View Full Version : Time to Bernie Sanders this server with resists/dispell talk
mischief419
10-12-2015, 11:41 PM
What's the point of higher levels if every battle is 100% resistant to spells, without 1% chance of landing anything?
I propose a few Luclin FIXES (I say fixes because they simply didn't think of it until later or it would have been in earlier):
> Small % chance to land ANYTHING full dmg, regardless of resists
> Nullify magic line of spells dispells random buff order, so junk buffs still helps for chance of killing a junk one instead.
2 things and it changes the game for the good.
Efwan
10-12-2015, 11:48 PM
Huh? Shit landing just fine so far, just about every class has a "lure" type of spell, figure out what it is and be better.
quido
10-12-2015, 11:57 PM
Group with your friends who can debuff.
mischief419
10-13-2015, 12:53 AM
Huh? Shit landing just fine so far, just about every class has a "lure" type of spell, figure out what it is and be better.
Even lures don't even land. Ever fight Crap or Hateraid etc? Lures land but do no more than 20dmg.
If even lure spells only 1/100 land each hit, it's game mechanics and no longer a skill issue.
Efwan
10-13-2015, 12:58 AM
Lol I knew it, you're not even 60. Please get to 60 then talk resists, hateraid just rains and leaves he never lures. Resists are fine.
Colgate
10-13-2015, 01:04 AM
uhh
lures certainly do land for 100% damage here
all the time
you literally cannot resist them
I doubt people are resisting lures, and i doubt people are partial resisting them for 20dmg. Sure he wasnt runed?
I dont think wizards have much to worry about other than raw hp values increasing.
Druids and other non lure nukers will have issues come the days of 200plus unbuffed resists.
Druids will adapt and play support with the new long range heal. I'm finding i heal more in pvp now range isnt an issue.
Necros have lures. Wizzies have lures. Mages are meh. Chanters have rapture. Shamans might have it rough.
Shrug.
Efwan
10-13-2015, 01:09 AM
uhh
lures certainly do land for 100% damage here
all the time
you literally cannot resist them
X2
Colgate
10-13-2015, 01:10 AM
he must be thinking of draughts
draught of ice still lands sort of at 60, ice spear of solist and sunstrike both land a lot more
lures are king against well-geared players
compulsion
10-13-2015, 01:13 AM
Use your caster to farm plat and gear your melee just like everyone else has done on this server so you can play it on the supreme easy mode level.
1. Resist thresholds here are probably 20 points lower than they were on live. There was debate when this server opened as to whether any nuke could be completely resisted or could only be greatly diminished. Now you are completely immune at 150+.
2. Negative resist mods like on wiz spells don't work at all. Wizards were much more difficult to resist on live, not at all here.
3. On live higher resists lead to higher mitigation. Spells would land, but just for such low damage it was often pointless to cast. This is important because a group of casters could actually kill a high resist target with coordination. On here it is so easy to fully resist everything that becomes futile.
I know Haynar completely ruined PvP resists a few years ago, so I have to assume it was also his incompetence that lead to the current, super well thought out, 120 = zero resist to 150 = completely immune elemental resist spectrum.
I regularly landed high damage droughts on SZ in PvP groups where we could Malo/Mala the target. On here, it is so easy to resist that you can ignore anything but stacked debuffs and still take minimal damage.
Easier to resist + easier to get gear when raiding is only as complicated as scanning a wiki paragraph = good times for MeleeQuest
HippoNipple
10-13-2015, 01:14 AM
I landed a non lure nuke on OP tonight and he died, move to resolved.
Efwan
10-13-2015, 01:19 AM
Use your caster to farm plat and gear your melee just like everyone else has done on this server so you can play it on the supreme easy mode level.
1. Resist thresholds here are probably 20 points lower than they were on live. There was debate when this server opened as to whether any nuke could be completely resisted or could only be greatly diminished. Now you are completely immune at 150+.
2. Negative resist mods like on wiz spells don't work at all. Wizards were much more difficult to resist on live, not at all here.
3. On live higher resists lead to higher mitigation. Spells would land, but just for such low damage it was often pointless to cast. This is important because a group of casters could actually kill a high resist target with coordination. On here it is so easy to fully resist everything that becomes futile.
I know Haynar completely ruined PvP resists a few years ago, so I have to assume it was also his incompetence that lead to the current, super well thought out, 120 = zero resist to 150 = completely immune elemental resist spectrum.
I regularly landed high damage droughts on SZ in PvP groups where we could Malo/Mala the target. On here, it is so easy to resist that you can ignore anything but stacked debuffs and still take minimal damage.
Easier to resist + easier to get gear when raiding is only as complicated as scanning a wiki paragraph = good times for MeleeQuest
Huh? I have 150 fr/mr/CR and non-lures hit me all the time. Sorry rng didn't roll your way
Colgate
10-13-2015, 01:25 AM
yea i don't actually believe this compulsion guy has a level 60 on this server
Plackers
10-13-2015, 01:26 AM
I stopped casting ice comet a long time ago
Smedy
10-13-2015, 01:27 AM
uhh
lures certainly do land for 100% damage here
all the time
you literally cannot resist them
no, zeranthium or whatever that warm body is called in empire called me out for hacks cause he only nuked me for 100 damage with a lure, considering he is a 60 wizard with an epic it blows my mind he doesn't realize what happened but yeah, i hacked and he is right, lures are resisted when you run kringequest 2.0
compulsion
10-13-2015, 02:32 AM
yea i don't actually believe this compulsion guy has a level 60 on this server
If I can get a friend to log in and move some gear around for me, I'll post some screens of myself fully resisting every non lure nuke while wearing no Kunark raid gear and with no BD bracers.
Until then...
http://www.project1999.com/forums/showthread.php?t=87599
...scroll down to the bottom. 11/2/2012 and killing Nihilum 60s while Smedy was still leveling that monk you play.
Colgate
10-13-2015, 03:02 AM
so you don't actually play here
cool
Efwan
10-13-2015, 03:05 AM
Please do. Also who cares about 2012? Lots changed since then
shokar
10-13-2015, 03:35 AM
Never had a lure resist
BardPop
10-13-2015, 07:25 AM
Hateraid has rune quite often from what i have seen,buffing then pvping seems to be his MO
Malevz
10-13-2015, 10:06 AM
On live you were immune to anything non lure or without a -200 -300 resist adjust at like 120. Consider yourself lucky you play here.
Ragnaros
10-13-2015, 10:11 AM
Use lures moran
Bokke
10-13-2015, 10:18 AM
On live you were immune to anything non lure or without a -200 -300 resist adjust at like 120. Consider yourself lucky you play here.
This is simply not true.
Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.
Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.
In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.
The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
Malevz
10-13-2015, 10:22 AM
This is simply not true.
Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.
Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.
In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.
The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
Druid nukes, rains, mage nukes, enchanter, cleric nukes, if you were max level, fighting someone max level, and had 120+ resist live, were fully resisted 9 out of 10 times.
Stasis01
10-13-2015, 10:25 AM
I dunno I remember shit differently, from my memory on live druids never nuked. When they did it was doing minimal as fuck dmg.
Here they play like wizards and fuck my day up if I'm unbuffed, although I'm sure the heavy hitters like Gong and Colgate aren't too worried about em.
Ragnaros
10-13-2015, 10:25 AM
Druid nukes, rains, mage nukes, enchanter, cleric nukes, if you were max level, fighting someone max level, and had 120+ resist live, were fully resisted 9 out of 10 times.
You played a blue server on live... You wouldnt know.
Stasis01
10-13-2015, 10:27 AM
I remember Darkoan would just WD/arms dot and try to melee my pumices etc.
They never bursted people down.
Gylen
10-13-2015, 10:29 AM
^
Malevz
10-13-2015, 10:29 AM
I dunno I remember shit differently, from my memory on live druids never nuked. When they did it was doing minimal as fuck dmg.
Here they play like wizards and fuck my day up if I'm unbuffed, although I'm sure the heavy hitters like Gong and Colgate aren't too worried about em.
Ya, on vallon it was a battle of attrition. Since people kept top slot open first thing a druid would do is low level/mana free dot you with arm dot, then winged death would get burried at the bottom of buffs. Playing a rogue later on most druids would just damage shield themselves with their back in a corner and chain heal, if you tried to pumice they would hit you with their weapon then back in the corner.
Druids didn't nuke unless they were fighting someone in really terrible gear, and even then it wasn't viable.
Genedin
10-13-2015, 10:38 AM
Right. Because in classic Meele didn't do so much dmg they could destroy a Druid in the corner. Like to see that tried here.
Bokke
10-13-2015, 10:57 AM
Druid nukes, rains, mage nukes, enchanter, cleric nukes, if you were max level, fighting someone max level, and had 120+ resist live, were fully resisted 9 out of 10 times.
Nah.
Plackers
10-13-2015, 10:58 AM
Hateraid has rune quite often from what i have seen,buffing then pvping seems to be his MO
Not difficult when you run a vpn 2 box chanter that you port to when you need buffs.
Malevz
10-13-2015, 11:02 AM
Nah.
Since the short period each day, during which I find the boards interesting is quickly passing, I'll point out that what I've stated only applied to the zeks, If might have been different when you were dueling on blue servers. I think the code for that was completely different than what we used on pvp servers. So that might be where your confusion is coming from.
Ragnaros
10-13-2015, 11:05 AM
Not sure if serious Malevz AKA Raze ( dude who got the shit beat outa him in SK Botb) is probably bluest guy on the box, probably never touched a zek server in his life
Bokke
10-13-2015, 11:43 AM
Since the short period each day, during which I find the boards interesting is quickly passing, I'll point out that what I've stated only applied to the zeks, If might have been different when you were dueling on blue servers. I think the code for that was completely different than what we used on pvp servers. So that might be where your confusion is coming from.
Seems like you are the one who is confused. Did you just log onto the Zeks for a day?
Never once played on a blue server myself, didn't really understand the concept. Perhaps you could explain why people found it fun?
miraclegrow2
10-13-2015, 01:04 PM
Manasink + runes
you have all been trolled
on your screen it will show 100 dmg for a lure against another wizard
second lure will hit for 200 and just barely break skin
third lure will land full and all thereafter
Colgate
10-13-2015, 01:19 PM
druid arguing for druid nukes to land more than they should
never seen dis1 b4
Rhuobhe
10-13-2015, 02:08 PM
Bokke just stop casting scoriae on the wrong people. Always get resisted. let it go
ducktv
10-13-2015, 03:03 PM
druid arguing for druid nukes to land more than they should
never seen dis1 b4
in diapers when velly was released, still posting on the forums telling Devs what classic resist code should be like.
TheBiznessTZ
10-13-2015, 03:29 PM
I can agree here with playing a druid on Tallon Zek for 6 years. I mostly stick to my Dots and kiting people and outlasting than trying to be a ghetto wizard and letting damage shield do most of the work VS melee's. That doesn't really work here or it's not really a great play style cause people will just run away and plug.
compulsion
10-13-2015, 06:04 PM
This is simply not true.
Enchanter/Cleric nukes landed a lot more on live than they do now (they dont land at all), usually low partials. Not that it mattered since neither one could nuke anyone with hp gear dead.
Druid FR nukes landed a lot more in the 30-80% partial range. Much fewer resists and much fewer full damage. About the same for mage nukes.
In general it seems that the window from full damage, to partials, to full resist is really small right now. On live we used to see many more partials, even very low partials like 10% damage. It used to be that when you put on a piece of gear with resists on it you could see an immediate change in how much you were partialling a nuke for. Not here where 1 piece can take you from getting hit for 80% damage to fully resisting.
The climb from 100FR-200FR should be noticable in partials, and by the time you are at 200FR nukes should still not full resist very often, but should hit for minimal damage (10% or something).
This was exactly my point. Live had a broad spectrum of partials which meant that coordinated players could still kill a target that was too well geared for them to take individually. So you ended up with several small, tightly knit PvP guilds that played together.
On here you just fully resist everything after a certain point, so there isn't much incentive for small group teamwork and the server just devolves into a bunch of PvE guilds.
so you don't actually play here
cool
It takes about 4 hrs of playing every 6 months to remind me that this has become the short bus of MMOs and to find something else.
miraclegrow2
10-13-2015, 07:12 PM
compulsion,
Live worked, this is not live
or live like
its p99
enjoy
Buhbuh
10-13-2015, 09:58 PM
ya druids dot'd a lot back in the day
In PoP it made it even easier because PDM druids all got that Swarming Death right clicky from PoTime
that thing was retarded
Gidaeon? was like the one good druid in PDM from that era
Buhbuh
10-13-2015, 10:12 PM
they certainly nuked too though
moonfire hit a lot of people in luclin days
Bokke
10-13-2015, 10:18 PM
ya druids dot'd a lot back in the day
In PoP it made it even easier because PDM druids all got that Swarming Death right clicky from PoTime
that thing was retarded
Gidaeon? was like the one good druid in PDM from that era
The click was strong, but it was Mace of Dark Thought that changed the druid game. Allowed you to beat other priests.
If we're talking about PoP era dotting a lot wasn't an issue due to the massive size of mana pools (and mana regen), but honestly the nukes were very powerful. With item effects in place and AA points, along with ice debuffs and ice nukes, nuking was very strong.
Buhbuh
10-13-2015, 10:28 PM
oh yeah that thing was syiiiiiiiiiiiiiiiiiiiiick
remember when PoP first opened at that 1 charge AA DS for 600 dmg would stay as a buff if you kept rune up in front of it on your buff order?
kek
Gooch
10-13-2015, 10:53 PM
Since the short period each day, during which I find the boards interesting is quickly passing, I'll point out that what I've stated only applied to the zeks, If might have been different when you were dueling on blue servers. I think the code for that was completely different than what we used on pvp servers. So that might be where your confusion is coming from.
can confirm, Bokke bluer than Violet Beauregarde... (I could be lying)
mischief419
10-14-2015, 12:25 PM
This was exactly my point. Live had a broad spectrum of partials which meant that coordinated players could still kill a target that was too well geared for them to take individually. So you ended up with several small, tightly knit PvP guilds that played together.
On here you just fully resist everything after a certain point, so there isn't much incentive for small group teamwork and the server just devolves into a bunch of PvE guilds.
It's funny that most of the people disagreeing are poopsock 200+ resist guys, happy with their 100% resists.
Reminds me of America's current political problem -- 99% of people would probably agree with me, but the 1% are the only ones, more or less, using this forum ;p
Kergan
10-14-2015, 12:43 PM
Pretty simple mechanic that applies to both PVE and PVP. Low cost, high dmg to mana ratio spells are intended to be used in a group environment with resist debuffs. High cost, low dmg to mana ratio spells are intended to be used when the target hasn't been debuffed.
Gustoo
10-14-2015, 01:04 PM
Only wizards have that choice.
I don't have much opinion one on this matter though.
Kergan
10-14-2015, 03:17 PM
Only wizards have that choice.
I don't have much opinion one on this matter though.
Druids have unresistable DoTs and DS. Necros have lifetaps/unresistable DoTs. Shamans and enchanters have unresistable debuffs for their spell lines and pets. Mages get DS and pet damage. Wizards get lures. Clerics are the only class that doesn't have an unresistable/alternate form of damage but nobody complains about them because they are clearly intended to be 90% defensive in nature.
That being said, some classes function way better in groups. This game was never balanced around PVP to begin with, let alone solo PVP. It is built from the ground up to not only reward but require grouping with other players - why should PVP be any different? This ain't some WoW shit where you can farm solo daily quests for a month to get raid gear, or steamroll off quest hubs to max level before you even benefit from grouping.
Colgate
10-14-2015, 03:30 PM
druids seem pretty damn good right now considering ro's fiery sundering overwrites FR buffs and bugs out your buff stack 90% of the time, circle of summer or winter blocks occlusion of sound, breath of ro lands almost every single time upwards of 150 FR, and landing either of those debuffs means scoriae and wildfire will likely land for full damage
oh yeah and they're almost as good of pvp healers as clerics are
Kergan
10-14-2015, 05:06 PM
ya i gotta be honest this is one of the first times i've ever seen a thread complaining that druids are bad at PVP
totmanc
10-14-2015, 06:42 PM
Eh; I have tashed and seen my harder to resist debuffs resisted but just gotta adapt to the changes (I will never give up playing my enchanter). Never give up :-)
Efwan
10-14-2015, 07:45 PM
It's funny that most of the people disagreeing are poopsock 200+ resist guys, happy with their 100% resists.
Reminds me of America's current political problem -- 99% of people would probably agree with me, but the 1% are the only ones, more or less, using this forum ;p
As a casual player (no velious loot outside of a necklace equivalent to a nos) and also someone who pvps in the only level bracket that matters, you're just completely wrong.
Efwan
10-14-2015, 07:46 PM
Only wizards have that choice.
I don't have much opinion one on this matter though.
Uh no almost everyone has that choice, what level are you do you play here also?
Trustworthy
10-15-2015, 03:06 AM
As a casual player and also someone who pvps in the only level bracket that matters
Only bracket that matters? Who are you to anyone? You must think you're somebody in this little elf world. Casual...
Lol!
Rejji
10-15-2015, 09:59 AM
druids stong as ever
hi supermad
Ragnaros
10-15-2015, 11:32 AM
ya druids are great
Heywood
10-15-2015, 12:43 PM
Only bracket that matters? Who are you to anyone? You must think you're somebody in this little elf world. Casual...
Lol!
TD wizard talking trash? Yikes.
Rejji
10-15-2015, 01:29 PM
TD wizard talking trash? Yikes.
hes a td wizard anon reroll aka hateraid/haterslay baddie
Bokke
10-15-2015, 01:54 PM
ya i gotta be honest this is one of the first times i've ever seen a thread complaining that druids are bad at PVP
No one is complaining that druids are bad at PvP.
I care about the mechanics being the same as classic, and that means spell resists are way off.
Honestly if partials were working they way they should some one with decent FR resist would probably do better than they do now. Random full damage wildfires, or icy spears etc should never happen - but they also shouldn't resist. Also Mage nukes function the same as druid nukes and are entirely useless right now.
Damage was much more predictable when it came to partials and resists on live. Damage spells only resisted a very small percentage of the time, but on high resist targets and non lure spells would sometimes hit for negligible damage amounts. Right now on p99 we have a situation where you can resist 90% of casts and then get hit randomly at 180FR for a full damage Wildfire.
Breath of Ro does not overwrite anything. Its just a bug that shows on your spell bar and your stat list in inventory, if you zone with breath on you it will fix itself. In fact Breath of Ro doesn't currently land if some one has Glades, another bug.
Rejji
10-15-2015, 02:03 PM
think its one of the other debuffs that cause the overwrite, but yes the buff stacking/rearranging thing has been an annoyance since kunark and isn't being looked at...
Bokke
10-15-2015, 02:14 PM
think its one of the other debuffs that cause the overwrite, but yes the buff stacking/rearranging thing has been an annoyance since kunark and isn't being looked at...
Breath isn't actually overwriting, its just displaying incorrectly.
If you have Circle of Winter in 6th slot, an open 1st slot, and 100FR. Breath of Ro will land and 'overwrite' Circle in 6th slot. Your FR will read as 100-40-35=25.
If you dispel your empty first slot, it will dispel Breath of Ro but will show your 6th slot as empty, your FR will read 100-35=65.
However, this is just how it displays. You mechanically will have 100-40=60FR when breath lands, and when you dispel it you will be back at 100. You can see this if you zone with Breath on you, you never actually lose Circles.
If you have glades Breath of Ro will not take hold on you.
I THINK occ works differently and is actually overwriting circles but I am not sure.
Rejji
10-15-2015, 02:17 PM
often i get hit with breath slot 1/2/3 which are open and try to dispell and nothing happens, second dispell nothing happens but I lose one of my beneficial and the debuff is actually buried, so I just leave because I know its a faulty display and i'm not going to eat my own buffs and pumice charges trying and take the full duration of damage plus nukes
so, I think your well researched description is not 100% the case
Bokke
10-15-2015, 02:20 PM
often i get hit with breath slot 1/2/3 which are open and try to dispell and nothing happens, second dispell nothing happens but I lose one of my beneficial and the debuff is actually buried, so I just leave because I know its a faulty display and i'm not going to eat my own buffs and pumice charges trying and take the full duration of damage plus nukes
so, I think your well researched description is not 100% the case
Yea fair enough, lot of weird shit happens with debuffs and dispells. Wouldn't be surprised if there were several other factors.
Colgate
10-15-2015, 04:06 PM
buff stacking has been ultra fucked since velious came out
Genedin
10-15-2015, 04:13 PM
I have around 170FR on my monk unbuffed and get nuked for full dmg from druids all the time.
Bokke
10-15-2015, 04:33 PM
I have around 170FR on my monk unbuffed and get nuked for full dmg from druids all the time.
Right and that shouldn't happen, unless you are sundered (bringing you down to 130FR) and even then you should still mostly partial (although high partials at that range). You probably don't notice how often you full resist as well, which also shouldn't happen.
Ragnaros
10-15-2015, 04:35 PM
I have like 130 fr on rag and I resist wildfires fully 90% of the time so u are full of shit
Zlain
10-15-2015, 04:47 PM
Had a dude resist Lure of Frost for only 34dmg just the other day.
Eslade
10-15-2015, 04:52 PM
as a cleric my most effective 1v1 pvp spell is gate.
working as intended.
miraclegrow2
10-15-2015, 07:25 PM
Had a dude resist Lure of Frost for only 34dmg just the other day.
He didnt resist, he had a rune, and it ate the full damage, removed the rune and then he was hit for 34 actual damage.
Welcome to EQ !:):):):):):):):):):)
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.