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View Full Version : Miscellaneous: Aura of Battle w/ Fungi


Brutality
09-22-2015, 12:13 PM
Aura of battle +2 regen does not stack while wearing fungi? Just got my Belt of Dwarf Slaying yesterday and found this out. It was my understanding that regen from Aura of Battle stacked with fungi? correct me if im wrong.

Ele
09-22-2015, 12:17 PM
How did you test this? Watching hp tick up each server tick? Timing regen to full from a low hp situation with and without the belt?

azeth
09-22-2015, 12:42 PM
Confirmed stacking as intended. have silver Mask of the slayer & my HP regen has increased by 2 since equipping it. I wear a fungi full time.

Brutality
09-22-2015, 03:38 PM
oh heh, my char was bugged.. re-loaded game and now is working. Disregard this please.

Brutality
09-24-2015, 08:09 PM
update. the +2 regen from Aura of Battle works only about half the time, have been watching closely and every now and then it just does not work all together. Very dicey probably needs patched

Colgate
09-29-2015, 08:43 PM
yeah for some reason looks like they're not stacking

standing with 1 aura of battle effect (belt of dwarf slaying) and fungi tunic on as an iksar monk is giving me 27/tick

should be 12(innate) + 15(fungi) + 2(aura of battle) = 29

Colgate 2.0
10-05-2015, 12:49 AM
now have 2 sources of aura of battle, Belt of Dwarf Slaying and Silver Mask of the Slayer

stacks with itself for +4 regen, but if i put a fungi tunic on, neither are stacking with fungi

azeth
10-05-2015, 10:16 AM
confirmed not stacking with fungi

Colgate 2.0
10-07-2015, 05:24 PM
BUMP

Erati
10-10-2015, 12:57 PM
how positive are u guys that this is not client side display bug like Mana Regen n FT

Colgate
10-11-2015, 12:04 AM
i was under the impression that flowing thought was disabled until 5? months into velious when it first starts showing up on the spdat as actually giving mana regen

at least with flowing thought, there is a visual bug where the mana is added and then subtracted

with aura of battle, it's correctly showing the +2 hp regen per effect, however, when a fungi tunic is put on, the hp regen defaults back to as if you had no aura of battle but still have the +15 hp regen from fungal regrowth

tl;dr there's no visual client bug from what i can tell

Erati
10-11-2015, 01:06 AM
who said FT was disabled?

Colgate
10-11-2015, 01:07 AM
that seems to be the general consensus, that it's not currently giving mana regen, and it doesn't actually give mana until the april? 2001 spdat

Colgate
10-12-2015, 03:41 PM
bump

Colgate
10-16-2015, 05:25 PM
BUMP

pgerman
10-16-2015, 06:36 PM
about you bump my shock of lightning thread and ill bump this piece of crap thread


then afterwords we can both bump a broken monk avoidance thread, and proper partial nuke dmg thread

Colgate
10-24-2015, 03:24 PM
bump

Colgate
11-03-2015, 04:21 PM
bump

Brutality
11-06-2015, 09:37 PM
regen still does not work when wearing fungi

Colgate
11-09-2015, 05:51 AM
bump

Colgate
11-16-2015, 02:08 PM
bump

Docx
11-22-2015, 03:02 PM
Bump

Colgate
11-30-2015, 01:29 AM
help

botrainer
12-06-2015, 01:00 AM
The Cap regen and mana regen back in the day was capped at 15 during classic, kunark, Velious, Luclin, PoP, even maybe into GoD. I was in a guild that wasnt totally completely current raiding content, we use to raid Luclin PoP zones and Clerics / shamans always kept close tabs on what their worn FT was until Sony changed the names of "Flowing Thought" to be changed to "Mana Regen: XX" it was at that point the mana regen cap and HP regen cap was removed. As long as the Aura of battle, and Flowing Thought name tags remain the cap should stay at 15 cap. Fungi caps you. Start looking for a aura of battle belt, mask, and bp that have good resist / stats and rep that fungi!

So if your capped at 15 (fungi) then thats your max worn regen(or should be)...Id try to get more aura of battles and stack those and keep your resists (like vindi bp, the mask, and belt to get 6HP regen).

Check out these posts it seems as it might still be in effect.
(MANA REGEN)
https://forums.daybreakgames.com/eq/index.php?threads/aa-to-increase-mana-regen-cap-from-items.194973/
(HP REGEN)
https://forums.daybreakgames.com/eq/index.php?threads/worn-hp-and-mana-regeneration-rate-cap-without-aas.161407/
(Post with item(s) with BOTH HP/MANA regen)
http://www.eqclerics.org/forums/archive/index.php?t-18252.html


Appears the cap is still 15 for both mana and HP, but the higher your INT/WIS (for mana) will kick up your cap, along with AAs/levels will move it up but in our era, we are stuck at a max of 15 for both. Problem solved.

Daldaen
12-06-2015, 01:37 AM
Flowing Thought during PoP was capped at 15, that part is correct.

However HP Regeneration effects stacked beyond 15. For some reason the number 35 sticks in my mind. This is backed up by your third link.

I know ATK effects from Aura of Battle type line, stacked up to 250 ATK.

For worn effects it does not matter what slot they are in. Some worn effects stack (e.g. +hp regen and +mana regen). These effects are generally capped, such as worn mana regen capped at 15/tick, hp regen at 35/tick, and ATK at 250 (I think). Other worn effects do not stack, such as focus effects where only the best effect will take priority and the others will be ignored.

That is PoP era though. Not sure what the exact mechanic for regen was during Velious. I know FT took the highest value.

Colgate
12-31-2015, 02:19 AM
bump

Erati
01-10-2016, 11:13 PM
^

Symbioticforks
06-08-2016, 09:29 PM
yikes d00d

Aura of Battle stacking with fungi yet or what?

Colgate
06-08-2016, 09:34 PM
no and it probably won't ever