View Full Version : Double attack animation
DudewithLight
03-01-2016, 11:28 PM
When I use 2 handed weapons I dont see the double attack animation. I see 1 animation trigger but I can hear both swing trigger and I see the two different damage messages. Anyone else have this problem?
DudewithLight
03-02-2016, 12:25 AM
Ive tested this further and I have the same problem with 1hs but I dont have it with 1hb. Very strange.
EatitNerd
03-02-2016, 02:54 AM
-_-
DudewithLight
03-02-2016, 07:03 AM
Ive spoke to 4 high level, Paladins and Shadowknights and they all said they only see one animation as well. Is this forum the correct place to report a possible bug?
EatitNerd
03-02-2016, 08:49 AM
Never in the history of eq was this a thing
DudewithLight
03-02-2016, 09:01 AM
Elaborate
xKoopa
03-02-2016, 10:24 AM
No such thing as double attack animation. You just swing twice. Sometimes the animations get cancelled by a bash/spell/movement or whatever, but no bug
Zaela
03-02-2016, 02:27 PM
-> http://www.project1999.com/forums/showthread.php?t=112353
It seems like the client doesn't buffer the attack animation packets the way the older clients presumably did, so the animation doesn't play twice in a row as expected.
Onward
03-02-2016, 03:06 PM
I've always wondered this myself. There surely was the animation with each swing, of course if not interupted by another skill etc. It was always fun when you went a bit without stopping with a 2hd weapon. Ya kinda felt like you were sitting in tall cotton.... Know what i'm sayin?....
DudewithLight
03-02-2016, 05:21 PM
Thanks for responding to my post. My 1HB is Guardians mace, which is 14/24. I am seeing the 2 attacks almost every time. My Sword of morning Is 16/27, and I never see the 2 attacks. I always hear the 2 attacks, but never see the animation trigger more then once. The Guardians maces delay is faster at 24. Is it possible that the lower delay allows the client to receive the attack animation packets and register these 2 attack animations separately? If I am way off on this question I apologize. I am trying to understand why this happens. Thanks
DudewithLight
03-04-2016, 01:09 PM
When attacking a level 1 skeleton and double attack triggers both the damage numbers appear at the exact same time, even if the first attack would have killed the skeleton it doesnt until the 2 attacks damage has occured. This leads me to believe that the second packet is sent so fast that the damage/kill doesnt have time to register or only 1 packet is sent to the client telling it that a double attack triggered. Regardless if its either of these 2 scenarios or something completely different if this could be fixed it should. When watching your characters right shoulder youll notice on every double attack trigger the animation breaks and stutters at the end animation sequence, but it doesnt on a single attack trigger. I hope this can be fixed, If I was casting spells and the animation broke st the end of each one it wouldnt be fun to watch.
EatitNerd
03-04-2016, 11:55 PM
If I "double attack" with my Oggok Cleaver for example, it has never, in the history of everquest, shown 2 swings. You are seriously way off base here and sound retarded.
DudewithLight
03-05-2016, 08:46 PM
http://www.project1999.com/forums/showthread.php?t=112353
Characters did attack twice, back to back in everquest live. Check the link.
Some day you may overcome your fear of being viewed as retarded. Your overwhelming desire to belittle others online is a sad attempt at masking this fear. If you need attention there are many other chat channels you can direct yourself too. I will help you out, Go into your search engine and type a chat group for internet bullies. Start typing in the chat group about how you were bullied and your having a hard time over coming this. Go on, its going to be ok. We support you!
HappyTr33z
03-06-2016, 03:26 AM
If I "double attack" with my Oggok Cleaver for example, it has never, in the history of everquest, shown 2 swings. You are seriously way off base here and sound retarded.
You sound upset
EatitNerd
03-06-2016, 03:59 AM
http://www.project1999.com/forums/showthread.php?t=112353
Characters did attack twice, back to back in everquest live. Check the link.
Some day you may overcome your fear of being viewed as retarded. Your overwhelming desire to belittle others online is a sad attempt at masking this fear. If you need attention there are many other chat channels you can direct yourself too. I will help you out, Go into your search engine and type a chat group for internet bullies. Start typing in the chat group about how you were bullied and your having a hard time over coming this. Go on, its going to be ok. We support you!
Reported for trolling technical discussion forums
thufir
03-06-2016, 04:13 AM
Reported for trolling technical discussion forums
can't tell if serious and has shot self in foot
Razdeline
11-01-2019, 04:30 PM
The code apparently supports this as packets are being sent per Nilbog: https://www.project1999.com/forums/showthread.php?t=112353&highlight=Double+attack+animation
Although it’s not registering in the client. Did a quick and easy search while skimming through the forums to see if any discussion occurred around this. I remember double attack animations from classic through velious with 2h and 1h in that era.
BlackBellamy
11-01-2019, 04:43 PM
can't tell if serious and has shot self in foot
I can see being on the receiving end of these reports.
Someone has insulted me on the forums. I mean I did call them retarded, but that was at the end of a proper reply regarding their technical issue, and they just came back with all these unnecessary personal attacks. The end.
Deathrydar
11-01-2019, 05:44 PM
I can see being on the receiving end of these reports.
Literally couldn't breathe after reading this.
gmm3780
05-02-2021, 07:40 PM
Did anyone ever figure this out? sure is boring watching my pally swing a 2hs
Shawk
05-04-2021, 01:46 AM
im guessing. but it's probably a server tick rate issue.
Basically client does the hit, sends to server, server sees the hit as it ticks every second or whatever the tick rate is, but because most likely the animation is just two swings in sequence (i forget what it looks like), so then it has two casts and it only recognized the first as the tick for the second is probably like 0.1ms so it sees the double-hit, the integer/float value is removed for both hits and is done on server but the 2nd animation sequence however needs a delay to match the server tick rate.. just me guessing.
But I wonder, do you see other people doing the Double-hit animation when it procs? Or just your own client isn't seeing the animation? This would single out weather it is a client or server issue kind of at least. If neither Client 1 or Client 2 sees the animation that the server is replicating then its obviously a server tick rate issue most likely.
Gustoo
05-04-2021, 01:31 PM
I'm so psyched that p99 EQemu is at the point where we are trying to get the animations vibing right. Nice.
rahmani
05-04-2021, 04:05 PM
This is a great project, thanks for looking into this. I think it's time to make an animation overhaul sticky -- for instance, the wolf animation is also kind of irritating, where their legs move at half speed.
I am really surprised how much awful behavior gets tolerated on these forums. This thread is half-full of just terrible behavior.
NegaStoat
05-04-2021, 08:55 PM
This is a great project, thanks for looking into this. I think it's time to make an animation overhaul sticky -- for instance, the wolf animation is also kind of irritating, where their legs move at half speed.
I am really surprised how much awful behavior gets tolerated on these forums. This thread is half-full of just terrible behavior.
It's not my intention to derail the thread from the OP's topic, but a godly player fixed the wolf animation as well as the Iksar Archery & 2h weapon attack animations in a thread over here.
https://www.project1999.com/forums/showthread.php?t=262117&highlight=Iksar+animation
This dropbox for the files currently works.
https://www.dropbox.com/s/vj3clyx4ds30tvw/zaelafixes.zip
Playing an Iksar SK without the files is pretty depressing. Install them if you play a lizard.
Shawk
05-05-2021, 04:09 PM
I think that Iksar issue is more of a "Root Motion" issue he fixed. But If you can do that, then you should be able to change the Double-Hit Animations for the others by making "doube-hit" its own animation instead of two hits happening simultaneous which I am just assuming is the issue, could verywell be easier than that even.
So ya if they could do that then I don't see why we can't just put a new Sequence Montage anim for a double hit that just plays a Double-Hit animation instead of a Hit animation twice cause I assume its a dsync/serverTick thing.
I have experience with Blender animation so I'll see what I can do.
Only issue is I have extracted the animations from the s3d before, and imported new ones.. but Getting Animations to display properly in programs is hard because they're a odd format.. But I have yet to export a newer client version of the animations, so maybe they have been changed to be more compatible.
Id like to know how he did this so I'll figure that out, I think it was the .MS file for the "Skeleton Mesh" and bone locations.. .OBJ is the object obviously which is the "Mesh", and .POV i think is the animation sequence which I am not familiar with and kinda looked into but it is a "POV-Ray Scene" file. Anyways.. you can manually read that files and input the locations into blender or whatever but I am sure there is a better way.
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