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Pan
10-05-2015, 01:13 PM
This has happened to us 3x so far:

When fighting a FG in the flat spot near 4-spawn, or on the ramp by the drawbridge, they'll warp somewhere and aggro Naggy, Magi, and the 2 near Naggy's door. This happens on Rage and Naggy encounters.

That pulls Naggy or Rage out of the lair back to where the giant was being killed, eventually.

This is troublesome because we were fighting our way to Naggy with a good, balanced kill force, a giant warped which social aggroed Naggy and we got the FTE message, and the ensuing Naggy mess (him and all of the remaining FGs) ran over us, Asgard, and Taken.

We conceded the encounter immediately. But we conceded due to a warping bug.

Daldaen
10-05-2015, 01:26 PM
This is the same bug that persists everywhere.

Basically:

If there is a solid surface above where the mob is fighting, and Melee push will warp the mob immediately above you.

For example, in the hallway to 4-spawn. If you fight a giant there it will warp him on top of the lava, forcing him to run to Naggys lair, aggroing Naggy/Magi/2giants and then through the door into 4-spawn.

This can be observed in multiple places like:

Unrest - Anywhere in the house
Kael - At the Tormax or Arena archways

Even our recent Wuoshi kill: http://www.project1999.com/forums/showpost.php?p=2066989&postcount=827

Fighting him in the ring caused him to warp on top of the dragon statue.

Colgate 2.0
10-05-2015, 01:42 PM
we had this happen on dain once; we pushed him onto one of the ramps surrounding the water down in the well and he randomly warped up to the 2nd story of the castle above

Gardur
10-05-2015, 02:59 PM
Tried tanking Vindi under one if the arena arches and he popped up on top. Tried killing velks protectors in the bottom of the tower and they popped up top. Then they did it again, popping up top of the spiral ramp and aggrod all the gargs.