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View Full Version : Translocate spells in Vel.


SewingMachine
01-11-2016, 05:32 PM
I was looking on the Wiki, and say these spells but they are grayed out. Are they Live ?
and if they are not, will they be at some point?

Lojik
01-11-2016, 06:51 PM
Just translocate bind, think others come with June patch...whenever that will be.

Ele
01-11-2016, 07:03 PM
Summary of changes and additions:

December 4, 2000 - Velious Release -- Translocate (no confirmation box)
May 8, 2001 - Added Translocate: North Karana, Greater Faydark, Toxxulia, Combine and Group
May 8, 2001 - Added Confirmation yes/no box for all translocate spells.
June 27, 2001 - Added "Lesser" Translocate spells: Cazic-Thule, West Commons, Nektulos, North Ro
June 27, 2001 - Added "Small Portal Fragments".
November 8, 2001 - Added Translocate: Iceclad, Wakening Land, Cobalt Scar, Great Divide. Added Velious Gates/Rings: Great Divide, Cobalt Scar, Wakening Lands.

"Small Portal Fragments" required for CT, WC, Nek, NRo, Iceclad, Wakening Land, Cobalt Scar, Great Divide (Velious Translocates also require target to have appropriate Velious port tooth).
Target being Translocated (any of them) is required to group with the wizard for the life of the server.
Initially there should not be a confirmation box that the target is being translocated. Confirmation box added with May 8, 2001 patch adding "greater" translocate spells.

Monty405
01-12-2016, 08:38 AM
Thanks for that!

I completely forgot about the portal fragments reagent.