Log in

View Full Version : Farming cool items.


Sillyturtle
09-11-2015, 05:48 AM
Completely new player to EQ here. Hello!

My interest has been sparked by watching the Everquest Classic Adventures video series made by Reptox (who also happens to live in Australia like I do.).

One aspect of the game that seemed really interesting and fun to me, was that certain pieces of gear can be farmed that are considered very powerful, useful or valuable. Sometimes all three!

However, Reptox mentioned in a video that with Scars of Velious that a lot of items are now No Drop which as I understand it, mean can't be traded.

How true is this? Is it worth making a character for the purpose of farming these fun items with the intention of selling them and/or using them on alt characters, or is everything worth mentioning No Drop now and unable to be traded?

webrunner5
09-11-2015, 11:53 AM
Well You are probably NEVER EVER solo going to get "Uber" items even in Kunark Zones, let alone Velious Zones..

Probably will not get many even in a group because you most of the time you have to Roll Random 100, and most of the time you will roll 13, and your buddy will roll 98. :p So good luck getting high end stuff again. :( Good stuff does not even drop every time either. :eek:

You have to play on here for months, years to get good stuff, and that is the draw to here surprisingly enough. You don't get nothing easy on here, even levels. :cool:

Sillyturtle
09-11-2015, 12:04 PM
It doesn't necessarily have to be UBER items. But I mean, surely everybody in the group has the same chance to get the item.

Like, I've learned about the Fungi tunic. I know it's amazingly expensive and very sought after, but can't I level up a character, get into a group that's going to kill the King (It does drop from the fungal king dude right? I googled it) and then have a chance to win it with a roll just like everyone else?

I don't mind if it takes months, but I really would like to be able to farm items for my alts. I find that kind of thing fun. Twinking out a character I believe it is called.

So I think my original question stands. Did velious change everything to No Drop?

I'll also add a new question. What class would YOU pick, based on what I'd like to do? (That being level up a character to make money and farm items for other characters. I suppose that means the character would have to be useful in a group as well as soloing.)

Please bear in mind, the only information I have about Everquest is what I've seen in videos and read on the forums, and that isn't a lot, so you may have to explain some things that might seem obvious.

Thanks!

Sillyturtle
09-11-2015, 12:05 PM
Also, do all posts have to be approved by Moderators, or just ones from new people like me? Does needing to be approved ever go away?

Tahlvin
09-11-2015, 12:19 PM
Useful in group as well as soloing? Try an Enchanter or Shaman.

Tahlvin
09-11-2015, 12:20 PM
Also, do all posts have to be approved by Moderators, or just ones from new people like me? Does needing to be approved ever go away?

It eventually goes away once you get a high enough post count.

Sillyturtle
09-11-2015, 12:44 PM
Useful in group as well as soloing? Try an Enchanter or Shaman.

I will start looking up information on these classes right away.

Would they be good picks for trying to farm some of the named items that drop along the way and would make leveling fun if you gave them to a lowbie character?

Swish
09-11-2015, 12:45 PM
I will start looking up information on these classes right away.

Would they be good picks for trying to farm some of the named items that drop along the way and would make leveling fun if you gave them to a lowbie character?

Yes. Both good in their own ways. Shamans are probably a better pick for someone just getting started, but both good :)

Monty405
09-11-2015, 12:46 PM
Necromancer is great as well.

You can practically solo your way up without really needing gear

trite
09-11-2015, 01:49 PM
If you choose enchanter, go with dark elf or high elf. Be agnostic. Put as many points as you can into charisma, if there are leftover points put them into int. As soon as you get dark elf illusion, which is at a low level, you will be able to do a quest for a good item called Stein of Moggok. Doing this quest will involve journeying to the ogre city of Oggok. There you can buy a great enchanter item off of the merchants called crude stein for like 7-9pp. The Stein of Moggok quest you will be able to repeat a couple of times and sell for about 250pp each time. Buy charisma gear with this money. Try and get it to 200. You will be able to charm solo up once you get past level 12 with this level of charisma. Quests along the way that can also net you cash but you won't be able to do until like the late 20s will include incandescent mask, incandescent gloves, rod of insidious glamour (all of these items will be the best available for you as well in their respective slots until you get higher level). As for your question about fungi tunic, an enchanter is a neccessary part of any good King group in Sebilis (the camp where it drops) but you will probably need to be 57+. As an enchanter I won the roll on the second tunic I saw drop at like level 58 or 59. G'luck. As others have said shamans and necromancers are also great choices. If you choose necromancer be an iksar, if you choose shaman be an ogre.

kledar
09-11-2015, 01:59 PM
well there is this guide on wiki http://wiki.project1999.com/Treasure_Hunting_Guide

Sillyturtle
09-11-2015, 02:00 PM
If you choose enchanter, go with dark elf or high elf. Be agnostic. Put as many points as you can into charisma, if there are leftover points put them into int. As soon as you get dark elf illusion, which is at a low level, you will be able to do a quest for a good item called Stein of Moggok. Doing this quest will involve journeying to the ogre city of Oggok. There you can buy a great enchanter item off of the merchants called crude stein for like 7-9pp. The Stein of Moggok quest you will be able to repeat a couple of times and sell for about 250pp each time. Buy charisma gear with this money. Try and get it to 200. You will be able to charm solo up once you get past level 12 with this level of charisma. Quests along the way that can also net you cash but you won't be able to do until like the late 20s will include incandescent mask, incandescent gloves, rod of insidious glamour (all of these items will be the best available for you as well in their respective slots until you get higher level). As for your question about fungi tunic, an enchanter is a neccessary part of any good King group in Sebilis (the camp where it drops) but you will probably need to be 57+. As an enchanter I won the roll on the second tunic I saw drop at like level 58 or 59. G'luck. As others have said shamans and necromancers are also great choices. If you choose necromancer be an iksar, if you choose shaman be an ogre.

That is amazingly helpful. THank you so much.

Toehammer
09-11-2015, 02:05 PM
I strongly suggest playing a class that is not too complicated if it is your first time playing. I think enchanter wouldn't be the best choice.

Shaman is pretty straightforward (my favorite class actually). You can attack a little bit, heal a little bit, buff a little bit. Once you get regeneration spells, cannibalize, and slow, you will understand the class.

Druid is also worth mentioning, as you have teleport spells, so you can see the world and get to learn all about Norrath. Druid can be fun I think as a first class.

Whatever class you are, team up with someone as soon as possible... grouping is the best way to learn about EQ and have the most fun. 95% of people on these servers are pretty cool if you ask questions, so don't be shy.

Charlievox
09-11-2015, 03:50 PM
http://wiki.project1999.com/Loraen%27s_Enchanter_Guide

Charlievox
09-11-2015, 03:52 PM
I strongly suggest playing a class that is not too complicated if it is your first time playing. I think enchanter wouldn't be the best choice.

On the other hand, if you can play an Enchanter well, you can easily learn to play most other casters and priests

Toehammer
09-11-2015, 04:51 PM
On the other hand, if you can play an Enchanter well, you can easily learn to play most other casters and priests

This is true. The learning curve for a first timer on enchanter might be very steep and frustrating along the way. Casters are squishy, and die easily if a couple mistakes are made. That is why I suggest shaman/druid. With SoW, it is much tougher to die. For a first time EQ player, dying can be a major bummer, and anything to avoid dying is valuable.

Pyrocat
09-11-2015, 05:17 PM
So I think my original question stands. Did velious change everything to No Drop?

I'll also add a new question. What class would YOU pick, based on what I'd like to do? (That being level up a character to make money and farm items for other characters. I suppose that means the character would have to be useful in a group as well as soloing.)


If you're new to the game I recommended reading this guide:
http://wiki.project1999.com/Dumbledorf%27s_Norrath_in_a_Nutshell:_A_Beginner%2 7s_Guide

Velious does *not* make everything "no drop". There is a fair amount of good droppable loot as well as good "no drop" loot. If you're worried about twinking a character (which is a lot of fun) you could always bring your twink along to the area where you'll be killing the mob that drops the "no drop" item. Kill the mob on your main, log over to your alt, loot the "no drop" item. Problem solved!

As far as classes go, shaman, necromancers, and enchanters are all particularly skilled solo classes with different strengths and weaknesses. Druids and mages are good soloers as well, but those classes are less likely able to get to a rare mob and kill it without help. I just wrote a post on this from the perspectives of each class at max level if you'd like to take a look: http://www.project1999.com/forums/showpost.php?p=2042978&postcount=18

I don't recommend picking an enchanter for your first character though, they die easily, have very little margin for error, and are one of the most complex (but also powerful) classes in the game. Necromancers are more forgiving as they have several "get out of death" spells that will help you, and eventually they can even rez themselves. Necromancers are much less gear-dependent too which is good for a starting character. Necromancers aren't necessarily less complex than enchanters but they have such a wide variety of ways to solo that you can start with the easier/slower methods of hunting and experiment with things like fear-kiting and charming once you feel more comfortable with the class. Enchanters are pretty much required to charm if they want to solo even passably well. If you *do* decided to go enchanter, I recommended reading a guide or two.

http://wiki.project1999.com/Loraen%27s_Enchanter_Guide

This is a good guide. So are these:
http://wiki.project1999.com/Xornn%27s_Enchanter_Spell_Guide
http://wiki.project1999.com/Xornns_Enchanter_Guide

If you decide to go necro definitely check out this guide: http://wiki.project1999.com/Sesserdrix%27s_All_in_One_Necromancer_Strategy_Gui de and please, for the love of god, pick Iksar as your race.

Sillyturtle
09-11-2015, 10:19 PM
I am strongly leaning towards Shaman, going by the advice I've received. I need to settle on a race.

I'm down to either Ogre, or Troll.

I think Troll would be more forgiving than Iksar and have that sweet regen.

Ogre has the stun immunity, but they're so ungodly huge. I toyed around on a Barbarian for a bit to get a feel for the camera and stuff and to me it's very clunky. I can't imagine playing with a huge Ogre taking up most of my screen.

Having said that, if you guys really, really think Ogre is superior to Troll, I'll listen to your advice and roll one. I'm going to be starting playing in about fourty minutes.

Pyrocat
09-11-2015, 10:32 PM
Shaman also get shrink, so in indoor zones you'll be able to shrink yourself. I personally prefer troll for the regen + better looking. Frontal stun immunity is not as big of a deal as people make it out to be. Troll's are also big though, just not quite as big as ogres.

Sillyturtle
09-11-2015, 11:17 PM
Somehow, I ended up making a Barbarian. I'm at a bit of a loss as to how.

Man this starter zone is rough though!

Beckoning
09-12-2015, 03:30 AM
Good luck on your adventure, Turtle!

BahamutDF
09-12-2015, 11:07 AM
Nothing like good ol' Halas -Everfrost to welcome a newbie to EQ. Watch out for those high(er) level skeletons that randomly roam around the area!

Make sure you're /considering everything. (/con or C)

Toehammer
09-12-2015, 12:21 PM
I have a 60 troll shaman. Most fun of all characters I have ever played (although Iksar Necro in Lower Guk is pretty damn fun).

Personally, I think Everfrost is the greatest newbie zone, and Halas just seems like the last outpost before the edge of the world. I remember back in 1998, playing during the beta test, first character I ever made, my barb warrior Toehammer. Seeing the snow fall in Everfrost was like opening a new gaming world... so much detail. I remember using a splintering club for fear of not damaging bear skins. Being so scared to venture out into the rolling snow fields due to snow orcs. Losing my body underneath the frozen river... ahh the old days. :)

JDFriend99
09-12-2015, 12:32 PM
I almost wonder if this is right or not. Given that int classes are almost always going to be high on int or cha by default. Myself I always put max in agi for avoidance ac, the remaining I place in cha or int. Because int or cha can easily pass 180-200 with very little spent. And if you look at gear we have no drop for the classes later on a lot of pieces were designed to balance agi and dex in as well. Given casters are shy on these stats, myself i've always boosted agi or dex by default. Helps survivabilty later anyhow.