girth
12-04-2010, 03:28 AM
I'm not sure if there was a recent change or not as I thought this used to work correctly here, but casting say Fear on a fear immune mob should be giving agro...after some testing with fear and slow I don't believe it is.
Now if it says 'Your spell does not take hold', that still gives agro and is working correctly.
Same with any spell line...stuns, snares, slows, mez...if mobs can be immune to it, you should still be able to use those lines for agro.
Stun doesn't need to land to generate full aggro - no spell does.
Similarly, SKs are at their best advantage in generating aggro when they're fighting level 53+ (or just fear-immune) mobs: their two best aggro spells are clinging darkness and fear (1200 aggro each, same as tash or snare). Like stun, clinging darkness works just fine even if the mob is druid/ranger snared (and so it won't take hold), or the mob is immune to root/snare.
http://www.eqclassic.org/forums/viewtopic.php?t=1739
How does this work with spells that a) don't take hold because there is a spell on the mob blocking it, or b) spells that the mob is flat-out immune to (Snare and slow come to mind)
Immunity counts as a resist, though, and you get full aggro from the spell (minus whatever modifiers would normally apply).
Rashere
http://web.archive.org/web/20101204065427/http://forums.station.sony.com/eq/posts/list.m?start=200&topic_id=110464
Rashere was(is?) a dev.
Now if it says 'Your spell does not take hold', that still gives agro and is working correctly.
Same with any spell line...stuns, snares, slows, mez...if mobs can be immune to it, you should still be able to use those lines for agro.
Stun doesn't need to land to generate full aggro - no spell does.
Similarly, SKs are at their best advantage in generating aggro when they're fighting level 53+ (or just fear-immune) mobs: their two best aggro spells are clinging darkness and fear (1200 aggro each, same as tash or snare). Like stun, clinging darkness works just fine even if the mob is druid/ranger snared (and so it won't take hold), or the mob is immune to root/snare.
http://www.eqclassic.org/forums/viewtopic.php?t=1739
How does this work with spells that a) don't take hold because there is a spell on the mob blocking it, or b) spells that the mob is flat-out immune to (Snare and slow come to mind)
Immunity counts as a resist, though, and you get full aggro from the spell (minus whatever modifiers would normally apply).
Rashere
http://web.archive.org/web/20101204065427/http://forums.station.sony.com/eq/posts/list.m?start=200&topic_id=110464
Rashere was(is?) a dev.