PDA

View Full Version : I wonder if Sony could do this...


Rogean
11-19-2010, 01:33 AM
Http://www.rogean.com/images/encpic1.png

______________________

Http://www.rogean.com/images/encpic2.png

Tappin
11-19-2010, 01:46 AM
Mmm, what are we looking at? I can't understand what criteria you're viewing =s

Lyrik
11-19-2010, 01:49 AM
Epic data mining.

Hobby
11-19-2010, 01:51 AM
Viewing an aggro log for a mob -- says who was on the hate list, how much damage they had, how much hate they aquired, the players and pets involved, how much time was involved and how long it took for people to aggro.

This list is available for any mob in any zone almost instantly.

Tappin
11-19-2010, 02:05 AM
Viewing an aggro log for a mob -- says who was on the hate list, how much damage they had, how much hate they aquired, the players and pets involved, how much time was involved and how long it took for people to aggro.

This list is available for any mob in any zone almost instantly.

I see.

That's some pretty hot pally aggro :O Is the column that says Damage the total amount of damage done by each player/pet on the mob?

Lyrik
11-19-2010, 02:08 AM
Pretty interesting class makeup too...

Virtuosos
11-19-2010, 02:13 AM
shut it...i died and spent the majority of time spam casting stuns and blinds to build hate, didnt do damage :s

Heebee
11-19-2010, 02:17 AM
shut it...i died and spent the majority of time spam casting stuns and blinds to build hate, didnt do damage :s

Hang on... you died to a_thunder_spirit_princess? lol :eek:

Taluvill
11-19-2010, 03:22 AM
No more kill stealin around these parts

Hasbinbad
11-19-2010, 03:38 AM
No more kill stealin around these parts
Yeah, coz like, the next thing to happen could be ninja-looting!! OMG, but.. ..you know ALL ABOUT that, don't you Tallivul?

SO funny to hear YOU speak on ethics, even in jest.

Glass houses and such.

Salty
11-19-2010, 03:47 AM
What about infos showing the quickest times to level 50~

=)

Lazortag
11-19-2010, 10:04 AM
This would actually give us evidence as to whether people trained eachother in some circumstances. Like if a monk suddenly disengages on two sand giants and someone else suddenly re-engages, it's not incontrovertible proof but at least it's something.

ElanoraBryght
11-19-2010, 10:15 AM
Very interesting. Thank you for the peek behind the data.
I may not have to /surname Fraps after all.

(Flip answers aside - that is freaking fantastic, and great code work! Hope it eases some of the GM's headaches.)

Rogean
11-19-2010, 12:13 PM
This would actually give us evidence as to whether people trained eachother in some circumstances. Like if a monk suddenly disengages on two sand giants and someone else suddenly re-engages, it's not incontrovertible proof but at least it's something.

Unfortunately in that case it won't show the monk, since it wasn't part of the same encounter (engagement).

The main focus here is... if the mob has 0 people on it's aggro list, it wipes it's encounter history. When it dies, it saves it's encounter history.

This means that the only situation that monk would show up is if the second player had aggro on the giants BEFORE that monk feigned death.

Aadill
11-19-2010, 12:26 PM
It looks like in searching for a mob name you could find all the encounters related to it. I imagine it could be a lot of trouble to figure out if there was a train unless each mob has it's own unique ID? could follow a train (heh) of progression for it's engage/disengagements.

Mob 17 -> Engaged by PlayerA at 5:37:08
Mob 17 -> Disengaged by PlayerA at 5:37:45
Mob 17 -> Engaged by PlayerB at 5:37:48 - kills player and disengages
Mob 17 -> Engaged by PlayerC at 5:37:48 - kills player and disengages
Mob 17-> Engaged by PlayerD at 5:37:52 - kills player and disengages

I guess if you could filter by the mob ID (assuming there are unique ones, that is) that could work as a "train catcher."

Hobby
11-19-2010, 02:37 PM
mob has to die for it to show up in the log, otherwise it wont save its encounter log. there are ways for us to determine aggro when a mob ISNT killed, but it isnt in a nice setup like this is.

Teeroyoyort
11-19-2010, 03:12 PM
love how the necro pet out dmg'd everyone but a rog, and a wizard who did less dmg ended up with more hate. (maybe from resists)

Omnimorph
11-19-2010, 04:57 PM
coins... you can see how rich people are? :3

Yinaltin
11-19-2010, 05:57 PM
omg will we finally reveal how rich omni REALLY is ?
my bet is between 200 and 250 k pp excluding the 6 manastones

Hobby
11-20-2010, 01:47 AM
we have always had a way to check peoples money in game :p

Noxious
11-27-2010, 04:37 PM
we have always had a way to check peoples money in game :p

Is there a huge access database with character info? If so, awesome