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Adorean
11-26-2010, 08:13 PM
Although the Grav Flux spell is emoting that a mobXXXX rises chaotically in the air.. the mobs don't actually do that.. and thus they don't crash to the ground doing the fall damage that should happen with Grav flux. Without the fall damage Gravity Flux is an ae spell that does 220 damage for 337 mana. The Level 34 ae spell Circle of Force does 216 for 175 mana. Thus you can see there's a bit of a problem.

I was highly looking forward to quadding giants .. nothing more fun than watching giants popping up in the sky.

Any chance of fixing this for the wizzies?

Adorean

Zarcath
11-27-2010, 10:00 AM
As far as I can recall, it never worked like that on Live. I don't think mobs can take fall damage.

Malakriss
11-27-2010, 02:05 PM
Mobs definitely took secondary fall damage which is what made the spell mana efficient for those it worked on. Obviously, flyers and hovering mobs like griffins or evil eyes were unaffected by the fall.

Lanvaren
11-27-2010, 03:19 PM
Pretty sure that the mobs took some sort of simulated falling damage but they are quite certainly incapable of taking falling damage.

guineapig
11-27-2010, 07:01 PM
The spell never caused falling damage to mobs on live, simulated or otherwise.

The spell was mainly designed with PvP in mind (kind of like some of the chanter debuffs that don't do crap to mob damage output but can inflict snare on a player due to being encumbered).

Adorean
11-27-2010, 11:33 PM
I'm almost positive it did fall damage. If you go look at the references to the spell in web pages from 2000 you can find reference to the fall damage as well as specific numbers. I used to use this as a wiz in 1999. When used in dungeons it was a guaranteed way to bring monumental trains. And i specifically remember popping giants up in the air.. it was the way you impressed all the noobs. Maybe this was changed later on.

Uthgaard
11-28-2010, 12:01 AM
The secondary portion was added during velious.

Lazortag
11-28-2010, 01:01 AM
The secondary portion was added during velious.

the damage, or the raising them up in the air and dropping them, or both?

Cars
04-11-2013, 03:28 PM
Can anyone confirm for me if Grav flux does any fall damage to mobs? Do wizards just use Circle of force until 51?

Nirgon
04-11-2013, 05:02 PM
It did 100 static fall damage regardless of the height it fell from

Notes on this look @ invert and flux:
http://web.archive.org/web/20001206181000/http://graffe.com/

(players took full full damage based on it)

Cars
04-11-2013, 05:06 PM
Thanks nirgon, but that portion doesn't affect mobs until after velious launch?

Nirgon
04-11-2013, 05:07 PM
I didn't care enough to get/scribe invert until Velious...

Gravity Flux... uhhh, we'd need research anyway, let's see if Nilberg wants to fix before I start the diggins.

azxten
07-31-2013, 09:40 PM
Any updates on this old issue? I just got Gravity Flux and it sucks. There appear to be multiple archived sources claiming this should cause damage. What's the situation?

This was changed to apply a static falling damage value in Velious because it used to cause mobs to take normal falling damage. When it caused mobs to take normal falling damage people were using exploits to cause mobs to fall from extreme heights and take 32k damage for instant kills on named mobs.

I know this because there are archived posts on Allakhazam Gravity Flux page saying this is the case.

Why would Sony add a spell to the game, at the normal quad spell progression level for Wizards, and make it cost 300 mana for 200 damage when the level 34 spell is better than that?

This spell is supposed to be causing mobs to take additional damage which makes it mana efficient and a useable quad kiting spell.

azxten
07-31-2013, 11:15 PM
http://web.archive.org/web/20001110073700/http://graffe.com/

From Nov, 2000 before Velious launch:

Gravity Flux
Alteration, target Area Effect spell using 337 mana and doing damage from 170 to 220 hit points, plus whatever damage the mobs take from the fall. This spell is also available to Enchanters at level 39. The level 39 Enchanter spell will scribe to our books at level 44. (area effect and fall info submit by Raadt Blare of Cazic Thule).(Enchanter info given by Moish Osiris of Karana) (Thanks for the level head's up Lindara, Wizardress of The Rathe!)

http://web.archive.org/web/20050708013851/http://www.graffe.com/

Comments section on Gravity Flux spell from 2005, comment made 2003:

This spell got nerfed, and no longer does the "It's a bird, it's a plane, no! It's a bloody wiz kite-flying 4 giants..." thing...

Farewell, Gravity Flux.. say hi to Al'Kabor for me, will you?

This old quote matches what the OP of this thread said about quad kiting giants with this spell. Gravity Flux is intended to be the level 44 quad kiting spell, Wizards get a quad spell at 8, 16, 34, 44, 51, and 54 as it states in the P99 Wiki http://wiki.project1999.org/Wizard.

The reason no one sees mobs taking falling damage is because mobs don't fall, they path to targets. Gravity Flux is the only way I can think of to make mobs fall other than the slight falling damage from running down steep slopes.

However, I'm not sure how areas like Spiroc/Aviak tower will work since currently mobs immediately jump off and "float" down to ground level eventually. Falling mobs is essentially just bugged right now. Those aviaks should be pathing down the ramps.

Lynxvarn
08-26-2013, 02:11 PM
Necro'ing this because it really makes no sense to have this spell in it's current state due to the fact we have no mob fall damage, breaking it's classical authenticity while being less efficient than the quadding spell you receive 10 levels prior.

Would love to see the static damage added to this spell early as I am assuming it would be an easy fix and the most logical.