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Rogean
10-02-2015, 01:00 PM
Double XP has been enabled until early Monday, October 5th!

February 2001 has been enabled on both servers. Effective immediately (not requiring a patch), the following changes are live:


Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50.
Rain spells no longer count pets against total number of entities
Rushka Deklamoor now spawns in East Commonlands and sells a variety of new spells.
Wurmslayer will now fit in bags.
Ziglark Whisperwing and Wenglawks Kkeak are no longer immune.
Numerous Spell Changes:
Yaulp IV (Feb2001) updated PAL lvl 255 => 60
Superior Healing (Feb2001) updated DRU lvl 53 => 51, SHM lvl 53 => 51
Spirit Tap (Feb2001) updated SK lvl 56 => 55
Spirit of Wolf (Feb2001) updated RNG lvl 39 => 30
Spikecoat (Feb2001) updated RNG lvl 255 => 49
Shieldskin (Feb2001) updated SK lvl 39 => 34
See Invisible (Feb2001) updated RNG lvl 255 => 39
Resist Magic (Feb2001) updated PAL lvl 255 => 55
Resist Cold (Feb2001) updated RNG lvl 255 => 55
Panic Animal (Feb2001) updated RNG lvl 255 => 22
Jolt (Feb2001) updated RNG lvl 55 => 51
Guard (Feb2001) updated PAL lvl 49 => 39
Grim Aura (Feb2001) updated SK lvl 255 => 22, base atk 5 => 3, max atk 0 => 10, atk formula 100 => 102
Firefist (Feb2001) updated RNG lvl 255 => 22
Endure Magic (Feb2001) updated PAL lvl 255 => 30
Endure Cold (Feb2001) updated RNG lvl 255 => 22
Drain Spirit (Feb2001) updated SK lvl 60 => 57
Drain Soul (Feb2001) updated SK lvl 255 => 60
Bramblecoat (Feb2001) updated RNG lvl 49 => 39
Armor of Faith (Feb2001) updated PAL lvl 53 => 49
Leechcurse Discipline (Feb2001) removed HitChance component

Pscottdai
10-02-2015, 01:03 PM
thanks !

Brut
10-02-2015, 01:10 PM
Oooooh, love it. This the patch where knights are also supposed to get Defense skillcap upped to same as wars?

Salaryman
10-02-2015, 01:10 PM
Spells arent faster

feanan
10-02-2015, 01:12 PM
spells on rushka:

cassindra's chant of clarity
celestial cleansing
chloroblast
cinder jolt
divine glory
expedience
natures touch
strengthen death
summon companion
valiant companion

dafier
10-02-2015, 01:23 PM
Double XP has been enabled until early Monday, October 5th!

February 2001 has been enabled on both servers. Effective immediately (not requiring a patch), the following changes are live:

Rain spells no longer count pets against total number of entities

Rushka Deklamoor now spawns in East Commonlands and sells a variety of new spells.




WOO! Thanks. LOVE the change to rain spells!

Daldaen
10-02-2015, 01:44 PM
Also from February patch ( http://www.tski.co.jp/baldio/patch/20010221a.html ):

The Wurmslayer will now fit in a bag.

Will this happen?

Plus Paladin/SK/Bard should get Warrior defense skill cap. Rangers should get warrior offensive/weapon type skill cap.

If these went under the radar, let me know and I can make a bug report.

Brut
10-02-2015, 01:51 PM
The lvl22 SK Grim Aura doesn't seem to be giving any more +atk than clicky Grim Aura.

Tameth
10-02-2015, 01:56 PM
Chloroblast and Nature's Touch!! Thanks Rogean, warmest aloha from the island paradise Maui.

Fanguru
10-02-2015, 02:03 PM
Still no Strength of Nature on ranger spell merchant in Kelethin (Cerila Windrider)

Itap
10-02-2015, 02:15 PM
Oh my god yes

nilbog
10-02-2015, 02:31 PM
Added Wurmslayer change to OP.

Still no Strength of Nature on ranger spell merchant in Kelethin (Cerila Windrider)

Unfortunately, this takes a full database patch to implement.

Efwan
10-02-2015, 02:39 PM
No discord notes yet? :D anticipation is killing me you guys.

Matthalas Winterheart
10-02-2015, 02:55 PM
Thank you Rogean/Nilbog. Much appreciated.

Atmas
10-02-2015, 03:13 PM
The lvl22 SK Grim Aura doesn't seem to be giving any more +atk than clicky Grim Aura.

Isn't that expected? Isn't the effectiveness of all click casted spells by pot or item determined by the level of the player? It's a level 4 necro spell the max increase is 10.

Atmas
10-02-2015, 03:14 PM
Thank you guys for the update and xp weekend!

maestrom
10-02-2015, 03:26 PM
I'm so aroused.

Brut
10-02-2015, 03:39 PM
Isn't that expected? Isn't the effectiveness of all click casted spells by pot or item determined by the level of the player? It's a level 4 necro spell the max increase is 10.
It's an SK specific change tho. Not sure how much atk other classes get from it now, but I assumed it was just the SK cast Grim Aura spell that gets buffed.

Danth
10-02-2015, 03:46 PM
Oooooh, love it. This the patch where knights are also supposed to get Defense skillcap upped to same as wars?

Yes, it was all the Feb 21 2001 patch. Here's the full text of the original Everquest patch:


February 21, 2001 3:00 am
------------------------------

*Patch Day*

Today's patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.

*Spell and Skill Changes*

Druids, Shaman, and Clerics:
--- Superior Healing moved to level 51 for shamans and druids.
--- Casting difficulty of Superior Heal reduced (less fizzles)
--- New level 55 Druid and shaman spell, Chloroblast, similar to remedy
for clerics.
--- New Druid spell at level 60, upgrade to superior healing, Natures
Touch.
--- Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.
--- Reduced the casting difficulty of Remedy.
--- Lowered recast time on Wake of Karana

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59
--- Defense skill cap made exactly same as warriors
--- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
--- The "Lifeleech" discipline now increases hit probability in
addition to its other effects.


Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

Bards:
--- Added new level 20 Bard Song: Cassindra`s Chant of Clarity
--- Bards defensive skill made exactly the same as a warriors
--- Changed it so that the bard spell Denon's Desperate Dirge to
increase damge by 10pts per level over 45. Also made it so the spell
does 20% more damage using the Puretone discipline.

Magicians:
--- Added new level 59 spell: Valiant Companion
--- Added new level 39 spell: Summon Companion
--- Rain spells no longer count pets against total number of entities
they can damage (all rain spells)
--- Added level 29 spell for Mages: Expedience

Enchanters:
--- Lowered recast time on Visions of Grandeur

*Bug Fixes*

--- Aggressive and Defensive disciplines have been fixed. Before they
would only affect damage taken and not affect damage dealt out. Now
they affect both as designed.
--- Fixed the bug with going to the spellbook when the inventory window
was up in fullview mode. It should work now. Also, fixed a minor bug
where if you were in normal mode and tried to go to the spellbook from
inventory via /book or the keymapped key it would not go, and it would
make the done button not work properly for the inventory mode.
--- Fixed NPC melee ranges to be the same as for player characters. In
other words, if you can hit the NPC, he can hit you. This bug was a
problem with one dragon that could be hit, but could not hit back.
--- Fixed a bug that made it impossible to "Call of the Hero" someone
out of water or lava.
--- Fixed the proc on the Chilled Scythe. Owners of this item will need
to swap it out with a GM.
--- The Kromzek Surveyor Scope now fits in the "Ranged" slot rather
than the "Ammo" slot as before.
--- Fixed a bug that caused the two single-target bard snare songs to
break too soon in some cases.
--- Fixed a bug whereby NPCs would consider the race of a player prior
to the loading of the faction table upon zoning or logging in. This
would cause people to be attacked by things that normally like them.
--- Players should now be properly removed from the group regardless of
how they exit the game.

*Misc Changes*

--- Added text labels to the fullview inventory window "body" slots
(Available only to Velious Subscribers)
--- Added the ability to toggle those labels on and off. Use
/invwinlabels [on/off] (or no arguments to toggle). This is saved in
the eqclient.ini file in the [Defaults] section with the key
InvWinLabels=[TRUE/FALSE]
--- Increased the pre-50 bind-wounds cap for rogues and warriors.
--- Pickpocket now works to a max of 5 levels below you, or level
45...whichever is greater... You can pickpocket NPC up to level 55 if
you are level 60.
--- The mouse pointer will now move at a multiple of its normal speed
when you adjust the MousePointerSpeedMod setting in the eqclient.ini
file. You can set that multiple on-the-fly with the /mousespeed
command.
--- The "AutoHelp" feature that can be set under the options menu has
been enhanced. Spell casters in particular might want to turn it on and
try depressing the ALT key. It's perfect for refreshing your memory in
regards to your spell lineup.
--- If you are interrupted while trying to cast a spell that uses a
component, you will no longer use that component. Jewelers should be
very pleased with this change.
--- Reduced the casting difficulty (fizzle rate) of all spells over
level 56. Spells have always previously been set up so that it's
usually more efficient to use a spell from a previous circle than the
current one. The formula did not take into account the fact that
everyone stops at 60.
--- Changed it so that players will now lose experience when they die
in the Arena in Kael Drakkel. It seems that people were fighting giants
in that arena in order to avoid the death penalty.
--- Naked PC corpses that have experience and are above level 30 will
now last 3 hours instead of 3 minutes.
--- Avatar and Focus of Spirit should now stack
--- Raised the pre and post 50 bind wounds cap for paladins, clerics,
druids, and shaman.

*Item Changes*

--- The effect on the "Frost Giant Beard" can now be used at 35th level
rather than level 50.
--- The Wurmslayer will now fit in a bag.
--- Iksar can now use the Ashenbone Shield
--- Chandged Crystallized Shadow leggings to rentable
--- Changed Gorilla Hide Leggings to show up as leather, was cloth
before
--- Changed Envy from a piercing weapon to a shield so players could
Bash with it. Envy is a parrying dagger.
--- The Shralok Pack is now LORE. It was set to pending-lore some time
ago.
--- The Guardian and Sentry Armor bracers are no longer LORE.
--- Donal's Breastplate can now only be used on any individual target
once every 7.5 minutes. This addresses some of the balance issues that
became apparent given the existence of a mana-free complete heal.

*Trades and Crafts*

--- Fixed the Gator Roll baking recipe.
--- Repaired the notetext instructions for creating a Mixing Bowl with
pottery.
--- Repaired Holgresh Fur Cap and Holgresh Fur Moccasins tailoring
recipes.
--- Made it so that the file is returned in addition to the hammer when
a character fails to forge any of the various chain jointings.
--- Repaired Recipe for Enchanted Tier`Dal Adamantite Bracelet
--- Made it so that the Dwarven Smithy Hammer is returned on a failure
to forge Brellium Chain Jointing.
--- Repaired Field Plate Boots smithing recipe
--- Changed the name of the smithed Enchanted Cabilis Scale armor to
Imbued Cabilis Scale armor for naming convention reasons.
--- Repaired the recipe for converting 3 Enchanted Large Adamantite
Bricks into 1 Enchanted Block of Adamantite in the Tier`Dal Forge, it
was previously only possible in the Oggok Forge.
--- Made it so that the Bread Tin is returned upon a failure to bake
bread.
--- Mithril and Velium Bonings will be stackable.
--- Mithril Studs will be stackable.

*NPC AI - Hate*

We've made a number of changes to NPC AI, specifically to the section
dealing with target-selection, or what's commonly referred to as
"Hate". It is not so much that NPCs react differently to hate now than
before, but that we've changed the way that hate is awarded.

--- We reduced the amount of hate that can be caused by a proc. Due to
the high proc rates at upper levels, the amount of hate generated from
procs, and the spells that were selected for those procs, made keeping
the attention of the creature much too easy a task for the tank.
Simply, it nearly eliminated the challenge of keeping a foes attention
at levels above 50.

--- We've capped the amount of hate that can be awarded to most
casters, specifically for debuff-type spells like the Malo and Tash
series. The hate calculation for these spells takes into account the
number of hitpoints of the NPC and did not "play nice" with the
increased HP limit of Velious. It explains why Enchanters, for
instance, would complain that casting a Tash spell would lead to near-
instant death.

--- We've redressed the amount of hate generated by heal spells.
Previously, and *partly* due to a bug, the high level heal spells such
as superior heal or complete heal would generate no more hate than
greater heal. In fact, so little hate was generated by these spells
that it made controlling NPC aggression trivial. Heal spells will now
generate an amount of hate more in line with the number of hitpoints
actually healed. Due to our desire to leave the lower level game more
or less untouched, two separate caps have been placed for targets level
50 or below, and 51 or above. Heal spells will generate significantly
less hate for targets below level 51 than those at or above that level.

--- We've also re-evaluated ways that players have to reduce their own
hate. While spells in place to allow this are OK, the Evade skill
(possessed by rogues) let them out of their damage too easily. A rogue
that successfully evaded would immediately drop to a level of hate
lower than someone who was in the awareness range, but hadn't done
anything to really upset the creature such as damage it or heal its
foe. This problem was exacerbated by the increase of the size of the
hate list implemented with Velious.

*Tracking*

Tracking now works in full view for all classes that can use it, and
sports a nifty scroll bar that allows players to see everything on the
list. In addition, the /trackplayer setting is now saved to the
eqclient.ini file.

The following options have been put in for Rangers only:

--- /tracksort
--- /trackfilter

*/tracksort options beginning with R are reverse order

*Hybrid Casting*

Hybrids that cast spells in combat were taking double penalties at
higher levels. The casting times of their spells went up, and the
amount of melee damage they do per second went up. This results is
having to take longer to cast spells, and losing more damage/second for
each second taken in casting. To help offset this, Rangers, Paladins
and Shadowknights casting non-beneficial spells that have casting times
greater than or equal to 3 seconds, now get a 3 % reduction in casting
time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60.
Again, this applies only to non-beneficial spells.

- The EverQuest Team

----------------------------------------------------
Danth

Brut
10-02-2015, 03:50 PM
Not in yet then, since my Defense stalwartly remained at 230 while tanking blue con merbs for a good while.

RedXIII
10-02-2015, 04:33 PM
Ziglark Whisperwing still immune to me...

Jeni
10-02-2015, 05:57 PM
Tried to scribe Yaulp IV on my Paladin today and was unable to.

Here is a screenshot of the spell scroll in game with timestamp.
http://i.imgur.com/y8iixof.png

Danth
10-02-2015, 06:26 PM
Spells arent faster

It appears they are but they just don't look like it. It's not working the same as I seem to recall; instead of a spell appearing partway cast when starting, the spell is landing with part of the cast bar remaining. It was easy to check this using some of the slow-casting necromancer-based SK spells (such as cascading darkness). The downside of this method of implementation is it complicates spell canceling.

Danth

Xadion
10-02-2015, 07:42 PM
huzzah spell haste for hybrids!!!

do we have to wait for the live timeline for the spell bar fix on this :-P

time to bag the 1h and get back the epic because of all the good changes to knights! next is the 2h dmg bonus change and atk adjustments or whatever...mmm mm good :-D

now for lifelap to get to its proper nigh unresistable form and SKs raidability will be as it should lol

Lojik
10-02-2015, 07:46 PM
Wait is Shralok pack lore now?

Wrench
10-02-2015, 07:52 PM
Wait is Shralok pack lore now?

should be for like a couple hours tops

http://www.tski.co.jp/baldio/patch/20010221b.html

Alendria
10-02-2015, 09:37 PM
Ranger offensive skills not rising above 240.

WolfsongReborn
10-02-2015, 09:51 PM
Ranger offensive skills not rising above 240.

Hopefully this gets tweaked fast :) be great to miss a bit less and hit harder :)

fastboy21
10-03-2015, 09:32 AM
should be for like a couple hours tops

http://www.tski.co.jp/baldio/patch/20010221b.html

I don't think they are doing this.

Feanol
10-03-2015, 11:06 AM
Oh my God.

Oh my god yes.

I can see things unseen.

I can fear the animals.

I can endure the cold.

I can cast my DoT's and Nukes faster.

I can keep even more buff slots open for dispelling.


Yesssss......

Jimjam
10-03-2015, 04:45 PM
An ode to mid level rangers:

If you're an animal and see through the mist
A ranger coming with fire on his fist
You better panic before you are near it.
Because that ranger now has wolf's spirit!

fastboy21
10-03-2015, 06:13 PM
ickkity blickity blat...
my ranger twink cost me a ton of plat...
ickkity blickity blat...
my ranger twink still goes splat...
ickity blickity blat...

Gojetax
10-04-2015, 01:07 PM
Tried to scribe Yaulp IV on my Paladin today and was unable to.

Here is a screenshot of the spell scroll in game with timestamp.
http://i.imgur.com/y8iixof.png


Same problem? uhhh is there a new spell completely somewhere?

REMEZ
10-04-2015, 03:31 PM
Anyone know when Spell: Summon Companion will be available for Enchanters(will it be on p99)?

The patch only state level 39 for magicians and the scroll itself on p99 shows all other classes (255) so im guessing this will be added at a later point.

Ele
10-04-2015, 03:35 PM
Anyone know when Spell: Summon Companion will be available for Enchanters(will it be on p99)?

The patch only state level 39 for magicians and the scroll itself on p99 shows all other classes (255) so im guessing this will be added at a later point.

February 21, 2001 (http://www.tski.co.jp/baldio/patch/20010221a.html) Magicians: Added new level 39 spell: Summon Companion.

June 27, 2001 (http://www.tski.co.jp/baldio/patch/20010627.html)
Summon Companion can now be used by Necromancers, Shamans, Enchanters, Shadowknights in addition to Magicians.

Rogean
10-05-2015, 07:38 AM
Double XP has now ended.

Mudslinger
10-05-2015, 08:31 AM
Double XP has now ended.

Well dang ... go out of town for the weekend get home go to bed wake up monday planning on a day of double xp grinding .... seems no dice

WolfsongReborn
10-05-2015, 10:26 AM
Double XP has now ended.

Awww. Started so late friday was hoping it would go till like noon today or something lol. Oh well. Appreciated the exp while it was there =)

Atada
10-10-2015, 01:38 PM
Shackle of Steel quest still broken?

Jabaniz
10-10-2015, 01:52 PM
Shackle of Steel quest still broken?

shackle of tynnonium and green-mist i believe are still not fixed

Atada
10-10-2015, 02:47 PM
Shackle of Steel was supposed to be fixed in last patch but it actually wasn't, which is why I was asking.

WolfsongReborn
10-11-2015, 11:38 AM
Did the ranger sk and pally offence defense and weapons skill changes make it in yet?

Aviann
10-11-2015, 03:29 PM
Did the ranger sk and pally offence defense and weapons skill changes make it in yet?

Not yet sadly.

The_Ber
10-11-2015, 10:40 PM
Not yet sadly.


Speaking of SKS, when are they gonna change the CT drop for the sk epic??

Aviann
10-11-2015, 11:37 PM
Speaking of SKS, when are they gonna change the CT drop for the sk epic??

Not exactly sure but I'm guessing it drops when the zones get revamped

Alunova
10-12-2015, 12:19 AM
Shackle of Steel was supposed to be fixed in last patch but it actually wasn't, which is why I was asking.

Are you trying to do shackle of steel in post revamp locations? I ran through the entire quest and it's working for me.

Atada
10-13-2015, 04:40 PM
No, Master Rinmark in TD still wasn't responding to "where is your student?" even after patch.

Atada
10-13-2015, 08:43 PM
Was just there today. Confirmed, still not working.

Alunova
10-14-2015, 12:59 AM
Was just there today. Confirmed, still not working.

https://www.project1999.com/forums/showthread.php?t=212219