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Rhambuk
11-17-2010, 08:28 PM
I started playing in late January and mob run speed was out of whack. I had heard a lot of rumors as to why mobs were running faster than they should, prevent exploits and kiting of certain mobs etc.

My concern is Why do mobs run so ridiculously fast. I never had to strafe run on live, btw strafe running does not work Strafe running does not work Strafe running does not work.

I really only notice this on a new char when i don't have a form of sow etc, but every mob runs WAY faster than it should WAY faster its not even funny there is NO WAY this is classic mob run speed.

Anyway theres no way i can prove anything that says run speed wasnt this fast, I am just irked beyond the point of understanding. It blows my mind it actually blows my mind that with sow i can JUST stay ahead of the mob not even gain any ground if its unsnared. How are mobs running at near sow speed and this is called classic?

/rant off

Muchew
11-17-2010, 08:52 PM
im using lvl 9 sham sow in blackburrow and I out run them just fine.

Lazortag
11-17-2010, 09:19 PM
I started playing in late January and mob run speed was out of whack. I had heard a lot of rumors as to why mobs were running faster than they should, prevent exploits and kiting of certain mobs etc.

My concern is Why do mobs run so ridiculously fast. I never had to strafe run on live, btw strafe running does not work Strafe running does not work Strafe running does not work.

I really only notice this on a new char when i don't have a form of sow etc, but every mob runs WAY faster than it should WAY faster its not even funny there is NO WAY this is classic mob run speed.

Anyway theres no way i can prove anything that says run speed wasnt this fast, I am just irked beyond the point of understanding. It blows my mind it actually blows my mind that with sow i can JUST stay ahead of the mob not even gain any ground if its unsnared. How are mobs running at near sow speed and this is called classic?

/rant off

You probably have a dual core issue that's causing you to be slower than you should be. Strafe running does work - I'm not the only one who's reported that it does. I can outrun everything that has a normal runspeed without sow if I'm strafe running.

Rhambuk
11-17-2010, 09:21 PM
I can outrun everything that has a normal runspeed without sow if I'm strafe running.

Thats great, but this is less of the issue I was posting. Sure some people can escape the run speed, but that doesn't change the fact they are running way faster than they should.

girth
11-17-2010, 09:25 PM
Has to do with hit boxes or something. Once/if that is fixed, then I'm sure they would change the speed back to normal.

Rhambuk
11-17-2010, 09:31 PM
Has to do with hit boxes or something. Once/if that is fixed, then I'm sure they would change the speed back to normal.

Thank you girth, I knew it wasn't right but didn't know the reason. at least now its a bit less frustrating

Lazortag
11-17-2010, 09:57 PM
Thats great, but this is less of the issue I was posting. Sure some people can escape the run speed, but that doesn't change the fact they are running way faster than they should.

Uh, well if strafe running doesn't work for you there might be a problem on your end. Or were you exaggerating and just saying it doesn't work as well as it should? I can strafe run pretty effectively but if I make even one mistake I will get hit, which is probably not classic, so maybe that's what you were saying?

The problem is that mobs can be outrun with things like jumping/strafe running etc., but in classic these methods actually gave you a reasonable distance over mobs rather than just barely putting you out of harm's way until you hit a zone line. So the solution should be for mobs to maybe have a large hitbox (like they do now) but have them run at the exact same speed as PC's? At least some mobs that is - I've heard that in classic some mobs were also able to be outrun normally. In any case, someone should round up all of the relevant data about this (how it is now, how it was/should be, etc.) and post an organized bug report about it.

Rhambuk
11-18-2010, 12:32 AM
What your saying lazor sounds classic to me. I remember running from mobs jumping merely once or twice and being far enough ahead where i could just hit autorun and continue on my way without getting hit.

As it stands now with strafe running/jumping/whatever I can JUST stay out of the hit range, not even half the time. Yes I definitely have some issues connecting with the P99 server, but if mobs ran the correct speed with strafe run id have no issues i could stay out of range. As it stands now running is almost guaranteed death as it gives the mob full access to my back.

It wouldn't be so bad, the technical issues I have, if the mobs ran the correct speed, But since they run at near sow speeds its just "what the fuck" everytime.

Smyd
11-18-2010, 08:39 AM
Didn't read through the entire thread...

I know on my laptop if I havent set my processors affinity to 1 single core, it affects my run speed... might want to try that and see if it helps!

Roscoe
11-18-2010, 02:18 PM
What your saying lazor sounds classic to me. I remember running from mobs jumping merely once or twice and being far enough ahead where i could just hit autorun and continue on my way without getting hit.


The way I remember run speed in Classic EQ is the same way I remember it being in all expansions untill AA runspeed. If I were running without SoW & had a mob on me, it would catch up & hit me. I could jump once or twice for a small lead but it would eventually catch back up because it was running faster, not at equal speed. If I had a SoW on, the mob would never catch up unless I stopped or really lagged.

Run speed here on p1999 does seem a little faster, but not by much.. Except for giants.. I can't seem to get any lead on them at all. =)

Raavak
11-18-2010, 03:26 PM
I think this is more a hitbox issue than runspeed. Avoid running ina straight line.

Badmartigan
11-18-2010, 07:04 PM
As long as im not encumbered i easily get away if i jump a few times.

I do this all the time... encumberence is a huge issue that is part of this too.

Feels just like classic to me... strafe running works great for me too..

Played 35 levels and just got jboots finally.. loving it

Jarnin
11-18-2010, 09:43 PM
You can outrun any normal mob without any movement enhancing buffs by strafe-running. What is strafe running? Well, you have 6 movement keys: Forwards, backwards, turn left and right, and strafe left and right. By holding down the forward movement key and the strafe left or right key, your character will run at about a 30ish degree angle.
For some reason, the game engine allows players to run faster when strafe-running. It's not much faster, but it will allow you to outrun any normal mob. Granted the mob will be right on your tail (this isn't JBoot speed), so if you hit a bump or trip up on a turn, they will smash your ass.

Jhaaz
11-21-2010, 09:06 PM
Rooted 2 mobs in Nro ran half way to the zone line, root breaks on both and they still caught up to me and killed me 5 ft from the zone line. O_o

Do mobs run at SoW speed, how can they catch up to me with that much of a lead, I wasnt weighted down or injured.

Sarepean
11-29-2010, 12:40 PM
I noticed this last night. Mob speeds are incredible, but I was also being hit from a very large range in some cases.

Further, it seems that, until level 5, jumping would actually slow my down. After level 5, jumping seemed to help.

Really, in Nektulos, with spiders running around everywhere, not being able to outrun things made it very hard to level since I kept having to do corpse retrievals--- those wouldn't have been too bad, either, except that my character's bind point wasn't by the newbie safe log, but on the other side of the river (EC side) for some odd reason.

Rangerboy
11-29-2010, 01:43 PM
I noticed the run speed on mobs is faster than usual cuz the jump trick hardly works like it did in the old days. I also noticed the agro doesnt seem to work either. I was pulling a mob in from the outside while the tank of my group was almost finished with the current mob. I didnt hit the nearby mob and trailed it to him and it still didnt agro on him.

girth
11-29-2010, 02:48 PM
I also noticed the agro doesnt seem to work either. I was pulling a mob in from the outside while the tank of my group was almost finished with the current mob. I didnt hit the nearby mob and trailed it to him and it still didnt agro on him.

huh?

Silvermink
11-29-2010, 03:18 PM
I noticed the run speed on mobs is faster than usual cuz the jump trick hardly works like it did in the old days. I also noticed the agro doesnt seem to work either. I was pulling a mob in from the outside while the tank of my group was almost finished with the current mob. I didnt hit the nearby mob and trailed it to him and it still didnt agro on him.

A mob won't change targets unless something exceeds you on the agro table. If you have agro, the mob won't add other targets to it's agro table just by seeing them, they have to be hit. If your pulling, you have to stop next to the warrior and wait for him to hit it before you lose agro even if you visually agro'd the mob and not hit it.

Back on topic, I don't remember ever being able to outrun any mob without jboots/sow. I never knew about the jump/strafe exploits.

Spewys
11-29-2010, 03:42 PM
Yeah the strafe run is good info, but I did notice that over the weekend the mobs were extra fast. Maybe it was just me, but I was killed more this weekend than in a couple weeks.

Just saying they seemed to be extra aggressive in the running game.

Pescador
11-29-2010, 03:44 PM
I remember on live, if you pulled something without hitting it, it would transfer aggro to anyone in proximity that it was also aggro to.

I know this because on Sullon Zek, you had to know how to train people, and as a bard, you could just run around and gather all the aggro mobs in the zone, then run by someone and the mobs would aggro as they ran by.

How do you think Fansy the bard was able to train people? He'd just run by sand giants, then train the sand giants through a group and the SGs would kill the group. On this server, you can't do that, because the SG will never lose its aggro on you unless someone else hits it, or someone else is killing another SG within aggro range.

On the plus side, it means it's harder to train people, but it's definitely not the same as it was in classic.


As for mob run speed, I think it's common knowledge that mobs are faster than they were in classic. Strafe running alone will NOT outrun stuff, and it used it. But I hear that's a problem with the way the titanium client is set up, and is not an easy fix.

Lazortag
11-29-2010, 04:18 PM
I remember on live, if you pulled something without hitting it, it would transfer aggro to anyone in proximity that it was also aggro to.

I know this because on Sullon Zek, you had to know how to train people, and as a bard, you could just run around and gather all the aggro mobs in the zone, then run by someone and the mobs would aggro as they ran by.

How do you think Fansy the bard was able to train people? He'd just run by sand giants, then train the sand giants through a group and the SGs would kill the group. On this server, you can't do that, because the SG will never lose its aggro on you unless someone else hits it, or someone else is killing another SG within aggro range.

On the plus side, it means it's harder to train people, but it's definitely not the same as it was in classic.


As for mob run speed, I think it's common knowledge that mobs are faster than they were in classic. Strafe running alone will NOT outrun stuff, and it used it. But I hear that's a problem with the way the titanium client is set up, and is not an easy fix.

I'm not sure about the aggro issue you're describing (I seem to remember it that way too, that just being near a mob would add aggro), but as far as strafe running goes, it DOES work, in fact it works flawlessly except that you can't hit any obstacles or stumble in any way (which probably isn't classic but whatever). If strafe running won't work for you, either you're doing it wrong or you have an issue with your computer, such as the one described here:

Didn't read through the entire thread...

I know on my laptop if I havent set my processors affinity to 1 single core, it affects my run speed... might want to try that and see if it helps!

My girlfriend had this problem and so her necro was running at probably 60% the normal runspeed, causing mobs to always catch up with her. You should test your runspeed to see if that's the issue.