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View Full Version : Game Mechanics: LD zoning into DN on Red99


Enygma
10-21-2015, 01:18 PM
Constantly going LD zoning into DN on red. Any known issues? Anything being done?

Thanks,

<3

Llandris
10-21-2015, 01:23 PM
Are you able to log in currently? Or are you going LD instantly? If you can't zone out, submit a petition in game (on another character) with the characters name to get him moved out of zone. It's a known issue.

Jjlent
10-21-2015, 02:38 PM
I believe it has to do with someone spawning all the traps n running them to zone out during a pvp battle near there in WW in an attempt to get people killed zoning in, I zoned in when it happened and saw someone running thru, popping all the traps they could find, then bringing loads of constructs and spiders to zone out

Plackers
10-21-2015, 02:44 PM
I take it OP doesn't live in the US and is some sort of European etc. A lot of people from that region have trouble with that zone.

Jjlent
10-21-2015, 05:02 PM
He lives in canada, it's the popped traps I believe, happened before and they had to reset zone

Plackers
10-21-2015, 05:19 PM
Ah, haven't heard of issues from there.

Enygma
10-22-2015, 10:56 PM
What JJlent said... still having issues zoning in... takes forever then kicks to login screen.

Arteker
10-23-2015, 11:19 AM
What JJlent said... still having issues zoning in... takes forever then kicks to login screen.

DN is the new TT, the thing will be if it takes 2 years to fixt like TT

t3kn34k
10-23-2015, 11:22 AM
Zone needs reset on blue.
Looks like some lesser skilled players tried to grab more cookies than they could hold and now they cant get their hand out of the cookie jar. Problem is, no one else can get cookies either because we keep desync...
A good number of us cant even log in. Personally I have tried >10 times to log in with no success on my main.

whatev
10-23-2015, 11:54 AM
Can confirm, cannot zone into DN. Huge amount of traps up which probably doesn't help. Tried logging in 20 times already.

Seltius
10-23-2015, 11:56 AM
Maybe at least temporarily only have traps stay up the amount of time it takes for them to reset? Would that be difficult to code until a fix could be implemented?

Haynar
10-23-2015, 12:08 PM
Its more than traps being up. I coded a fix up, finally figured out the issue. With the traps, there was also an invisible trigger. The trigger never got removed. So all the entity id's get used up. What a mess.

Oleris
10-23-2015, 12:14 PM
Its more than traps being up. I coded a fix up, finally figured out the issue. With the traps, there was also an invisible trigger. The trigger never got removed. So all the entity id's get used up. What a mess.

Awesome to hear H. Thanks for fixing this :) I had to petition to get moved because of it before anyone was even in the zone today.

Jjlent
10-23-2015, 12:40 PM
Good stuff haynar, thanks

Arteker
10-23-2015, 01:49 PM
Its more than traps being up. I coded a fix up, finally figured out the issue. With the traps, there was also an invisible trigger. The trigger never got removed. So all the entity id's get used up. What a mess.

it mean that u fixed it in both servers? because in blue people still crashing and unable to log in dn

Daldaen
10-23-2015, 02:07 PM
The fix sounds like it's pending a server update

Jjlent
10-23-2015, 02:22 PM
The fix sounds like it's pending a server update

EndofLine
10-29-2015, 09:45 AM
Its more than traps being up. I coded a fix up, finally figured out the issue. With the traps, there was also an invisible trigger. The trigger never got removed. So all the entity id's get used up. What a mess.

Thanks for the work!!!