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View Full Version : Game Mechanics: Cannot bind in Crystal Caverns City


Crazycloud
09-21-2015, 11:53 AM
I tried binding an alt there today and it did not work. This used to be a bind spot for sure on live.

Ele
09-21-2015, 02:26 PM
Evidence suggests otherwise.

February 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m9820385268053
No.

In addition, there is a BUG in the zone:

NO ONE CAN BIND here.

Not even casters.

August 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m99917521733651
Get a bind in Thurgadin, it's only a few zones away and maybe a five minute run if you die and can't get a rez.

Zone is perfect. Merchants, a bank, and guards to run to if things get hairy.

October 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m100325404243457
Just so everyone knows you CAN NOT BIND in the Dwarf city in CC. You can't bind at the zone in point or anywhere in the city. I have tried several times in different locations in the city.

December 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m10074058874985
My post about binding in the bank was mistaken. Someone told me that
you could. I went to check it out and was unable to bind anywhere. I hope
I did not cause anyone any trouble.


http://everquest.allakhazam.com/db/zones.html?zstrat=101#m101405566020997

MACNAIR'S GUIDE TO CRYSTAL CAVERNS (Feb. 2002)


IN BRIEF. This is a great zone for about level 30 to 45. It rewards patience and solid teamwork with money, experience, and items that are exceptional for this level. It also rewards impatience with brief exciting battles followed by corpse runs.

BIND POINTS. No one can bind in Crystal Caverns. Melees need to bind at Thurgadin. Casters may want to bind there as well, although there are selected places that they could safely bind in Eastern Wastes. Sometimes people bind just outside the portal to CC, inside the RyGorr fort. This is almost safe, since the RyGorr Orcs do not patrol this spot. Unfortunately, however, they do get trained here fairly often, when players camping the fort need to zone in order to escape. It is quite distressing to die in CC, pop at your bind point, and realize that a couple of RyGorr elites have already slashed you down to half health. All you need to do to zone safely to CC is turn around and click the portal: but if you get stunned or if there is just a bit of lag, you could be dead twice. Following which you will, of course, pop once again at that very same bind point, with those angry RyGorrs possibly still there to kill you a third time.

Daldaen
09-21-2015, 02:36 PM
Evidence suggests otherwise.

February 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m9820385268053


August 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m99917521733651


October 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m100325404243457


December 2001
http://everquest.allakhazam.com/db/zones.html?zstrat=101&p=2#m10074058874985


http://everquest.allakhazam.com/db/zones.html?zstrat=101#m101405566020997

That classic smell when it hits you.

http://i.imgur.com/ZILSjgd.gif
^ This

blondeattk
09-21-2015, 04:37 PM
Sometimes people bind just outside the portal to CC, inside the RyGorr fort. This is almost safe, since the RyGorr Orcs do not patrol this spot.

this isnt true for p99, there an orc elite that stops infront of the gate and agroes anyone inside the hut, where the crystal is.

cant recall either way if that happened, back in the day....

Kowalski
09-21-2015, 06:53 PM
No bind ??