View Full Version : Kunark Changes?
eqravenprince
12-07-2010, 03:52 PM
Besides new zones and race, what else did Kunark change? I vaguely remember hybrid penalty went away at some point. Also, didn't leveling speed slightly increase too? Speaking of Kunark, I noticed Complete Healing is available already from merchants, is it currently useable? Since this was a Kunark spell, I would be surprised if it was in game at the moment.
knottyb0y
12-07-2010, 04:12 PM
Besides new zones and race, what else did Kunark change? I vaguely remember hybrid penalty went away at some point. Also, didn't leveling speed slightly increase too? Speaking of Kunark, I noticed Complete Healing is available already from merchants, is it currently useable? Since this was a Kunark spell, I would be surprised if it was in game at the moment.
1. Not sure when the hybrid experience penalty was removed, i would try to find the patch note to figure out.
2. I think leveling was faster due to zones with more/higher level mobs, maybe the ability to chain pull (Overthere anyone)? Perhaps the ZEM was higher in Kunark.
3. Complete heal is definitely a classic spell level 39 cleric spell.
Daldaen
12-07-2010, 04:22 PM
Lots of old world zones get mob additions. Druids for example:
Tainted/Corrupted Hill Giant - Rathe Mountains
Tainted/Corrupted Seahorse - Kedge Keep
Tainted/Corrupted Seafury Cyclops - Ocean of Tears
Tainted/Corrupted Brownie - Lesser Faydark
Tainted/Corrupted Wooly Mammoth - Everfrost Peaks
Tainted/Corrupted Aqua Goblin - Lake Rathetear
Plus some spawned mobs in Karanas etc.
Epics added a ton of stuff to old zones.
Not the mention the mechanics changing in the post above, I think new damage calculations too.
zt004
12-07-2010, 05:13 PM
hybrid penalty removed in velious
eqravenprince
12-07-2010, 05:31 PM
Complete heal is definitely a classic spell level 39 cleric spell.
Huh, I could have sworn complete heal was added with Kunark. My bad.
Morlaeth
12-07-2010, 05:48 PM
hybrid penalty removed in velious
Fact.
Check out this link:
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html
gprater
12-07-2010, 05:51 PM
Kunark added more elbow room
Lazortag
12-07-2010, 05:55 PM
Tainted/Corrupted Hill Giant - Rathe Mountains
Tainted/Corrupted Seahorse - Kedge Keep
Tainted/Corrupted Seafury Cyclops - Ocean of Tears
Tainted/Corrupted Brownie - Lesser Faydark
Tainted/Corrupted Wooly Mammoth - Everfrost Peaks
Tainted/Corrupted Aqua Goblin - Lake Rathetear
On the beta server, should I expect to see these?
Sparkin
12-07-2010, 06:02 PM
No, they won't come til a later patch. Kunark patch > Hole patch > Epic patch. Those are all epic mobs.
Rahnza
12-07-2010, 06:14 PM
Complete Heal was classic, but Screaming Terror was a fear spell until like a month? into Kunark, and that's always been a mez here.
Tokum-6n0m3
12-07-2010, 06:22 PM
Complete Heal was classic, but Screaming Terror was a fear spell until like a month? into Kunark, and that's always been a mez here.
It was always a mez on live, it just wasn't meant to be, all they did in Kunark was decide to leave it as a mez instead of fixing it, and changed the spell information to reflect this.
It originally was a fear, but was broken and would fear the mob while making it remain in place (appearing to be a mez)
During the kunark patches they just changed the spell info and the messages you get in game when casting it...
Mojorisin
12-07-2010, 06:33 PM
Was taunt changed with the release of Kunark?
Wildas
12-07-2010, 06:47 PM
Screaming terror was a replacement for charm for necros which was removed early classic. It was a fear with a chance to mem wipe for a while, but it was most certainly changed to a mez several months prior to kunark
Rahnza
12-07-2010, 07:01 PM
It was always a mez on live, it just wasn't meant to be, all they did in Kunark was decide to leave it as a mez instead of fixing it, and changed the spell information to reflect this.
It originally was a fear, but was broken and would fear the mob while making it remain in place (appearing to be a mez)
During the kunark patches they just changed the spell info and the messages you get in game when casting it...
Wrong. "Spell info" didn't even exist in Kunark.
Mixelplix
12-07-2010, 09:16 PM
Wasn't the Wizard spell, Harvest introduced near Kunark?
Yeah I can't find old spell info anywhere. I don't remember Mages having pet healing in old school Everquest either but they have it here. I think it got added later but the ratio was originally so horrible nobody ever used it.
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