PDA

View Full Version : NPC Spawn Issue: decaying skeletons should be non-kos


PabloEdvardo
11-19-2010, 06:17 PM
I was surprised to be unable to find any references to this within the forums when searching.

Decaying skeletons (the lvl1-2 mobs that spawn in newbie zones almost everywhere) should NOT be KOS. They were always indifferent with the only exceptions being in Kunark where just about everything scowled and apparently also in nektulos (but AFTER the revamp).

Chanus
11-19-2010, 06:26 PM
I seem to recall them only being indifferent to necromancers.

quellren
11-19-2010, 06:28 PM
I recall *all* undead being KoS and fearless, meaning a lvl 1 decaying would still aggro a standing lvl 50.

Lyrik
11-19-2010, 06:37 PM
I have no definitive proof either, but I recall all skeletons/undead being KOS -except- the level 1 decaying skeletons.

Myrkskog
11-20-2010, 12:11 AM
I strongly remember decaying skeletons being non-kos also.

Deezie
11-20-2010, 01:01 AM
I've been meaning to research and make a post on this topic. I know for sure that in some areas that the decaying skeletons did not aggro, but it is possible they did in other places. Unfortunately I've yet to find any proof on it other than memory.

Estu
11-20-2010, 01:53 AM
I'd like to note that the skeletons in Dagnor's Cauldron don't behave like typical undead: they group aggro with water goblins and they start running at low health. Similarly, some weird stuff is going on in Unrest, where many of the undead (e.g. tormented dead) are threatening instead of scowling, and the death beetles (though they're not undead) never aggro you unless it's group aggro or you attack them even though they're threatening. I don't know how much of this is intended or correct; it just struck me as odd.

Deezie
11-20-2010, 02:25 AM
Iirc death beetles shouldn't aggro unless you engage them first.

Lyrik
11-20-2010, 04:58 AM
Yes, Death Beetles are currently working as intended.

bufferofnewbies
11-20-2010, 11:18 AM
In classic: decaying skeletons were social, but nonagressive.
The only ones that were scowls were the Field of Bones decaying skeletons in Kunark.

phantom
11-23-2010, 02:14 AM
In classic: decaying skeletons were social, but nonagressive.
The only ones that were scowls were the Field of Bones decaying skeletons in Kunark.

I am about 99% sure this is correct.

SirAlvarex
11-23-2010, 11:19 AM
Proof:

http://eqbeastiary.allakhazam.com/search.shtml?id=114

Indifferent
Posted: 2002-11-30 06:10:48 | Quote | Reply to Post | Follow
sobasic
10 posts
Score: Decent
Was goofing around in Innothule Swamp the other day, farming snake scales for my Lvl-19 Shaman and came across a bunch of these (a decaying skeleton). They dropped all the usual stuff when killed, but haven't come across anything unusual yet. While they conned GREEN to me, they were also "indiffernet" and did not attack, while the other types of skeletons were "ready to attack". When I hail "a decying skeleton", I get no response. Is there some quest in Innothule Swamp pertaining to "a decaying skeleton"?
----------------------------
Sobasic
Link to this post 1 reply Posting from Michigan
RE: Indifferent
Posted: 2003-06-16 00:42:48 | Quote | Reply to Post
Gispert

105 posts
Score: Decent
I am almost 100% sure thatall Decaying skeletons are indeffent to everyone.
Link to this post 1 reply
RE: Indifferent
Posted: 2004-05-07 22:14:45 | Quote | Reply to Post
Arweena
30 posts
Score: Decent
no... not all... the ones in both feild of bone and nektalos forest are ready to atk.... i see you werent a newb for long....





Chipo Ofhell/hollydoodkilla/Death... (all last names) 54 sk
Link to this post
Even more annoying in Nek
Posted: 2002-10-25 22:58:05 | Quote | Reply to Post | Follow
Takata

341 posts
Score: Decent
Since they recently patched my home forest of Nektulos, they've made these skellies even more annoying. They made them just as annoying as the lvl 5 skeletons, meaning they will allways chase you no matter what lvl you are :( I guess every skeleton no matter what it's called is very aggresive now in nektulos and will allways chase you no matter what lvl you are.

Takata K'Trazz
LVL 58 Darkelf Myrmidon
Erollisi Marr

SirAlvarex
11-23-2010, 11:21 AM
Actually, that link has a lot of information on the behavior of our favorite lowbie mob...

Uthgaard
11-23-2010, 12:38 PM
http://web.archive.org/web/20011202050519/www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657


Aggressive Tendencies:
Attack On Sight
All

SirAlvarex
11-23-2010, 01:03 PM
Hm, interestingly conflicting reports. Sadly my web.archive skills fail me, as I am unable to view future posts that might mention a correction (if the original entry is wrong).

Just out of curiosity, is there any order the developers take on preference for source material? Like here, where alla has posts stating they are indifferent, but everlore says they're aggressive. Is the archived post considered more valid in this case?

Roscoe
11-23-2010, 02:07 PM
I recall *all* undead being KoS and fearless, meaning a lvl 1 decaying would still aggro a standing lvl 50.

I remember it being the same way. Undead would attack anyone regardless of level and would also never run from the fight if losing.

Lyrik
11-23-2010, 06:52 PM
http://web.archive.org/web/20011202050519/www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657


Aggressive Tendencies:
Attack On Sight
All

Yeah, that also says:

Faction Hits: Worse
Befallen Inhabitants

I'd not be relying on that data as it may pertain to that mob in only one of the zones.

Dac321
11-23-2010, 07:30 PM
I'm 100% positive basic decaying skeletons throughout Norrath (excluding befallen, unrest) were indifferent.

PabloEdvardo
11-29-2010, 02:17 PM
http://web.archive.org/web/20011202050519/www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657


Aggressive Tendencies:
Attack On Sight
All

Sorry Uthgaard, as someone above noted: Wrong.

Referring again to the eqbestiary thread (http://eqbeastiary.allakhazam.com/search.html?id=114), see this post dated 2001 (shortly after kunark release):

in field of bone they aggro- what the heck- thats whole point of the monster- somethin you can see and say thank God its not somethin thats gonna aggro on me-- at least they drop shields thats pretty nifty.... just wonderin what the point of having a decayin skellie aggro... its a good reason to not play a iksar jkjk

Please fix this! They are SO FUCKING ANNOYING... when running through newb zones I get tons of them aggroing on me everywhere. This is definitely not how they used to be.

I don't understand why everyone's memory has gotten so bad :P

nilbog
11-29-2010, 02:26 PM
see this post dated 2001 (shortly after kunark release):

I don't understand why everyone's memory has gotten so bad :P

Well, Kunark came out in 04/00. Velious was released in 12/00, making 01 shortly after Velious release?

There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I seem to remember when I needed to sit down and memorize a spell, on the way to town, decaying skeletons had no qualms with hitting me and interrupting them. Maybe that's faulty memory?

Valdain
11-29-2010, 02:53 PM
From what I remember, the ONLY decaying skeletons to be KOS other than the Kunark ones were the ones found in Nektulous. I started playing live in July of 2000, and between my two brothers and myself, we'd made characters spanning all 3 continents (deleted alts, etc). I am unsure of the ones (if there even are any) in the Feerrott and Innothule

PabloEdvardo
11-29-2010, 02:58 PM
Well, Kunark came out in 04/00. Velious was released in 12/00, making 01 shortly after Velious release?

There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I seem to remember when I needed to sit down and memorize a spell, on the way to town, decaying skeletons had no qualms with hitting me and interrupting them. Maybe that's faulty memory?

Apologies, you're correct regarding the dates (i was ballparking... badly! hah)

I do recall getting attacked randomly by SKELETONS... but not decaying.
My first character was a dark elf wizard and in addition to spending many hours in nektulos, I recall when porting to nek at the wiz spires one would often get attacked by zombies, mummies, and skeletons that surrounded the spires.

I had quit before they revamped nek, so I never saw them turn the nek skeletons KOS, but I do recall playing a few iksar characters and FoB decaying skeletons definitely did aggro (like pretty much everything in kunark did... although kunark was strange, everything scowled but not everything immediately attacked?) This led to the classic FoB skeleton trains towards the guards, and many newb corpses.

As I created a DE cleric here on p99, I immediately noticed how much more difficult it was to level up my newb dealing with the spiders assisting the fire beetles (and vice versa... something they never used to do) as well as decaying skeletons aggroing.

As someone noted above, the link posted by Uthgaard specifies the 'befallen' faction hit on the decaying skeleton, and it makes sense for decaying skeletons in befallen to be KOS.

The problem, as I see it, is that most people remember undead being KOS to everyone, and are merely accepting that decaying skeletons would be aggro as well.

dali_lb
11-30-2010, 09:45 AM
Decaying skeletons was KOS to everyone in vanilla from the very start of EQ. No matter your lvl.

Not talking about any expansions or later changes. I know they were changed at some point to make life easier for newbies, so they could run around allmost everywhere in newbie zones without getting any agro

Most people that argue about this either didn't play at launch or have a very bad memory. They are by original design supposed to be a nuiscence to everyone, high or low lvl

Rairun
02-15-2011, 04:09 AM
I do recall getting attacked randomly by SKELETONS... but not decaying.

This.

Sorry for resurrecting this thread. It's just that I started playing today, and I was quite surprised to see a decaying skeleton attack me. Skeletons were a nuisance (the level 6[?] ones, who would attack anyone in sight), but I'm 100% sure that decaying skeletons were harmless in all the zones I played (everywhere except the evil newbie zones). I played from August 1999 to December 2001.

I have vivid memories of chasing decaying skeletons that carried a cracked staff (1pp!), but it was hard to attack them when they were walking because my dial-up connection was horrible. If they were KoS, that would never have happened.

Thetruth
02-15-2011, 07:18 AM
The truth is,


This is entirely wrong. They always attacked! Even at level 60. I would laugh so hard if you made these non kos. LOL

PabloEdvardo
02-15-2011, 07:46 PM
The truth is,


This is entirely wrong. They always attacked! Even at level 60. I would laugh so hard if you made these non kos. LOL

The truth is,

You stopped playing after Kunark then, because from late Kunark onwards all decaying skeletons (including those in Nektulos) were non-aggro.

So far we haven't found any solid evidence of them being non-KOS prior to that, however, so it's a bit hard to do any convincing.

Do just a tiny bit of digging though and you'll see plenty of evidence that supports them being non-kos after Kunark.

Ruinous
02-17-2011, 02:52 AM
The best memory I have of decaying skeletons being non-aggressive would be paineel noob grounds. The only aggressive creature in that whole area was Noclins Pet.

Grimald
06-10-2011, 08:24 PM
KoS decaying skeletons are ruining my immersion.

Deathrydar
06-10-2011, 11:12 PM
I seem to remember Decaying Skeletons attacking me all of the time, no matter what level I was.....I remember how annoying it was.

adam9242
06-10-2011, 11:25 PM
http://web.archive.org/web/20000412063504/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657


Post from bottom of page.

--Submited by: Salamandar, Wood Elf Ranger On: 10/08/1999 2:26:40 AM
Decaying skeletons does not attack
unprovoked in Greater Feydark.
But they support other skeletons in battle.

Aangus
06-11-2011, 06:08 PM
Decaying skeletons was KOS to everyone in vanilla from the very start of EQ. No matter your lvl.

Not talking about any expansions or later changes. I know they were changed at some point to make life easier for newbies, so they could run around allmost everywhere in newbie zones without getting any agro

Most people that argue about this either didn't play at launch or have a very bad memory. They are by original design supposed to be a nuiscence to everyone, high or low lvl

This is true - I remember very well when they changed it so that lowbie monsters would not agro everything in sight, and auto agro sitting peeps that were way higher than them. It was a wonderful day I believe during the kunark era, but it could have been velious - not sure.

Hijynx
06-12-2011, 02:33 AM
They where 100% either dubious or indifferent. FoB Skellies where scowls, but not old world.

Cfullard
06-12-2011, 12:12 PM
In classic: decaying skeletons were social, but nonagressive.
The only ones that were scowls were the Field of Bones decaying skeletons in Kunark.

Mirakk82
06-14-2011, 10:16 PM
They were only KOS if you were sitting. They were opportunists, like Black Wolves.

PabloEdvardo
12-08-2011, 07:39 PM
http://web.archive.org/web/20000412063504/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657


Post from bottom of page.

--Submited by: Salamandar, Wood Elf Ranger On: 10/08/1999 2:26:40 AM
Decaying skeletons does not attack
unprovoked in Greater Feydark.
But they support other skeletons in battle.

Apologies for the thread necro, but having started on Red99 I'm faced with these annoying fucking decaying skeletons again. Isn't the above quoted reference fact enough for proof that they were indiff back in 99? Why hasn't this been addressed yet?

heartbrand
03-04-2012, 04:25 AM
1000000000% decaying skeletons were non kos

Vladigan
03-04-2012, 04:35 AM
100% positive in the beginning they were non-KOS. How do I know? I used to give all the decaying skeletons summoned mage pet weapons and watch them destroy newbies. Especially when the ward summoned proc on sword of runes proc'd all the time.

I know I know. Dick move, but was pretty funny. Non sure when they changed it. (I am sure they did the change partly due to pranksters like me)

Just to clarify, i started playing in 1999 and this was only in old world zones. Pretty sure all undead were KOS in kunark.

heartbrand
03-08-2012, 11:54 AM
1000000% they were non kos

maximum
04-27-2012, 01:00 AM
There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I guess their aggressiveness is based on skeleton geographic range?

uygi
04-30-2012, 02:32 PM
Yay for reviving old threads!

I seem to remember that decaying skeletons had a /con of scowling but did not attack, at least not the little ones in steamfont. I always figured their faction was KoS but that their aggro radius was zero. I have no proof :D

Nirgon
08-22-2012, 10:38 PM
Bump for fix, this is accurate

http://web.archive.org/web/20000412063504/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657

Decaying skeletons certainly did not attack, while Skeletons (not decaying) would.

Vermicelli
11-11-2013, 11:26 PM
Bebopping around EQMac lately, I have noticed that decaying skeletons all /con Indifferent except in Nektulos where they Scowl.
Nektulos Forest
http://i.imgur.com/N52F719.jpg
East Commonlands
http://i.imgur.com/ujB7a0m.jpg
Qeynos Hills
http://i.imgur.com/bR3VTOS.jpg
Butcherblock
http://i.imgur.com/wOqgiYa.jpg
Greater Faydark (difficult to locate skellies here on account of the arboreans knocking them out)
http://i.imgur.com/eQSOdKd.jpg
Paineel
http://i.imgur.com/QUEwlZt.jpg

I am working on slamming down some other EQMac research before Al'kabor disappears this weekend .. so would someone else mind tagging some other decaying skeletons that I missed?

Vermicelli
11-13-2013, 02:49 AM
Whoops! Forgot the scowly skellies in Kunark noob zones. Every other decayed outside of Kunark and Nek is chill tho.

http://i.imgur.com/7MM4r1P.jpg

Vermicelli
11-16-2013, 03:26 AM
Try as I might, I can't get any decaying skeletons to pop in Misty Thicket or the Feerott, but here is the rest of the crew. All screens are taken from EQMac.

North Qeynos
http://i.imgur.com/tuOWvw2.jpg

West Freeport
http://i.imgur.com/R0yAo5D.jpg

North Ro
http://i.imgur.com/Sc5K15N.jpg

Everfrost
http://i.imgur.com/IPA2GUj.jpg

Toxxulia Forest
http://i.imgur.com/FzH3hSH.jpg

Innothule Swamp
http://i.imgur.com/gTVJBcK.jpg

Steamfont Mountains
http://i.imgur.com/yq3Y5af.jpg

heartbrand
11-16-2013, 12:28 PM
I played EQ from beta to three expacs ago and only played dark elves. Decaying skeletons were not KoS. I know this isn't proof accepted in the ForumQuest court of law, but shrug.

Thulack
11-16-2013, 01:55 PM
Remember handing skellies Staff of Writhing in Gfay newbie yard but in classic.

Nubben
05-07-2014, 01:36 PM
Started a new character on red, which got me back in the newbie yard. Decaying Skeletons are still Scowling and shouldn't be. What further evidence would be required here?

Nubben
05-19-2014, 04:21 PM
All screens are taken from EQMac.

[ Lots of pictures of decaying skeletons /conning indifferent in every zone except for Field of Bone ]



Bump

Nirgon
05-19-2014, 04:23 PM
Vermi's got the goog info.

Nubben
06-03-2014, 04:06 PM
Bump for classic decaying skeletons!

Portasaurus
06-05-2014, 03:31 PM
Yes, bump please! These guys are invading Greengrocer's store in EC Tunnel and killing him unprovoked! (http://www.project1999.com/forums/showthread.php?p=1482989#post1482989) (Thanks to Nubbin for linking me to this thread!)

tanknspank
06-05-2014, 06:31 PM
Decaying skeletons, unlike pretty much every other skeleton, were not-aggro, but social in classic.

Nubben
06-19-2014, 12:30 PM
Bump for classic Decaying Skeletons!

Portasaurus
06-19-2014, 12:31 PM
Bump for a safer, gentler EC Tunnel!

Nubben
07-03-2014, 10:36 AM
Zam post (http://everquest.allakhazam.com/db/npc.html?id=114&p=1#m100207524841627) further proving that only the Iksar decaying skeletons should be scowling.

Nektulos ones (http://everquest.allakhazam.com/db/npc.html?id=114&p=1#m103560352518923) were changed to be scowling way later on.

harnold
11-27-2014, 02:59 AM
Can we get a fix on this please

Jimjam
11-27-2014, 06:16 AM
I remember the decaying skeletons in everfrost dropping wooden round shields occasionally. Anyone else remember this?

Byrjun
11-28-2014, 12:25 AM
I remember the decaying skeletons in everfrost dropping wooden round shields occasionally. Anyone else remember this?

Yup.

I thought the ones elsewhere (like Qeynos) did too, just rarely.

azeth
01-31-2015, 09:05 AM
bump for justice. these guys should be non kos

maximum
01-31-2015, 11:11 AM
There's documentation both ways, leading me to believe there were indifferent decaying skeletons, and kos ones, depending on your homeland.

I seem to remember when I needed to sit down and memorize a spell, on the way to town, decaying skeletons had no qualms with hitting me and interrupting them. Maybe that's faulty memory?

Sounds like the historical data needs to show GMs a starting zone-by-zone, race-by-race matrix... which will never happen.

maximum
01-31-2015, 11:14 AM
Bump for a safer, gentler EC Tunnel!

If you did auctioneering in NFP, skeletons would be a moot point.

Telin
10-05-2015, 09:29 PM
Indifferent decaying skeleton - PoP Era Al'Kabor in Innothule Swamp

[Mon Feb 25 22:21:14 2013] a decaying skeleton regards you indifferently -- You could probably win this fight.
[Mon Feb 25 22:21:19 2013] fungus man tracker scowls at you, ready to attack -- You could probably win this fight.
[Mon Feb 25 22:21:26 2013] a froglok fisherman glowers at you dubiously -- You could probably win this fight.

Telin
10-14-2015, 11:43 PM
Submited by: Salamandar, Wood Elf Ranger On: 10/8/1999 2:26:40 AM
Decaying skeletons does not attack
unprovoked in Greater Feydark.
But they support other skeletons in battle.

http://web.archive.org/web/20001206001300/http://everlore.com/bestiary/beastdetails.asp?mode=show&BID=1657

I think this is plausible:

Indifferent (w/ Social Aggro)*
Innothule Swamp
North Qeynos
Qeynos Hills
Toxxulia Forest
Everfrost
Greater Faydark
West Freeport
East Freeport
Misty Thicket
Northern Ro
East Commonlands

KOS**
Field of Bone
Nektulos Forest



*I'm unsure about Feerrott. I would lean toward indifferent because it is similar to Innothule Swamp.
**Decaying skeletons above level 1-2, such as those found in Steamfont, are not related and should remain KoS.

heartbrand
10-15-2015, 01:28 AM
While it's only my "memory" I played on release a dark elf and distinctly remember decaying skeletons being non kos. Man the game was so much fun back then.

Sorn
10-15-2015, 01:31 AM
Oddly enough I do remember them being KOS. No proof, though.

Tangentially related: black wolves in Greater Faydark should be threatening to all but druids and rangers. I remember being attacked constantly on my HE cleric by these guys in the beginning, but they weren't totally KOS like orc pawns. No faction changes even if I killed a bunch of them. When I played a ranger briefly, I was amazed to find they liked me.

http://web.archive.org/web/20000503115414/http://www.everlore.com/bestiary/beastdetails.asp?mode=show&BID=78527

"LOOT: Ruined Wolf Pelt, Black Wolf Fur, Chunk of Meat, Wolf Meat. These guys are pretty easy, but they dont turn totally KOS. Only if you get to close to them will they turn hostile on you, I dont see them gang up much though. Pretty good exp for newbies.”
--Submited by: Zeera On: 04/24/2000 2:03:25 PM

Also, all newbie area bats should glower dubiously...some of them con indifferent, which is incorrect.

worch
10-15-2015, 04:47 AM
FWIW, I also recall decaying skeletons being non-kos as a young dark elf at release in 1999.

Actually, this bug was the most striking negative aspect of my first impression of p99 when I started on the server. Of course, it is a minor concern, but it irked me that something I felt to be so fundamental to the initial eq experience was bugged. I spent so much time derping around nektulos as a 10 year old that those little guys left a lasting impression. I even remember pondering explanations as to why the two skeleton types behaved differently. :)

Alunova
10-15-2015, 05:26 PM
I also remember being surprised in 1999 when a normal skeleton attacked and killed me in nek forest, because I was used to running right by decaying skeletons which would not attack me. I think that the agro range could have just been very small on them.

P99Enchanter
10-15-2015, 06:03 PM
I also remember being surprised in 1999 when a normal skeleton attacked and killed me in nek forest, because I was used to running right by decaying skeletons which would not attack me. I think that the agro range could have just been very small on them.

No they were most definitely 100% not KOS. I only have my memory like everyone else, but my memory is fucking amazing when it comes to this game. If I had my old videos and screenshots I could prove it, but they weren't KOS anywhere EXCEPT for field of bone. Like others, this was the first major bug I noticed upon my first time logging into p99 years back.

Telin
10-15-2015, 06:50 PM
https://dl.dropboxusercontent.com/content_link/044BN2RKMBrtQbdrQhAj7gUQN9M9P7WVroO9Qa7JblQB6jMd5b dikQCDACTJQyZx/file?dl=1

Alunova
10-15-2015, 07:14 PM
No they were most definitely 100% not KOS. I only have my memory like everyone else, but my memory is fucking amazing when it comes to this game. If I had my old videos and screenshots I could prove it, but they weren't KOS anywhere EXCEPT for field of bone. Like others, this was the first major bug I noticed upon my first time logging into p99 years back.

That is what I said.

I clearly remember the normal skeletons attacking me because I was used to the decaying skeletons not attacking me.

Telin
10-15-2015, 08:18 PM
Classic screenshot (https://www.dropbox.com/s/an4ede1mo8sw33b/photo%20oct%2015%2C%205%2055%2029%20pm.jpg?dl=0)

I hate Dropbox mobile. It won't allow public links

Daldaen
10-15-2015, 08:23 PM
Loving the classic in this thread.

Really makes me dream of a day we can have that UI a requirement (or the full screen version) for playing on P99.

Could you just imagine the immersion levels players would reach?

Telin
10-15-2015, 11:03 PM
https://dl.dropboxusercontent.com/u/252108328/Photo%20Oct%2015%2C%205%2055%2029%20PM.jpg

This magician was taking screenshots randomly in Qeynos Hills. Notice the consider.

More research is needed, but I think skeletons would fight with gnolls, goblins, and frogloks in newbie areas.

Rararboker
10-16-2015, 11:02 AM
I was going to try and argue this but then I realized I only ever played in Nektulos forest. So I have nothing really to contribute aside from I remember always being attacked by decaying skeletons. But considering I was in Nektulos it seems like that was normal.

paulgiamatti
10-16-2015, 04:47 PM
Something I remember from live, which I only played from '99 until the end of Velious, is that as a paladin decaying skeletons would always aggro me but not anyone else. I'm pretty sure the same was true for clerics too. I remember switching to my friend's druid and conning them and they were all indifferent, but back on my paladin they were all scowl.

Telin
10-16-2015, 05:18 PM
Something I remember from live, which I only played from '99 until the end of Velious, is that as a paladin decaying skeletons would always aggro me but not anyone else. I'm pretty sure the same was true for clerics too. I remember switching to my friend's druid and conning them and they were all indifferent, but back on my paladin they were all scowl.

Certain deities may have affected how skeletons considered you (both good and bad), but I haven't found enough evidence.

paulgiamatti
10-16-2015, 06:40 PM
Yeah, I'd have to do some serious digging for proof. I kinda remember paladins/clerics having a bigger aggro range toward all undead creatures, including ghouls, mummies, zombies, regular skeletons, etc. Not sure if this was class-based, deity-based, or both.

Dac321
10-16-2015, 07:38 PM
I had played a Dwarf Paladin as my first character, and specifically remember the decaying skeletons being indifferent. But I know that isn't enough evidence.

Alunova
10-16-2015, 08:03 PM
decaying skeletons for hottest debate of 2015

Alunova
10-16-2015, 08:11 PM
I've reduced the aggro range for all level 1 and 2 decaying skeletons. We can still debate which were KoS, but I don't think anyone remembers them being particularly aggressive from long distances. Pending update.

Telin
11-21-2015, 01:19 AM
Jan 02 2003
The decaying skels in several zones are indiff. Everfrost, North Qeynos, Qeynos hills, East Commons, to name a few.

The decaying skels are scowling in some zones too, for example Nektolos Forest.
http://everquest.allakhazam.com/db/item.html?item=2754

Telin
01-16-2016, 02:17 AM
Fixed, pending update.

They will also be aggressive toward gnolls and goblins in newbie zones. I need more info on any other creatures they should attack. e.g. orcs, frogloks, etc.

maximum
01-16-2016, 11:34 AM
I need more info on any other creatures they should attack. e.g. orcs, frogloks, etc.

There is a post about undead vs. orcs/dervs in South Ro (couldn't find it; believe it's resolved). They definitely fought--I even posted my screenshots in that thread.

Droog007
01-17-2016, 11:00 PM
Chiming in: Decaying skeletons in classic zones were non-aggressive but social. Regular sleletons WERE aggressive and didn't care what level you were. Not sure about Kunark.

dali_lb
01-22-2016, 04:47 AM
Also decaying skeles in classic used to not care about your lvl when engaged, they never ran like they do nowadays on live servers.
But I'll agree. there were both agro and non agro decaying skeles in classic/kunark/velious

heartbrand
01-22-2016, 10:17 AM
All I know is I played a dark elf for every toon I made and decaying skeletons in nektulos were non kos, but yes social. I don't care what evidence anyone posts that's how I remember it.

Telin
09-09-2023, 12:46 AM
I also remember decaying skeletons were indifferent in Nektulos, and never found complaints about them being KOS until 2002/2003. I finally found a comment that attributes the March 2002 patch where they updated the mobs in the zone to the change. So I'll be making Nektulos decaying skeletons indifferent pending patch.


(3/16/02 6:56:52 pm)
Re: Nek Forest Upgraded
Mobs with new names :
- an araneidae spiderling
- a large araneidae

Decaying skeletons are aggro :( omgz !

An Arcane Elementalist scowls at you, ready to attack (to a DE warrior worshipping Inny) => that sucks for evil chars porting to the Nek pad :/
https://web.archive.org/web/20020425172918/http://pub35.ezboard.com/fthesafehousethebackroomsecretsspoilers.showAddRep lyScreenFromWeb?topicID=10295.topic

Even more annoying in Nek
#Oct 25 2002 at 10:58 PMRating: Decent
Since they recently patched my home forest of Nektulos, they've made these skellies even more annoying. They made them just as annoying as the lvl 5 skeletons, meaning they will allways chase you no matter what lvl you are :( I guess every skeleton no matter what it's called is very aggresive now in nektulos and will allways chase you no matter what lvl you are.