jabic
01-04-2016, 07:38 PM
There are some pathing problems with mobs in Sebilis. The "disco" and "crypt/emp" camps are the worst-affected.
1. When pulled, mobs will sometimes "fall through the world" into the lower level of Sebilis. Then, several minutes later, a massive train of myconids and ills/reet frogloks will train up with the mob that fell through the world and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.
2. When pulled, mobs will sometimes warp to another part of the camp (often when pulled near a corner or doorway). Then, shortly after, a massive train of frogloks and/or undead will train to the group with the mob that warped and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.
I'm not sure if there is another active thread for this issue (I couldn't find one). If so, sorry for the double post.
1. When pulled, mobs will sometimes "fall through the world" into the lower level of Sebilis. Then, several minutes later, a massive train of myconids and ills/reet frogloks will train up with the mob that fell through the world and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.
2. When pulled, mobs will sometimes warp to another part of the camp (often when pulled near a corner or doorway). Then, shortly after, a massive train of frogloks and/or undead will train to the group with the mob that warped and wipe the group in disco or crypt/emp, depending on which camp the mob originated at.
I'm not sure if there is another active thread for this issue (I couldn't find one). If so, sorry for the double post.