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View Full Version : Dragon Necropolis Traps


astronaut
09-03-2015, 03:30 PM
Should.. we start thinking about adding a despawn mechanism to this? Zone is starting to lag from the number of mobs that are left spawned. There is even a Construct bugged into a wall.

P99Enchanter
09-03-2015, 07:41 PM
Yeah this zone is stupid the way it is right now. Nothing beats loading in to find yourself attacked by 2 constructs and 14 beetles before you can even move! If I remember right the trap mobs are supposed to despawn after a time period of being not engaged.

astronaut
09-03-2015, 08:25 PM
ah man put this in starting zone. whyyyy

GinnasP99
09-04-2015, 10:38 AM
On live I believe they would depop after 27 minutes, which was also the time it took a triggered trap to become trigger-able again.