Atries
12-01-2010, 10:35 PM
Pathing really needs to be looked into In Lguk
I'm in experienced puller, playing bard and monk most of my career. I know this pathing has been noted before from previous conversations with online help. I decided to play a pally because that was my first toon and wanted to be really "classic". I should be able to pull a single frog and not have it either fall off ledge 'rit ledge" and agro lord hall/hand room and bring epic trains to bedroom or trains to other areas of guk. Pretty much rendering the upper lguk useless for good exp. I've been wanting to post about this for a little while but this last one really frustrates me. Pulled exe ph (1 room over were set up, just outside sage), it disappears through wall, knowing whats about to happen i tell group to camp, and i get gargs other 10 other mobs. This should'nt happen.
I really like this server..but lets please look into this. Guk is one of my favorite zones!
I know more people know of this issue..Please comment and lets get this resolved!
Thanks,
Atries
I'm in experienced puller, playing bard and monk most of my career. I know this pathing has been noted before from previous conversations with online help. I decided to play a pally because that was my first toon and wanted to be really "classic". I should be able to pull a single frog and not have it either fall off ledge 'rit ledge" and agro lord hall/hand room and bring epic trains to bedroom or trains to other areas of guk. Pretty much rendering the upper lguk useless for good exp. I've been wanting to post about this for a little while but this last one really frustrates me. Pulled exe ph (1 room over were set up, just outside sage), it disappears through wall, knowing whats about to happen i tell group to camp, and i get gargs other 10 other mobs. This should'nt happen.
I really like this server..but lets please look into this. Guk is one of my favorite zones!
I know more people know of this issue..Please comment and lets get this resolved!
Thanks,
Atries