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View Full Version : Merged Kurns Threads - Resolved


Bushwick
12-05-2010, 01:36 AM
Fairly certain this mob doesn't belong in classic Kunark. I found him up in the hallway in Kurn's Tower, down a bit from where the Skeletal Jester should spawn. I camped the jester for a good long while on live, and never encountered this mob before.

http://eqbeastiary.allakhazam.com/search.html?id=13492
The earliest post here is from 2004.

edit: Undead Jester. Shows what my memory is worth, I guess.

Zarcath
12-05-2010, 02:01 AM
Zone: Kurn's Tower
NPC: Fingered Skeleton, thick boned skeleton
Location: Basement Stables @ 18, 29, -38

Description: There's only supposed to be 1 spawn in the Stables hallway and that spawn can either be a fingered skeleton or a thick toned skeleton. Currently there appears to be about 3-4 spawns in the hallway, and the fingered skeleton always spawns and the other 2 spots always spawn thick boned skeletons

Reference: http://eqbeastiary.allakhazam.com/search.shtml?id=6484&page=1&howmany=50#msg112962295426293

see attached

Rallyd
12-05-2010, 02:52 AM
This mob should be an icebone skeleton, or burynai sapper, with skeletal cook being the rare.

h0tr0d (shaere)
12-05-2010, 03:09 AM
Seems the named in Kurn's are spawning as well as the placeholder mob in some cases, with the named always spawning. 'an undead jester' spawns at 108.71, 58.86, -38.22, which is close enough, but his placeholder spawns just behind him as well. The jester never moves, always spawns, and the ph always spawns, and paths appropriately. Seems to be the same for other named, as I see posts in this forum. Skeleton cook, fingered skeleton, etc.

h0tr0d (shaere)
12-05-2010, 03:11 AM
the skeleton cook is spawning in the hall outside of where this is spawning.

Zarcath
12-05-2010, 03:20 AM
In conjunction with shaere's findings, I think the 4 mob spawns is representing the spawn % chance. Right now the hall spawns 1 fingered, 2 thick bone and 1 burynai and the 4 spots that are spawning are actually the pathing nodes. So it's a 1/4 chance the fingered will spawn.

Vangorr_WAR
12-05-2010, 05:06 AM
Actually jester would path like 5 feet outside his room , then go back into his room. He would do it in a sequence tho Like wait 6 mins in room then path out a tiny bit stop pause , then go back into the room , repeat etc. Yes your right he never went far from room , but I remember seeing him outside of his room literally right outside , never anywhere past like 3- 5 feet tho

Zarcath
12-05-2010, 08:09 AM
more info:

Currently all of the spawns in the stables hallway are on a 7 minute respawn time.

According to this post the PH should be on an 18 minute 18 sec respawn time

http://eqbeastiary.allakhazam.com/search.shtml?id=6484&page=1&howmany=50#msg105977698157748

superbroncoman
12-05-2010, 03:12 PM
Got quite a few fine steel weapons from various mobs, both skellys and Burynai.

should be dropping stuff like Balanced Sheer Blade and Finely Crafted Fer`Esh and Tarnished Shan`Tok. didnt see any of this.

Uthgaard
12-05-2010, 03:16 PM
You will see fine steel warhammers and fine steel scimitars from the thick boned skeletons and fingered skeleton respectively, anything else, need details.

Darklake
12-05-2010, 03:33 PM
The Fer'esh came from the Lesser Charbone :-

http://everquest.allakhazam.com/db/item.html?item=196

Tarnished Shan Tok was from Scalebone :-

http://everquest.allakhazam.com/db/item.html?item=289

skorge
12-05-2010, 07:06 PM
Ive been camping Kurns for about 2-3 hours on my 51 shaman and noticed what they say is true...the undead Jester is always spawning and the spawn time only seems to be 6-7 mins vs 18 mins or so (what it should be). Also he seems to be actually trying to hold the item "hollowed skull"...it appears as a bag, like he's actually got it equipped in primary slot...this should not be

Zerjz
12-05-2010, 08:10 PM
In addition, when you loot the hollowed skull item from the jester, it auto equips in your secondary slot and appears as a large bag in your characters hand as well.

Vangorr_WAR
12-05-2010, 11:39 PM
Note that hollowed skull quest was broken in kunark. Wasn't fixed until Way after Velious. Also Before they patched kurns the Jester use to be rare spawn , Like once every 3 hours. It wasn't until they updated it he would spawn so dang much. I remember camping the iksar beserker club for over 10 hours at times. This was my all time favorite weapon at 7 dmg 18 delay effect fleeting fury =). The jester within those 10 hours I got maybe to spawn 3 -4 times. And the Club was rare like 1 out of 5 times , That combined with the spawn time. You really had to get lucky to get club. Wasn't as rare as the bargyn spawn for the claw , or even the notorious Solist Icy wand!!! I never got one =(

superbroncoman
12-06-2010, 02:22 AM
yes, it was off of fingered and thick boned..I didnt see any fine steel on their loot list.

Uthgaard
12-08-2010, 04:36 PM
Added undead crusader, Burynai Forage, Burynai Forager, remaining thick boned skeletons.
Each thick bone is a unique npc, and are on BurynaiLegion faction
Ditched Crackling Bones, flesh ripper, tower guard.
Added pathing to stationary NPCs that needed to path.
Consolidated npcs that existed as multiple spawn2s
Added pathing to npcs lacking it
Fixed loot issues and added loot tables to new npcs

Kurns should be damn near flawless after the update.

Things I'm interested in hearing after the update:
NPCs that should roam but aren't.
Fine tuning details.
And has anyone been fortunate enough to find the odd mole? Was expecting someone to call that a bug by now.