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Rogean
09-14-2015, 12:39 PM
Hey Everyone,

We're coming up on Project 1999's 6th year anniversary. To celebrate, we will be enabling double experience starting on the evening of Friday, October 2nd, and lasting until some time the morning of Monday, October 5th.

Also coming some time in October, we are releasing a new temporary server. Project 1999: Discord will be a new classic PvP server with permanent death. It will be FFA without a level range limit. Item loot will be present. Other specifics regarding the rule set of the server are still being decided, but there will be almost no rules with minimal CSR involvement. This server is intended to only last for a month or two, after which point all characters will be deleted, and the highest level characters will earn a spot on a new Hall of Fame section of the website. We will then evaluate options of closing or restarting the server, possibly with different rules, mechanics, and/or rewards.

We are also overdue to enable the January 2001 era on all servers. This will include changes to root/snare stacking, removal of the Class XP penalties + group shared XP modifications, and more. We are able to enable these eras while the server is running, but we identified some issues that will require a patch before we turn it on. This will be happening this week or weekend.

Thanks!

Rog

phacemeltar
09-14-2015, 12:39 PM
wow

Oleris
09-14-2015, 12:40 PM
yayyy! Seems like it would be a great benefit to disable the hybrid XP loss while double xp is on <3

Also, do blue diamond combines come in with this patch?


Also, will there ever be earthquakes again?

maestrom
09-14-2015, 12:48 PM
Pras

Daldaen
09-14-2015, 12:48 PM
Patch this weekend.

Weekday respawns on the 7-day spawns makes everyone sad.

am0n
09-14-2015, 12:55 PM
Most unfortunate that I am out of town that double experience weekend, but congrats on 6 years!

Kutsumo
09-14-2015, 12:57 PM
I love this post!

Laugher
09-14-2015, 12:58 PM
Pras Big Rog/Nilbog

https://www.youtube.com/watch?v=E-WHW-QNswE

Rararboker
09-14-2015, 01:00 PM
Grats on 6 years!!!!

Sorn
09-14-2015, 01:02 PM
Need someone to stream this Discord server for sure, could be amazing.

Also, I'm way more excited about root/snare stacking than I am about double exp!

Lulz.Sect
09-14-2015, 01:02 PM
Wow. There goes my social life.

Pringles
09-14-2015, 01:05 PM
Well this should bring a lot of new peeps. Help spread the word on other gaming forums etc!

HippoNipple
09-14-2015, 01:05 PM
"We will then evaluate options of closing or restarting the server, possibly with different rules, mechanics, and/or rewards."

Pleasant surprise. Maybe we will get a fun new permanent PvP server starting in classic era.

Malevz
09-14-2015, 01:09 PM
We're coming up on Project 1999's 6th year anniversary.

Played another game or two but p1999 has held my interest for a good 4 years. All I can say is sincerely thank you for the years of entertainment the project has brought.

gildor
09-14-2015, 01:14 PM
Ranger...no hybrid penalty, with animal fear, and double xp? YISSSSS

Ele
09-14-2015, 01:14 PM
My body is not ready for this awesome.

phacemeltar
09-14-2015, 01:20 PM
Well this should bring a lot of new peeps. Help spread the word on other gaming forums etc!

someone link this on the appropriate reddit channels, pop may hit 3k

Sorn
09-14-2015, 01:26 PM
someone link this on the appropriate reddit channels, pop may hit 3k

Oh please no, it will be terrible enough as it is...

Rec
09-14-2015, 01:35 PM
some day will be the teams pvp server they use to talk about!

Agatha
09-14-2015, 01:42 PM
question, if say a player only logs on to train others on this server, will they face account bans on the other "real" servers?

Drakaris
09-14-2015, 01:44 PM
I remember having a month off for surgery when the classic discord came around. Shit was so epic.

It ended with a bunch of mq running players killing the last few players on the server. I got to 44 as a Druid and had a gank crew following me around from Druid ring to Druid ring somehow knowing the exact port location until eventually I'd gate to oggok pop wolf form- med up and rinse repeat.

It ended once they found my bind, they used level 1 chars to train the SK GM to my bind and baited me into gating into a HT.

Shit way to go but it was the most fun I've had on a pvp server.

Swish
09-14-2015, 01:46 PM
I remember having a month off for surgery when the classic discord came around. Shit was so epic.

It ended with a bunch of mq running players killing the last few players on the server. I got to 44 as a Druid and had a gank crew following me around from Druid ring to Druid ring somehow knowing the exact port location until eventually I'd gate to oggok pop wolf form- med up and rinse repeat.

It ended once they found my bind, they used level 1 chars to train the SK GM to my bind and baited me into gating into a HT.

Shit way to go but it was the most fun I've had on a pvp server.

lol.

This is gonna be great.

Corpsed
09-14-2015, 01:47 PM
Nice!

Colgate
09-14-2015, 01:52 PM
question, if say a player only logs on to train others on this server, will they face account bans on the other "real" servers?

i assume training is allowed

Haynar
09-14-2015, 02:01 PM
question, if say a player only logs on to train others on this server, will they face account bans on the other "real" servers?
I dunno.

I would guess if someone gets too disruptive, it will end them up perma-banned on all servers. Try it. See what happens?

curtischoy
09-14-2015, 02:01 PM
Will the Discord server have the same exp as Red?

How does item loot work exactly? Do we get to choose the item we loot, or does one item randomly appear on the corpse when we loot it? What about No Drop items?

This sounds awesome, grats on 6 years and thanks for this!

davidkain
09-14-2015, 02:02 PM
. . . removal of the Class XP penalties + group shared XP modifications, and more.

Dumb question from the noob: What are "group shared XP modifications," and how were they changed in January 2001?

Looking forward to the upcoming changes! Thanks for all the hard work you guys have put into this server. I can't express enough how much joy it's brought to me and my friends.

Rararboker
09-14-2015, 02:06 PM
Dumb question from the noob: What are "group shared XP modifications," and how were they changed in January 2001?

Looking forward to the upcoming changes! Thanks for all the hard work you guys have put into this server. I can't express enough how much joy it's brought to me and my friends.

The wiki has a large explanation on how exp penalties are shared within a group. Basically they are removing class xp penalties and making it so racial xp penalties no longer affect group xp rates.

Sivaeb
09-14-2015, 02:06 PM
Awesome!!

Agatha
09-14-2015, 02:07 PM
I dunno.

I would guess if someone gets too disruptive, it will end them up perma-banned on all servers. Try it. See what happens?

well what im getting at is, is it a valid strat to train. it either isnt or it is. basically what im asking.

and the problem is see here if it isnt a valid strat, do you guys have guides set up for every zone?

Ele
09-14-2015, 02:07 PM
Dumb question from the noob: What are "group shared XP modifications," and how were they changed in January 2001?

Looking forward to the upcoming changes! Thanks for all the hard work you guys have put into this server. I can't express enough how much joy it's brought to me and my friends.

Here is a post containing the original January 2001 developer letter that details the exp and group modifications. Whether or not it is implemented in the exact same manner here is TBD.

http://www.project1999.com/forums/showpost.php?p=2035135&postcount=13

Haynar
09-14-2015, 02:14 PM
well what im getting at is, is it a valid strat to train. it either isnt or it is. basically what im asking.

and the problem is see here if it isnt a valid strat, do you guys have guides set up for every zone?

As I said. I dunno. If you were on 10 hrs a day training ppl. All day. There would eventually be repercussions. By other players likely. Someone with ur account pass, go buy $10 of plat from platlord. Buhbye. Easy as that. Perfect way to grief. And fairly cheap.

H

strosz
09-14-2015, 02:14 PM
Discord server with item loot sounds like incredible fun. Great work! Imagine the intensity of fearing death and hoping to get your hands on useful items all the time. Should the staff open a permanent Rallos Zek-like server later I'd be really stoked. For me EQ PvP without item loot is kinda spiritless.

Swish
09-14-2015, 02:19 PM
Discord server with item loot sounds like incredible fun. Great work! Imagine the intensity of fearing death and hoping to get your hands on useful items all the time. Should the staff open a permanent Rallos Zek-like server later I'd be really stoked. For me EQ PvP without item loot is kinda spiritless.

If/when Teams happens I think Nilbog mentioned definitely trialing item loot... I'm no pvp maverick but I think for entertainment's sake it would be great :)

Zlain
09-14-2015, 02:20 PM
Good to know the only people playing this server will be Empire training each other on different toons.

surron
09-14-2015, 02:27 PM
although discord server sounds fun, it just seems like it will take away pop from red

Oleris
09-14-2015, 02:31 PM
Here is a post containing the original January 2001 developer letter that details the exp and group modifications. Whether or not it is implemented in the exact same manner here is TBD.

http://www.project1999.com/forums/showpost.php?p=2035135&postcount=13

holy shit that's confusing as hell.

Girthro
09-14-2015, 02:40 PM
That feel when you've only played here for 5½ years :(

Fountree
09-14-2015, 02:44 PM
Thanks for 6 years of dedication to the community Nilbog, Rogean & staff. Velious launch was amazing and I haven't had this much fun on p99 in a long time!

Matalus
09-14-2015, 02:46 PM
Extremely excited to see this. Was there on live when it happened and was big hit. Can't wait

Crushfield
09-14-2015, 02:47 PM
DISCORD

WHERE EY'BODY AN OGRE WAR OR SHM

LET THE PERMADEATH COMMENCE

Jenithia
09-14-2015, 02:50 PM
This is the most exciting news I've heard in a long time! I cannot wait to root AND snare and I can't wait to finally see my exp bar move on my ranger!! I'm so yayayayayayexcited!

Haynar
09-14-2015, 02:59 PM
DISCORD

WHERE EY'BODY AN OGRE WAR OR SHM

LET THE PERMADEATH COMMENCE
Pushing to get fear and charm enabled too.

H

Frudrura
09-14-2015, 03:00 PM
Holleeee shit.

mintmaster
09-14-2015, 03:02 PM
Since RED is already less populated than BLUE just wondering why another PVP? I recall back in April allusions made about another pre-Kunark server at some point. I only found out about p99 a year ago and started on LIVE in 2000 so have never played a pre-Kunark. Played Ragefire for 3 weeks and was VERY disappointed, nothing like early EQ and loaded up with 2, 3 and 4 boxers, iikkk. Love p99, keep up the good work.

Swish
09-14-2015, 03:04 PM
Since RED is already less populated than BLUE just wondering why another PVP? I recall back in April allusions made about another pre-Kunark server at some point. I only found out about p99 a year ago and started on LIVE in 2000 so have never played a pre-Kunark. Played Ragefire for 3 weeks and was VERY disappointed, nothing like early EQ and loaded up with 2, 3 and 4 boxers, iikkk. Love p99, keep up the good work.

Discord is easy to put together and start... it wouldn't make much sense to launch a new blue server until the last Velious patch has been released.

Ragnaros
09-14-2015, 03:07 PM
looks like I wont be playing red for 2 months
pras rogean
pras discord

AzzarTheGod
09-14-2015, 03:10 PM
Daddy 'gean and the team delivers. Pras them.

captnamazing
09-14-2015, 03:39 PM
Pushing to get fear and charm enabled too.

H

wow

am0n
09-14-2015, 03:41 PM
Daddy 'gean and the team delivers. Pras them.

Glad to see you've had a snickers.

mintmaster
09-14-2015, 03:49 PM
Oh I fully understand that a new pre-Kunark server would be a while and that Velious is just getting cranked up. I was just wondering if there really are plans for one in the future and roughly how far off?

Lanuven
09-14-2015, 03:50 PM
------------------------------
January 9, 2001 3:00 am
------------------------------

***Patch Day***

We're happy to present today's patch, which focuses primarily on
addressing issues that have been brought forth by EverQuest players. We
appreciate the opportunity to spend some time focusing on specific
issues important to you. Today's patch includes the following:

*Disciplines*

- The "Resistant" Discipline now lasts 5 minutes instead of the
previous 1.
- The "Holy Forge" Discipline now lasts 5 minutes instead of the
previous 2.
- The "Weaponshield" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Leechcurse" Discipline now lasts 20 seconds instead of the
previous 15.
- The "Deftdance" Discipline now lasts 15 seconds instead of the
previous 10.
- The "Puretone" Discipline now lasts 4 minutes instead of the previous
2.
- The "Sanctification" discipline now lasts 15 seconds instead of the
previous 10.
- The "Unholy Aura" Discipline now gives a 50% bonus to Harmtouch
(compared with the previous 25%) and causes it to save versus disease,
which should result in even fewer resists in most high-level
encounters.

*Spells*

- "Lay on Hands" has been improved starting at 40th level.
- The "Summon Corpse" spell is now available to Shadowknights.
- Corrected a bug that was causing damage while using the "Trueshot"
Discipline to be the same regardless of the quality of your bow.
- The spells "Focus of Spirit" and "Visions of Grandeur" now stack.
- "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.
- We fixed a bug that caused "Lure" type spells (Wizards) to be
resisted more than they should have been in certain types of
encounters.
- Melee attack timers will no longer be reset when a SK, Paladin, or
Ranger cast a spell. Previously these classes had to wait a full attack
delay after casting before they would attack via melee again.

*Miscellaneous*

- You may now adjust the clipping plane in the Hole. Previously, the
clipping plane was fixed. Many people requested the ability to bring
the clipping plane closer to allow them to improve their client's
performance.
- Fixed several problems with trade-skill components that were not
dropping. Also added some new recipes.
- Fixed the Iksar "Shackle of Steel" quest.
- The additional options for /camp (/camp server, /camp desktop) have
been implemented. /camp server will take you to the server-selection
screen. /camp desktop will cause EverQuest to terminate and take you to
the desktop.

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.

*Looting NODROP Items*

A new command is now available to EverQuest players.

In order to prevent the accidental looting of NODROP items, the
/lootnodrop command has been added to the client. The command supports
three options: ALWAYS (Default) - You will be presented with a yes/no
confirmation box when attempting to loot any NODROP item. SOMETIMES -
You will be presented with a yes/no confirmation box when attempting to
loot any NODROP items that your race and/or class cannot use. NEVER -
NODROP items will be looted without confirmation.

It is highly recommended that you DO NOT CHANGE this from the default
option, as the GM staff cannot assist in cases of accidental looting.


- The EverQuest Team

.................................................. ...................

------------------------------
January 17, 2001 3:00 am
------------------------------

*Baltimore Fan Faire - Last Chance*

Monday is the registration deadline for the Baltimore Fan Faire! We are
almost sold out so hurry and visit
http://everquest.station.sony.com/fanfaire/fanfaire.html before you
miss your chance to attend this event!

*Patch Day*

The primary focus of today's patch is to implement changes noted in the
new Producer's Letter which can be found at
http://everquest.station.sony.com/news/letter.shtml

It is HIGHLY RECOMMENDED that you read the Producer's Letter before
playing EverQuest. It contains some unprecedented and exciting
enhancements to gameplay.

In addition to these changes, the following changes have been
implemented:

*Bug Fixes*

- Fixed a bug that caused "root" and "snare" type spells to function
incorrectly when stacked. They should now stack properly.
- Fixed a bug that negated the "instrument modifier" for bards using
Selo's, causing them to run slower than they otherwise would.
- Fixed a bug that allowed two or more spells that grant levitation to
stack. Levitation spells should not stack.
- The "Track Corpse" spell now works.
- Tracked down and eliminated several bugs that were causing a very
small percentage of people to crash when zoning or upon entering the
game.
- Fixed a problem with some Ulthork armor that caused it to disappear
on death if the wearer was of extremely low level.
- Tserrina's Whip has been fixed. If you received one prior to today's
patch, you will need to trade out your whip with a GM in order to get
one that works correctly.
- Last week's patch attempted to fix Celestial Elixir, Celestial
Healing, and Torpor, so that they would stack another similar spell,
unintentionally causing it to stop stacking with standard regeneration
spells. This has been fixed. The downside to this fix is that these
spells will now overwrite the "Call of Bones" series. As the three
former spells are cast to save a character's life, this solution
appears to be the most beneficial for all of those involved.
- The stronger /lootnodrop options will no longer prompt you for
confirmation when looting your own corpse. It is highly suggested that
everyone reset their option to the strongest security available:
/lootnodrop ALWAYS (always ask for confirmation).
- Added some code to address an issue reported by a few players, that
being that an NPC named "Ragefire" would die and not leave a corpse.
Though we were unable to reproduce this problem in testing, the code we
added should function as a catch-all for this problem. Please be sure
to let us know how this goes.


*Changes/Enhancements*

- While not mentioned in the Producer's Letter, the Zone Experience
Modifier has also been increased in Guk (guktop), by roughly 12%.
- "Lay on Hands" has been enhanced again to heal more hitpoints.
- Overlooked in the last patch message, new spells were made available
to Rangers and Paladins in the upper levels.
- "Voice of the Berserker", a beneficial spell, no longer drains mana
over the duration of the spell.
- The maximum duration of "Strength of Nature" has been increased.
- A new spell for magicians is now available in game.
- The "Shield of the Eighth" spell will now last a number of minutes
equal to your level.
- You can now use the arrow and enter keys to select characters in the
character select screen. In addition, the last character you chose will
be automatically hilighted when entering that screen. This value is
stored in the EQCLIENT.INI file as "LastCharSel=0-7"
- The ranger's "Trueshot" discipline has had its damage increased after
analyzing data from its fix last week. Prior to the last patch, all
bows, while under the discipline, were hitting as if they were 45dmg
bows regardless of the delay. Last week's patch fixed it so that damage
was based on the damage of the bow. This weeks patch increases damage
bonuses in relation to delay (longer delays yield better damage
bonuses).
- You can now reverse the left and right channels on your speakers
using the /reversesound command. This should be very useful for those
who have had to place their speakers backwards due to cable lengths.
- Made some improvements to Paw, Mistmoore, and The Hole, to address
some concerns brought forth by the players. Both zones had some
problems that would cause them to be exceedingly difficult in some
cases.

- The EverQuest Team

.................................................. ...................

------------------------------
January 24, 2001
------------------------------

*QA Openings*

Our Quality Assurance department is looking for some AVID EQ gamers to
join us as testers at the San Diego branch. If you would like more
information please visit www.verant.com or mail your resume to
resume@station.sony.com with "QA Openings" as the Subject.

Applicants should include their time playing EverQuest, and their
number of characters and their respective classes and levels as part of
their resume.

*Small Patch*

The EverQuest Team is currently hard at work evaluating, planning, and
documenting our project plans for the current year. As such, we did not
plan game updates during this period, forecasted to last a few weeks.

However, given today's server maintenance being performed by our
Operations Team, we were able to include a few small updates. These
include some minor polishing on the Plane of Mischief, as well as the
placement of the wizard's Velious teleport spells on merchants.

Very soon, we'll be back to our continual plans to enhance the game
world. We'll be sure to let you know what we have planned as we can.

- The EverQuest Team

.................................................. ...................

------------------------------
January 31, 2001 3:00 am
------------------------------

*File Download*

The file just downloaded contains some new art for use in game in the
future.

- The EverQuest Team

.................................................. ...................


------------------------------
February 21, 2001 3:00 am
------------------------------

*Patch Day*

Today's patch contains a wide variety of enhancements and changes. Due
to the number of changes being made, this list is primarily a summary.
Extended descriptions of the changes and the reasoning behind them can
be solicited on the EverQuest Message Boards.

*Spell and Skill Changes*

Druids, Shaman, and Clerics:
--- Superior Healing moved to level 51 for shamans and druids.
--- Casting difficulty of Superior Heal reduced (less fizzles)
--- New level 55 Druid and shaman spell, Chloroblast, similar to remedy
for clerics.
--- New Druid spell at level 60, upgrade to superior healing, Natures
Touch.
--- Created a new spell effect for Celestial Healing, Celestial Elixir,
and Torpor. This will allow them to stack with all other spells, save
spells of the same type (Heal over time). Prior to this, all heal-over-
time spells followed the same rules as regeneration spells.
--- Reduced the casting difficulty of Remedy.
--- Lowered recast time on Wake of Karana

Paladins:
--- Added Endure Magic spell at level 30
--- Added Resist Magic at 55
--- Moved Guard spell from 49 to 39
--- Moved Armor of Faith from 53 to 49
--- Added New level 53 paladin spell: Divine Glory
--- Added New level 59 spell: Celestial Cleansing
--- Defense skill cap made exactly same as warriors
--- Added Yaulp 4 at 60 and enhanced.

Shadowknights:
--- Removed artificially inflated mana cost for pre level 50 lifetap
spells. Please note that post-50 lifetap spells never had an inflated
mana cost.
--- Moved Spirit Tap to level 55
--- Moved Drain Spirit to level 57
--- Added Drain Soul at level 60
--- Grim Aura added at level 22 and enhanced
--- Moved Shieldskin to level 34
--- Pet buff added at 29
--- Added Diamondskin spell at 59
--- Defense skill cap made exactly same as warriors
--- Due to the recent improvements to "Harmtouch", it is doing much
more damage than it would before and unbalances PvP. As such it will
now do less damage in PvP (68% of PvE, down from 80%). In addition,
Shadowknights on the PvP servers were routinely killing themselves via
non-XP losing means and attacking other players with Harmtouch
immediately upon respawn. In order to address this situation, Harmtouch
is no longer automatically "recharged" by death on the PvP Servers.
--- The "Lifeleech" discipline now increases hit probability in
addition to its other effects.


Rangers:
--- Added Endure Cold at 22
--- Added Skin Like Nature at 59
--- Added FireFist at 22
--- Moved Bramblecoat from 49 to 39
--- Added Spikecoat at 49
--- Added resist cold at 55
--- Added Panic Animal at 22
--- Moved Jolt to 51
--- Moved Spirt of Wolf from 39 to 30
--- Added Cinder Jolt (fire-based Jolt spell) at 55.
--- Offense and weapons skill made identical to warriors
--- Added See Invisible at 39

Bards:
--- Added new level 20 Bard Song: Cassindra`s Chant of Clarity
--- Bards defensive skill made exactly the same as a warriors
--- Changed it so that the bard spell Denon's Desperate Dirge to
increase damge by 10pts per level over 45. Also made it so the spell
does 20% more damage using the Puretone discipline.

Magicians:
--- Added new level 59 spell: Valiant Companion
--- Added new level 39 spell: Summon Companion
--- Rain spells no longer count pets against total number of entities
they can damage (all rain spells)
--- Added level 29 spell for Mages: Expedience

Enchanters:
--- Lowered recast time on Visions of Grandeur

*Bug Fixes*

--- Aggressive and Defensive disciplines have been fixed. Before they
would only affect damage taken and not affect damage dealt out. Now
they affect both as designed.
--- Fixed the bug with going to the spellbook when the inventory window
was up in fullview mode. It should work now. Also, fixed a minor bug
where if you were in normal mode and tried to go to the spellbook from
inventory via /book or the keymapped key it would not go, and it would
make the done button not work properly for the inventory mode.
--- Fixed NPC melee ranges to be the same as for player characters. In
other words, if you can hit the NPC, he can hit you. This bug was a
problem with one dragon that could be hit, but could not hit back.
--- Fixed a bug that made it impossible to "Call of the Hero" someone
out of water or lava.
--- Fixed the proc on the Chilled Scythe. Owners of this item will need
to swap it out with a GM.
--- The Kromzek Surveyor Scope now fits in the "Ranged" slot rather
than the "Ammo" slot as before.
--- Fixed a bug that caused the two single-target bard snare songs to
break too soon in some cases.
--- Fixed a bug whereby NPCs would consider the race of a player prior
to the loading of the faction table upon zoning or logging in. This
would cause people to be attacked by things that normally like them.
--- Players should now be properly removed from the group regardless of
how they exit the game.

*Misc Changes*

--- Added text labels to the fullview inventory window "body" slots
(Available only to Velious Subscribers)
--- Added the ability to toggle those labels on and off. Use
/invwinlabels [on/off] (or no arguments to toggle). This is saved in
the eqclient.ini file in the [Defaults] section with the key
InvWinLabels=[TRUE/FALSE]
--- Increased the pre-50 bind-wounds cap for rogues and warriors.
--- Pickpocket now works to a max of 5 levels below you, or level
45...whichever is greater... You can pickpocket NPC up to level 55 if
you are level 60.
--- The mouse pointer will now move at a multiple of its normal speed
when you adjust the MousePointerSpeedMod setting in the eqclient.ini
file. You can set that multiple on-the-fly with the /mousespeed
command.
--- The "AutoHelp" feature that can be set under the options menu has
been enhanced. Spell casters in particular might want to turn it on and
try depressing the ALT key. It's perfect for refreshing your memory in
regards to your spell lineup.
--- If you are interrupted while trying to cast a spell that uses a
component, you will no longer use that component. Jewelers should be
very pleased with this change.
--- Reduced the casting difficulty (fizzle rate) of all spells over
level 56. Spells have always previously been set up so that it's
usually more efficient to use a spell from a previous circle than the
current one. The formula did not take into account the fact that
everyone stops at 60.
--- Changed it so that players will now lose experience when they die
in the Arena in Kael Drakkel. It seems that people were fighting giants
in that arena in order to avoid the death penalty.
--- Naked PC corpses that have experience and are above level 30 will
now last 3 hours instead of 3 minutes.
--- Avatar and Focus of Spirit should now stack
--- Raised the pre and post 50 bind wounds cap for paladins, clerics,
druids, and shaman.

*Item Changes*

--- The effect on the "Frost Giant Beard" can now be used at 35th level
rather than level 50.
--- The Wurmslayer will now fit in a bag.
--- Iksar can now use the Ashenbone Shield
--- Chandged Crystallized Shadow leggings to rentable
--- Changed Gorilla Hide Leggings to show up as leather, was cloth
before
--- Changed Envy from a piercing weapon to a shield so players could
Bash with it. Envy is a parrying dagger.
--- The Shralok Pack is now LORE. It was set to pending-lore some time
ago.
--- The Guardian and Sentry Armor bracers are no longer LORE.
--- Donal's Breastplate can now only be used on any individual target
once every 7.5 minutes. This addresses some of the balance issues that
became apparent given the existence of a mana-free complete heal.

*Trades and Crafts*

--- Fixed the Gator Roll baking recipe.
--- Repaired the notetext instructions for creating a Mixing Bowl with
pottery.
--- Repaired Holgresh Fur Cap and Holgresh Fur Moccasins tailoring
recipes.
--- Made it so that the file is returned in addition to the hammer when
a character fails to forge any of the various chain jointings.
--- Repaired Recipe for Enchanted Tier`Dal Adamantite Bracelet
--- Made it so that the Dwarven Smithy Hammer is returned on a failure
to forge Brellium Chain Jointing.
--- Repaired Field Plate Boots smithing recipe
--- Changed the name of the smithed Enchanted Cabilis Scale armor to
Imbued Cabilis Scale armor for naming convention reasons.
--- Repaired the recipe for converting 3 Enchanted Large Adamantite
Bricks into 1 Enchanted Block of Adamantite in the Tier`Dal Forge, it
was previously only possible in the Oggok Forge.
--- Made it so that the Bread Tin is returned upon a failure to bake
bread.
--- Mithril and Velium Bonings will be stackable.
--- Mithril Studs will be stackable.

*NPC AI - Hate*

We've made a number of changes to NPC AI, specifically to the section
dealing with target-selection, or what's commonly referred to as
"Hate". It is not so much that NPCs react differently to hate now than
before, but that we've changed the way that hate is awarded.

--- We reduced the amount of hate that can be caused by a proc. Due to
the high proc rates at upper levels, the amount of hate generated from
procs, and the spells that were selected for those procs, made keeping
the attention of the creature much too easy a task for the tank.
Simply, it nearly eliminated the challenge of keeping a foes attention
at levels above 50.

--- We've capped the amount of hate that can be awarded to most
casters, specifically for debuff-type spells like the Malo and Tash
series. The hate calculation for these spells takes into account the
number of hitpoints of the NPC and did not "play nice" with the
increased HP limit of Velious. It explains why Enchanters, for
instance, would complain that casting a Tash spell would lead to near-
instant death.

--- We've redressed the amount of hate generated by heal spells.
Previously, and *partly* due to a bug, the high level heal spells such
as superior heal or complete heal would generate no more hate than
greater heal. In fact, so little hate was generated by these spells
that it made controlling NPC aggression trivial. Heal spells will now
generate an amount of hate more in line with the number of hitpoints
actually healed. Due to our desire to leave the lower level game more
or less untouched, two separate caps have been placed for targets level
50 or below, and 51 or above. Heal spells will generate significantly
less hate for targets below level 51 than those at or above that level.

--- We've also re-evaluated ways that players have to reduce their own
hate. While spells in place to allow this are OK, the Evade skill
(possessed by rogues) let them out of their damage too easily. A rogue
that successfully evaded would immediately drop to a level of hate
lower than someone who was in the awareness range, but hadn't done
anything to really upset the creature such as damage it or heal its
foe. This problem was exacerbated by the increase of the size of the
hate list implemented with Velious.

*Tracking*

Tracking now works in full view for all classes that can use it, and
sports a nifty scroll bar that allows players to see everything on the
list. In addition, the /trackplayer setting is now saved to the
eqclient.ini file.

The following options have been put in for Rangers only:

--- /tracksort
--- /trackfilter

*/tracksort options beginning with R are reverse order

*Hybrid Casting*

Hybrids that cast spells in combat were taking double penalties at
higher levels. The casting times of their spells went up, and the
amount of melee damage they do per second went up. This results is
having to take longer to cast spells, and losing more damage/second for
each second taken in casting. To help offset this, Rangers, Paladins
and Shadowknights casting non-beneficial spells that have casting times
greater than or equal to 3 seconds, now get a 3 % reduction in casting
time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60.
Again, this applies only to non-beneficial spells.

- The EverQuest Team

Itap
09-14-2015, 03:57 PM
http://rs140.pbsrc.com/albums/r19/erikesemo/MotherofGodGIF.gif~c200

defeater
09-14-2015, 04:00 PM
Thank you Rogean and Nilbog.

On a side note, I'd love to see a Project 1999: Purple with blue rules and Red XP grouping bonus.

Gaunja
09-14-2015, 04:14 PM
I would stream but I have a feeling it would cause my death

iruinedyourday
09-14-2015, 04:33 PM
THIS IS THE COOLEST ANNOUMCMENT EVER

congratulations on 6 years and this awesome new discord fun fantastic extravaganza we're about to have.

Fryhole
09-14-2015, 04:33 PM
Thank you for the update on upcoming changes, feels good to be informed. ;)

If you guys could just forget to turn that EXP bonus off for a few more days..

am0n
09-14-2015, 05:01 PM
Thank you for the update on upcoming changes, feels good to be informed. ;)

If you guys could just forget to turn that EXP bonus off for a few more days..

I agree with Fry. Like, maybe through the following weekend (or even off for the week, but a second double exp weekend)...

I mean, 6 years is a big deal. Let's make this a celebration to remember!

xate
09-14-2015, 05:27 PM
p99 Discord has the potential to be a lot better than Sony's lazy Discord (left in LDoN NPC's in all the zones which allowed you to teleport around, newbie zone quest armour was left in, cazic-thule zone wasn't reverted, no manastones/rubi bp's/etc), not to mention the army of cheaters on original Discord that (hopefully) won't be as easy to do here. No lvl 1 Froglok clerics training everyone to hell in uguk etc.

What other differences will there be here? On Discord, anonymous/roleplay was turned off, there was an XP bonus, uh I'm sure other things I can't think of atm.

xate
09-14-2015, 05:36 PM
well what im getting at is, is it a valid strat to train. it either isnt or it is. basically what im asking.


On original Discord, there were no rules about training (it was allowed) which is fine if its someones play character training you because it's equal risk for them. I guess that's not really feasible when the trainers are making lvl 1 clerics and such though.

tortue ninja
09-14-2015, 05:36 PM
question, if say a player only logs on to train others on this server, will they face account bans on the other "real" servers?

u are so bad u will die to ur own train, u will be perma dead so...

iruinedyourday
09-14-2015, 05:38 PM
looks like I wont be playing red for 2 months
pras rogean
pras discord

can rest assured this guy is going to crush some dreams on discord.

Haloren
09-14-2015, 05:53 PM
https://youtu.be/P0qmZDAKrUk

Congrats team on 6 great years.

Still remember the day that I saw p99 on the server list and logged in before it was "released"...it had 1 or 2 people logged in. I think it was either rogean or nilbog probably. Was leveling a druid to 3 and gfay, realizing oh shit, this is some classic xp business. Still had global ooc, talked to one of them for a few minutes. basically told me his vision for the server to be a great classic experience. 6 years later, that didn't change. A true accomplishment in more ways then just development.

Appreciate all that the p99 (inclusive csr, gm, devs, emu contributions) team has done to further the enjoyment of so many at I am sure at a cost over these years.

That being said, I am super excited to have the upcoming patching for hybrids, root/snare (pras tunere!), and more.

wormed
09-14-2015, 05:56 PM
"- Overlooked in the last patch message, new spells were made available
to Rangers and Paladins in the upper levels. "

Anyone know which spells this speaks of?

http://everquest.allakhazam.com/history/patches-2001-1.html

January 17.

Man0warr
09-14-2015, 06:09 PM
Panic Animal is the most important, also SoW gets moved to lower level.

Shrubwise
09-14-2015, 06:38 PM
hhhhhhnnnnngghhhhh

JayN
09-14-2015, 06:49 PM
http://cdn.someecards.com/someecards/usercards/1344977187603_4527382.png

Nice work teeeem roGAINS

Pipip
09-14-2015, 07:27 PM
Happy Anniversary!

Looking forward to Discord. Do I get extra points if I roll a warrior there?

AzzarTheGod
09-14-2015, 07:39 PM
Happy Anniversary!

Looking forward to Discord. Do I get extra points if I roll a warrior there?

You get a pat on the ass.

Mojo24
09-14-2015, 07:54 PM
question, if say a player only logs on to train others on this server, will they face account bans on the other "real" servers?

Brilliant. Have to find my USB that I left P99 on. Don't really care if I get ip banned or all my accounts banned so makes no difference to me.

Drakakade
09-14-2015, 08:31 PM
Great idea!!

hammbone
09-14-2015, 08:42 PM
Are you going to turn befallen back to 1.0 w/ weapons and pristine studded?

Giovanni
09-14-2015, 09:03 PM
Will be playing on discord. PVP on red99 is too "risky".

Pipip
09-14-2015, 09:19 PM
You get a pat on the ass.

I'll take it! :D

Kowalski
09-14-2015, 09:24 PM
Kudos.

Will there be any tradeskill updates, ie Wu's?

rollin5k
09-14-2015, 10:11 PM
Wooooooo hell yea

druid1
09-14-2015, 10:15 PM
Thank god. Enjoy your shithole of a server empire because your going to be the only ones logging into it soon.

wormed
09-14-2015, 10:49 PM
Thank god. Enjoy your shithole of a server empire because your going to be the only ones logging into it soon.

... they do enjoy that. Not sure you "showed them" with that.

Gustoo
09-14-2015, 10:53 PM
Discord is full inventory loot.

This is the server you are looking for! !

So excited

GreenRanger
09-15-2015, 12:22 AM
gratz on 6 years of dominating eqemu project1999 staff.
the discord server should bring some very interesting elements from such survival games like reign of kings and mortal online into eq.
cant wait for more details about "classic" server entails like original zones/original items like russet & rubcite type items.
but a cause for concern will the xp rates compensate for server's timeline(2-3 months)

Badwar
09-15-2015, 01:07 AM
It's been a splendid 6 (and a half) years! Thanks P99 team!

blondeattk
09-15-2015, 02:15 AM
this means you a year behind again....

wheres our fabled gear?

LostCause
09-15-2015, 05:05 AM
pras discord.

AzzarTheGod
09-15-2015, 05:13 AM
pras discord.

You going to see black mass this weekend pal?

Ravenfeather
09-15-2015, 06:10 AM
I really appreciate the effort that's gone into this. I've only been around for... let's see... about 4% of the project's lifetime, but I've been having a lot of fun.

Does this means that Warrens is coming soon? I really enjoyed it there, back in the day.

Pariad
09-15-2015, 06:28 AM
2013-2015 dudes having an opinion, lol.

tedsternator
09-15-2015, 09:23 AM
Thanks so much for this. I know red players get a bad rap and might give you a ton of grief but we are incredibly passionate about what you've done and Discord server is something we never ever thought we'd see again.

I've literally been waiting for this for over a decade and could not be more excited.

Triangle
09-15-2015, 10:08 AM
Macroquest: My understanding is that people who use this program get flagged and, once in awhile, the underlying info that caused the person to get flagged is looked at and the ones who are verified to have used it are banned.

I hope the GMs have taken into account the possibility of people making new accounts, to avoid repercussions on blue/red, and using this program because of the short life of discord server.

tedsternator
09-15-2015, 10:16 AM
Yeah Discord was hit pretty hard by macroquest users who dominated it on live. I'd love to see that be different this time around.

I'll play it either way but I remember the top finishing guild were all using it and most of their players were known cheaters.

Remeygi
09-15-2015, 11:10 AM
Grats to the team for 6 years and a big thanks!

What will happen after 10 years?
Will there be a P2009 of P1999? ;)

Sear
09-15-2015, 11:44 AM
Thank you Rog + P99 staff and congrats on six years. You are truly doing God's work.

Yeah Discord was hit pretty hard by macroquest users who dominated it on live. I'd love to see that be different this time around.

I'll play it either way but I remember the top finishing guild were all using it and most of their players were known cheaters.

I played the original and was one of the five winners (#HUMBLEBRAG #CLERICPVP). Two of us were TZ players and did not hack.

Most of the server was plagued by hackers, but everyone knew that going in. I think part of the reason SOE released it was to lab rat it for that purpose.

Also SOE never gave me my reward item. Smedley if you're reading this, I still want my item, bitch.

I'll be playing and will probably not make it past level 5 this time since players on R99 are massively better at the game than people were back in 2004. Hope to see VZTZ/R99 bros there even if you're killing my ass.

SamwiseRed
09-15-2015, 12:37 PM
Thank you Rog + P99 staff and congrats on six years. You are truly doing God's work.



I played the original and was one of the five winners (#HUMBLEBRAG #CLERICPVP). Two of us were TZ players and did not hack.

Most of the server was plagued by hackers, but everyone knew that going in. I think part of the reason SOE released it was to lab rat it for that purpose.

Also SOE never gave me my reward item. Smedley if you're reading this, I still want my item, bitch.

I'll be playing and will probably not make it past level 5 this time since players on R99 are massively better at the game than people were back in 2004. Hope to see VZTZ/R99 bros there even if you're killing my ass.

brah, i got your back. you going cleric again?

mgellan
09-15-2015, 01:02 PM
When do wiz spells go into the skyshrine vendor? I don't see it in the patch notes... this patch hopefully.

Regards,
Mg

Sear
09-15-2015, 01:03 PM
Well call me Brodo Baggins.

Probably Cleric again. It will be 90% Druids. Original server had some Not Classic (tm) junk in there, like newbie Dark Elf quest armor that had resist stats on it.

There was a halfling ranger who made it past level 30 on that box before dying to Darkenbane (RZ guild that mostly dominated). She was the real winner. I just DA'd or gated whenever someone MQ-ported on top of my head. People abused blind, stuns, and everything else you'd imagine that actually sticks when no one has any gear.

Tenloar
09-15-2015, 01:46 PM
I'm all about the double exp! Where are all the "not classic" qq'ers at though?! =)

Ele
09-15-2015, 02:15 PM
I'm all about the double exp! Where are all the "not classic" qq'ers at though?! =)

We're here and our position is known. If they roll a new regular blue/red server, I hope they never include bonus xp at any point.

Chanteur
09-15-2015, 02:28 PM
"Project M"

Must do it!!

Have to do it!!

Please do it!!

trite
09-15-2015, 02:50 PM
I remember playing on the original discord server on live. It was like logging into a war zone when I appeared in the newbie area in qeynos...pretty hilarious...It was up for something like a week before they took it down...also the highest level on server when i logged in was rumored to be about 12 and i couldn't imagine how they did it....people worried about choosing a class are crazy , how far are you going to get in 2 weeks with perma death, ffa pvp and basically zero rules about training...you will not survive...

lindz
09-15-2015, 03:22 PM
Are the Feb 2001 spell changes and new spells in this patch or will that be in the next one?

phacemeltar
09-15-2015, 03:37 PM
ok i have come up with a couple of questions:

will yt yield experience?

when is quiver haste?

Bazia
09-15-2015, 03:40 PM
if there was a perpetual wiping discord server I would never play another game again

SamwiseRed
09-15-2015, 03:47 PM
if there was a perpetual wiping discord server I would never play another game again

same except for LoV which is coming out soon and maybe dark souls 3 :)

Artaenc
09-15-2015, 04:16 PM
Afterwards can we keep that server alive with one time character copy with plans to go all the way to Planes of Power and stop there please? Is it a funding issue to keep another server up or is it staff resource?

Thank you to all that's helped make this possible, I have enjoyed P99 for years now.

AzzarTheGod
09-15-2015, 04:24 PM
with plans to go all the way to Planes of Power and stop there please? Is it a funding issue to keep another server up or is it staff resource?



Not saying new devs can't join staff and work on classic Luclin and PoP.

But current project devs and staff have already said Luclin would require thousands of hours of dev time, and none of them have the personal interest to do it at this time.

Ele
09-15-2015, 04:26 PM
Afterwards can we keep that server alive with one time character copy with plans to go all the way to Planes of Power and stop there please?

More likely a dev issue and there is still plenty of stuff to implement in original, kunark, and velious 12 months of patches, Fear/Hate revamps, epic revamps, Chardok revamps, etc.

Tons of the Luclin+PoP code/content was stripped out of the P99 source (e.g. AA code).

Seltius
09-15-2015, 04:35 PM
Hmm can a GM/Dev say for sure if the Shralok Packs are becoming lore in this patch or a later one please? I would hate to log in and have all my stuff in the packs gone. I would also hate to vendor or destroy them all and switch to backpacks if I still have time to switch them out for other wt redux bags. I know they have said pending lore for a long time but I don't remember them going lore until right before luclin was released.

Mudslinger
09-15-2015, 04:53 PM
well what im getting at is, is it a valid strat to train. it either isnt or it is. basically what im asking.

and the problem is see here if it isnt a valid strat, do you guys have guides set up for every zone?

Agatha stfu man ... either stop acting stupid or go to south America and start hunting those snakes you were talking about leaving us for last week

maestrom
09-15-2015, 04:53 PM
Hmm can a GM/Dev say for sure if the Shralok Packs are becoming lore in this patch or a later one please? I would hate to log in and have all my stuff in the packs gone. I would also hate to vendor or destroy them all and switch to backpacks if I still have time to switch them out for other wt redux bags. I know they have said pending lore for a long time but I don't remember them going lore until right before luclin was released.

Shralok packs were only Lore for like 10 minutes. Literally less than a day. They are still "pending lore" on live.

See patch notes: http://www.tski.co.jp/baldio/patch/20010221b.html

Mudslinger
09-15-2015, 05:10 PM
Well call me a Bluebie . People abused blind, stuns, and everything else you'd imagine that actually sticks when no one has any gear.

Thats not abuse thats pvp you fool

Goobles
09-15-2015, 05:17 PM
I'm sure this proposal will upset some purists, but consider a altering the link aggro system so that players may root snare dispel kill someone training them and not link aggro

Seltius
09-15-2015, 05:26 PM
Shralok packs were only Lore for like 10 minutes. Literally less than a day. They are still "pending lore" on live.

See patch notes: http://www.tski.co.jp/baldio/patch/20010221b.html

Ok any chance we can get a GM/Dev to clarify if this will happen like classic or not? One of my toons has all Shralok Packs(they were easy to camp at his low level for bags and they hold giant items) so even if they go lore for a day he will lose a good portion of his gear and items in his inventory and bank. Its hard to tell how things will work out with the patches so it would be great for some clarification.

maestrom
09-15-2015, 05:33 PM
Ok any chance we can get a GM/Dev to clarify if this will happen like classic or not? One of my toons has all Shralok Packs(they were easy to camp at his low level for bags and they hold giant items) so even if they go lore for a day he will lose a good portion of his gear and items in his inventory and bank. Its hard to tell how things will work out with the patches so it would be great for some clarification.

I imagine they'll just leave it pending lore for all time. Unless they really want to have them poof and then spend the next few weeks/months doing item recovery.

Ele
09-15-2015, 05:37 PM
Ok any chance we can get a GM/Dev to clarify if this will happen like classic or not? One of my toons has all Shralok Packs(they were easy to camp at his low level for bags and they hold giant items) so even if they go lore for a day he will lose a good portion of his gear and items in his inventory and bank. Its hard to tell how things will work out with the patches so it would be great for some clarification.

They are bundling patches in by month so far, not individually. I would not worry about your Shralok packs.

They took the servers down within hours of the LORE tag going live and had to go back and restore characters with poofed Shralok Packs.

I sincerely doubt the GMs want to go through the petition/reimbursement process, when the change did not exist for more than a couple of hours.


See this post for more details of the timeline.
http://www.project1999.com/forums/showpost.php?p=2008940&postcount=4

"Pending Lore" is removed post-Velious, but for all intents and purposes, they are forever "Pending Lore" on P99.

AzzarTheGod
09-15-2015, 07:40 PM
Would appreciate a dev comment on this:

The winning strategy will be to level to cap during off hours in underpopulated zones and then log out until the server is closed.

By contrast, the classic Discord server (http://everquest.allakhazam.com/story.html?story=2841) rankings were based on kill points so there was actually a reason to continue playing for the lifetime of the server:
Without this system or one approximating it in place, p99 Discord is not classic

Any interest in incentivizing the competitors similar to Discord Classic ruleset to come out of hiding to engage each other? Or is "Survival MMO" style gameplay the sole intention of Discord99?

Is it just a matter of the current rules being a pure survival ruleset because it requires the least amount of developer time investment into a temporary server?

Daddy 'gean or Haynar if you could please share some insight it would be appreciated.

WolfsongReborn
09-15-2015, 08:46 PM
We are also overdue to enable the January 2001 era on all servers. This will include changes to root/snare stacking, removal of the Class XP penalties + group shared XP modifications, and more. We are able to enable these eras while the server is running, but we identified some issues that will require a patch before we turn it on. This will be happening this week or weekend.

Thanks!

Rog

Oh man if this happens tomorrow or even thursday it will be amazing lol...I've got 5 days off! Raaaaannnnnggggerrrrr!

Gustoo
09-15-2015, 10:43 PM
I am so excited about the discord server.

Please staff lets get ranger track dialed in before discord server launch.

Gustoo
09-15-2015, 10:57 PM
Please add Discord server discussion to the forums so it can be talked about in its own great place away from r99 discussion

Shrubwise
09-15-2015, 10:59 PM
Please add Discord server discussion to the forums so it can be talked about in its own great place away from r99 discussion

Adding this to "List of Things That Aren't Going to Happen"

Gustoo
09-15-2015, 11:11 PM
There is no reason not to have a sub forum for the "temporary server" since they plan on experimenting with it regularly.

Tradesonred
09-16-2015, 08:19 AM
Ill most likely be playing this. Thanks for taking the time to set this up.

Tradesonred
09-16-2015, 08:23 AM
ok i have come up with a couple of questions:

will yt yield experience?

when is quiver haste?

PS

Please do not have YT on your discord server, or minimally, disable the location part of the text.

blondeattk
09-16-2015, 08:37 AM
Please add Discord server discussion to the forums so it can be talked about in its own great place away from r99 discussion

yes split this off from the main channel, so folk who arent interested in this nonsense dont have to read through reams of rubbish!

pvp should only be played with lazer rifles imo + maybe the odd gattling gun

*shakes fist* at this crappy Quake generation...

LethClaypool
09-16-2015, 11:12 AM
RIGHTEEEEOUS!
RIGHTEEEEOUS!
RIGHTEEEOUS!

dafier
09-16-2015, 11:37 AM
Wonderful! Thanks staff!

Swish
09-16-2015, 11:44 AM
PS

Please do not have YT on your discord server, or minimally, disable the location part of the text.

That's half the fun tho

dafier
09-16-2015, 11:51 AM
Buy $10 of plat from platlord.
H

How do you(staff) know if someone bought plat? Just curious.

WolfsongReborn
09-16-2015, 12:07 PM
This would also be the patch that spawns the spell vendor in EC and allows hybrids to use their new class enabled spells?

Ele
09-16-2015, 12:22 PM
This would also be the patch that spawns the spell vendor in EC and allows hybrids to use their new class enabled spells?

That should be the patch after this one.

Daldaen
09-16-2015, 12:27 PM
Blue Diamond jewelry this patch I think.

Ele
09-16-2015, 12:29 PM
Blue Diamond jewelry this patch I think.

I am so excite.

Gustoo
09-16-2015, 01:24 PM
The new sub forum should be right on top of the "General Community" in order to indicate the special nature of this special 6th anniversary discord server.

Just needs a general discussion and a guild discussion sub forum.

Aviann
09-16-2015, 01:30 PM
The time for paladins has begun!!!

Itap
09-16-2015, 01:38 PM
The time for hybrids has begun!!!

Fixed!

Seltius
09-16-2015, 02:43 PM
The time for paladins has begun!!!

http://stream1.gifsoup.com/view/447094/the-dark-crystal-death-o.gif

lol I remember that movie! The Dark Crystal

wow it has been forever since I saw that.

Goobles
09-16-2015, 03:05 PM
Suggestion for new server - perma death only for PvP since people effing suck at raiding here.

am0n
09-16-2015, 03:16 PM
Suggestion for new server - perma death only for PvP since people effing suck at raiding here.

I'm not sure the intent of the new server is for raiding. I'm pretty sure the intent is a last-man-standing kind of thing. It's only going to be up for something like two months.

Ele
09-16-2015, 03:53 PM
Suggestion for new server - perma death only for PvP since people effing suck at raiding here.

Raiding on a discord server? lol

It is all about survival, not getting phat loot.

No one is safe. People turning on their group members.

Goobles
09-16-2015, 04:48 PM
It's a good idea. Just watch

AzzarTheGod
09-16-2015, 05:23 PM
http://stream1.gifsoup.com/view/447094/the-dark-crystal-death-o.gif

:o

Wonkers
09-16-2015, 07:43 PM
Yeah might be cool to only have PvP deaths permanent but I think the goal is to enable more PvP than that.

very few people are likely gonna get all that high level.

I think it might be fun if you could still get a rez but otherwise were just dead ( granted if no one can get high enough lvl to rez then it wont matter )

tedsternator
09-16-2015, 07:51 PM
You guys are definitely missing the point of a hardcore server, the point is to have one life not to use technicalities to opt out of the "you die you're dead" clause. Plus then this would be exclusively a race to max level/gear which is what you already have on Red99

AzzarTheGod
09-16-2015, 07:52 PM
You guys are definitely missing the point of a hardcore server, the point is to have one life not to use technicalities to opt out of the "you die you're dead" clause. Plus then this would be exclusively a race to max level/gear which is what you already have on Red99

Shrubwise
09-16-2015, 08:07 PM
QFT

Shrubwise
09-16-2015, 08:08 PM
Apparently you can't quote a quote but that was in regards to the post above mine -_-

Frudrura
09-17-2015, 12:58 AM
People turn on their group members on Red as it is. If I felt like my group member was being a douche, and I was pretty clear about how I expected shit to go down, I would kill a group member.

All death should be permanent otherwise its too similar to Red to be a special server.

Doors
09-17-2015, 02:32 AM
Please for the love of god address the rampant hacking issue with Lite before releasing this.

He will go all in with this discord server and you guys need to address this before you release the discord server.

Efwan
09-17-2015, 02:33 AM
Please for the love of god address the rampant hacking issue with Lite before releasing this.

He will go all in with this discord server and you guys need to address this before you release the discord server.

Huh?

AzzarTheGod
09-17-2015, 02:46 AM
Huh?

Lite <Azrael> leader is modifying major texture files of the EQ client to produce in-game changes and hacks.

He has never been punished for distributing the texture modification files to cheat with, and he plans to continue cheating (typical red99 dirtbag).

Efwan
09-17-2015, 02:51 AM
Lite <Azrael> leader is modifying major texture files of the EQ client to produce in-game changes and hacks.

He has never been punished for distributing the texture modification files to cheat with, and he plans to continue cheating (typical red99 dirtbag).

Yeah, that is not "rampant hacking" lol not to mention it was never confirmed that Lite was the modifier or the distributor considering the file came from a anon forum account. Sorry but a Whatsapp photo of him telling his friends that it was posted on the forums is not "rampant hacking" nor is it him distributing.

AzzarTheGod
09-17-2015, 02:56 AM
Yeah, that is not "rampant hacking" lol not to mention it was never confirmed that Lite was the modifier or the distributor considering the file came from a anon forum account. Sorry but a Whatsapp photo of him telling his friends that it was posted on the forums is not "rampant hacking" nor is it him distributing.

OK I wasn't sure what evidences had come out about Lite and the deeds of his ratmen. Nor was I aware of the extent of the client file modifications he was said to be involved with. I did see the Whatsapp document, but thought there had been new testimony evidence from one of Lite's former ratmen who had switched sides to <Empire> recently.

Chalkstix
09-17-2015, 05:36 AM
It's just purely theoretical, but with FFA, no level range restriction, will it not just be the people who have time to play 24/7 who will completely eradicate everybody else?

And what about people who choose to play together? Will a group of 6 friends be able to group up and dominate the server?

AzzarTheGod
09-17-2015, 05:47 AM
It's just purely theoretical, but with FFA, no level range restriction, will it not just be the people who have time to play 24/7 who will completely eradicate everybody else?

And what about people who choose to play together? Will a group of 6 friends be able to group up and dominate the server?

It is a temporary server...don't need to stress "balance issues" just enjoy the ride and beautiful chaos that is Discord. Its a unique experience. Try not to overthink or make this something it is not.

Anyway daddy 'gean said he was going to discuss rules and design of Discord more on the podcast. Stay tuned.

WolfsongReborn
09-17-2015, 10:25 AM
Just leveled out of 45 on my Ranger and the experience in 46 feels SO much faster lol. Can't wait for that penalty to be removed and see it fly even faster!

Sear
09-17-2015, 11:55 AM
Raiding on a discord server? lol

It is all about survival, not getting phat loot.

No one is safe. People turning on their group members.

Agree this is what makes it fun. The PVE carries as much risk as the PVP does. You fuck up once in Unrest and you're done.

Lite <Azrael> leader is modifying major texture files of the EQ client to produce in-game changes and hacks.

He has never been punished for distributing the texture modification files to cheat with, and he plans to continue cheating (typical red99 dirtbag).

How would modifying texture files change any aspect of the gameplay? Not doubting that people do it, but I'm curious how that even works.

WolfsongReborn
09-17-2015, 05:21 PM
How would modifying texture files change any aspect of the gameplay? Not doubting that people do it, but I'm curious how that even works.

If is used like the old "no stumps" hack in UO I'm guessing folks would mod the textures to make it much much easier to see opponents. The trees would be far thinner, the ground much flatter etc...

Artaenc
09-17-2015, 07:31 PM
More likely a dev issue and there is still plenty of stuff to implement in original, kunark, and velious 12 months of patches, Fear/Hate revamps, epic revamps, Chardok revamps, etc.

Tons of the Luclin+PoP code/content was stripped out of the P99 source (e.g. AA code).

I wish I had gone the programmer route, I would totally help that great dev team as much as possible if they would let me.

Doors
09-17-2015, 09:15 PM
As it stands right now you can modify game files to change character models to bigger races for bigger hitboxes, create bridges to go over terrain, under terrain, etc.

This has never been addressed and Lite is the leading author of a massive game file exploit that is going on with red99.

JackFlash
09-17-2015, 09:26 PM
Wouldn't a file integrity check take care of that kind of thing. It wouldn't mess with the client and could simply verify the checksum or whatever to make sure they don't hack the textures.

WolfsongReborn
09-17-2015, 10:13 PM
Less discord talk! More hybrid liberation!

maestrom
09-17-2015, 11:12 PM
I'm working on my ranger right now. Not grinding exp really hard yet though.

I'm taking a page out of Leveloneundercon's book. On this char I decided to twink pretty heavily, but to leave one aspect of the char untwinked to give me something to work towards. I picked archery. I decided not to buy anything associated with archery.

So far I've gotten my fletching up to over 160 and made my very own Trueshot Longbow. This was a significant achievement for me because my first character ever on EQ was a Ranger that I abandoned after level 3 or so. *nerd alert* I kind of see myself as a ranger in every other MMO/RPG, but I've never played one past level 10 or so in Everquest. I still remember my third or fourth day in Everquest on my nubassed ranger with my brand new notebook sitting in front of me writing down the requirements of all of the quests around--pixie dust, orc hatchets. On the list was the Trueshot longbow. I've since done all of the other quests hundreds of times over, but never the bow.

It took me 4 combines, 1 at 120 skill, 2 at 140, and one at 160, to finally get my bow. It felt AWESOME. Making my own super duper long range arrows is no problem, but quivers are so far beyond my reach. Fortunately, i have some time before quiver haste goes in and a Fleeting Quiver becomes necessary. But working tailoring has given me more than enough to do while I wait for the exp penalty to come off.

Go rangers!

seath32
09-18-2015, 12:37 AM
is double xp going to be both red and blue servers?

Efwan
09-18-2015, 02:59 AM
As it stands right now you can modify game files to change character models to bigger races for bigger hitboxes, create bridges to go over terrain, under terrain, etc.

This has never been addressed and Lite is the leading author of a massive game file exploit that is going on with red99.

False. This particular warm body just doesn't like that Lite 100-0'd him. Salty

Jeni
09-18-2015, 05:03 AM
I believe it was an Empire member named Manmode / Bestow that abused the terrain models and posted videos about it. He was nuking from a custom texture below City of Mist as well as changing player and terrain models. It really makes you wonder how many of the current empire guild are still using Bestow's hacked model files.

Renem
09-18-2015, 07:43 AM
Does this means that Warrens is coming soon? I really enjoyed it there, back in the day.

I, too, would like to know if The Warrens will be coming as well. I always liked that zone.

Kutsumo
09-18-2015, 09:09 AM
I, too, would like to know if The Warrens will be coming as well. I always liked that zone.

In some other thread they confirmed that warrens will be in since it was pre-Luclin, however it's one of the last velious-era patches that we'll see on this server. I think it's close in timeline to the patch adding triple attack to monks.

WolfsongReborn
09-18-2015, 10:32 AM
In some other thread they confirmed that warrens will be in since it was pre-Luclin, however it's one of the last velious-era patches that we'll see on this server. I think it's close in timeline to the patch adding triple attack to monks.

Any idea when the patch goes in, timeline-wise, where the skill buffs go in for hybrids? I recall rangers getting their melee skills set to the same caps as warriors.

Kutsumo
09-18-2015, 10:33 AM
Any idea when the patch goes in, timeline-wise, where the skill buffs go in for hybrids? I recall rangers getting their melee skills set to the same caps as warriors.

Should be the patch he mentions in the OP of this thread. Jan 2001.

Feanol
09-18-2015, 10:59 AM
I was so NOT looking forward to level 59 as hybrid. 58 ATM.

This is a dream come true, right on time.

WolfsongReborn
09-18-2015, 02:45 PM
Here's hoping it goes in today to make for a great weekend! See ya all in game :D


Again, Devs, thanks a ton for everything you've done to bring back this nostalgic world!

blondeattk
09-19-2015, 03:37 AM
wtb

`a patch`

the brokenknee gobos have run out of darning needles for their socks.....its an emergency!

Robbintha Hood
09-19-2015, 07:15 PM
I wonder if the Remains of Venril Sathir will be implemented into this patch. April 17th, 2001 Patch (http://www.tski.co.jp/baldio/patch/20010417a.html)

b_rob242
09-19-2015, 09:57 PM
This is a pretty awesome project. I'm glad to be a part of it! I hope it continues on for a good while still! Thanks for the great work and fun!

Tethler
09-20-2015, 12:48 AM
I wonder if the Remains of Venril Sathir will be implemented into this patch. April 17th, 2001 Patch (http://www.tski.co.jp/baldio/patch/20010417a.html)

I really hope so

Daldaen
09-20-2015, 01:01 AM
We are at the December 2000/January 2001 in our timeline, expect those patches to be included in our next P99 patch.

blondeattk
09-20-2015, 01:50 AM
this is like waiting for a kettle to boil....

Robbintha Hood
09-20-2015, 03:22 AM
We are at the December 2000/January 2001 in our timeline, expect those patches to be included in our next P99 patch.

Really? Because they sure haven't fixed Druid tracking according to the Patch Timeline.

Skillslam
09-20-2015, 09:04 AM
gief patch

WolfsongReborn
09-20-2015, 11:30 AM
Patch go in?

maestrom
09-20-2015, 11:35 AM
Soon.

jonmou
09-20-2015, 11:54 AM
So, patch is today right?

Aviann
09-20-2015, 02:12 PM
I honestly though I was gonna be able to veg out with the new patch all weekend. What a let down :(

WolfsongReborn
09-20-2015, 02:32 PM
I honestly though I was gonna be able to veg out with the new patch all weekend. What a let down :(

Yeah hehe. Still really happy it's coming, but I've been off 5 days and sick for 3 of them lol...would've been fun :)

Aviann
09-20-2015, 07:48 PM
Yeah hehe. Still really happy it's coming, but I've been off 5 days and sick for 3 of them lol...would've been fun :)

same man, really happy to see it happening

Nikkanu
09-20-2015, 08:12 PM
This will be happening this week or weekend.

Hai?

blondeattk
09-21-2015, 03:50 AM
Anyone gonna appologise for this patch not arriving? any update or information?

Rogean
09-21-2015, 03:51 AM
Anyone gonna appologise for this patch not arriving? any update or information?

I'll process a refund for you asap.

Night Shade
09-21-2015, 03:57 AM
4/17/2001

Removed Gem component from the following spells. They will now only
require the metal components. These are the Enchant spells for making
cultural armor.

Enchant Velium
Enchant Mithril
Enchant Adamantite
Enchant Steel
Enchant Brellium

Weidar
09-21-2015, 04:00 AM
Server going down now so i guess patch is on.

fiveeauxfour
09-21-2015, 04:05 AM
I'll process a refund for you asap.

ZING!

Sillyturtle
09-21-2015, 04:07 AM
Do we have an ETA for when the server will be back up? Sorry if this is the wrong place to ask. First time server has gone down since I started playing.

JDFriend99
09-21-2015, 04:09 AM
30m it said... hoping 30m. And hoping this is the patch we are all waiting on.

ghost27m
09-21-2015, 04:11 AM
is it the one to remove exp penalty?

JDFriend99
09-21-2015, 04:11 AM
I'll process a refund for you asap.

I love how people think they are entitled and demand... one day they may see this isn't SOE... HA.

ghost27m
09-21-2015, 04:11 AM
and yes we dropped coin next to dead bodies

Grynalf
09-21-2015, 04:18 AM
Is there a patch message that shows all changes or will it come later?

JDFriend99
09-21-2015, 04:18 AM
and yes we dropped coin next to dead bodies

that's right! And it is supposed to be the epic patch, penalty patch, item patch, and few others... yes. All but the double exp.

Itap
09-21-2015, 04:21 AM
Is there a patch message that shows all changes or will it come later?

Once patch is completed, the patch notes will be posted.

Grynalf
09-21-2015, 04:23 AM
Once patch is completed, the patch notes will be posted.
Thanks.
How long does patches usually take to finish?

(sorry for all the questions, I just came back to EQ after a long break)

Itap
09-21-2015, 04:24 AM
Thanks.
How long does patches usually take to finish?

(sorry for all the questions, I just came back to EQ after a long break)

The estimated downtime is 30 minutes, but that could change.

Tethler
09-21-2015, 04:25 AM
Thanks.
How long does patches usually take to finish?

(sorry for all the questions, I just came back to EQ after a long break)

Depends on how smoothly things go as they implement it. They said 30 minutes, so about that as long as everything goes as planned.

ghost27m
09-21-2015, 04:25 AM
this is just for CLASS penalties right? not RACE?

and Pets will still gobble up EXP if they do more than 50%?

JDFriend99
09-21-2015, 04:35 AM
this is just for CLASS penalties right? not RACE?

and Pets will still gobble up EXP if they do more than 50%?

good question i truly dont know. I only know what hes posted last month or so, anticipating the penalty on hybrids being dropped so my woodelf can no lvl a bit faster i guess. Most important to myself ..Anticipating an item change to lvl 1 as promised around aug 15th, and also the epic change which they said they corrected and were waiting to dump it all together. I myself never heard anything about pet dmg removal, but that would be awesome!

:eek:

JDFriend99
09-21-2015, 04:37 AM
I just keep refreshing home page till i see the green online and not down... then go download the patch files and toss em in the folder and log in.

JDFriend99
09-21-2015, 04:43 AM
My mistake eqarmy i was thinking you where talking about a different weapon.

Coldain merchant do in fact sell weapon that proc 12 dd at level one. these are called Coldian Velilum scimitar, hammer, staff etc.


Here is some evidance that the velium crystal staff procs at level 1.

The real reason this is so good...

#Aug 03 2001 at 8:01 PMRating: Decent
Hellion
12 posts
This weapon procs at level ONE. Yes, level one. Slizther had one on Fennin and I was watchin him duel and he was indeed proccing it at 15 or so. When you're only hittin for 19 without your dmg bonus at low lvls that 150 proc is amazing. Munkeys gettin this usually would have their epics and an SoS or at least a Tstaff by then, so if you see this on a monk it's gonna be on a twink most likely.
__________________
----------------------------------------------------------
Garue (Reborn) 17th level Shadow Knight // Buskier 34th Human Cleric
Glunier Emberstone 60th Human Paladin "Vintage" Eqmac.
Glunier Emberstone 67th Dwarf Paladin Stromm server.
-------------------------------------------------------------
Nilbog:

" I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."

Nilbog's response after was this: fixed, pending update

This was dated August 24th, pending this update I'm assuming.
This will make this weapon now priceless for some...

Itap
09-21-2015, 04:47 AM
^drugs

Whoop
09-21-2015, 04:50 AM
Anyone gonna appologise for this patch not arriving? any update or information?
:eek:

Jeah
09-21-2015, 04:54 AM
Anyone gonna appologise for this patch not arriving? any update or information?

Are you offering to apologize for you poor attitude? Especially towards a group of people that do all of this for free? Feel free to leave that apology here when you stop by! :cool: :o

Thanks for the patch folks, it sounds awesome!

webrunner5
09-21-2015, 11:08 AM
Wow, 6 years, no wonder I fell so old LoL. :eek::eek: Being 68 sucks. :D

bubur
09-21-2015, 11:44 PM
woops wrong thread this was. hello everyone, and congrats on the anniversary

AxerJ
09-28-2015, 03:45 PM
Does double xp apply to received xp from quests? Will I get double the xp for each crushbone belt I turn in? /startsflippingout

Shrubwise
09-28-2015, 04:56 PM
Does double xp apply to received xp from quests? Will I get double the xp for each crushbone belt I turn in? /startsflippingout

Nope.

/stopflippingout

hammbone
09-29-2015, 09:37 AM
Does double xp apply to received xp from quests? Will I get double the xp for each crushbone belt I turn in? /startsflippingout

GL trying to get belts in crushbone - you're going to /startflippingout when you take ohsomany dirtnaps

hammbone
09-29-2015, 01:39 PM
can we get a discord update?

zermus
09-30-2015, 04:49 PM
Will quest exp also be double exp?

Scoojitsu
10-01-2015, 06:22 AM
Will quest exp also be double exp?

Sounds like it won't. I'd like to know also.
Thank you

Oleris
10-01-2015, 06:46 PM
EQ live is doing a 25% increase spawn of rare mobs for a week. Is this possible on p1999 and would you ever consider doing it if possible?

Hedvig
10-02-2015, 05:03 AM
Any chance the bonus will start in time for Europe-based Friday evenings? We want it too!

Baler
10-02-2015, 09:08 AM
Pras Project 1999 for 6 years of awesomeness.
Hope to see you all online this weekend on both Blue and Red!

WolfsongReborn
10-02-2015, 09:48 AM
What time Friday does the double experience start ? :)

packratjj
10-02-2015, 03:53 PM
are you going to give back any on the tracking for druids 20 is very low

Kajoo
10-17-2015, 05:16 PM
Where should I look for Discord server updates? I haven't seen anything mentioned recently.

drelk001
10-17-2015, 05:46 PM
Where should I look for Discord server updates? I haven't seen anything mentioned recently.

I second that
I am excited, want to stream it =D

Kajoo
10-18-2015, 09:37 PM
I second that
I am excited, want to stream it =D

Uhh you stream that and you're inviting everyone in the world you come PK you. You gotta stay hidden! Keep it secret, keep it safe.

drelk001
10-18-2015, 10:43 PM
Uhh you stream that and you're inviting everyone in the world you come PK you. You gotta stay hidden! Keep it secret, keep it safe.

hehe LOTR Reference, but thats the point, it will be fun =D

Shrubwise
10-18-2015, 11:44 PM
hehe LOTR Reference, but thats the point, it will be fun =D

What LOTR reference?

drelk001
10-19-2015, 02:58 AM
What LOTR reference?

Keep it secret, keep it safe.

Shrubwise
10-19-2015, 11:25 AM
Totally missed in. Very naiiiiice

ItuneX
10-19-2015, 07:55 PM
Woot! cant wait

pingpong
10-29-2015, 01:48 AM
Also coming some time in October, we are releasing a new temporary server. Project 1999: Discord

Any update here? Thanks.

Stonze
10-29-2015, 01:20 PM
Still got 2 days. Ye ye.

drelk001
10-29-2015, 03:23 PM
I heard since rogean is injured there will be a delay

Wonton
10-29-2015, 07:26 PM
This is H Y P E ! !

Thanks Nilbog, Rogean, Sirken, and everyone else involved.