMT. This cycle would actually work without affecting the prices of lower items: It allows vendors of high-priced items to "buy" something for their accumulated platinum. The people who buy platinum then return the same platinum to the vendors of such high-priced items.
Whether or not my assessment of what is going on behind the price scenario is correct, I do not see the super-inflated prices serving any purpose other than to frustrate players that do not have access to large amounts of platinum.
I am aware that it would create an outrage among some people, and it would also create frustration for others, who might genuinely try to help friends with a MQ, but I consider it the lesser evil. I propose to disable the multiquests for certain items, and to make certain spells no trade. This list could be proposed by the community (looking at EC / forum prices), and reviewed / revisited every few patches by the server staff.
For example, to be unbiased, level 55 and level 60 spells in general could be made no trade.
I am aware that there are flaws in this proposal, but I think the negative effects are shared by all and the benefits (in playing fun and group spirit with less greed going on) far outweigh those.
/Slozem