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View Full Version : Make your armor look more detailed , easy to install


Turp
02-20-2016, 02:20 AM
Hey some people wanted me to re post this classic yet detailed p99 upgrade. So here it is. Credits go to the creators in the links. All the threads are old so locked and we have a lot of new players that probably do not have this, and it really puts better detail in your character and armor. Also cures the black spot bug and is easy to install (just like you patch p99) and easy to remove/reset if for some reason you do not like it ( you will like it ;) )
IT IS ALL CLASSIC NOTHING GETS CHANGED JUST UN BLURS and gives detail.
Even though it makes everything look better (even Velious armors) (no more blur!) it does not change from the classic look or feel of EQ. Try it out.

Some Examples :
http://farm8.staticflickr.com/7417/9720821570_dd0fcf51f2_o.png

This next photo is before he had other models finished. but check out the before and after on the Ogre and you can see why this is classic , yet new.
@ http://imgur.com/a/VpUu4#2
If love EQ i highly recommend it , especially if you are getting bored of the game because it really brings immersion with the HD classic based graphics.



All Download links are posted from original creator. If for some reason they quit working (good as of this post) , than google it because others keep updating it.
THIS IS FOR JUST THE CHAR AND ARMOR : I highly recomend and say get only this one. (at least until the zone ones are all finished.)
CHARACTER and Armor UPGRADED TEXTURE Download:
https://docs.google.com/uc?id=0B23oc1KFp6cPUXJPUDZrVmU4OVU&export=download
To Install open the zip file you downloaded and extract the folder to your EverQuest folder. It will ask you if you want to rewrite the files, Do so. just like a normal p99 patch. ^This is for character model/ weapons and armor detail only.^


OPTIONAL Classic Zones just detailed.
The only zones currently completed are :
• Felwith Partially Complete
• Karnor HD complete
• Greater Faydark HD Complete
• Akanon HD complete
If want to check out more previews of the citys and get the patch for them you can get that here. http://modp99.forumotion.com/f1-zone-re-texturing
http://i.imgur.com/2yI2blH.png
http://i.imgur.com/LQcIgsU.png
Instructions are posted.
1.) (optional) Back-up all current .s3d files in your Everquest folder (sort file types by using find in windows)
2.) Download Textures: http://p99.yourfirefly.com/ the best is the High-res S3D files from EQ Trilogy.
3.) extract RAR to your EQ folder (rewrite all)

and you're done! easy right? you can backup your old s3d files if want to be safe. I dont use this one anymore due to being on laptop. but it was nice on desktop.
freeport looks amazing.
THE OP for Freeport where all this information came from.
http://www.project1999.com/forums/showthread.php?t=2482#postcount16603
also includes duxa ui install and other graphic and UI stuff.

a non GM but green forum name so some people took it wrong. named Secrets , made a post that was totally wrote to sound this was illegal , very easily taken out of context. Secrets post @ https://www.project1999.com/forums/showpost.php?p=1931172&postcount=13 is in the original post i linked above.
the Sirken Quote he is talking about is talking about editing character models to help like in pvp change skellys to ogre. or the duke vision thing they had on red. or plenty other crazy "hacks" , but they do not police simple graphic enhancement.
Sirkens statement here
https://www.youtube.com/watch?v=c3byJ45i9W8&feature=youtu.be&t=106m50s
I've ran these for years and even have talk to Sirken about them before an tried to get him to DL them. The GM do not care afaik and it really gives the game new life. and i know others who use them for years. no problems or glitches.

I would urge you to download the textures and try them yourself.

"EverQuest was first released in 1999 with low-resolution 32x32 textures. EverQuest: The Shadows of Luclin will feature 256x256 textures, with some as large as 512x512. The higher-resolution textures will make the game's online fantasy world look more detailed and lifelike. Sony also released new screenshots showing off some of the game's environments using the higher-resolution textures. " - Gamespot.com

Is just utilizing technology made by Verant/Sony.

Luclin models are not allowed anymore.

Enjoy

Jauna
02-20-2016, 04:33 AM
Nude mod please

Muggens
02-20-2016, 12:30 PM
Good stuff - I'd think more people used Luclin textures.

What happened to that Cheeby guy and his glorious HD textures? I have not seen those before, doesnt seem to be any downloads there either...

iruinedyourday
02-20-2016, 04:25 PM
I LOVE EQ!!!

tristantio
02-20-2016, 11:59 PM
Texture thread?

http://ahungry.com/eqtextures

iruinedyourday
02-21-2016, 12:59 AM
Texture thread?

http://ahungry.com/eqtextures

can u do anything bout those pancake titites tho?

QFuzzle
02-21-2016, 01:00 AM
Texture thread?

http://ahungry.com/eqtextures

Is there more to this than a gif of that erudite?

iruinedyourday
02-21-2016, 01:02 AM
Is there more to this than a gif of that erudite?

THAT ERUDITE HAS HAIR

long draping beautiful HAIR

USE YOUR EYES MAN!

tristantio
02-21-2016, 09:36 AM
Is there more to this than a gif of that erudite?

Well its in one of my eq texture files from when I was messing with altering them, I have one that adds a look like the wow justicar armor (sorta) for erudite helm/face combo as well.

Basically when unpacked the texture files are just bmp images, so easy to update, repack and use in game with whatever you want.

Swish
02-21-2016, 11:20 AM
http://i.imgur.com/17Nh8Ol.gif

Troxx
02-21-2016, 12:29 PM
Just downloaded ... look sweet. Classic graphics in not blurry resolution.

Turp
02-21-2016, 05:55 PM
Just downloaded ... look sweet. Classic graphics in not blurry resolution.
Cool. most who try these , won't go back. It just clears the blurry graphic of classic up and makes things look better.

Turp
02-21-2016, 08:45 PM
You can still use Luclin models, just have to work a little bit harder to get them.

You can prob use/install a lot of stuff , but doesn't mean its legal. iirc devs came down hard on Luclin model users and said its not allowed anymore.

Please correct me if i'm wrong (GM) , stoner memory is not the best.

ps
Everyone needs to see the robed Iksar shm in HD classic. looks terribad in Luclin )
need to take a new magelo picture but can't get it to update to show the before and after on myself.

To any Users
Please post some screenshots showing the detail in your chain armor with this patch. If you don't mind.
I'll also try to get some cool shots of the towns since i did go ahead and load the 5-6 available city.

iruinedyourday
02-21-2016, 09:32 PM
Thanks for keeping the character/environ HD textures separate, I'm not sure I'm ready to change the environ classic blurriness.. but I do enjoy the upgrade to the characters.

The human chain seemed pretty drastic change, almost like they were suddenly wearing some type of new velious armor... but up till then this change was looking like a great, classic as f upgrade :)

Turp
02-23-2016, 11:56 AM
Thanks for keeping the character/environ HD textures separate, I'm not sure I'm ready to change the environ classic blurriness.. but I do enjoy the upgrade to the characters.

The human chain seemed pretty drastic change, almost like they were suddenly wearing some type of new velious armor... but up till then this change was looking like a great, classic as f upgrade :)

The difference on human chain is like night vs day. a blind guy looking at your character vs a 20/20. Just looks so much better that yea you think its some kind of new velious armor lol. But that really is the most drastic one , this texture patch really keeps the classic vibe and just clears the blur.

No problem ,
I separated the character and the world textures because the world ones are not completed and some experience some bugs. But with the char textures i've never had a problem nor heard of any problem and know people (including me) who have used them for years.

PS people ,
Post some screens if got any before human chain and after . The difference is crazy.
or any Screenshots. post away )

Turp
02-26-2016, 04:01 AM
Ill try to post some more screenshots when i get the time.
Is really a nice upgrade to the classic graphic.

iruinedyourday
02-26-2016, 04:21 AM
http://i.imgur.com/QpndZey.pnghttp://i.imgur.com/dXfdPMr.png

Turp
02-26-2016, 04:51 AM
I don't have many before and afters . but it really is big difference As you can see above with the humans chain. Thanks for the post~
( not so big that it ruins the nostalgia , it actually IMO enhances the game for you)

http://www.mikelynn.info/darkelf-plate.jpg
Dark elf regular on left and the upgraded on right.
Can see the difference in detail in the armor .

iruinedyourday
02-26-2016, 04:59 AM
Yea I turned on shadows now too it's like playing EQ with little action figures

Turp
02-26-2016, 03:05 PM
Nice where / how did you turn the shadows on?

Kaight
02-28-2016, 04:18 AM
Thanks, Purp :)

iruinedyourday
02-28-2016, 04:32 AM
Nice where / how did you turn the shadows on?

I think its just /shadows on or off.. if not its a button in the options under the video tab.

mrtoga
02-29-2016, 01:43 AM
Seriously, I stumbled across this not two days ago and have been telling all my peers about. Thanks for that high rez shot of the monks guild as well, thats perfect material to help me encourage others.

Nixtar
02-29-2016, 10:05 AM
Stellar work. Thanks for your efforts. Should be sticky.

Crookstinger
03-01-2016, 01:12 AM
I tried the zone textures a few weeks ago and was really impressed, but was a little skeptical of the character textures based on the screenshots. I finally gave the character textures a chance tonight and am very glad I did. They look amazing in game. Thanks very much for making these available.

Turp
03-01-2016, 01:22 AM
Thanks everyone for the comments. Again i take no credit in making these but just bringing them back to light since the old threads have been locked down.
If people keep posting here this should stay open for all to see.

On the Zone texture files i kept having a problem with Lavastorm falling underneath the world. If this happens to you just go into your EQ directory and delete
lavastorm.eqg
lavastorm.emt
lavastorm_EnvironmentEmitters.txt
lavastorm.mp3
and it fixed it for me.

Turp
03-04-2016, 01:31 AM
Stellar work. Thanks for your efforts. Should be sticky.

I'll be gone for a bit if don't keep this bumped it will eventually get locked.
Agree tho should be a sticky.
Fixes the black spot bugs in armor and the custom helm graphic where peoples hair are hanging out. I haven't seen the hair hanging out on any custom helm it has to be because of this texture update.

Turp
03-08-2016, 07:14 PM
if don't keep this bumped it will eventually get locked.
Agree tho should be a sticky.

This Fixes the black spot bugs in armor - and the custom helm graphic where peoples hair are hanging out. I haven't seen the hair hanging out on any custom helm it has to be because of this texture update.

Turp
03-11-2016, 12:52 AM
Seriously, I stumbled across this not two days ago and have been telling all my peers about. Thanks for that high rez shot of the monks guild as well, thats perfect material to help me encourage others.

If anyone else has some before and afters please post them.
This is still same classic look , but unblurred and more detailed.
It really does immerse you more into the game
*(so warning if trying to moderate play time, this will full blown evercrack your ass)

Turp
03-24-2016, 04:08 AM
Open them human visors up graphically so you can see !
+ detail on chain and velious armors.
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000007_1.png
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000008_1.png
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000009_1.png
They will lock this thread up if can't keep it active. so^

Jayem
03-24-2016, 05:03 AM
Nice work. Thanks :)

Swish
03-24-2016, 05:17 AM
Give the man VIP status, good shit <3

JB_EQ
04-02-2016, 12:32 PM
Thanks

Turp
04-02-2016, 12:50 PM
Screen shots in Freeport (new textures):
http://farm5.static.flickr.com/4026/4316770082_cb16a135c9_o.jpg
http://farm5.static.flickr.com/4069/4316770174_a920f49d0f_o.jpg
http://farm5.static.flickr.com/4064/4316036685_c61e1a9605_o.jpg
http://farm3.static.flickr.com/2756/4316037195_db445e20dc_o.jpg



Np. just shedding some light to a cool (and easy to install) update. ty for the posts.

iruinedyourday
04-02-2016, 01:16 PM
I think this pack changed my moon texture FYI

I know you tried to seperate the environ from the characters but seems like the moon slipped through the cracks.

Turp
04-16-2016, 10:37 PM
^
Open your visor, half elf brother.

http://i.imgur.com/uaKsDf4.png

Baler
04-16-2016, 10:53 PM
I'm curious if you're willing to share the process you go through to achieve your final result.
Is it just the texture(s) sharpened && || contrast/gamma adjusted?

(I'm just strictly interested in what goes on in PS/Gimp/etc not anything to do with the game)

Turp
04-17-2016, 04:05 AM
I'm curious if you're willing to share the process you go through to achieve your final result.
Is it just the texture(s) sharpened && || contrast/gamma adjusted?

(I'm just strictly interested in what goes on in PS/Gimp/etc not anything to do with the game)
Hello , I did not create this and I am just bringing it back to the light , because it really improves the detail and yet keeps the classic EQ feeling.

The Original creator has quit long ago (or at least has never responded to me , and his thread has been locked for years). The guy that originally did this (linked on my OP) just enlarged the image of armor somehow. If that makes sense. Like it was set at 25% and he bumped it to 100%
(not exact numbers... and i believe he goes into more detail if wish to check out his OP)
Besides the detail update that i linked , you can also get this cartoon more like a painting look too , so i assume it is something like you mentioned just messing with sharp and contrasts.
I know he did not do anything to big , because GMs have allowed us to use it for years now and no ones ever reported a problem with the character textures.
Plus very few have problems with the specific zone texture, which get fixed/solved easy.

Here is some of what he said and his website with the download explains a little more.

" I know most people prefer this classic server to appear 100% classic, and although the blurry nostalgic memories of bad textures are nice for a bit, I have found a way to upgrade your textures which significantly improve your visual experience. A lot of people have the idea that EQ Titanium already comes with the new textures. However, they do not for whatever reason (probably to save space, the new zone files are much bigger in file size)"
This is why i say if you are playing on any computer that has trouble with EQ or do not have a free GB on your drive then only get the character pack.

Again , I did not create this, but it improves the game quality (opens visors on elfs , fixes black spot bugs, plus makes your armor , especially chain and robes look a lot more detailed.) So i recreated his locked post for the sole purpose of more people knowing about it. If been playing with the blur and having fun , i guarantee you will like this update. Doesn't change anything drastically, is what i'd refer to as visual ever crack.

Turp
04-20-2016, 10:02 AM
^
Wonder if someone could do this here with EQ.
I am guessing it would take a long time but damn it would be nice.

https://www.youtube.com/watch?v=GgbGgtq-NMc

Turp
05-04-2016, 03:48 PM
bump
get your armor looking classic yet more detailed. easy.
post if got any questions.

iruinedyourday
05-04-2016, 04:01 PM
Every time I log in i think about how classic my art looks while simultaionously thinking how high rez and clean it looks a at the same time.

Turp
05-18-2016, 07:05 PM
Every time I log in i think about how classic my art looks while simultaneously thinking how high rez and clean it looks a at the same time.

Same )

Maschenny
05-22-2016, 11:44 PM
Does this still work?

Turp
05-25-2016, 04:08 PM
Does this still work?

Yes plenty people still use it (myself included) most just use the character model upgrade. Its not like luclin graphics or anything it just improves the detail in current models. SO it is classic yet more defined. Well worth a shot and is easy to install.
Later on if you like the character one you can try the zone models.

This should work forever , it has been going good NO bugs and or problems for 5ish years now.

Lightloch
06-01-2016, 09:08 PM
Excellent; thank you!

Turp
06-14-2016, 05:28 AM
Get them good graphic

Subidoo
06-15-2016, 07:40 PM
Hmmmm, i'm debating on this.

Muggens
06-21-2016, 03:15 PM
http://modp99.forumotion.com/t8-karnor-hd-complete

Where are the download files for this? I wanna try it out, looks real nice.

Turp
06-25-2016, 01:35 AM
http://modp99.forumotion.com/t8-karnor-hd-complete
Where are the download files for this? I wanna try it out, looks real nice.


I think if You create A account there it will allow you to download it.
-->if not - I will check it later and try to remember what I did.

Skinned
06-25-2016, 11:29 AM
I don't use hax.

Xetrev
08-20-2016, 12:59 PM
Thanks for this thread!

I downloaded the Trilogy textures and the high res character textures from Welgrim's site at http://p99.yourfirefly.com/.

Absolutely love the new detail!

Turp
09-03-2016, 12:49 AM
Thanks for this thread!

I downloaded the Trilogy textures and the high res character textures from Welgrim's site at http://p99.yourfirefly.com/.

Absolutely love the new detail!

np thanks for the link.


I run HDMI into a 4k TV and EQ looks crisp as fuck.
It is worth a try if you want some more immersion.

LordRayken
09-03-2016, 01:09 AM
Is the HD zone mod still being worked on?

As much as I like the higher res texture for the zones, the HD ones are WAY better.

Turp
09-03-2016, 02:36 AM
Is the HD zone mod still being worked on?

As much as I like the higher res texture for the zones, the HD ones are WAY better.

Sorry , I am not sure because I only run the character texture models. I just use 1 of the zone graphic updates. The Freeport one because it looks great and no issues at all.

LordRayken
09-03-2016, 12:37 PM
Sorry , I am not sure because I only run the character texture models. I just use 1 of the zone graphic updates. The Freeport one because it looks great and no issues at all.

So do you have any plans to further update the character textures?

Turp
09-08-2016, 12:39 AM
So do you have any plans to further update the character textures?

Someone has been working on some improvements for these graphic updates.

It is in testing now and once they get done , I am sure it will be posted for all to use.
I'll be trying them soon! Can't wait.
- This will include a smaller file size (so it will help with you people running 1999 comps)
- Now includes ALL weapons + shields updated as well!
Also I've been told that Dragons ( All NPC really , but dragons in HD will be sick) and Zones are also getting worked on.
Will keep everyone updated and let ya know.
Thanks for your interest.

This shit looks amazing already! I can't wait to see the update and tell everyone about it. Depending on what the master wants to do we will close this thread and start anew or i'll update my info. I'll let everyone know asap.

Happy hunting , Enjoy

Turp
09-24-2016, 03:05 AM
The graphic update in the OP are very nice. They add more immersion to classic EQ.
Same style graphics , it just has finer lines and makes robes and armor look way better.

I am playing on a 4k TV and the game looks amazing...

Now on the new update COMING SOON...
We are testing them out and smoothing out some bugs and once the maker says its good they will be released for the public.

Can't wait to share! it is pretty much the same thing as my original post but...

ALL weapons and shields are done . and he is working on HD dragons now.
Smaller file size etc.

You do not need a badass computer to run these updates.

Turp
10-12-2016, 03:18 PM
- All weapons / shields in HD will come out shortly!

The master is going to be working on doing everything in the game HD!
Now doing everything will be very time consuming and we probably won't see it for IMO 6 months +. Possibly less but it will be worth the wait.

I expect that the weapons / shields part will be released soon! *cough , do it , cough* They look great! and IMO it is ready , but it is not my call.

The weapon and character HD models are badass ! but once the whole game is done it is going to be insane. Still got that classic feel but damn near EQ 3. or Everquest HD )

These pics do NOT include the weapon / shield update !

BEFORE - http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/60b9d6e7-66da-48e6-a81c-9a658c7577dc.jpg

AFTER - http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000238_1.png

Before- http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000057.png

AFTER- http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000237_1.png

Look at the detail! Immerse yourself even more into Evercrack.

http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000231.png

http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000204_1.png

FTE Line HD
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000224.png

I'll take and post some new ones of the weapons / shields asap.

Erati
10-12-2016, 03:20 PM
Do you have any pics of the weapon/shield differences?

Does it do anything for the Orb shields? What about the epics with big particle effects, does it still look better?

Turp
10-12-2016, 03:42 PM
Do you have any pics of the weapon/shield differences?

Does it do anything for the Orb shields? What about the epics with big particle effects, does it still look better?

Hello , i'll get those uploaded asap. I will get a before and after on like War epic and the orb shield graphic . Working on it rn.

I do not think (but not positive , give me a min) it is a big difference particle wise , but I could be wrong.
I know it is real noticeable say on like a sarnak battle shield.
I am trying to get him to release it and people can enjoy it why waiting on the whole game to get HD.

Erati
10-12-2016, 03:50 PM
cool I alrdy use the char ones and it really makes this way better

Turp
10-12-2016, 04:34 PM
cool I alrdy use the char ones and it really makes this way better

Yea I highly recommend at least the char textures. It keeps shit classic and really just removes the blur. It is just HD remastered EQ and it is awesome!
I can't wait until the whole game is done ) it is gonna be badass.

I was just told by the updater that some shields / weapons was not fully complete and is still being worked on that is why no official release yet.

Here is the orb shield , I believe it is still the same , ill let ya know when he responds about the particles and orb type items and how the HD update will effect them.

http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000243%202.png

Now I could not find a war epic but I did take some screenshots of what was around.
I cannot tell / need someone else to post some of their classics and we can compare.

RNG
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000241%202.png
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000244%202.png

Cleric -
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000257%202.png
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000253%202.png

Rog
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000249%202.png

HD dragons inc next
BEFORE - http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/60b9d6e7-66da-48e6-a81c-9a658c7577dc.jpg

AFTER - http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000238_1.png

Before- http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000057.png

AFTER- http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000237_1.png

Look at the detail! Immerse yourself even more into Evercrack.

http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000231.png

http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000204_1.png

FTE Line HD
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000224.png

Erati
10-12-2016, 04:47 PM
cant wait to see the dragons in HD /thumbs up

LordRayken
10-12-2016, 06:54 PM
I'm most excited about the HD zone upgrades. Lots of still blurry textures even with the higher resolution Luclin texture pack.

Do you have a link to the HD zones currently available?

Turp
10-12-2016, 07:22 PM
Do you have a link to the HD zones currently available?

Some are done and the rest are being worked on.
But here is what they got.
http://modp99.forumotion.com/f1-zone-re-texturing
download those like a p99 patch and extract.


For Freeport to look like this http://farm5.static.flickr.com/4069/4316770174_a920f49d0f_o.jpg
+ few other places do this...
1.) (optional) Back-up all current .s3d files in your Everquest folder (sort file types by using find in windows)
2.) Download Textures: http://p99.yourfirefly.com/ the best is the High-res S3D files from EQ Trilogy.
3.) extract RAR to your EQ folder (rewrite all)

LordRayken
10-12-2016, 10:56 PM
Some are done and the rest are being worked on.
But here is what they got.
http://modp99.forumotion.com/f1-zone-re-texturing
download those like a p99 patch and extract.


For Freeport to look like this http://farm5.static.flickr.com/4069/4316770174_a920f49d0f_o.jpg
+ few other places do this...
1.) (optional) Back-up all current .s3d files in your Everquest folder (sort file types by using find in windows)
2.) Download Textures: http://p99.yourfirefly.com/ the best is the High-res S3D files from EQ Trilogy.
3.) extract RAR to your EQ folder (rewrite all)

None of the download links seem to be working.

Turp
10-13-2016, 10:50 AM
None of the download links seem to be working.

Sorry , having de ja vu - i have had this happen before and we found a way to download them. I'll try to figure it out and let ya know.


---
Everyone should get the char textures at least. The before an after is huge.
BEFORE
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000067.png
AFTER
http://i1111.photobucket.com/albums/h468/Turp420/EQEQ/EQ000260_1.png

Turp
10-16-2016, 01:46 AM
Hold off on doing the zones individually.
Cucumbers is a mastermind and is completing stuff left and right.
I promise it is worth the wait.
Once the new project is completed it will include everything in one easy package.

paulgiamatti
10-16-2016, 08:48 AM
Hold off on doing the zones individually.
Cucumbers is a mastermind and is completing stuff left and right.
I promise it is worth the wait.
Once the new project is completed it will include everything in one easy package.

Super stoked about this.

Joyelle
10-16-2016, 10:16 AM
Just curious about the process being used for these textures. Looks like they're being posterized but i'm sure there's another step in there somewhere. Very nice work to whoever is doing it though!

khanable
10-16-2016, 12:51 PM
Just curious about the process being used for these textures. Looks like they're being posterized but i'm sure there's another step in there somewhere. Very nice work to whoever is doing it though!

Same as it's always been - upscale using one of a thousand techniques, see if it looks like balls, open PS and unfuck as much as you can and unfuck transparency issues.

Character models/armor was easy peasy with the exception of fixing transparency issues..

Weapons were the biggest pain in the ballbag. No amount of fancy upscaling will unfuck those garbage edges. Needs to be manually unfucked in ps:

http://i.imgur.com/MsJzsoq.jpg

->

http://i.imgur.com/aml3BIO.png

paulgiamatti
10-16-2016, 01:21 PM
Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.

I'm pretty sure the HQ armor texture pack that was put together by Chebby did utilize some light image editing. Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.

khanable
10-17-2016, 08:09 AM
Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.

I'm pretty sure the HQ armor texture pack that was put together by Chebby did utilize some light image editing. Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.

Not sure about chebby's. I thought they were just a straight upscale with no extra work (hence visors and some others having broken transparency). I know nysus and a few others rebuilt a handful of textures from scratch that were included in his release. Must have taken forever..

Muggens
10-18-2016, 12:51 PM
Awesome work, Im using whats available now for some time and game looks great, true art. Thanks for this , looking forward for more

Joyelle
10-18-2016, 01:35 PM
Oh man, that looks awesome. That blade graphic was embarrassingly bad lol.

There's another blade that also has that horribly aliased clipping mask, I don't remember the name of the weapon but I do remember it had the "Kunark star" on it and it was like a scimitar. Hopefully Cucu will find and unfuck that one too.

Correct me if I'm wrong, but I think the original guy who did that stuff was Apog, and he would basically just upscale the texture image, use a smudge/blur tool to make it look decent, and then repack it into the s3d. Basically stuff anyone can do, it's just time-consuming and laborious.

They weren't smudged and blurred, they were rebuilt from scratch. I did some of them. It was tedious and painstaking work, which is why the project never really got finished. I always hoped to get back into it but trying to line up the scales on the iksar monk armor (the last set I worked on and never finished) drove me insane. Since Velious came out with the new armor graphics I lost interest.

I'm glad the torch has been picked up again using Cucumbers's more efficient process of Photoshop "unfuckery".

Erati
10-18-2016, 01:37 PM
http://i.imgur.com/aml3BIO.png

Holy mother of ........

those edges......

I am in love.

uohaloran
10-18-2016, 02:45 PM
New life in an old game is so nice. Very cool project. Once the package is complete it'll be a staple for me. Still retains the polygons of classic but requires less imagination in the texture department. :)

khanable
10-18-2016, 03:03 PM
There's another blade that also has that horribly aliased clipping mask, I don't remember the name of the weapon but I do remember it had the "Kunark star" on it and it was like a scimitar. Hopefully Cucu will find and unfuck that one too.



They weren't smudged and blurred, they were rebuilt from scratch. I did some of them. It was tedious and painstaking work, which is why the project never really got finished. I always hoped to get back into it but trying to line up the scales on the iksar monk armor (the last set I worked on and never finished) drove me insane. Since Velious came out with the new armor graphics I lost interest.

I'm glad the torch has been picked up again using Cucumbers's more efficient process of Photoshop "unfuckery".

The green jade broadsword?

http://i.imgur.com/3jF7Cci.png

It's little bit better.. I need to re-do them at an 8x scale and fix the colors and edges a bit better

http://i.imgur.com/ziS3lD9.png

If you want to do some less tedious work LMK :)**



**i'm not a graphic artist please help

Joyelle
10-18-2016, 03:29 PM
That could have been it! Nice job ;)

Turp
10-18-2016, 04:44 PM
http://i.imgur.com/ziS3lD9.png
Damnnn that shield! Badass work Cucumbers!
looking amazing

Holy mother of ........

those edges......

I am in love.

Wait till you see ToV and all the mobs/dragons. It is bad ass!

New life in an old game is so nice. Very cool project. Once the package is complete it'll be a staple for me. Still retains the polygons of classic but requires less imagination in the texture department. :)
Exactly! I think it should be a requirement lol. #Cleartheblur2016

paulgiamatti
10-18-2016, 04:47 PM
http://i.imgur.com/ziS3lD9.png

If you want to do some less tedious work LMK :)**



**i'm not a graphic artist please help

Wow, that looks awesome. I could probably get into this - I have Photoshop CC installed already.

paulgiamatti
10-18-2016, 04:48 PM
Not sure about chebby's. I thought they were just a straight upscale with no extra work (hence visors and some others having broken transparency). I know nysus and a few others rebuilt a handful of textures from scratch that were included in his release. Must have taken forever..

Yeah, Nysus is Apog's forum handle.

They weren't smudged and blurred, they were rebuilt from scratch. I did some of them. It was tedious and painstaking work, which is why the project never really got finished. I always hoped to get back into it but trying to line up the scales on the iksar monk armor (the last set I worked on and never finished) drove me insane. Since Velious came out with the new armor graphics I lost interest.

I'm glad the torch has been picked up again using Cucumbers's more efficient process of Photoshop "unfuckery".

Ah okay, I had it the wrong way around then - the method you guys were using was much more work and involved rebuilding lots of stuff. Although, the textures that Apog worked on were smudged and blurred, but that was just a small part of the process after he upscaled the image by 400%.

LordRayken
10-18-2016, 06:44 PM
I'm just ready for a graphics overhaul. I know it takes time, though.

Turp
11-02-2016, 08:44 PM
I'm just ready for a graphics overhaul. I know it takes time, though.

The time is near. All weapons done now and it looks amazing. Even the basic stuff.
THIS IS STILL CLASSIC - Just CRISP edges and enhancement of the blurred originals.
This does not effect zone time unless you have shit internet or a bad computer.
I zone near instantly and never have crashed (zoned in and out of a completed HD zone into a non completed zone and back over 200+ times) 0 crashes
- all bugs are fixed afaik!

Cucumbers killed it! and also
like check out the whip by Paully G
http://i.imgur.com/ka3IO0d.png

Or his other amazing stuff. Classic yet crisp. All weapons / Shields / Armor - DONE.
HD Zones and Dragons are in progress. ToV is done and looks INSANELY COOL.



TORCH BEFORE
http://i.imgur.com/MOh64kE.png
TORCH AFTER
http://i.imgur.com/pi0KncJ.png


BOW BEFORE
http://i.imgur.com/j2GNRa0.png

BOW AFTER

http://i.imgur.com/CD8Oco8.png
CROOK BEFORE
http://i.imgur.com/agGcISC.png

CROOK AFTER
http://i.imgur.com/kY84QJL.png

I can't show everything. Just know it should be all packaged and released soon.
HYPE TRAIN arriving soon. Be ready!
Enjoy ~!

LordRayken
11-02-2016, 10:28 PM
I'm ready!

paulgiamatti
11-03-2016, 06:16 AM
So there will be two different packages once this thing is done. The basic one will be more classic looking, so nothing too fancy - mostly just higher resolution textures, better texturing and coloring, with some of the new textures for stuff that looked bad even at higher resolution, or looked way better with a new texture.

Then there will be a fancier package which will include lots of brand new textures like the redone elementals, the hi resolution character textures that Chebby, Joyelle, and Apog made, and maybe some other stuff - I'm working on redoing wolf textures at the moment. Lots of stuff is still changing - the torch in the image above has been scrapped, for example, and the new one looks a lot more classic.

paulgiamatti
11-03-2016, 06:52 AM
Couple before & afters:

Bards rejoice!

http://imgur.com/X8sERde.png http://imgur.com/62cSz7R.png

1H Hammer

http://imgur.com/zTRKSMq.png http://imgur.com/LKJYZA5.png

Cucumbers & Turp need to get some screenshots uploaded cause my graphics card is terrible.

paulgiamatti
11-03-2016, 08:22 AM
This does not effect zone time unless you have shit internet or a bad computer.

Also internet speed won't affect loading/zoning times at all if you have more texture data, since it's not server-side and stored in your EQ directory. Not exactly sure how much the file size increase will be, but we're compressing all of our textures to minimize it as much as possible. On any system that isn't a potato there will be no noticeable change in load/zone times.

Vibrate
11-03-2016, 08:27 AM
def want the armor download that is awesome keep up the good work

Nysus
11-03-2016, 11:49 PM
Nice guys, looking good!

I had started up-ressing all the zone files but never finished. I'm interested in what process you guys are using. I was using a program called Alienskin and resizing that way. Only downside was that the only way I could figure out how to batch it was to use a mouse recording program and click some OK buttons. Worked but was tedious and tied up my computer for a while.

These were the zones that I have finished. They're 1024x1024.
http://i.imgur.com/RVmHHkE.png

One issues that I ran into was that the new s3d files are huge. I got around that by saving the textures as for-web jpegs and renaming them to .bmp's. Seemed to work although I did get some errors that might have been related to that, never spent the time to track them down. If you run them through http://tinypng.com that would make them much smaller file size also.

Also, yeah, the character ones were done by hand and took forever.
http://i.imgur.com/U03qIjR.jpg
http://i.imgur.com/IITwyEo.jpg
http://i.imgur.com/l78FKRq.jpg

PS: For the love of God use Imgur. Photobucket sucks ;)

Joyelle
11-04-2016, 09:36 AM
very nice work guys, those weapons look great!

paulgiamatti
11-04-2016, 12:01 PM
I'm interested in what process you guys are using. I was using a program called Alienskin and resizing that way. Only downside was that the only way I could figure out how to batch it was to use a mouse recording program and click some OK buttons.

Cucumbers spearheaded the project by doing mass upscales of all character and armor textures with a program called Waifu which, yes, is hilariously used to upscale images of anime characters for screenprinting onto body-sized pillows, aka waifus. It has some really great de-noise algos and a powerful Caffe-based GUI which lets you do tons of images at once. I haven't used it yet cause my GPU doesn't support it (need to order a GeForce card), so I'm just manually redoing tons of weapons and items and stuff. We're pretty much done with handheld items now except epics. We could definitely use your help doing zones and anything else, though.

One issues that I ran into was that the new s3d files are huge. I got around that by saving the textures as for-web jpegs and renaming them to .bmp's. Seemed to work although I did get some errors that might have been related to that, never spent the time to track them down.

Yeah, we're doing the same thing - you have to vertically invert most images before repacking them into the S3D. Also ran into some weird coloring issues but wasn't too hard to fix.

If you run them through http://tinypng.com that would make them much smaller file size also.

That's a great idea - we're probably going to have to do this because even though we're initially compressing everything to jpeg, there will be a final conversion to DDS which will bring everything back up to bitmap size.

PS: For the love of God use Imgur. Photobucket sucks ;)

Who used Photobucket?! P99 forums only support imgur now.

Joyelle
11-04-2016, 12:41 PM
Who used Photobucket?! P99 forums only support imgur now.

here's one http://www.project1999.com/forums/showpost.php?p=2379780&postcount=64

You can still link to photobucket from here.

Turp
11-05-2016, 02:03 AM
here's one http://www.project1999.com/forums/showpost.php?p=2379780&postcount=64

You can still link to photobucket from here.
Yea sorry on that , I hate photobucket the shit is so laggy even with the fastest net.
Just used it cause it used to be good. Switching it up to the imgur now :)

PhotoSHITbucket says
Hang In There!
We're down for maintenance, but we'll be back shortly.



Small preview - wait till you guys see it all!
http://i.imgur.com/avlelyl.png

http://i.imgur.com/05ac6Lf.png

Classic YET detailed - if you are not playing on a potato from 99 then you will love this. Adds a new level to immersion and on a 4k screen this shit looks almost like a new game but its got that classic feeling just , near indescribable. MUST TRY!

Looks way better in game then the pics can show.

QFuzzle
11-05-2016, 04:44 AM
Maaaan. I'm diggin' the progress you guys have made! Please, keep it up!!

Zaela
11-05-2016, 05:29 PM
Hmm... weapon models, eh?

Too bad editing GlobalLoad.txt was disabled. If that was still an option, you could convert the weapon geometry from the .s3d to the .eqg model format and gain the ability to use normal maps (https://en.wikipedia.org/wiki/Normal_mapping) to add some illusionary depth/contours to flat surfaces. Pretty easy to generate an okay normal map too -- would be a piece of cake for the people upscaling these textures.

Maybe someone could convince the devs to make a minor edit to GlobalLoad.txt, putting one of the xxxequip.eqg files above all the gequip.s3d ones, would be enough to allow selectively replacing .s3d models with .eqg ones.

Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).

paulgiamatti
11-06-2016, 09:39 AM
Also, hope you guys are using DDS textures with baked-in mipmaps as the final format for these textures. My understanding is that the client does not do any dynamic mipmap generation at runtime, so any other format will start to look grainy or noisy as the weapon recedes into the distance (and may force the GPU to work a little harder in the process).

Yep, that will be the final conversion once everything is done / once we're ready to release the first version, which should be relatively soon. Hence why we're trying to compress everything as much as possible before we expand to DDS. Although, if tinypng produces any artifacts we'll probably just stick with jpeg - that alone is pretty significant, roughly 5:1 compression (bitmap to jpeg). According to Cucumbers, converting to DDS will bring it back up to bitmap size, so it might end up being a pretty sizable download, especially if we do zones - without zones I'm guessing it's already going to be more than 500 mb.

I'm assuming that this will be an ongoing thing even after it's released which should work out nicely with cloud storage - we can just do updates on the fly and the download link will stay the same.

Seiroth
11-08-2016, 10:06 PM
I need a date on when this will be ready. This is pretty exciting. I wish we had more talented people like Cucumbers to do this amazing stuff. Makes the game so fresh and makes me forget I'm still playing a 17 year old game. Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)

paulgiamatti
11-09-2016, 01:25 PM
I need a date on when this will be ready.

Probably won't be a release date - it's up to Cucumbers. If we release stuff before zones are done it will be sooner rather than later.

I wish we had more talented people like Cucumbers to do this amazing stuff.

Major props go to Zaela, whose work this probably wouldn't be possible without - without EQGExport the whole process would be infuriatingly difficult and we probably woudn't be half as far along as we are.

Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)

Will be posted here and Cucumbers or someone from the texture crew will make a new thread.

dbouya
11-09-2016, 11:16 PM
this looks amazing! I cannot wait for the announcement that it's done, is this thread the best place to bookmark to check for that? or is there another site that's better?

maximum
11-10-2016, 02:27 PM
Cross-linking with Tech Discussion sticky from 2010: http://www.project1999.com/forums/showthread.php?t=2482

Lots of notes in there.

Also, this nilbog sticky: http://www.project1999.com/forums/showthread.php?t=87281

Pumpedup
11-10-2016, 02:37 PM
coming to you live from project99 its KARNORS IN FULL HD

tiadashi
11-10-2016, 06:51 PM
Hey some people wanted me to re post this classic yet detailed p99 upgrade. So here it is. Credits go to the creators in the links. All the threads are old so locked and we have a lot of new players that probably do not have this, and it really puts better detail in your character and armor. Also cures the black spot bug and is easy to install (just like you patch p99) and easy to remove/reset if for some reason you do not like it ( you will like it ;) )
IT IS ALL CLASSIC NOTHING GETS CHANGED JUST UN BLURS and gives detail.
Even though it makes everything look better (even Velious armors) (no more blur!) it does not change from the classic look or feel of EQ. Try it out.

Some Examples :
http://farm8.staticflickr.com/7417/9720821570_dd0fcf51f2_o.png

This next photo is before he had other models finished. but check out the before and after on the Ogre and you can see why this is classic , yet new.
@ http://imgur.com/a/VpUu4#2
If love EQ i highly recommend it , especially if you are getting bored of the game because it really brings immersion with the HD classic based graphics.



All Download links are posted from original creator. If for some reason they quit working (good as of this post) , than google it because others keep updating it.
THIS IS FOR JUST THE CHAR AND ARMOR : I highly recomend and say get only this one. (at least until the zone ones are all finished.)
CHARACTER and Armor UPGRADED TEXTURE Download:
https://docs.google.com/uc?id=0B23oc1KFp6cPUXJPUDZrVmU4OVU&export=download
To Install open the zip file you downloaded and extract the folder to your EverQuest folder. It will ask you if you want to rewrite the files, Do so. just like a normal p99 patch. ^This is for character model/ weapons and armor detail only.^


OPTIONAL Classic Zones just detailed.
The only zones currently completed are :
• Felwith Partially Complete
• Karnor HD complete
• Greater Faydark HD Complete
• Akanon HD complete
If want to check out more previews of the citys and get the patch for them you can get that here. http://modp99.forumotion.com/f1-zone-re-texturing
http://i.imgur.com/2yI2blH.png
http://i.imgur.com/LQcIgsU.png
Instructions are posted.
1.) (optional) Back-up all current .s3d files in your Everquest folder (sort file types by using find in windows)
2.) Download Textures: http://p99.yourfirefly.com/ the best is the High-res S3D files from EQ Trilogy.
3.) extract RAR to your EQ folder (rewrite all)

and you're done! easy right? you can backup your old s3d files if want to be safe. I dont use this one anymore due to being on laptop. but it was nice on desktop.
freeport looks amazing.
THE OP for Freeport where all this information came from.
http://www.project1999.com/forums/showthread.php?t=2482#postcount16603
also includes duxa ui install and other graphic and UI stuff.

a non GM but green forum name so some people took it wrong. named Secrets , made a post that was totally wrote to sound this was illegal , very easily taken out of context. Secrets post @ https://www.project1999.com/forums/showpost.php?p=1931172&postcount=13 is in the original post i linked above.
the Sirken Quote he is talking about is talking about editing character models to help like in pvp change skellys to ogre. or the duke vision thing they had on red. or plenty other crazy "hacks" , but they do not police simple graphic enhancement.
Sirkens statement here
https://www.youtube.com/watch?v=c3byJ45i9W8&feature=youtu.be&t=106m50s
I've ran these for years and even have talk to Sirken about them before an tried to get him to DL them. The GM do not care afaik and it really gives the game new life. and i know others who use them for years. no problems or glitches.

I would urge you to download the textures and try them yourself.

"EverQuest was first released in 1999 with low-resolution 32x32 textures. EverQuest: The Shadows of Luclin will feature 256x256 textures, with some as large as 512x512. The higher-resolution textures will make the game's online fantasy world look more detailed and lifelike. Sony also released new screenshots showing off some of the game's environments using the higher-resolution textures. " - Gamespot.com

Is just utilizing technology made by Verant/Sony.

Luclin models are not allowed anymore.

Enjoy

I downloaded and installed as per instructions but i didnt notice any difference (my plate wearer still has the visor blocked) - what am I missing

tiadashi
11-10-2016, 10:51 PM
Oops derp I figured it out - looks great thxs for putting this up 8)

Turp
11-21-2016, 04:43 AM
Is there a better place than this forum thread to keep updated on this project? I'm checking back here on a daily basis waiting for that first download package =)

this looks amazing! I cannot wait for the announcement that it's done, is this thread the best place to bookmark to check for that? or is there another site that's better?
Thanks!
As of right now this is the only spot to get information - When that changes , it will be posted. Will keep everyone updated here.

Now...
I cannot say anything 100% on when this will go public but I will speak my mind.
It makes a great classic game way more fun while HD. Same game - just takes the blinders off , clears the blur).
This new Cucumbers update is ready for the masses IMO.
At the very least it should be out very soon @Cucumbers do you wish to comment on this please?

Now for the people interested in a HD remastered EQ.

First off
Thanks for all the kind PMs! Lots of work goes into this and I am sure when the full package is done there will be a list of people who helped. I would make this list now but still not sure if we will keep this thread or make a new one.
Cucumbers been slaying the files and is HD transforming fast. OP.
+ others and like I said it should all be listed/come out soon. Thanks again for the support.


I will be attempting to "pull strings" asking permission to release. I will try an get him to give you guys phase 1. (which includes ALL weapons -epics etc + armor robes , much more WELL worth it ! ) If they can get it all packed into the p99 style patch . It should be out very soon then!


Sorry - there currently is no official release date. This is done on volunteer time. So please be patient. They are moving at a super fast rate as is.
It is very time consuming.
Do not get discouraged though because...


Keep in mind that I am not the master
ps I made this tripping
http://i.imgur.com/Zh8MDAr.jpg?2
RELEASE DATE: possible BEFORE Thanksgiving! :rolleyes:

I use the newest, and ITS AMAZING.
If you play p99 you HAVE to try this. It is classic , just crisp. Releasing this has enough power to keep players "mezzed" threw the holidays.
In return this gives King Cucumber time to relax and take the zones/npc one at a time. Or whatever he chooses.

This would also allow the community to report any bugs they are experiencing (even though I have played with the HD models for 4+ months. Have never had 1 issue!)

After watching and helping. I would guess the full product (zones and all) would be completed sometime after christmas. So be patient on that.
I believe 10-15 zones and the NPC+dragons in them are already completed. So Maybe do the armor weapons now. Then around X mas release the zones that you have done :) . Do not over stress though break as you feel.
The new weapons shields pack alone would keep players happy for at least 6+ months if not more.
Its a little confusing and tbh to much work to download and install when they are not packed like a p99 patch.
I think that can be done and hope Cucumbers will do it. Will see.

So TL DR? Tell Cucumbers release the weapon/armor version and we can wait for the zones and NPC. I love running around in badass 4k EQ HD REMASTERED.
and I want others to see the greatness!

-give them the weapon/armor sneak peak for the holidays.

They may make a new thread once everything is completed. Check back here for the latest information and I am gonna try to get the newest pack released soon. So the players can enjoy - and beta test report any bugs (probably are none , but still ... excuses

How about you public? Can you hold off on the zones and npc ? Post your thoughts...

I been using the new armor/weapon pack and I am LOVING IT. Almost like a new game with the 4k tv + HD EQ. But it isn't. Still has the nostalgia + adds more immersion. :)
RATING : A++

CRACK ATTACK
WARNING: If You already addicted to EVERCRACK please stay away from this mind blowing graphics update.


Enjoy~
Should get pack 1 released soon.

Swish
11-21-2016, 04:53 AM
pras it, thank you for the work you've done... I'm sticking to classic graphics but I know these will be extremely popular and are a great option for those that want them <3

Turp
11-22-2016, 12:48 AM
Hello ,
They are currently working on a APP that will allow them to easier package the textures together.
I believe from what they have told me that there will be a few options.
Like one basic for armor/weapons/char texture. then like add ons such as the HD elementals and stuff.
I play on 4k and I LOVE this. The game looks so damn good. It does suck UI wise for 4k because everything is so small. But I also believe Cucumbers is going to make another UI like his last one that was badass , but this one will be for 4k users! No more squinting.
I have asked and "pushed" multiple times to get the basic HD pack released. And I believe once that app is done then the phase 1 pack will go public.
Phase 2 zones and dragons will follow.
Hope to give you more information soon.

Thanks for your comments and PM's . Can't wait for people to get this!

paulgiamatti
12-12-2016, 05:47 PM
Time for an update (disclaimer: since this is a work in progress, some things stated may or may not end up in the final version, or may end up being different than described)

They are currently working on a APP that will allow them to easier package the textures together.

Indeed - Zaela is working on a utility that will be the main way we distribute new texture packages, and it will make things a million times better and easier. You'll be able to quickly select between different packages with a description and preview for each one, so you can choose exactly what you want - if you like most of the new character and armor textures but don't want the new elementals or frogloks (I'm talking about new textures for the classic elementals and frogloks here, not the Luclin and on models), you can choose not to install those or install those separately. If you like Cucumber's upscaled classic textures but don't want the completely redone textures that were in Chebby's packages, you'll be able to pick and choose between them as well as compare the differences in a preview. If you want the super cartoony package that Chebby made, but for some weird reason you also want the new frogloks and elementals, you'll be able to do that. Also, you'll be able to easily revert back to the stock low-resolution Titanium textures, the stock hi-resolution Trilogy textures, or the previous textures that you had installed before making changes with the app.

Theoretically, it will also allow anyone else to distribute new textures through the app, since everything is going to be stored online and it will just let you download those textures from whatever location they're stored at.

We're also still making a lot of progress on the actual textures themselves - we recently solved a crashing while zoning problem due to client memory usage, so it's definitely a good thing we're taking our time to make sure we do it right rather than release a shitty broken thing that screws up the client.

I believe once that app is done then the phase 1 pack will go public.
Phase 2 zones and dragons will follow.

Correct - even after the first thing is released, which will be sometime in 2017 (yes, I hate deadlines) it will still be an ongoing project, with other side packages like new dragon/wolf/bear textures, and new textures for zones etc. being released as they're finished.

Old Prexus
12-13-2016, 11:05 AM
I upgraded to this and have really enjoyed the difference. The graphics still have the same 'classic' feel to them, but just much better looking. In some cases, the upgrade doesn't just make the graphics sharper, it also fleshes out a bit more the theme of the area. The Freeport bank area is a lot cooler looking for sure. I'm not sure if this post has links to the world graphics upgrade also, if so, it is definitely worth the upgrade too.

paulgiamatti
12-14-2016, 08:34 AM
It should be said though - and this is now partly the reason why we're working to release updated texture packages: if you install any of the new textures in this thread's OP, your client will crash while zoning more often regardless of how good your computer is (explanation below). So if this is something you care about, I'd actually recommend not using any of them, and if you've already installed them I'd recommend reverting back to the original high-resolution Trilogy textures (http://p99.yourfirefly.com/downloads/highres_s3d.zip).

That said, all textures such as those in the OP are going to be made available in a way that will not make the client crash. The reason this happens is because the Titanium client is a 32-bit application, and can therefore only use a maximum of 2 GB of your system's memory (actually only about 1.75 GB to be more precise). The way it stores data in memory is also really inefficient, which ends up leading to memory bloat issues when you zone between data-intensive zones - as soon as it gets anywhere near 2 GB of data stored in memory, it throws an exception and crashes to the desktop. So it doesn't matter if your machine has 2 GB or 16 GB of onboard RAM, or whether you have a SATA or SSD hard drive, the Titanium client will crash all the same once it hits that threshold.

And keep in mind that it's not just writing zone textures into memory but also NPC and character and armor and weapon and held item textures as well - everything that's visible, basically. So if you install the updated West Freeport textures you are going to crash when zoning into and out of West Freeport much more often.

We're solving this issue in the upcoming packages by doing tons of compression. To give you an idea of the difference this makes, the global_chr.s3d provided in the OP is about 167 MB, while the global_chr.s3d in the upcoming package which contains all of the same textures plus tons of newer and higher quality textures is only 13 MB.

So yeah, I don't mean to knock the work that Chebby and Nysus et al have done because it's exceptionally good, it just needs to be compressed down to a size that the client can handle.

Savok
12-15-2016, 08:09 AM
I know you guys have done an exceptional job on this and I was wondering if you will also be releasing the Velious armor texture upgrades as well as the classic? I have always preferred that look. The armor I mean are the one from here: http://wiki.project1999.com/Players:Fashion

paulgiamatti
12-16-2016, 09:25 AM
Yep, all Velious armor textures have been upscaled by at least 100% using waifu2x. The overall difference is awesome - everything looks clearer and more detailed, and colors are more vibrant.

A bunch of the textures provided in the OP are completely remade by hand by Nysus, Xevin, and Joyelle, and while those only account for a select few sets of textures, they are by far the best looking. The rest of the textures were only upscaled by Chebby (and maybe Nysus too?) using software like Perfect Resize, which definitely does a decent job of upscaling but waifu2x's denoise algos are superior.

The completely redone by hand textures are as follows:


All robes
Dark elf male character
Dark elf male plate
Human male character
Human male leather
Human male chain
Human male plate
Human male monk
5 human male faces
Human female (currently don't have these, I've heard Xevin might have them though probably incomplete)
Wood elf male leather
1 halfling face
Chain-wearing froglok


So as you can see, the completely remade stuff is pretty piecemeal and inconsistent, but since I like them too much to replace them with upscaled textures I'm putting together a "Maximum Hi-Definition" package that includes those along with the new waifu2x upscaled textures, new classic elemental textures, new classic blade textures, etc. On the other hand, if you want aesthetic consistency across everything then there will be a couple different packages that Cucumbers is putting together which will primarily be upscaled stuff - none of the handmade stuff listed above, or fancy stuff like new elemental textures, and it will be more based around the original classic textures.

However, in my opinion the handmade textures blend in seamlessly with the upscaled textures so there isn't noticeable inconsistency when using them. Some people might not like the aspect of one single halfling face being higher definition than all the others, or five of the human faces, or only the chain frogloks, etc. But I mean, so much of the texturing in EverQuest - especially after they released the hi-res Trilogy pack - is already so inconsistent that it doesn't stand out or anything. To me it just improves the overall experience.

maskedmelon
12-16-2016, 09:33 AM
It should be said though - and this is now partly the reason why we're working to release updated texture packages: if you install any of the new textures in this thread's OP, your client will crash while zoning more often regardless of how good your computer is (explanation below). So if this is something you care about, I'd actually recommend not using any of them, and if you've already installed them I'd recommend reverting back to the original high-resolution Trilogy textures (http://p99.yourfirefly.com/downloads/highres_s3d.zip).

That said, all textures such as those in the OP are going to be made available in a way that will not make the client crash. The reason this happens is because the Titanium client is a 32-bit application, and can therefore only use a maximum of 2 GB of your system's memory (actually only about 1.75 GB to be more precise). The way it stores data in memory is also really inefficient, which ends up leading to memory bloat issues when you zone between data-intensive zones - as soon as it gets anywhere near 2 GB of data stored in memory, it throws an exception and crashes to the desktop. So it doesn't matter if your machine has 2 GB or 16 GB of onboard RAM, or whether you have a SATA or SSD hard drive, the Titanium client will crash all the same once it hits that threshold.

And keep in mind that it's not just writing zone textures into memory but also NPC and character and armor and weapon and held item textures as well - everything that's visible, basically. So if you install the updated West Freeport textures you are going to crash when zoning into and out of West Freeport much more often.

We're solving this issue in the upcoming packages by doing tons of compression. To give you an idea of the difference this makes, the global_chr.s3d provided in the OP is about 167 MB, while the global_chr.s3d in the upcoming package which contains all of the same textures plus tons of newer and higher quality textures is only 13 MB.

So yeah, I don't mean to knock the work that Chebby and Nysus et al have done because it's exceptionally good, it just needs to be compressed down to a size that the client can handle.

Will they have wrinkles when I unpack them? I am ok with crashing if I don't have to iron...



^^

LordRayken
12-29-2016, 01:58 AM
So is there a big pack of stuff we can download already? I haven't seen a unified download link.

Turp
12-29-2016, 01:58 AM
We're solving this issue in the upcoming packages by doing tons of compression. To give you an idea of the difference this makes, the global_chr.s3d provided in the OP is about 167 MB, while the global_chr.s3d in the upcoming package which contains all of the same textures plus tons of newer and higher quality textures is only 13 MB.

Back after some RL stuff invaded. Great to see this is about done / final stretch.
(at least it looks like it?)
+ Nice job reducing and yet maintaining the same quality!

On the Lag / DC issue? - I had heard of some people having a problem with the zone packs in OP but I ran the character textures part for a long time across multiple PC and laptops and I never had a issue.
Was there more to the story that I am missing or was this just a TT zone only problem?
If so I am pretty sure the zoning into TT lag thing was a different issue? because I heard of people having that problem years ago (at least for TT zone) and they didn't have the HD graphics.


The HD work currently done is amazing! I am currently testing your new pack Paulgiamatti and all the little things add up~
Unless You are really close to a complete release... I would like to push for a beta release , people need this !

Making the game more detailed really gives it new life. I really hope You guys decide to release what is currently done though. Just as a teaser/tester pack . What is currently done in HD is really badass ~ and even if it is not fully complete. The latest release has so much done that It would be great to showoff your guys work. + allowing more people to test and post feedback if they ran into any problems.
Although We have tested and ran this so much I don't think You guys are going to run into anything major , if anything even at all.
*Even if they have to use the 7 zip to unzip it. That would be easy to explain.


http://imgur.com/3EECB4S
The detail in the book (link above) is badass - Anyone able to decipher it yet? I heard it says something ... Might try to get the EQ Mystery video guy on the case :D

Soon everyone gets to enjoy this ?! They have done a bunch of work and really remastered this game to nearly full HD. Very professional job done.
Loving it! Thanks~

Turp
12-29-2016, 02:07 AM
So is there a big pack of stuff we can download already? I haven't seen a unified download link.

Currently there is only the original char / armor / robe texture done. It is the one here
https://docs.google.com/uc?id=0B23oc1KFp6cPUXJPUDZrVmU4OVU&export=download
but this should change soon I would hold off if You haven't tried it yet.

They will release the new stuff soon and everything will be all packed together and have a few different options available. so if You can wait (Sorry not sure exactly how long but with all the work Cucumbers and PaulG have done the past month it has to be close to done) their new release will include all the shields/weapons/epics and stuff.

If they don't release it in the same way the one i linked above was done , the only extra step is download like 7 zip or similar zip program and just unzip the files then cut and paste them into EQ folder and overwrite. Pretty easy to do still.
I am pushing for (at least) a tester release and they can refine it and do a real release once everything is packed up right. It is overwhelmingly done as is , and would be great to let people try.

LordRayken
12-29-2016, 02:11 AM
Okay, just been waiting for a few months so I wasn't sure what was available.

paulgiamatti
01-04-2017, 08:06 PM
So if you install the updated West Freeport textures you are going to crash when zoning into and out of West Freeport much more often.

Just want to make a small correction here and point out that the new West Freeport zone textures are fine - these won't cause the memory-related crashing issue I mentioned above, despite being a fairly large S3D.

mickmoranis
01-04-2017, 08:17 PM
It should be said though - and this is now partly the reason why we're working to release updated texture packages: if you install any of the new textures in this thread's OP, your client will crash while zoning more often regardless of how good your computer is (explanation below). So if this is something you care about, I'd actually recommend not using any of them, and if you've already installed them I'd recommend reverting back to the original high-resolution Trilogy textures (http://p99.yourfirefly.com/downloads/highres_s3d.zip).

That said, all textures such as those in the OP are going to be made available in a way that will not make the client crash. The reason this happens is because the Titanium client is a 32-bit application, and can therefore only use a maximum of 2 GB of your system's memory (actually only about 1.75 GB to be more precise). The way it stores data in memory is also really inefficient, which ends up leading to memory bloat issues when you zone between data-intensive zones - as soon as it gets anywhere near 2 GB of data stored in memory, it throws an exception and crashes to the desktop. So it doesn't matter if your machine has 2 GB or 16 GB of onboard RAM, or whether you have a SATA or SSD hard drive, the Titanium client will crash all the same once it hits that threshold.

And keep in mind that it's not just writing zone textures into memory but also NPC and character and armor and weapon and held item textures as well - everything that's visible, basically. So if you install the updated West Freeport textures you are going to crash when zoning into and out of West Freeport much more often.

We're solving this issue in the upcoming packages by doing tons of compression. To give you an idea of the difference this makes, the global_chr.s3d provided in the OP is about 167 MB, while the global_chr.s3d in the upcoming package which contains all of the same textures plus tons of newer and higher quality textures is only 13 MB.

So yeah, I don't mean to knock the work that Chebby and Nysus et al have done because it's exceptionally good, it just needs to be compressed down to a size that the client can handle.

lol I tried to debug why my game would crash on logout so often but I didnt even think of the textures smh

I ran ops texture pack and suffered from relentless crashes! But they sure were beautiful.