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View Full Version : What is the effective xp mod on red with double xp?


wts
10-04-2015, 10:02 PM
Is it 4x currently? Let me be on record that 5x xp on Discord is not classic. However, I ain't mad if they want to do custom. Bring on Rep Yo City =)

DRAGONBAIT
10-04-2015, 10:05 PM
is there a word on bonus exp for discord already? i would vote to keep it fully classic

Psykes
10-04-2015, 10:10 PM
is there a word on bonus exp for discord already? i would vote to keep it fully classic

its already been said 5x

Gustoo
10-04-2015, 10:29 PM
Any genius knows that fast exp just means the most dedicated will be on top quicker. I vote for classic exp and classic live discord rules only to avoid the ugliness of custom 99 rules like we had with r99 early on.

DRAGONBAIT
10-04-2015, 10:30 PM
Any genius knows that fast exp just means the most dedicated will be on top quicker. I vote for classic exp and classic live discord rules only to avoid the ugliness of custom 99 rules like we had with r99 early on.

plz

wts
10-04-2015, 10:43 PM
Any genius knows that fast exp just means the most dedicated will be on top quicker. I vote for classic exp and classic live discord rules only to avoid the ugliness of custom 99 rules like we had with r99 early on.

Efwan
10-04-2015, 11:58 PM
its already been said 5x

It will most likely be 300% (see Sirkens stream) so it'll be like always being in a full group on red. Just right imo

Gustoo
10-05-2015, 12:38 AM
Uhh

on red when you are in a group there is a bonus that is distributed to the group.

So per kill you get basically something near solo exp. You don't get more exp as an individual per kill, but the amount of EXP your group gets as a whole is vastly more than you would get if you were killing the mob solo (like more exp...but it is spread further)

yameen?

wts
10-05-2015, 01:06 AM
So does anyone know the actual xp modifier on red, not counting the current double xp weekend?

wts
10-05-2015, 01:10 AM
NM Derupal had the answer in the sticky:

"Project 1999 Red now has a 50% experience bonus from 1-60. In addition to this, for each group member, a 40% experience modifier will be added to all XP the group obtains. This means that with a full 6 member group, you will be provided a 290% bonus to all experience gained, 1-60."

wts
10-05-2015, 08:48 PM
The current xp modifier on Red is 150% so during double xp weekend, it was 300%. Over the weekend I was getting 11% for a moss snake at level 1. With 500% xp this would be 18%. I can understand the appeal of making leveling easier so that it stings less when you die and reset to zero, but as someone else mentioned this will play into the hands of zergs, making it easy for them to power level multiple characters so they can throw numbers into a fight and not have to start at zero if they lose.

I think this goes without saying but there shouldn't be a group xp modifier on Discord. The purpose of the group mod is to attract population to an underpopulated server. Discord is a temporary server and doesn't need to attract long term population. Additionally, a group bonus would again favor zergs and put lone wolves at a distinct disadvantage. Lone wolves on Discord are classic. Please don't send them into extinction.

If the xp mod on Discord is 500% and the group bonus were present, a group of six level 1 toons would get about 5% per grass snake compared to 18% for a solo character, but would be able to kill them about six times as fast. So in the time it took a solo player to kill one grass snake and get 18% of a level, a full group could kill six mobs and each member would earn 29% of a level. The comparative survivability of group versus solo should be fairly obvious.

I recommend that Discord launch with something between the current 150% mod on Red and a maximum of the 300% over double exp weekend, with the group bonus removed. One of the features of classic Discord was the excruciating difficulty of advancing your character with the threat of permanent death always present. Trivialize leveling and you make Discord unclassic.

cronik
10-05-2015, 09:12 PM
I don't get people's love affair with classic, like a hipster with self-imposed tunnel vision.

You're not playing true classic. The UI is far less clunky, and there's outside mods and internal QOL changes.

What's the goal for discord... Classic feel, a re-creation of a server that wasn't really successful the first time, or pvp? There's sacrifices to be made... You can't have everything.

Personally, I think "classic" is a loose guideline here - A framework within the pvp environment we're all eager to throw ourselves into. I'd sacrifice on some "classic" if it didn't mean the failure that was the original Discord (any server that Dorkenbane haxxrd their way to the top of is the definition of failure).

wts
10-05-2015, 10:25 PM
Somebody please notify Rogean and Nilbog at once that spending 10k hours recreating the classic EQ experience was a waste of time.

cronik
10-06-2015, 01:47 AM
Yup.

100% classic with no QOL changes at all

You got me bro.

LostCause
10-06-2015, 06:10 AM
if that shit is 500% you won't see any melee lol

but melee sucks in classic anyway.

cronik
10-06-2015, 03:19 PM
I'm still laughing about the guy in the other thread who wanted to roll rogue