View Full Version : 75 Agility for tanking
Spenny121
08-14-2015, 08:20 AM
I know the magic number of 75 agility has been passed around, however how important is it to meet this goal? I can see a bump in AC by going from 65-75 AC however it doesn't counteract (obviously) having a fungi as a chest piece I don't feel. Do you actually get hit more often below 75 agility, or is it just a negative point, equivilent to monks weight caps?
If it is something that a tank can't afford to have less than 75 of, what good AC/HP items have agility other than CoF to offset the -10 agi on fungi?
This is all for a paladin mind you. Everything I found online has been somewhat vague as to the importance of this number, but everyone seems to agree that its not something to ignore.
Thanks!
maskedmelon
08-14-2015, 08:47 AM
Good question and though I've never actually parsed it, the effect seems to be greater than the nominal loss in AC. Feels like I take more and harder hits.
Maybe Kaev or Pasi can weigh in with a more enlightening response ^^
Spenny121
08-14-2015, 08:50 AM
I feel like I get hit more as well. Judging from when I got an agi buff to when I didn't have one, however I didn't do too much testing. I'm trying to weigh if it's in my best interest to throw some items in to reach 75 agi, or leave my agi where it's at (60) with the fungi equipped. Regardless I feel that the fungi is going to outweigh the negative side effect of getting hit more/loss of AC especially if I can still hit 75 by replacing a few minor slots.
Thanks for the input!
curtischoy
08-14-2015, 09:13 AM
Other agility gear:
http://wiki.project1999.com/Giant_Snakespine_Belt +5
http://wiki.project1999.com/Djarn%27s_Amethyst_Ring +9
http://wiki.project1999.com/Drolvarg_Mantle +6
http://wiki.project1999.com/Golden_Black_Pearl_Choker +7
Djarn ring is the only one that is expensive, but you have a fungi so this probably won't be a problem. From you agi of 60 with fungi you are either dwarf or erudite which means you can wear all of the above. Any 3 of the above will put you at 75+. Or even just the ring and neck, or ring and shoulders.
Oh, you also run slower when below 75 agi.
Swish
08-14-2015, 09:18 AM
http://wiki.project1999.com/Mithril_Breastplate (+15 with some HP)
Is something cheap to pick up if you're struggling with it initially.
joppykid
08-14-2015, 09:22 AM
Your ac goes down for every point of negative agility. It's better to keep it above imo. I feel like you get more max damage hits. I don't know the exact formula or anything, just know that you lose quite a bit of ac per negative point. If it's result of a fungi, I would just wear an item to get it out of the red.
Spenny121
08-14-2015, 09:27 AM
Djarn Ring / Drolvarg Mantle look like excellent choices to go from 60-75 on the dot. You're right on the head about being a dwarf. Thanks for the great suggestions.
I'm still curious about the exact math of being below 75 agility however in regards to getting hit more / for max damage more often.
Other agility gear:
http://wiki.project1999.com/Giant_Snakespine_Belt +5
http://wiki.project1999.com/Djarn%27s_Amethyst_Ring +9
http://wiki.project1999.com/Drolvarg_Mantle +6
http://wiki.project1999.com/Golden_Black_Pearl_Choker +7
Djarn ring is the only one that is expensive, but you have a fungi so this probably won't be a problem. From you agi of 60 with fungi you are either dwarf or erudite which means you can wear all of the above. Any 3 of the above will put you at 75+. Or even just the ring and neck, or ring and shoulders.
Oh, you also run slower when below 75 agi.
Sadre Spinegnawer
08-14-2015, 10:16 AM
AC is a tricky little beast
https://www.project1999.com/forums/showthread.php?t=20689
Spenny121
08-14-2015, 10:23 AM
AC is a tricky little beast
https://www.project1999.com/forums/showthread.php?t=20689
As far as AC goes that makes sense, but it doesn't really touch on having under 75 agility. How big of an impact on avoidance does it have, if any? If I jumped from 60-75 agi, with equal AC on the replacement gear, would it make a huge difference? Would it even be worth sacrificing some AC to get more agility?
mr_jon3s
08-14-2015, 10:24 AM
http://wiki.project1999.com/Mithril_Breastplate (+15 with some HP)
Is something cheap to pick up if you're struggling with it initially.
Hes using a fungi.
Jimjam
08-14-2015, 10:28 AM
article from live (post classic)
http://www.eqoutrider.net/eqforums/viewtopic.php?f=5&t=6484
Spenny121
08-14-2015, 10:56 AM
I feel like the consensus of everything I've read says that 75 agi is the minimum you should have. No one appears to quite know the math behind the avoidance other than that below 75 you get hit more often. I'll probably pick up the Ring / Shoulders or even a Cat o Nine Tails weapon for the agi buff that lasts 35 minutes from proccing it.
Thanks for all of the help everyone. Much appreciated!
Grimjaw
08-14-2015, 11:25 AM
didn't think 75 agi was a magic number for tanking, but it is a magic number for not being affected by low HP. such as run speed reductions etc
Spenny121
08-14-2015, 11:35 AM
From what I understand it is. No one can specify the math on it, but the consensus is you get hit far more without 75 agi.
didn't think 75 agi was a magic number for tanking, but it is a magic number for not being affected by low HP. such as run speed reductions etc
milsorgen
08-14-2015, 02:07 PM
No math but some more advice to keep certain stats at least 75:
https://web.archive.org/web/20041220163708/http://www.beastlords.org/general/races.php
Here is some math on stuff not really sure any of it will answer your question:
http://www.monkly-business.net/forums/showthread.php?t=16555
Jimjam
08-14-2015, 03:06 PM
The link I provided earlier has math posted by a live dev.
Of course it is likely different here.
Spenny121
08-14-2015, 03:27 PM
Thanks. I saw that and at first saw so much math, and at a much higher level that I kind of dismissed it. Reading it again, the concept makes sense if you scale it down and ignore certain parts. I would be curious if its the same or if they had to adjust it at one point to accommodate particular expansions.
The link I provided earlier has math posted by a live dev.
Of course it is likely different here.
Blaiseblah
08-15-2015, 11:41 AM
I'm curious about this subject too as I put 5 into agi on my Erudite Enchanter to bring it up to 75(I was following a guide on the wiki). Me being super anal I always wondered if those points were wasted.
Zinyen
08-15-2015, 08:43 PM
I'm curious about this subject too as I put 5 into agi on my Erudite Enchanter to bring it up to 75(I was following a guide on the wiki). Me being super anal I always wondered if those points were wasted.
those points weren't wasted unless you get agility gear to get to 75. you know how sometimes people just die really fast and everyones like "damn that dude died fast"? thats what being encumbered and going under 75 agility gets you. dont hoard that silver and copper nerds
winter888
08-17-2015, 03:50 AM
On p99 ,as you dont have much choice of gears with high AC and high HP/STA at same time, So we bloody need a real formula of what AC working here(Pointing to Devs).
Thus we can make a spreadsheet to calculate whether we should replace a new gear with more AC and less hp/sta , when we are to get it(raids/EC etc).
But imo , i prefer hp/sta things before ac things , because ac doesn't do anything when you dealing with some spell casters, and for the uncertainty of HOW AC WORKING ON P99, we should never choose a gear ONLY for it's AC or Agi.
Hope i am wrong.
Any Dev who would posts the mechanism(or codes)of how this working would be appreciated very much.
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