Sahazar
02-27-2016, 11:58 AM
Hi folks,
TLDR; Thoughts on "true newb" type of guild for alts using only what we find/loot/earn/sell to each other without outside help of any kind?
I have been kicking around an idea in my head (I'm sure its not new for this server) about an alternate rules guild for folks interested in a different sort of experience on specific alts. The idea would be to do an as "pure" as possible fresh start on any alt(s) that join the guild, and then only group/help/accept help from other players following this same rule. I'm interested in your thoughts on any other rules/guidelines and potential hurdles to consider.
The rules/guidelines for the guild are of course all honor system, opt-in (by joining) and intended to be the basis for joining the guild. Folks interested in skirting/breaking rules could just as easily play the way they want in any other guild and should do so. The rules also only apply to your char that is in the guild, while in the guild BUT if it is not a brand new char these rules should have been observed prior to joining. Other mains/twink alts/etc. out of guild is totally fine. These rules should be seen as like RP-elements you are choosing to follow for the char that is in the guild.
Here are the things I am thinking so far
Classic/"newb" experience
No twinking
No grouping with twinks
No accepting help from outside of guild unless they are also true newbs (including plat, items, buffs - click these off yourself if someone buffs you without your consent)
No use of mains/alts to help (ie breaking camps, camping/MQing items, Dial a Ports etc, SoWs for CR, rogue alts for CR, etc.)
Use only what you loot or buy/share/sell from in guild members or other true newbs (ie players following the same rules as you)
No buying/selling/trading from outside of guild (easy to get cheap powerful items)
Example (not OK): not allowed to sell bone chip stacks for 10p outside of guild, or buy Wraith Bone Hammer for 30p etc.
Example (totally OK): Selling banded armor you crafted to an out of guild newb who (as perceived by you) probably earned their limited plat from a true newb experience
Considering other guidelines
Use in game interaction with guild only for advice/help/suggestions/etc.
No use of wiki/forums/non-guild players for the purpose of researching things for your char
In theory these things wouldn't mean not interacting with out of guild players, but being careful not to group/accept help/plat/etc. from players who haven't followed these same rules because it then dilutes the intended experience for your char. We'd be looking to sort of pretend to the best of our ability that it's a brand new server and we have only each other and other true newbs to rely on. The guild tag is one form of "proof" that a char is following the same rules, but playing along with other true newbs (as perceived by you) who aren't in guild also fits in to the experience.
Ex:
Grouping with a random level 4 in GFay who has starter gear - OK
Grouping with a level 4 with a fungi - not OK
And again, this is all as an opt-in (by joining the guild) basis, per-char (not per person/account). People are free to leave the guild at any time to go pursue PL/buffs/epic MQs/etc. but that character would not then be allowed back in. Likewise any characters already leveled outside of these rules (lvl 30 fungi monk who then banks all gear) should be considered eligible to join. You will know if this was the case and enforce it on yourself.
Please share any thoughts/recommendations/questions below, thanks!
TLDR; Thoughts on "true newb" type of guild for alts using only what we find/loot/earn/sell to each other without outside help of any kind?
I have been kicking around an idea in my head (I'm sure its not new for this server) about an alternate rules guild for folks interested in a different sort of experience on specific alts. The idea would be to do an as "pure" as possible fresh start on any alt(s) that join the guild, and then only group/help/accept help from other players following this same rule. I'm interested in your thoughts on any other rules/guidelines and potential hurdles to consider.
The rules/guidelines for the guild are of course all honor system, opt-in (by joining) and intended to be the basis for joining the guild. Folks interested in skirting/breaking rules could just as easily play the way they want in any other guild and should do so. The rules also only apply to your char that is in the guild, while in the guild BUT if it is not a brand new char these rules should have been observed prior to joining. Other mains/twink alts/etc. out of guild is totally fine. These rules should be seen as like RP-elements you are choosing to follow for the char that is in the guild.
Here are the things I am thinking so far
Classic/"newb" experience
No twinking
No grouping with twinks
No accepting help from outside of guild unless they are also true newbs (including plat, items, buffs - click these off yourself if someone buffs you without your consent)
No use of mains/alts to help (ie breaking camps, camping/MQing items, Dial a Ports etc, SoWs for CR, rogue alts for CR, etc.)
Use only what you loot or buy/share/sell from in guild members or other true newbs (ie players following the same rules as you)
No buying/selling/trading from outside of guild (easy to get cheap powerful items)
Example (not OK): not allowed to sell bone chip stacks for 10p outside of guild, or buy Wraith Bone Hammer for 30p etc.
Example (totally OK): Selling banded armor you crafted to an out of guild newb who (as perceived by you) probably earned their limited plat from a true newb experience
Considering other guidelines
Use in game interaction with guild only for advice/help/suggestions/etc.
No use of wiki/forums/non-guild players for the purpose of researching things for your char
In theory these things wouldn't mean not interacting with out of guild players, but being careful not to group/accept help/plat/etc. from players who haven't followed these same rules because it then dilutes the intended experience for your char. We'd be looking to sort of pretend to the best of our ability that it's a brand new server and we have only each other and other true newbs to rely on. The guild tag is one form of "proof" that a char is following the same rules, but playing along with other true newbs (as perceived by you) who aren't in guild also fits in to the experience.
Ex:
Grouping with a random level 4 in GFay who has starter gear - OK
Grouping with a level 4 with a fungi - not OK
And again, this is all as an opt-in (by joining the guild) basis, per-char (not per person/account). People are free to leave the guild at any time to go pursue PL/buffs/epic MQs/etc. but that character would not then be allowed back in. Likewise any characters already leveled outside of these rules (lvl 30 fungi monk who then banks all gear) should be considered eligible to join. You will know if this was the case and enforce it on yourself.
Please share any thoughts/recommendations/questions below, thanks!