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View Full Version : Spells: Wizards still able to translocate themselves


ravi
02-24-2016, 03:45 PM
http://www.tski.co.jp/baldio/patch/20010508.html

And Wizards can no longer Translocate themselves.

With this last patch wizards are still able to give themselves a translocate box and that shouldn't be possible with our current timeline.

Daldaen
02-24-2016, 04:11 PM
Confirmed classic. Wizards shouldn't be able to TL Box themselves. Group TL shouldn't give them a box either.

Slathar
02-25-2016, 05:32 PM
100% wrong. This was a common tactic for years and years. Your evidence is shakey at best. I think the burden of proof is on the accuser to provide more evidence.

Keep this classic feature in the game as it was in 2000.

Erati
02-25-2016, 05:36 PM
his evidence of direct patch notes is shakey at best?

wat?

JackFlash
02-25-2016, 05:49 PM
his evidence of direct patch notes is shakey at best?

wat?

ravi
02-25-2016, 06:01 PM
100% wrong. This was a common tactic for years and years. Your evidence is shakey at best. I think the burden of proof is on the accuser to provide more evidence.

Keep this classic feature in the game as it was in 2000.

This guy plays a Wizard on the red server and abuses this to avoid a death.

Don't mind him

vouss
02-27-2016, 04:13 PM
Can I get a source on these patch notes?

Efwan
02-27-2016, 04:26 PM
This guy plays a Wizard on the red server and abuses this to avoid a death.

Don't mind him

This.

The proof is in the pudding, it was taken away on live because abuse and the fact that you can just gate so it really changed nothing other than the abuse.

derpcake
02-28-2016, 05:29 AM
should really remove some peoples access to the (bug) forums

challenge is big enough for staff without retards trying to shit up proper bug reporting

derpcake
02-28-2016, 05:32 AM
Can I get a source on these patch notes?

just because i know its hard to google "may 8 2001 patch notes"

http://everquest.allakhazam.com/history/patches-2001-1.html

if u need help with ctrl F don't hesitate, i'm here to help

Slathar
02-28-2016, 04:10 PM
You're distorting the spirit of those patch messages and representing something that wasn't actually in game.

Yes, the patch messages may say those words. However, the reality is the hot fix never went into game. Why that happened is anyone's guess.

Sorry you can't handle the truth of classic Everquest.

Lasher
03-01-2016, 02:29 AM
Question I would have is why this would be a tactic used for YEARS when wizards got aa exodus a year after velious

Jaxon
03-02-2016, 03:19 PM
From 07/2003:

http://www.graffe.com/forums/showthread.php?6913-On-Teleport


The change did go live. Wizards could no longer TL themselves.
Attempting to Translocate yourself should generate a message: "you can only translocate others"
Group Translocate should not give the caster a TL box.

Slathar
03-02-2016, 11:29 PM
The whole argument is silly. Especially when the guy is linking evidence from 2003. This server is in Velious, not Ruins of Luclin Catmoon expansion.

Trust me. We're going to win a lot.

derpcake
03-03-2016, 08:30 AM
From 07/2003:

http://www.graffe.com/forums/showthr...13-On-Teleport


plz post the full link, yours isn't working, the one from your alt account jaxon isn't either

this is a serious issue as its a borderline exploit, lets look into it properly

so far we have a working link to the actual patch notes saying it was nerfed, and some people without any proof claiming it was never nerfed

looking forward to a quick fix

Llandris
03-03-2016, 10:09 AM
Can we not troll in Bug forums guys. If you have evidence to refute what is in the OP, post it. There will be no warnings next time.

Daldaen
03-03-2016, 11:38 AM
Graffe Wayback (https://web.archive.org/web/20001206181000/http://graffe.com/)

Set the date to August 2001.
Go to Spells tab on level
Go to various levels and spell descriptions

Translocate Group
Required: 600
Skill: Alteration
Range to Target: 100 feet
Area Effect Range: 100 feet
Allowable Targets: Full Group
Spell Duration: Instant
Casting Time: 20.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 8.0 seconds
Description: This will send your entire group, excluding yourself, to their bind point. Great when used for parting ways after a day of dungeon crawling.
Location:

TL Box shouldn't even land on wizard when casting group TL. Evidence for single TLs not being cast able on self is also pretty strong. Will search for more but a patch note is pretty concrete evidence. The onus should fall upon others to prove that the patch note is infact wrong if they want the keep the status quo.

Uuruk
03-03-2016, 11:47 AM
I remember it the way Slathar describes it.

Slathar
03-03-2016, 09:12 PM
Graffe Wayback (https://web.archive.org/web/20001206181000/http://graffe.com/)

Set the date to August 2001.
Go to Spells tab on level
Go to various levels and spell descriptions



TL Box shouldn't even land on wizard when casting group TL. Evidence for single TLs not being cast able on self is also pretty strong. Will search for more but a patch note is pretty concrete evidence. The onus should fall upon others to prove that the patch note is infact wrong if they want the keep the status quo.


I'm not trolling. What I'm saying is, yes, the patch message says that. However, the change never went live. I'll start searching for evidence to prove my point.

syztem
03-06-2016, 12:41 AM
Guess no need for me to post any proof, this thread is already here with solid proof. Just a couple trolls from red who play wizards and abuse the mechanic trying to make sure it doesn't get fixed so they can continue doing it.

TheBiznessTZ
03-06-2016, 01:18 AM
I'm looking forward to slather posting a SS of a wizard with TL box given to said wizard by another wizard.

ravi
03-18-2016, 03:03 PM
bump

Slathar
03-18-2016, 06:31 PM
Still awaiting solid proof that this patch note was an actual reality in game.

Aalderon Crystafire
03-18-2016, 08:31 PM
What I'm saying is, yes, the patch message says that. However, the change never went live. I'll start searching for evidence to prove my point.

Slathar
03-18-2016, 10:12 PM
I've proven my position. What have you done except troll the bug forum?

Daldaen
03-18-2016, 11:20 PM
You've posted nothing to suggest the patch note is incorrect.

As it stands, the patch note should be followed and wizards shouldn't be able to target themselves for any TL Spells and Group TL shouldn't give them a box.

Slathar
03-19-2016, 02:27 PM
If everyone would just read what I wrote instead of trolling, my proof is clear. Yes, the PATCH NOTES said that wizards couldn't TL themselves. HOWEVER, the actual change was not implemented into the actual game.

If you keep trolling, I will report you.

Nirgon
03-19-2016, 03:19 PM
good thread

ravi
03-26-2016, 10:18 PM
bump

ravi
03-27-2016, 04:26 AM
Can we not troll in Bug forums guys. If you have evidence to refute what is in the OP, post it. There will be no warnings next time.

ravi
04-04-2016, 01:36 AM
bump

Efwan
04-07-2016, 11:47 PM
To the top

Ragnaros
05-09-2016, 12:22 PM
http://www.tski.co.jp/baldio/patch/20010508.html



With this last patch wizards are still able to give themselves a translocate box and that shouldn't be possible with our current timeline.

Bump

Slathar
05-09-2016, 06:24 PM
As stated numerous times, this change was in a patch message. However, it is common knowledge the change never went live.

Bump for classic.

ravi
05-10-2016, 07:11 PM
As stated numerous times, this change was in a patch message. However, it is common knowledge the change never went live.

Bump for classic.

Slathar is right!

Seeing how this did not go live with last patch and the lack of devs responding being able to TL yourself as a wizard was classic and please delete this thread.

Slathar
05-10-2016, 07:19 PM
Slathar is right!

Seeing how this did not go live with last patch and the lack of devs responding being able to TL yourself as a wizard was classic and please delete this thread.

Thank you for realizing I was correct this entire time.

Doctor Jeff
05-14-2016, 08:58 PM
Wizards are still able to translocate themselves.
As per the May 8th 2001 (http://web.archive.org/web/20010602192553/http://eq.castersrealm.com/viewarticle.asp?Article=3492) patch notes, and everyones memory, they should not longer be able to do so.


Translocation spells: Five new Wizard 'push' spells have been added (Translocate: Fay, Tox, North, Combine and Group). Translocate spells send the group to the location, while the Wizard remains behind. Translocate Group sends everyone in the group (except the Wizard) to their own bind points. Translocate Group can be found on NPCs in Velious (and they won't give them up easily). The others are available on an exclusive vendor. All Translocate spells (even the original Translocate) have confirmation boxes that must be accepted before the target will be sent. And Wizards can no longer Translocate themselves.

ravi
05-15-2016, 01:09 AM
Wizards are still able to translocate themselves.
As per the May 8th 2001 (http://web.archive.org/web/20010602192553/http://eq.castersrealm.com/viewarticle.asp?Article=3492) patch notes, and everyones memory, they should not longer be able to do so.

False information

silo32
05-15-2016, 08:30 AM
100% wrong. This was a common tactic for years and years. Your evidence is shakey at best. I think the burden of proof is on the accuser to provide more evidence.

Keep this classic feature in the game as it was in 2000.

I remember even when we had AA's on live you could still TL box yourself as a wizard

silo32
05-15-2016, 08:31 AM
As stated numerous times, this change was in a patch message. However, it is common knowledge the change never went live.

Bump for classic.

this 100%

Swish
05-15-2016, 09:08 AM
bump

Ragnaros
05-15-2016, 09:09 AM
Wizards are still able to translocate themselves.
As per the May 8th 2001 (http://web.archive.org/web/20010602192553/http://eq.castersrealm.com/viewarticle.asp?Article=3492) patch notes, and everyones memory, they should not longer be able to do so.

bump

vouss
05-15-2016, 04:44 PM
working as intended

Ragnaros
05-23-2016, 02:30 PM
bump

Doctor Jeff
05-23-2016, 02:37 PM
working as intended

We have supplied ample evidence to prove that this is not working as intended.

Please do your part by supplying evidence to support your position on the subject.

Bump

silo32
05-23-2016, 09:47 PM
this was meant to be patched in like a lot of things in everquest but was never actually patched aka classic

on sullon zek pvp server during planes of power it was a known tactic to TL box train/pvp

self including

silo32
05-23-2016, 09:48 PM
Slathar is right!

Seeing how this did not go live with last patch and the lack of devs responding being able to TL yourself as a wizard was classic and please delete this thread.

/thread

Ragnaros
05-27-2016, 03:07 PM
bump

Nirgon
05-27-2016, 03:10 PM
shouldn't it just gate the wizard automatically to the translate target without a prompt if they cast on self?

iirc there was a "can only translocate others" in red msg

Doctor Jeff
05-27-2016, 03:14 PM
shouldn't it just gate the wizard automatically to the translate target without a prompt if they cast on self?

iirc there was a "can only translocate others" in red msg

If you remember correctly, you should be able to provide in era evidence.

Nirgon
05-27-2016, 03:25 PM
wonder how many wizards took a screenshot of that message and uploaded it to the internet

or even better how many tried to cast it on themselves more than once after seeing it

u tell me

Doctor Jeff
05-27-2016, 03:25 PM
wonder how many wizards took a screenshot of that message and uploaded to the internet

u tell me

Probably a lot.
No one cares about your anecdotes, if you wish to provide evidence, then do so.
Otherwise you are just trolling the bug forum which is a bad thing to do.

Nirgon
05-27-2016, 03:41 PM
I played a wizard to lvl 60 on Live and within this era, check my sig

http://i.imgur.com/agg8YCz.jpg






"probably a lot" - chortled at this g1

Doctor Jeff
05-27-2016, 04:34 PM
No one cares about your anecdotes, if you wish to provide evidence, then do so.
Otherwise you are just trolling the bug forum which is a bad thing to do.

Nirgon
05-27-2016, 04:36 PM
http://ralloszek.stephans.org/rz/playerhistory.php?player_name=Nirgon

get 2 codin'

Doctor Jeff
05-27-2016, 05:38 PM
http://ralloszek.stephans.org/rz/playerhistory.php?player_name=Nirgon

get 2 codin'

Weird, that link seemed unrelated to this topic. Did you paste the wrong one?

Doctor Jeff
05-29-2016, 12:19 AM
lots of scrubs angry about translocate working exactly as it did on live during Velious.

get over it already.

If you wish to provide evidence, then do so, otherwise you are just trolling the bug forum which is a bad thing to do.

silo32
05-29-2016, 10:30 AM
shouldn't it just gate the wizard automatically to the translate target without a prompt if they cast on self?

iirc there was a "can only translocate others" in red msg


nope on sullon zek I would TL box myself and train well into pop

ravi
05-31-2016, 11:11 AM
lots of scrubs angry about translocate working exactly as it did on live during Velious.

get over it already.

Ragnaros
06-02-2016, 09:55 PM
bump evidence has been provided

Ragnaros
06-11-2016, 11:30 AM
up

Uuruk
06-11-2016, 11:39 AM
As stated numerous times, this change was in a patch message. However, it is common knowledge the change never went live.

Bump for classic.

Ragnaros
06-22-2016, 08:53 PM
up

Jimjam
06-23-2016, 04:45 AM
I'm really enjoying being able to invis myself before porting with the translocates! :D

Ragnaros
07-29-2016, 02:54 PM
bump

Victorio
07-30-2016, 03:31 PM
This will be fixed when they implement all the other spell changes that should have gone in with the last patch. E.g. Evacs no longer restricted to Kunark dungeons, etc. No need to keep bumping.

qualia
07-30-2016, 05:37 PM
yep, thanks guys for all your hard work and research to help make EQ P99 the best server that it can be. this information is very important and I will be updating the servers as soon as possible.

thanks again

Daldaen
12-14-2016, 10:20 PM
Bump

Daldaen
06-15-2017, 11:01 AM
6 month bump. Blows my mind this still is a thing.

Nirgon
06-15-2017, 03:09 PM
I remember it would just gate me wherever the TL target was if I did it to myself

Whoever wants to way back machine and weaponize some autism go ahead I turned in my gun and badge a long time ago

Vianna
07-04-2017, 07:19 PM
Whoever said this didn't go live is completely wrong. On Tallon Zek they used to post these changes on Angelfire and I remember the specific discussion was these changes were made just because of the advantage it caused in PVP. It was changed when the deleveling mechanics were changed. These changes all happened when they started making changes to remove griefing and other things from their PVP servers.

This was the first announcement.

First wave of PvP changes:
When we patch next, the following changes will be implemented on the PvP servers: Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/black' if he is within your ability to attack. And the character will show as 'red' if he is above your range. Sanctuary Levels: Characters below level six will not be able to engage in PvP combat, unless they take part in a Guild War, duel or use the Arena.

De-Leveling: Characters that lose levels will only retain the skills of a character two levels higher. This means that if a character of level 10 somehow loses 5 levels, that character will only have skills that would be available to a 7th level character. This change will apply to all servers (it has to, code-wise). So the two level buffer is there to make certain that people that lose levels during normal gameplay will be minimally affected (hopefully not affected at all), while those that purposefully lose levels with the intent of causing other players grief will find themselves at no great advantage.

There may very well be other changes in the patch, so read the patch message carefully. And this is only the first of the things that we plan to change, so don't worry that this is all that we plan to do. We are taking a careful, step-by-step approach to changes whenever we can.
- Alan












Then the Patch notes were posted a day later...

** PvP changes **

We have made the first of our upcoming changes to the PvP aspects of EverQuest:

- Consider: /Consider will only have three results when used to consider a Player Character. The character will show as 'green' if he is below the range that allows you to attack him. The character will show as 'white/black' if he is within your ability to attack. And the character will show as 'red' if he is above your range. This will only take effect on PvP servers.

- Sanctuary Levels: Characters below level six will not be able to engage in PvP combat, unless they take part in a Guild War, duel or use the Arena. This will, obviously, only take place on PvP servers.

- De-Leveling: Characters that lose levels will only retain the combat skills of a character two levels higher. This means that if a character of level 10 somehow loses 5 levels, that character will only have skills that would be available to a 7th level character. This change will apply to all servers (it has to, code-wise). So the two level buffer is there to make certain that people that lose levels during normal gameplay will be minimally affected (hopefully not affected at all), while those that purposefully lose levels with the intent of causing other players grief will find themselves at no great advantage.

These are the first of the things that we plan to. We are taking a careful, step-by-step approach to changes whenever we can, and we have other changes planned for upcoming patches.

** Quest Changes **

- We've made a change to the Velious armor quests. The folks in Kael and in Skyshrine that give out rewards for these quests are now being stricter about who they will reward quest items to. You will have to be considered an 'ally' (see Features section below) by these NPCs in order to be able to complete these quests. If you are doing quests for the Coldain, however, they are somewhat less picky, and they only require that they consider you 'kindly' to reward you for your labors. - The Black Silk Cape will now drop more frequently.

** Bug Fixes **

- Attacking with a two-handed piercing weapon will now 'gray-out' the attack button as it should.

- Text that once read: "You cannot remove this affect." now reads "You cannot remove this effect." Changed by popular demand...

- Food Emotes: Forcing your character to eat by right clicking food will now properly display the appropriate emote to those in the area.

- Fixed a problem that often made it difficult to loot really large NPCs.

** Item Changes **

- The Shield of Tsunami can now be equipped in the secondary slot. - Quivers now reduce the delay time on bows, the better the quiver the faster your bow. We will not be listing the speed increase a quiver will give your bow, but you can tell the good quivers by their ability to reduce the weight of your arrows (better-made or magical quivers have this property).

- The Ivory Handled Falchion should now 'proc' without telling you that it is out of charges. You may need to contact your GM to replace the item with a new version if it is still acting strangely.

- The Opal Bracelet is now a wrist item, not a finger item. Be aware, once you remove it from your finger, it will not go back onto that finger, it will only fit on your wrists, as it should.

- The Large Dragonbone Shard will no longer appear to be a Staff of the Gathering.

- The Ring of Levitation will now poof when all the charges are used up, and should display the correct number of charges.

- The Priceless Velium Reinforced Bow now has a range of 200 instead of a range of 0. - The Refined Mithril Blade should now be equipable in both primary and secondary slots.

- The Unicorn Horn should now have a graphic.

- The Hammer of Flattening has been changed from tiny to large. This might cause you a little reorganization in your inventory.

- Runebranded Stone Buckler is now labeled as a shield and can be used to bash.

- The Ring of Pureblood is now a finger item, not a waist item.

** Spell Changes and Additions **

- Translocation spells:
Five new Wizard 'push' spells have been added (Translocate: Fay, Tox, North, Combine and Group). Translocate spells send the group to the location, while the Wizard remains behind. Translocate Group sends everyone in the group (except the Wizard) to their own bind points. Translocate Group can be found on NPCs in Velious (and they won't give them up easily). The others are available on an exclusive vendor. All Translocate spells (even the original Translocate) have confirmation boxes that must be accepted before the target will be sent. And Wizards can no longer Translocate themselves.

- Some lower 39th and 44th level Velious spells have had their drop rates increased.

- GM Resurrection has had it's name changed from ResurrectionGM to Customer Service Resurrection so that players will be able to better tell when they are getting a resurrection from the GM staff. GM resurrection will no longer have Res effects, and will leave the newly Ressed with full Hit Points and Mana.

- Divine Aura and spells of that type (Divine Aura - cleric, Divine Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - necromancer, Quivering Veil of Xarn - necromancer) will now prevent the caster from being stunned when hit for their duration.

- The Eye of Zomm series of spells will no longer work in Kedge Keep. This change was made to prevent an exploit.

** Feature Additions and Changes **

- Looting text has been changed. You will now see a -- before and after any loot messages. This has been changed primarily to help prevent any fake looting messages from being thought of as real.

- When you loot an item, you will receive a text message telling you what you have just looted.

- Expanded Friends List: The Friends List will now hold 30 character names. And each character has its own friends list. You can find and edit this list with a text editor, if you need to, outside the game. You can locate the text files in your EverQuest directory. The files will look like this: _<#>.ini. The default Friends List for existing and new characters will be your old Friends List.

- The destroy or drop item confirmation box will now close if you accidentally pick up another item while they are open. This should prevent accidentally deleting or dropping the wrong item.

- When selling to a merchant, you can no longer sell items that are inside a container by having the container selected and clicking the sell button. The merchant will tell you that you need to empty the container before the merchant will buy it. This should prevent folks from accidentally selling items that they did not know were in those containers.

- You can now move items around inside containers that are in the bank. - There is a new /consider message: "regards you as an ally". This is the highest level of friendliness that an NPC will register using the /consider command. The faction required to reach this rating is significantly higher than 'warmly'.

- The EverQuest Team

You can find it here on the old Angelfire Page: http://www.angelfire.com/rpg/tztimes/index2.html

Doctor Jeff
07-14-2017, 04:57 PM
Let's move this to resolved.