View Full Version : SWG NGE
NGE SWG REBORN (http://swgreborn.com/forums/index.php)
If anyone is interested there is a test server recently opened for this version of the game with a live server soon.
Tiewon Shu
09-23-2015, 03:33 PM
NGE? No thanks. The NGE is what killed SWG.
TheBiznessTZ
09-23-2015, 03:36 PM
NGE SWG REBORN (http://swgreborn.com/forums/index.php)
If anyone is interested there is a test server recently opened for this version of the game with a live server soon.
Thx for that, Im def gonna check it out. I always regretted not having the chance playing this game. Think i was way to involved in EQ at the time.
Swish
09-23-2015, 03:43 PM
Thx for that, Im def gonna check it out. I always regretted not having the chance playing this game. Think i was way to involved in EQ at the time.
Same
Efwan
09-24-2015, 01:56 AM
NGE? No thanks. The NGE is what killed SWG.
This.
For gaso and anyone else interested in the real game with hundreds of thousands of subscribers before this NGE brought it down to 5-10kish take a look at swgemu.com it is beautiful and hands down the best game next to EQ. It actually lured me away from EQ and only game to keep me playing it over EQ until they fucked up and made it a wow clone.
TheBiznessTZ
09-24-2015, 02:50 AM
This.
For gaso and anyone else interested in the real game with hundreds of thousands of subscribers before this NGE brought it down to 5-10kish take a look at swgemu.com it is beautiful and hands down the best game next to EQ. It actually lured me away from EQ and only game to keep me playing it over EQ until they fucked up and made it a wow clone.
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
Big_Japan
09-24-2015, 03:18 AM
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
There was a random chance to be Force Sensitive and long quest involved in becoming a jedi originally, which was actually really cool but like most good points in intellectual properties owned by semitics it was transmuted into shit by the power of Abraham. Transition from skill based leveling system to level-based WoW/EQ clone, and I believe the combat system itself was murdered with a hatchet as well.
Viscian
09-24-2015, 05:54 AM
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
Original SWG you had like 32(?) professions to Master. Your character was set at creation to needing a specific 5 Master professions to Unlock Jedi.. You could get a Holocron which would tell you 1 profession needed.. ( sucked when it told you a profession you've already Mastered.)
There were different patches known a publications that changed the game play. You have Pre-pub 9 which the SWGemu is offering ( AMAZING), The CU( combat upgrade), which wasn't tooo bad. Then the AWEFUL NGE (New Game Enhancement). The NGE allowed you to start off as a Jedi and only allowed you to pick like 6(?) specific classes. Also changed the gameplay mechanics completely. It would be like buying, playing EQ then after Kunark the next expansion made it EQ2. It was totally different game.
It was like EQ as far as community driven, i.e, cantinas, player housing, player cities, player auction terminals, and all around amazing social aspect.
Jump to lightspeed expansion I felt was amazing.
NGE was sony/lucas arts trying to compete with WoW. Making the game easier to obtain Jedi. The whole instant gratification instead of months Mastering professions, unlearning and relearning them.. Then once you became a Jedi in pre-pub 9. Perma deaths. It was amazing. CU era wasn't bad, but took away perma deaths and brought forth "Fight Clubs"
The main issues with the game was never really knowing what gave you visibility and put you on the BH terminals and after being killed, you'd still be on them. Some things was a given for visibility. Like equipping your lightsaber and robes and having a battle in the middle of Naboo. The hardest part was you had to level in secrecy to not gain visibility to be put on the BH terminals.
Tiewon Shu
09-24-2015, 09:05 AM
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
NGE made SWG into a WoW clone with a Star Wars skin... literally.
Tiewon Shu
09-24-2015, 09:11 AM
Original SWG you had like 32(?) professions to Master. Your character was set at creation to needing a specific 5 Master professions to Unlock Jedi.. You could get a Holocron which would tell you 1 profession needed.. ( sucked when it told you a profession you've already Mastered.)
It was actually more intricate than that. You could be 2 and one half professions if you built your character right. So you literally had many combinations to play and no one was really a cookie cutter template.
The NGE however, got rid of most of the professions and combined them into about 6-8 new "cookie-cutter" classes. You could not master more than one profession, you only could advance on the class offered at creation.
The main issues with the game was never really knowing what gave you visibility and put you on the BH terminals and after being killed, you'd still be on them. Some things was a given for visibility. Like equipping your lightsaber and robes and having a battle in the middle of Naboo. The hardest part was you had to level in secrecy to not gain visibility to be put on the BH terminals.
He's talking about jedi here.
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
It didn't kill the game, a lot of people just were super closed minded and mostly hurt that they lost their Alpha class Jedi. For everyone else it added tons of content that was actually enjoyable.
So you literally had many combinations to play and no one was really a cookie cutter template.
The NGE however, got rid of most of the professions and combined them into about 6-8 new "cookie-cutter" classes. You could not master more than one profession, you only could advance on the class offered at creation.
.
Entirely not true, there were only a few viable highend non jedi PvE/PvP builds in pre cu so there was still plenty of "cookie cutter" going on. Just because you could be a karate chef didn't mean you were going to be killing a player Jedi or a Krayt dragon anytime soon.
The update made alot of the classes like Smuggler,BH, Officer(lol precu Squadleader afk in a house) alot more fun overall. And you could still master every profession with 1 character just as in precu you just had to go to the class trainer and switch!
There was a random chance to be Force Sensitive and long quest involved in becoming a jedi originally, which was actually really cool but like most good points in intellectual properties owned by semitics it was transmuted into shit by the power of Abraham. Transition from skill based leveling system to level-based WoW/EQ clone, and I believe the combat system itself was murdered with a hatchet as well.
This is why most people like this version, the mystery of Jedi. There is no more mystery everyone and their brother/sister will be Jedi.
The combat system pre cu is so slow it reminds me of runescape with an added combat ability Que system.
so you're saying play swgemu.com and not this NGE one?
Edit: can you tell me why NGE killed the game?
I would try out both honestly especially since you never played either. The NGE one is still in test so it will be wiped for live and so will SWGemu be wiped once it goes 1.0.
dafier
09-24-2015, 03:28 PM
Speaking of the original Jedi class, there are Youtube videos shows just how OP Jedis were.
I am talking about once you become a Jedi padawan, knight and then master, if you died, you are perma dead.
I don't recall seeing a Master jedi back in the day, but I remember seeing a knight and fools that actually thought they could gang up and kill him.
This is before ...umm combine armor, or whatever it was that made lightsabers useless to the person who had the armor.
Tiewon Shu
09-24-2015, 03:47 PM
Entirely not true, there were only a few viable highend non jedi PvE/PvP builds in pre cu so there was still plenty of "cookie cutter" going on...
If you want to explain it from a min-max PvP point of view, sure. But most people who played SWG played for the PvE portion of the game where there was no lack of interesting profession combinations.
The update made alot of the classes like Smuggler,BH, Officer(lol precu Squadleader afk in a house) alot more fun overall. And you could still master every profession with 1 character just as in precu you just had to go to the class trainer and switch!
The NGE update trivialized the professions and dumbed them down so a half brained chimpanzee could play SWG. Yes you could switch professions, but you could only ever be one profession.
Original SWG you had like 32(?) professions to Master. Your character was set at creation to needing a specific 5 Master professions to Unlock Jedi.. You could get a Holocron which would tell you 1 profession needed.. ( sucked when it told you a profession you've already Mastered.
There were different patches known a publications that changed the game play. You have Pre-pub 9 which the SWGemu is offering ( AMAZING), The CU( combat upgrade), which wasn't tooo bad. Then the AWEFUL NGE (New Game Enhancement). The NGE allowed you to start off as a Jedi and only allowed you to pick like 6(?) specific classes. Also changed the gameplay mechanics completely. It would be like buying, playing EQ then after Kunark the next expansion made it EQ2. It was totally different game.
It was like EQ as far as community driven, i.e, cantinas, player housing, player cities, player auction terminals, and all around amazing social aspect.
Jump to lightspeed expansion I felt was amazing.
NGE was sony/lucas arts trying to compete with WoW. Making the game easier to obtain Jedi. The whole instant gratification instead of months Mastering professions, unlearning and relearning them.. Then once you became a Jedi in pre-pub 9. Perma deaths. It was amazing. CU era wasn't bad, but took away perma deaths and brought forth "Fight Clubs"
The main issues with the game was never really knowing what gave you visibility and put you on the BH terminals and after being killed, you'd still be on them. Some things was a given for visibility. Like equipping your lightsaber and robes and having a battle in the middle of Naboo. The hardest part was you had to level in secrecy to not gain visibility to be put on the BH terminals.
Basically the mystery was what was alluring in the beginning of the game, and it was super exciting when everyone didn't know how everything worked. But they do know now so it to me has lost its appeal(precu version). And the people that hate NGE were those alpha jedi that didn't feel like relearning how to be viable again(for the most part).
If you want to explain it from a min-max PvP point of view, sure. But most people who played SWG played for the PvE portion of the game where there was no lack of interesting profession combinations.
The NGE update trivialized the professions and dumbed them down so a half brained chimpanzee could play SWG. Yes you could switch professions, but you could only ever be one profession.
The PvE portion of the game almost required more min maxing than PvP. If you mean they could stand around a city and run the same terminal missions as a karate chef then sure you could be one of those "interesting profession combinations" but if they actually wanted to be a useful part of a group they needed certain "cookie cutter" abilities anyways.
Dumbed down professions huh? When I play precu versions I usually spam 1-4 combat abilities, spam aoe attacks or specfic pool hits and throw in an occaisional heal. I think a chimp could do this.
Efwan
09-24-2015, 04:27 PM
Arzo are you seriously just upset because you couldn't ever become a jedi or something? There was huge risks in being a Jedi, Bounty hunters constantly hunting you for a million credits, of course they were OP but umm, have you ever seen the movies? It was legitimate due to needing to be a huge neckbeard to become a jedi and ever level up as one. If you were a min maxer there was probably yeah a good 8-10 profession combinations you could do to SOLO/DUO high end content, but back in the day this didn't matter, we did "high end content" with whoever wanted to come, we'd have people that were master musician and master fencer, they could still do work, god forbid they didn't have doctor to heal themselves or others. Noone cared, a master fencer with master musician or architech did the same DPS as a master fencer/master doctor etc.
You say it didn't kill the game but it INDEED did kill the game, please go look at subscription numbers, HUGE decrease with NGE, why? Because everyone was just a fucking jedi and everyone was the same, because of "balance" no one gave a shit if you had a agent in a group over a jedi, they did the same damage etc. I remember logging in my jedi, them giving me the option to be a lvl 60 of whatever class I wanted due to the NGE, and I clicked jedi hit 2-3 mobs, and logged out never to log him in again. Played with a few different new characters and it was literally WoW with star wars look/monsters and very poorly done compared to the insanely beautiful/immersive/unique game it was before.
Arzo are you seriously just upset because you couldn't ever become a jedi or something? There was huge risks in being a Jedi, Bounty hunters constantly hunting you for a million credits, of course they were OP but umm, have you ever seen the movies? It was legitimate due to needing to be a huge neckbeard to become a jedi and ever level up as one. If you were a min maxer there was probably yeah a good 8-10 profession combinations you could do to SOLO/DUO high end content, but back in the day this didn't matter, we did "high end content" with whoever wanted to come, we'd have people that were master musician and master fencer, they could still do work, god forbid they didn't have doctor to heal themselves or others. Noone cared, a master fencer with master musician or architech did the same DPS as a master fencer/master doctor etc.
You say it didn't kill the game but it INDEED did kill the game, please go look at subscription numbers, HUGE decrease with NGE, why? Because everyone was just a fucking jedi and everyone was the same, because of "balance" no one gave a shit if you had a agent in a group over a jedi, they did the same damage etc. I remember logging in my jedi, them giving me the option to be a lvl 60 of whatever class I wanted due to the NGE, and I clicked jedi hit 2-3 mobs, and logged out never to log him in again. Played with a few different new characters and it was literally WoW with star wars look/monsters and very poorly done compared to the insanely beautiful/immersive/unique game it was before.
The only thing that looks upset is your wall of text.
Like I said most people that didn't like this version were people like you that didn't even really try it. Your whole last bit of the text wall proves this. The only reason it was immersive before was the mystery, there is no mystery anymore. So many of the preCu servers now have started adding in all sorts of Mobs/Items from the era of NGE , why is this you think? content a little thin?
Efwan
09-24-2015, 04:43 PM
SWGEmu has not added in any mobs or items from NGE era. Content was not and is not a little thin, notice how you didn't comment on the massive population decrease NGE caused
I did comment on it, the people that left were like you and didn't even give it a proper try. There are also no jedi atm on SWGemu, but once there are it will be a giant glowbat rave party.
Efwan
09-24-2015, 05:00 PM
I was the 4th jedi serverwide, and it was not long at all before guides were made upon our findings on becoming jedi, a lot of it was RANDOM things we did. Mastering professions, obtaining certain badges etc, things that literally took us neckbearding 8-10 hours a day 40+ hrs a week as sad as it is for me to admit it, I was THAT immersed, it was sickening. Jedi on swgemu will still take roughly that same amount of time for people to become jedi, it will not be everybody and not everybody even wants to be jedi, my 2nd account was my Carbineer/BH char, and I think I had even more fun on him then I did the jedi.
Anyone that is interested in highend loot or PvP will be a jedi on swgemu. The BH is super fun in both versions too bad you didn't get to experience hunting non jedi.
And the people that hate NGE were those alpha jedi that didn't feel like relearning how to be viable again(for the most part).
You seem to fall under this category.
Go watch PvP footage from Basilisk(no jedi) and compare it to the PvP that happens on Bloodfin(jedi enabled) both are precu emulators. You will see how alpha class jedi change the whole setting of the game.
Colgate
09-24-2015, 05:59 PM
game was classic everquest tier of good before the combat upgrade
For everyone that hates NGE this:
http://i.imgur.com/bjjbQXS.jpg
For everyone that has never played either try both and this:
http://i.imgur.com/mznlyw7.jpg
Efwan
09-24-2015, 07:49 PM
Go watch PvP footage from Basilisk(no jedi) and compare it to the PvP that happens on Bloodfin(jedi enabled) both are precu emulators. You will see how alpha class jedi change the whole setting of the game.
Have you ever even watched the movies?
I get it you lost your Jedi and are still mad 11 years later, go play the other precu emu man no one said you have to play here.
Every Jedi wasn't Yoday/Vader/Emperor status man. Order66 anyone?
Efwan
09-24-2015, 11:18 PM
Attack of the clones anyone? 20 man lightsaber force vs hundreds (before the clones came in). Jedi were supposed to be OP. I literally had 4 different jedi's in SWG all at different times. Not too worried, but it was still the best game of all time right next to EQ :)
SWG was an awful game from start to finish. There was literally no point to it or any "end game ". The BH - Jedi interaction was broken beyond belief.
So much promise though.
Vheran
09-25-2015, 08:44 AM
I loved this game so much. Made Beta for the first expansion and had fun getting in dogfights. There was so much to do: crafting, marketing, engineering, fighting, exploring. I was SO close to getting Jedi with my best friend right before they made it a starting class.
Would go to a DAoC emulator before SWG just because playing with my best friend at the time made SWG so good too. We were always competing.
lol that is the point Efwan you can't have an OP class in an MMO or else everyone will be that class. Go watch Bloodfin PvP,all it is Jedi fighting other Jedi with a random BH hunt every now and then. All those combat profession choices but only 1 really matters precu.
Efwan
09-25-2015, 03:44 PM
SWG was an awful game from start to finish. There was literally no point to it or any "end game ". The BH - Jedi interaction was broken beyond belief.
So much promise though.
No idea what you were playing, but there was literally endless options of things to do/gear to acquire, no there wasn't any specific endgame raid targets like EQ having nagafen etc, but there was nightsister camps, krayts, faction bases (which you had to raid), pvp. P.S. the BH - Jedi interaction was the best part of the game IMO, and outside of the probe droids acting up in the first 2-3 weeks of Jedi, there really was not much bugged/broken.
No idea what you were playing, but there was literally endless options of things to do/gear to acquire, no there wasn't any specific endgame raid targets like EQ having nagafen etc, but there was nightsister camps, krayts, faction bases (which you had to raid), pvp. P.S. the BH - Jedi interaction was the best part of the game IMO, and outside of the probe droids acting up in the first 2-3 weeks of Jedi, there really was not much bugged/broken.
I felt there was no game direction. No need for guilds like eq to hit gods or for teams like guild wars or realms/groups like daoc. i beta tested for a lot of SWG and then gave it about 6 months as a BH. It was a bigger let down that WoW. Just tragic , tumbleweed city - it did not feel like a MMORPG. It was just badly designed with no idea how to have the community interact consistantly.
the crime in all of this is just how bad Mythic fucked up DAoC after a good first 2 years. there was literally no competition if you knew what u were doing (EQ after SoV - bomb ; WoW : carebear retarded kids ; SWG lasting as long as Star Wars fanbois could stomach)
No pain no gain.
TheBiznessTZ
09-25-2015, 07:57 PM
So after playing Swgemu.com for like 30 mins it just made me realize how much i missed SWTOR and i resubbed yesterday.
https://www.youtube.com/watch?v=QyJBEHeGpX4
I made a bunch of lil videos like these back on launch and i always get a nostaliga boner when i watch them. So I'm giving it another shot. Plus the knights of the fallen cinematic looked pretty sick.
Edit: I was a pretty big deal in SWTOR top 3 world raiding guild on launch and best pvp on server. Felts goog bro.
SamwiseRed
09-25-2015, 08:06 PM
swg was fuckin badass. before they went full retard.
Skittlez
09-25-2015, 11:15 PM
It didn't kill the game, a lot of people just were super closed minded and mostly hurt that they lost their Alpha class Jedi. For everyone else it added tons of content that was actually enjoyable.
yeah.. thats why the game servers were shut down. Because everyone enjoyed it so much.
Efwan
09-26-2015, 04:24 AM
swg was fuckin badass. before they went full retard.
This. And gaso wtf no velious for you dawg? Don't tell me the b& rumors are true.
TheBiznessTZ
09-26-2015, 11:59 AM
This. And gaso wtf no velious for you dawg? Don't tell me the b& rumors are true.
No, im just really burnt out after playing 12 hours a day or more from march to august pretty much every day of the week. Went to hard. Velly was fun ill be back to play and gear out my ranger and wiz eventually. I should be playing discord a lil bit pending how play time sinks up with my 2 RL pals. But for now im just taking it casual life playing SWTOR HOTS CSGO h1z1.
Edit: i just don't like logging on EQ for like 2 hours and logging off and go well i glad i go soooo much accomplished...
yeah.. thats why the game servers were shut down. Because everyone enjoyed it so much.
I said everyone else who "WASN'T" hurt about the change enjoyed it. Besides NGE lasted longer than the 2 of the other versions combined('05-'11). Also, there was this thing called SWTOR on the horizon that had something to do with shutdown as well.
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