View Full Version : Miscellaneous: Number of Drops on Raid Mobs
Colgate
08-07-2015, 08:59 PM
it seems off; heard that the first Vulak kill on blue only dropped two items? pretty sure he's supposed to drop 4 every time
it also seems like mobs, mostly those in ToV, are dropping only 2 items far too often, so far on red we've seen the following mobs drop 2 items:
Dain Frostreaver IV(aside from his head)
Zlandicar(aside from his talisman)
Lendiniara the Keeper(aside from her talisman)
Ikatiar the Venom
Aaryonar
Dagarn the Destroyer
Lord Kreizenn
Lord Vyemm
Lord Koi`Doken
Lady Mirenilla
and the following mobs have dropped 3 items:
King Tormax
The Statue of Rallos Zek
Eashen of the Sky
Lord Feshlak
we haven't seen any mobs drop more than 3 items; it seems like it was a common occurrence for raid mobs to drop up to 5 items according to old guild news posts back in 2000/20001
not sure if we're just unlucky, but the Vulak dropping only 2 items thing is certainly incorrect
from what i gather, he's supposed to have 4 loot tables and drop 1 item from each table, therefore he cannot drop multiple of the same item
Is there any proof to support your claim for more loot?
heartbrand
08-08-2015, 11:46 PM
http://www.legacyofsteel.net/Archives/Post/2001-07-14
http://www.legacyofsteel.net/home/archives/2001-07-14/nanzataloot.jpg
http://www.legacyofsteel.net/home/archives/2001-07-14/hraashnaloot.jpg
http://www.legacyofsteel.net/home/archives/2001-07-14/tukaraakloot.jpg
heartbrand
08-08-2015, 11:47 PM
http://www.legacyofsteel.net/home/archives/2001-07-16/tormaxloot.jpg
from http://www.legacyofsteel.net/Archives/Post/2001-07-16
heartbrand
08-08-2015, 11:54 PM
http://www.legacyofsteel.net/home/archives/2001-08-02/flayedbarbarianskinlegs.jpg
heartbrand
08-08-2015, 11:59 PM
http://www.legacyofsteel.net/home/archives/2001-06-05/sontalakloots.jpg
heartbrand
08-08-2015, 11:59 PM
http://www.legacyofsteel.net/home/archives/2001-06-04/7tears.jpg
heartbrand
08-09-2015, 12:06 AM
http://www.legacyofsteel.net/Archives/Post/2001-05-12
Drops included the Cloak, two Swiftblades and this Hammer:
heartbrand
08-09-2015, 12:23 AM
http://www.legacyofsteel.net/Archives/Post/2001-04-10
3 items on tormax apart from head
heartbrand
08-09-2015, 12:23 AM
http://www.legacyofsteel.net/Archives/Post/2001-04-09
klandicar dropping 3 pieces apart from talisman
heartbrand
08-09-2015, 12:26 AM
Loot was the usual Zland Heart, Zland Talisman, Frakadar Talisman, Gloves of Mortality. We also got one of these for Falis. . .something we'd never seen before: http://www.legacyofsteel.net/home/archives/2001-03-27/crackedclaw.jpg
http://www.legacyofsteel.net/Archives/Post/2001-03-27
heartbrand
08-09-2015, 12:46 AM
Only got one new loot item that we haven't seen yet. Check it out:
http://www.legacyofsteel.net/home/archives/2001-02-05/cowlofmortality.jpg
Other loot consisted of the 24/30 Pal/SK one hand slasher, Zladicar's Heart (grats Winkin), Frakadar's Talisman (grats Ozus), and Zlandicar's Talisman which I ninja-looted and promptly turned into a Sleeper's Tomb key:
heartbrand
08-09-2015, 12:49 AM
http://www.legacyofsteel.net/Archives/Post/2001-01-29
yet again 5 items on zlandicar
heartbrand
08-09-2015, 12:52 AM
http://www.legacyofsteel.net/Archives/Post/2001-01-24
another 5 items from zlandicar
magician
08-09-2015, 01:33 AM
so much prof in this thread
Efwan
08-09-2015, 01:47 AM
http://www.legacyofsteel.net/home/archives/2001-08-02/flayedbarbarianskinlegs.jpg
Dude has no bags, I assume this was on a emulated server.
Victorio
08-09-2015, 04:01 PM
Dude has no bags, I assume this was on a emulated server.
Or he got rezzed since he's got his soulbound items in inventory?
Colgate
08-09-2015, 10:12 PM
p sure those people bindrushed avatar of war to kill him
p sure those people bindrushed avatar of war to kill him
.
Rararboker
08-11-2015, 06:16 AM
Bringing this back to the top.
http://www.legacyofsteel.net/Archives/Post/2001-10-25
Quote on page: "And in case you were wondering Ventani dropped a Monk Robe, primal spear, primal claidmore, primal 2-hand blunt, green resist stone and this:" (links Salindrite Dagger)
Supreme
08-11-2015, 07:40 AM
p sure those people bindrushed avatar of war to kill him
Nah there was over 100 people there. We used DA/DB clerics to kill him. Heal aggro worked a lot differently then than now.
heartbrand
08-11-2015, 08:07 AM
Can confirm healer aggro was a thing back in Velious. I think it was intentionally nerfed here due to easy it as to abuse da/db to trivialize plane of sky in classic.
Pyrocat
08-11-2015, 07:55 PM
wow
good thread
much evidence
fix plz
Bringing this back to the top.
http://www.legacyofsteel.net/Archives/Post/2001-10-25
Quote on page: "And in case you were wondering Ventani dropped a Monk Robe, primal spear, primal claidmore, primal 2-hand blunt, green resist stone and this:" (links Salindrite Dagger)
Sleeper's Warders were dropping 6 items on beta. No one has killed them yet on live.
NToV is 2-3 for most bosses, 1-2 for triplets. Zlandi can drop 5 items, Dozekar can drop 1-7 tears, it just won't be every time. No boss that I am aware of has a chance to drop nothing. There have been numerous discussions on the dev team and drop chances for raid mobs are unlikely to change from current values.
https://www.project1999.com/forums/showthread.php?p=2005291#post2005291
Rararboker
08-13-2015, 02:37 PM
Did more digging:
Here is a Dain Kill: http://www.legacyofsteel.net/Archives/Post/2001-04-03
4 drops
Klandi kill: http://www.legacyofsteel.net/Archives/Post/2001-04-09
4 drops
King Tormax kill: http://www.legacyofsteel.net/Archives/Post/2001-04-10
4 items
Not sure if it relevent, But here is a Sontalak kill: http://www.legacyofsteel.net/Archives/Post/2001-06-05
Dropped *9* items. Not sure how many items he is dropping on p99 though, so compare that as you will.
Another Tormax: http://www.legacyofsteel.net/Archives/Post/2001-07-16
7 items that time.
Yelinak Kill: http://www.legacyofsteel.net/Archives/Post/2001-07-17
6 item drop
Lendi kill: http://www.legacyofsteel.net/Archives/Post/2001-07-24
4 item drop
I can do more digging later. Lot of the post on the forum don't include specifics on how many items dropped from each mob. Hopefully the links here help. Also, I hope I didn't make any errors but I did do this while eating. Double check for confirmation.
Nlaar
08-13-2015, 04:56 PM
it seems off; heard that the first Vulak kill on blue only dropped two items? pretty sure he's supposed to drop 4 every time
it also seems like mobs, mostly those in ToV, are dropping only 2 items far too often
BDA downed Gozzrem a few evenings ago and he had two items on him.
arsenalpow
08-14-2015, 06:34 AM
BDA downed Gozzrem a few evenings ago and he had two items on him.
Same for Telk, 2 items. Lord Bob had zero items and only a single spell (Arch Lich)
Colgate
08-14-2015, 07:00 AM
Did more digging:
Here is a Dain Kill: http://www.legacyofsteel.net/Archives/Post/2001-04-03
4 drops
Klandi kill: http://www.legacyofsteel.net/Archives/Post/2001-04-09
4 drops
King Tormax kill: http://www.legacyofsteel.net/Archives/Post/2001-04-10
4 items
Not sure if it relevent, But here is a Sontalak kill: http://www.legacyofsteel.net/Archives/Post/2001-06-05
Dropped *9* items. Not sure how many items he is dropping on p99 though, so compare that as you will.
Another Tormax: http://www.legacyofsteel.net/Archives/Post/2001-07-16
7 items that time.
Yelinak Kill: http://www.legacyofsteel.net/Archives/Post/2001-07-17
6 item drop
Lendi kill: http://www.legacyofsteel.net/Archives/Post/2001-07-24
4 item drop
I can do more digging later. Lot of the post on the forum don't include specifics on how many items dropped from each mob. Hopefully the links here help. Also, I hope I didn't make any errors but I did do this while eating. Double check for confirmation.
yikes, we killed yelinak today and he only dropped 1 item aside from head/talisman
jpetrick
08-17-2015, 03:58 PM
Bump
Alunova
08-17-2015, 06:02 PM
This has been discussed by the devs and answered in other threads, raid drops are not changing.
jpetrick
08-17-2015, 09:31 PM
What was the main reasoning behind that decision?
heartbrand
08-18-2015, 08:23 AM
What was the main reasoning behind that decision?
Daldaen
08-18-2015, 08:54 AM
I wouldn't mind the 4-5 loot dropping mobs being rare, but I think the raid mobs should drop their correct minimum at the very least.
Lord Bob shouldn't drop 0 and Tormax/Yelinak/Statue/Dain should all have a minimum of 3 + Head.
Daldaen
08-18-2015, 10:59 AM
They did drop 3 as a minimum, and that's about the best evidence you can have, guild's updates from in-era kills.
heartbrand
08-19-2015, 09:01 AM
Bump for explanation about lord bob dropping nothing, Yelinak dropping one item etc
Man0warr
08-19-2015, 09:03 AM
We got 3 items from Gozzrem and Eashen so at least there is a chance for more than 2.
heartbrand
08-19-2015, 09:26 AM
ToV seems accurate other than the intentional bias for 2 items off Vulak which is non classic and confirmed by Alunova.
dafier
08-19-2015, 09:27 AM
Just my 2 cents. Think of this server. Think how many times you are going to drop all the top tier mobs. Yes, they aren't dropping 5 items, but in no time everyone is going to have the gear they are after.
Ask yourself, "Now what?"
Hurrying to the 'end' so to speak only dulls the experience. Savor the experience of Velious and make it last. And, most of all have fun!
jaybone
08-19-2015, 09:42 AM
I just want to know why the luclin drakes are still in tov
Wrench
08-19-2015, 01:28 PM
Just my 2 cents. Think of this server. Think how many times you are going to drop all the top tier mobs. Yes, they aren't dropping 5 items, but in no time everyone is going to have the gear they are after.
Ask yourself, "Now what?"
Hurrying to the 'end' so to speak only dulls the experience. Savor the experience of Velious and make it last. And, most of all have fun!
and yet it says classic everquest at the top of the page, how odd
Ciroco
08-19-2015, 01:46 PM
Hasn't Kunark taught us that there is no saturation point with raid loot?
dafier
08-19-2015, 01:54 PM
and yet it says classic everquest at the top of the page, how odd
It's using the term Perfect Communism and expecting it to be. There is NO such thing.
As I've said in other posts. The owner(s)/maintainers of P99 want to keep this project as close to 'classic' as possible. Which means, it will NEVER be classic.
EDIT:
Also, this is easy to understand. This will never be classic because the staff is not, nor do they have the Verant/SoE mentality. And, I personally thank them for that.
Colgate
08-19-2015, 02:22 PM
there should be a disclaimer that they will intentionally pick and choose things to make them non-classic
luclin era drakes staying in despite proof saying they shouldn't be there, beefing up mobs like vyemm and AoW to be harder than they actually were in classic because they didn't like how guilds with 4 years of kunark gearing and 16 years of knowledge were grinding through a vast majority of the raid content, etc.
jaybone
08-19-2015, 02:29 PM
there should be a disclaimer that they will intentionally pick and choose things to make them non-classic
luclin era drakes staying in despite proof saying they shouldn't be there, beefing up mobs like vyemm and AoW to be harder than they actually were in classic because they didn't like how guilds with 4 years of kunark gearing and 16 years of knowledge were grinding through a vast majority of the raid content, etc.
Maybe you should have Daldean make the thread.
Terpuntine
08-20-2015, 07:14 AM
Much prof shown here.
By now the devs know the loot drops arent set correctly but im thinking this is intentional to try and increase the time it takes guild to max gear and burn out.
Altho, im sure if they simply explained their reasoning instead of giving answers like "because we dont work for you" when legitimate questions are asked then threads like these would cease to exist.
In any case they have done a great job overall on velious, we should take what we can and enjoy it while were still young and on unemployment.
Edit: Im glad they beefed Vyemm and AoW one shotting and free farming Velious raid content would get boring fast. I wish they would have beefed up more than just those couple encounters.
Lasher
08-20-2015, 09:21 AM
Id like to see sleepers be hard
dafier
08-20-2015, 09:32 AM
Much prof shown here.
By now the devs know the loot drops arent set correctly but im thinking this is intentional to try and increase the time it takes guild to max gear and burn out.
Altho, im sure if they simply explained their reasoning instead of giving answers like "because we dont work for you" when legitimate questions are asked then threads like these would cease to exist.
*we should take what we can and enjoy it while were still young and on unemployment.
It is a problem with most Americans. It's called self entitlement. Lose it and your life will be better, I swear!
Please link the post in which you are referencing to about the staff saying "because we dont work for you". - Thanks
You play a game for free. Even if you donate (if you do, grats) that doesn't mean you are paying a company money for their product. This is a project. A hobby, so to speak of. They are doing this for fun and possibly to learn new things, such as the difficulties every programmer experiences with maintaining a MMORPG.
Your statement about this being 'intentional'. HOLY CRAP! You are a smart one. You think? Really? EVERY ACTION HAS INTENT! Nothing new, boy. Don't be an ass and come here demanding a bunch of explanation because you aren't happy.
Go out, get a effin job and buy another pretty game so that you can go in and harass the developers or staff. I mean, you paid for it, so you can have higher expectations!
:mad:
jaybone
08-20-2015, 09:57 AM
It is a problem with most Americans. It's called self entitlement. Lose it and your life will be better, I swear!
Please link the post in which you are referencing to about the staff saying "because we dont work for you". - Thanks
You play a game for free. Even if you donate (if you do, grats) that doesn't mean you are paying a company money for their product. This is a project. A hobby, so to speak of. They are doing this for fun and possibly to learn new things, such as the difficulties every programmer experiences with maintaining a MMORPG.
Your statement about this being 'intentional'. HOLY CRAP! You are a smart one. You think? Really? EVERY ACTION HAS INTENT! Nothing new, boy. Don't be an ass and come here demanding a bunch of explanation because you aren't happy.
Go out, get a effin job and buy another pretty game so that you can go in and harass the developers or staff. I mean, you paid for it, so you can have higher expectations!
:mad:
There has been plenty of proof that luclin drakes should not exist in NToV yet here they still are. At this point it's looking pretty intentional.
dafier
08-20-2015, 09:59 AM
There has been plenty of proof that luclin drakes should not exist in NToV yet here they still are. At this point it's looking pretty intentional.
Ya...I noticed you've mentioned that a lot. Honestly I do wonder why those are in there. Maybe to increase difficulty?
In my opinion that would be cool.
Ya...I noticed you've mentioned that a lot. Honestly I do wonder why those are in there. Maybe to increase difficulty?
In my opinion that would be cool.
On live, there were several safe spots in NToV without roamers or static spawns that you could leave a coth mage or just camp out your raid for the night.
Terpuntine
08-20-2015, 10:35 AM
It is a problem with most Americans. It's called self entitlement. Lose it and your life will be better, I swear!
Please link the post in which you are referencing to about the staff saying "because we dont work for you". - Thanks
You play a game for free. Even if you donate (if you do, grats) that doesn't mean you are paying a company money for their product. This is a project. A hobby, so to speak of. They are doing this for fun and possibly to learn new things, such as the difficulties every programmer experiences with maintaining a MMORPG.
Your statement about this being 'intentional'. HOLY CRAP! You are a smart one. You think? Really? EVERY ACTION HAS INTENT! Nothing new, boy. Don't be an ass and come here demanding a bunch of explanation because you aren't happy.
Go out, get a effin job and buy another pretty game so that you can go in and harass the developers or staff. I mean, you paid for it, so you can have higher expectations!
:mad:
Nothing better than some early morning rustles. :cool:
dafier
08-20-2015, 10:36 AM
On live, there were several safe spots in NToV without roamers or static spawns that you could leave a coth mage or just camp out your raid for the night.
I understand, but I think this falls in line with the fact or direction the staff is taking on loot drops. And, it is ONLY my opinion, but everyone is already killing everything....except for Tunare. At least I dont' think Tunare has been killed. :confused:
So, in a few months you will have a LOT more loot for everyone and everyone will be happy.
Also, there will be zone revamping to look forward too along with nerfs and other great things of the sort. :) WEEEEE!
Daldaen
08-20-2015, 10:49 AM
Avatar of War hasn't been slain.
zanderklocke
08-20-2015, 10:52 AM
The warders haven't all been slain...yet.
jaybone
08-20-2015, 10:59 AM
Vyemm currently on cock block mode since latest buff.
Detoxx
08-20-2015, 02:28 PM
Vyemm currently on cock block mode since latest buff.
Naw Rampage killed him after buff, but needed 90 ppl. Cant do it with less!
Colgate
08-20-2015, 02:45 PM
Please link the post in which you are referencing to about the staff saying "because we dont work for you". - Thanks
that was alunova's response to me in-game when i asked him why the luclin drakes weren't being removed, despite the fact that proof has been shown that they did not ever exist in this era
jaybone
08-20-2015, 02:49 PM
Naw Rampage killed him after buff, but needed 90 ppl. Cant do it with less!
Yep, you need a load of people and a little luck. Hes a monster.
AzzarTheGod
08-20-2015, 03:22 PM
that was alunova's response to me in-game when i asked him why the luclin drakes weren't being removed, despite the fact that proof has been shown that they did not ever exist in this era
Let's say you get your direct answer you want.
Which is probably something like: "Luclin mobs left in TOV lol, and loot tables have been nerfed to slow down consumption of content so you pigs can't burn out."
There's simply no benefits to the project in starting a non-classic VS classic fight again over something like this.
6 items from bosses was during a time when server loads were 3k persistent with 5-6 huge guilds competing.
Free-farming 6 items from a majority of bosses (per Legacy of Steel 2002 screenshots) sounds gross to me, even for 3 guilds on blue rotation... it would be gross.
jaybone
08-20-2015, 03:33 PM
Let's say you get your direct answer you want.
Which is probably something like: "Luclin mobs left in TOV lol, and loot tables have been nerfed to slow down consumption of content so you pigs can't burn out."
There's simply no benefits to the project in starting a non-classic VS classic fight again over something like this.
6 items from bosses was during a time when server loads were 3k persistent with 5-6 huge guilds competing.
Free-farming 6 items from a majority of bosses (per Legacy of Steel 2002 screenshots) sounds gross to me, even for 3 guilds on blue rotation... it would be gross.
But lets get rid of buff timers because it's classic.
dafier
08-20-2015, 03:51 PM
that was alunova's response to me in-game when i asked him why the luclin drakes weren't being removed, despite the fact that proof has been shown that they did not ever exist in this era
Ah.... thanks for sharing. I have nothing to add. :(
@Jaybone:
I am sad about buff timers. I really liked that feature. I'd call it a QoL feature. It's not necessary, but it sure was nice.
Malevz
08-20-2015, 03:57 PM
I'd like to also add if GM's are changing classic drop rates and leaving luclin mobs in nToV, please re-add buff timers. Also I still miss compass. Thanks.
Daldaen
08-20-2015, 04:07 PM
Ah.... thanks for sharing. I have nothing to add. :(
@Jaybone:
I am sad about buff timers. I really liked that feature. I'd call it a QoL feature. It's not necessary, but it sure was nice.
Nothing is more classic than the butt Pickering that occurs when your levitate begins flashing as you're 1000 miles above Dreadlands running and you can't see the ground.
Or the face palm of gathering a quad kite only to have your SoW drop before you snare everything.
Pyrocat
08-20-2015, 04:24 PM
Hasn't Kunark taught us that there is no saturation point with raid loot?
dafier
08-20-2015, 04:30 PM
Nothing is more classic than the butt Pickering that occurs when your levitate begins flashing as you're 1000 miles above Dreadlands running and you can't see the ground.
Or the face palm of gathering a quad kite only to have your SoW drop before you snare everything.
HAHAH! Happened to me once (Levitate). Lucky for me I clicked bag, clicked lev ring, put in bag slot, F1, right click....
I still had about 20' to go. I was good.... :eek:
But lets get rid of buff timers because it's classic.
You are my hero.
Oleris
08-26-2015, 05:04 AM
Any reason why raid mobs are dropping less loot? done on purpose? Any better explanation?
wormed
08-27-2015, 07:24 PM
Any reason why raid mobs are dropping less loot? done on purpose? Any better explanation?
I'm relatively new to P99 but with the release of Velious and the hypocrisy of some things the devs do here is irritating. Why would they use the reasoning of "it's classic" on inane things like spell timers, yet ignore the blatantly classic dropping of greater number of items on huge raid bosses?
There's no justifiable reason for them to ignore this. Where's a reasonable explanation from nilbog?
Because saying "We do what want with or without reason or explanation" is less PC then saying 'its classic" or its "not classic." It's also the reason the community has been given for years.
Oleris
08-29-2015, 11:34 PM
bump
https://web.archive.org/web/20010907062222/http://www.hossguild.com/
Triplets should drop up to 2 items.
http://i.imgur.com/bu055UE.jpg
Statute 4 items
http://i.imgur.com/inKD6y7.jpg
Tormax 4 + Head
http://i.imgur.com/zEaW9BP.jpg
And on and on
http://i.imgur.com/4vuJdLP.jpg
http://i.imgur.com/4hhjs6C.jpg
http://i.imgur.com/bNlwLjQ.jpg
http://i.imgur.com/QMoahwG.jpg
http://i.imgur.com/8ACoFFN.jpg
http://i.imgur.com/NgvTyHT.jpg
Note for later: Wurmscale Fistwraps October 26, 2001
https://web.archive.org/web/20011213211740/http://hossguild.com/content/November012001.php
http://i.imgur.com/DlVumOT.jpg
http://i.imgur.com/xwM00ZS.jpg
http://i.imgur.com/gjlcUww.jpg
Alunova
09-01-2015, 12:55 AM
Ele, you are confirming what is already in place and has been since the launch. Every single loot scenario linked above can happen on p99. It also shows the loot for 2 named flurry drakes.
Lasher
09-01-2015, 01:33 AM
disregard
Daldaen
09-01-2015, 09:26 AM
Ele, you are confirming what is already in place and has been since the launch. Every single loot scenario linked above can happen on p99. It also shows the loot for 2 named flurry drakes.
I don't believe Ele is disagreeing that the bosses CAN drop up to 4 items or 3 items.
I think he is suggesting that the current minimum on some mobs is incorrect.
Like Triplets being a minimum of 2 items, KT/Statue/Dain/Yelinak being a minimum of 3+Head, Vulak being 3, etc.
Lord Bob can drop 0 items right now for example. That's wrong.
jaybone
09-01-2015, 09:27 AM
I don't believe Ele is disagreeing that the bosses CAN drop up to 4 items or 3 items.
I think he is suggesting that the current minimum on some mobs is incorrect.
Like Triplets being a minimum of 2 items, KT/Statue/Dain/Yelinak being a minimum of 3+Head, Vulak being 3, etc.
Lord Bob can drop 0 items right now for example. That's wrong.
The proof he posted shows triplets dropping 1 and 2 items. What are you talking about?
Alunova
09-01-2015, 09:38 AM
I don't believe Ele is disagreeing that the bosses CAN drop up to 4 items or 3 items.
I think he is suggesting that the current minimum on some mobs is incorrect.
Like Triplets being a minimum of 2 items, KT/Statue/Dain/Yelinak being a minimum of 3+Head, Vulak being 3, etc.
Lord Bob can drop 0 items right now for example. That's wrong.
If you look above you will also see single drop triplet kills. They dropped 1-2 items, not 2 minimum.
Daldaen
09-01-2015, 09:39 AM
Was mainly talking about city leaders dropping 2 items when they should drop 3-4. But it appears right that the triplets can rarely drop 1 item.
Ele, you are confirming what is already in place and has been since the launch. Every single loot scenario linked above can happen on p99. It also shows the loot for 2 named flurry drakes.
Was just posting those HOSS pics for additional references.
If the mobs are actually set to drop 1-2 on trips, and 2-3-4 on others, then so be it.
The mobs i've seen killed so far have been skewed to the minimum # of drops, which raised the issue when comparing them to old guild news updates.
heartbrand
09-01-2015, 10:07 AM
Jorlleag dropped 3 items on one those pics
Alunova
09-01-2015, 10:11 AM
Jorlleag dropped 3 items on one those pics
Jorlleag is not one of the triplets, she can drop 2-3 on p99 and has been able to since launch.
Rararboker
09-01-2015, 01:33 PM
Was mainly talking about city leaders dropping 2 items when they should drop 3-4. But it appears right that the triplets can rarely drop 1 item.
My post on page 3 shows tormax dropping 6 items + head and Yelinak dropping 5 + head.
Colgate
09-01-2015, 01:52 PM
one of those was a weapon given to him i think
should be a max of 5 + head
Rararboker
09-01-2015, 02:11 PM
Ah yeah, that sword. Probably helped reduce his dmg output?
one of those was a weapon given to him i think
should be a max of 5 + head
Ah yeah, that sword. Probably helped reduce his dmg output?
"Grats to Siddean on the head, Arlos on the hat, Parv on the Gloves, Manalope on the belt and Metopious on the bracer. Oh, and thanks to whoever loaded King T up with the gimp schwag weapons."
diamondfist
09-08-2015, 05:35 PM
Ele, you are confirming what is already in place and has been since the launch. Every single loot scenario linked above can happen on p99. It also shows the loot for 2 named flurry drakes.
I don't believe Ele is disagreeing that the bosses CAN drop up to 4 items or 3 items.
I think he is suggesting that the current minimum on some mobs is incorrect.
Like Triplets being a minimum of 2 items, KT/Statue/Dain/Yelinak being a minimum of 3+Head, Vulak being 3, etc.
Lord Bob can drop 0 items right now for example. That's wrong.
If you look above you will also see single drop triplet kills. They dropped 1-2 items, not 2 minimum.
<Rampage> hasn't seen more then a single item per kill on triplets. that suggests they are set to only drop 1, or chance to drop more then 1 is super low, or RNG is not in our favor.
Vulak has dropped 2 items each time he has been killed.
I don't think its possible for *Classic* drop rates to be triggered currently as it just hasnt happened at all.
Yelinak has dropped Tali+head+ 1 item EVERYTIME.
Back onto vulak He has the largest loot table out of any raid mob in the game. 24 loots, restricting him to drop 2 at a time exponentially increases the chances of RNG to make some items near non existent since he is a weekly spawn.
loot saturation with him isnt easy to do since he has such a large pool of items.
With him dropping at least 3 and sometimes 4 on live when he was a 3day. I shit you not I camped him 36 consecutive times to get the drop i was looking for. Some other items i never even saw. Thats 36 weeks if it was a weekly spawn with almost twice the chances of the item dropping.
Lets also consider the turnover rate of players quieting just from normal burnout, gear is given out that disappears due to that.
He was the loot pinata on live for all the hard work and time required to get to him / kill him.
If you dont want to give him a chance at 4, fine.
But please make him drop a minimum of 1 armor + 1 weapon + 1 random from the full list.
I know even with that theres a good chance that a year from now there will still be things that havent dropped yet due to the way RNG works.
Colgate
09-08-2015, 05:39 PM
we have seen 2 items from sevalak multiple times, but it has been 1 item only on zlexak and cekenar, and 1 item a few times from sevalak
yelinak has also been 1 item + head + talisman every time for us
Gustoo
09-10-2015, 03:46 PM
I guess devs are keeping drop rates minimal because this is the content we have to enjoy for the next....long time.
SNIPERS
09-10-2015, 03:51 PM
I guess devs are keeping drop rates minimal because this is the last content we have to enjoy for the next....long time.
fixed for u.
Erati
09-10-2015, 04:14 PM
Yelinak seems by far the most messed up TBH
no way it should drop just 1 item + the 100% drops
should be at least 2 + head + neck
My giant faction guild farmed Yelinak every week - I dont recall ever being comically disappointed that he only dropped one item after a kill bc I certainly would have weaved that tale into my usual nostalgic anecdotes. The heads went all our MTs as did the necks for keys. I was only interested in the Ring/earring off him and recall one time losing the roll on the 'ring' then thought 'its ok I can still win the nice earring that dropped maybe'. Granted, there were no items links back then which I think plays a major role in how we are remembering this shit.
Without the ability to see the full corpse link after the kill - there was not a whole lot of interest in getting everything immediately listed out let alone the hassle of it all. Many people did not know all the stats of everything - nor was there voice chat......such immersion.
vouss
09-11-2015, 01:24 AM
hmm everything seems to be exactly how I recall it being back in 01 on rallos
planarity
09-11-2015, 12:43 PM
legacy of steel archives indicate that vulak could drop just 2 items. I suspect 3-4 was more likely, though.
teija
09-15-2015, 09:39 PM
Back onto vulak He has the largest loot table out of any raid mob in the game. 24 loots, restricting him to drop 2 at a time exponentially increases the chances of RNG to make some items near non existent since he is a weekly spawn.
loot saturation with him isnt easy to do since he has such a large pool of items.
With him dropping at least 3 and sometimes 4 on live when he was a 3day. I shit you not I camped him 36 consecutive times to get the drop i was looking for. Some other items i never even saw. Thats 36 weeks if it was a weekly spawn with almost twice the chances of the item dropping.
Lets also consider the turnover rate of players quieting just from normal burnout, gear is given out that disappears due to that.
He was the loot pinata on live for all the hard work and time required to get to him / kill him.
If you dont want to give him a chance at 4, fine.
But please make him drop a minimum of 1 armor + 1 weapon + 1 random from the full list.
I know even with that theres a good chance that a year from now there will still be things that havent dropped yet due to the way RNG works.
bump for classic server/droprate plz.
The drops should really be increased (even if not classic) to cater to the new age of 100+ zerg guilds. We simply don't have the skill guilds did back in 1999. We have been playing wow for like 5 years and challenges are pretty scary.
there is no classic - only what they want to do - get over it - everyone in the epic nerf thread.
Freakish
09-17-2015, 12:06 PM
Warders are dropping much more then two items. I assume Tunare will as well. The issue is Vulak is only dropping two items very very frequently when it should be rare for it to happen.
Alunova
09-17-2015, 01:36 PM
Think it's fair compromise for raids dealing with things like luclin mobs ect.
Oh, I'm sorry sir. I apologize for the content that was created for your enjoyment. I am truly sorry for all these unnecessary difficulties you face. We have become aware that any form of challenge is just such a hassle. You are surely correct and should be rewarded for all the sacrifices you have made while playing a free game created by someone else.
Ignore the screenshots and maps that show the flurry drake corpses and locations and keep marching to the same tune, I'll get that loot vending machine moved to the entrance for your convenience. Just hold your breathe until then.
Oh, I'm sorry sir. I apologize for the content that was created for your enjoyment. I am truly sorry for all these unnecessary difficulties you face. We have become aware that any form of challenge is just such a hassle. You are surely correct and should be rewarded for all the sacrifices you have made while playing a free game created by someone else.
Ignore the screenshots and maps that show the flurry drake corpses and locations and keep marching to the same tune, I'll get that loot vending machine moved to the entrance for your convenience. Just hold your breathe until then.
LOL! I love these Gms
Daldaen
09-17-2015, 02:53 PM
This is why red needs to be on its own forum. Too many individuals cannot be civil, especially with the individuals who help to make classic happen.
To the Devs:
There are currently roaming flurry drakes which roam through the 2 safe spots listed on the map (in the hallway going North/South to the Triplets and at the bend in the hallway going East to the Duo/Exit) making these areas not safe on P99. This is not classic.
Evidence posted in these threads:
http://www.project1999.com/forums/showthread.php?t=205328
http://www.project1999.com/forums/showthread.php?t=182194
The evidence confirms via posts on PoM boards, Cleric boards and LoS front page updates, that during Velious these locations were safe to CotH to with no roamer and safe to AFK at for several hours with no roamer.
Also there is a patch note quoted from just after Luclin launch confirming that certain locations in NToV would no longer be safe due to additional new mobs.
If only people could be more civil and less douchey when bringing these non-classic issues up. Maybe the Devs would be more inclined to spend their free time making these fixes.
Sirken
09-17-2015, 08:28 PM
you guys seriously need a lesson in human interaction. do not ever let me see you guys bashing our devs or next time it wont just be suspensions i give out.
Colgate
09-17-2015, 08:49 PM
not sure why my post was deleted?
going to reiterate what daldaen said again
---
all of the evidence that we've been able to find about flurry drakes and the PoM safespots suggest that those drakes shouldn't be pathing through there and should only be pathing around vulak's ring.. i actually haven't been able to find a shred of evidence from velious era that suggests those drakes were there. the only thing that we've been able to find suggesting that they were put there is from a luclin era patch note saying that they added a few more drakes to ToV
those mobs existed, they just didn't path in the areas that they're pathing in now
not sure why my post was deleted?
going to reiterate what daldaen said again
---
all of the evidence that we've been able to find about flurry drakes and the PoM safespots suggest that those drakes shouldn't be pathing through there and should only be pathing around vulak's ring.. i actually haven't been able to find a shred of evidence from velious era that suggests those drakes were there. the only thing that we've been able to find suggesting that they were put there is from a luclin era patch note saying that they added a few more drakes to ToV
those mobs existed, they just didn't path in the areas that they're pathing in now
That has nothing to do with this thread.
Colgate
09-17-2015, 10:59 PM
That has nothing to do with this thread.
yea it would appear that way considering all but daldaen's post were deleted
Daldaen
09-17-2015, 11:19 PM
Yea, it was brought up by a rustled player that they should change the loot amounts because of having to deal with Luclin Pathing drakes making CotH spots not safe.
So I went about providing evidence and linking the proper threads in a non-dickish way (which many people seem to have an issue doing?) to support a Luclin pathing drake removal FPU (Fixed Pending Update).
Those posts have since been removed however and I cannot edit my old post so... it looks like I tried to derail this thread :(.
Classic drop amount
Classic CotH spots!
Victorio
03-15-2016, 02:53 PM
Bump. Classic drop rate please.
Daldaen
03-15-2016, 05:38 PM
From what I gather, Yelinak is currently the biggest offender of classicness right now.
He should be dropping 3-4 loots plus head and talisman. Yet on P99 I think he only drops a single loot every time.
Vulak should probably be 3 every time rather than 3 rarely.
Tunare should increase to 4 every time late Velious, from its current 1-2.
Scryll
03-16-2016, 11:17 AM
Tunare should increase to 4 every time late Velious, from its current 1-2.
We also need a clarification to why some Luclin era items are dropping from Tunare and why some items have luclin era stats. (I submitted evidence to this many months ago and nothing has changed). If we are accepting luclin era stats, then certain items like Sal`Varae's Robe of Darkness should have FT3 and not FT1. Either accept Luclin era stats on everything, or remove it.
We also need a clarification to why some Luclin era items are dropping from Tunare and why some items have luclin era stats. (I submitted evidence to this many months ago and nothing has changed). If we are accepting luclin era stats, then certain items like Sal`Varae's Robe of Darkness should have FT3 and not FT1. Either accept Luclin era stats on everything, or remove it.
Which items from Tunare have Luclin era stats, besides Fist of Nature? Has a fist ever dropped?
The only evidence found so far for Fist of Nature includes Hand-to-Hand and Required Level tags, which are Luclin tags. There is evidence showing that all of her other drops were in game before Luclin.
http://www.project1999.com/forums/showthread.php?t=150097
http://www.project1999.com/forums/showthread.php?t=181066
http://www.project1999.com/forums/showpost.php?p=1194546&postcount=66
http://www.project1999.com/forums/showpost.php?p=1150867&postcount=23
Regarding Sal'Varae's, it was a May 2002 modification. http://www.project1999.com/forums/showthread.php?p=1159130&highlight=darkness#post1159130
Daldaen
03-16-2016, 11:59 AM
Hokushin has the server's only fist. It's quite possible the fist existed just never dropped for anyone before Luclin as well.
The backstab mod is the only other Luclin mod I'm aware of. Still a baller item without the mod.
Hokushin has the server's only fist. It's quite possible the fist existed just never dropped for anyone before Luclin as well.
The backstab mod is the only other Luclin mod I'm aware of. Still a baller item without the mod.
forgot about the BS mod, good point.
Daldaen
03-16-2016, 12:06 PM
The problem with Tunare is she is the Luclin version of the fight already. Huge and rooted in an annoying location to engage her.
Yet she drops the early Velious amounts of loot, with the Luclin stats on two of the items.
Honestly that's the most annoying thing about her. Those 1 loot Tunares crush souls and dreams.
Scryll
03-16-2016, 12:21 PM
Massive Heartwood Thorn has luclin era stats. (Atleast it had last time I checked). Here are the stats its supposed to have: http://web.archive.org/web/20011211200533/http://everquest.allakhazam.com/db/item.html?item=7041
Girdle of Living Thorns is a Luclin era item, it was added in May 2002. http://web.archive.org/web/20020807173225/http://everquest.allakhazam.com/db/item.html?item=12726
Fist of Nature is a tricky one, most evidence shows luclin era.
And yes, Fist has dropped on blue.
All I want is the devs to either accept that we do have some Luclin stuff and make the change on all items that was changed in luclin or keep them all classic. Right now some items have luclin stats and some don't, there are no ground rules atm, and its annoying.
Daldaen
03-16-2016, 01:02 PM
Massive Heartwood Thorn has luclin era stats. (Atleast it had last time I checked). Here are the stats its supposed to have: http://web.archive.org/web/20011211200533/http://everquest.allakhazam.com/db/item.html?item=7041
Girdle of Living Thorns is a Luclin era item, it was added in May 2002. http://web.archive.org/web/20020807173225/http://everquest.allakhazam.com/db/item.html?item=12726
Fist of Nature is a tricky one, most evidence shows luclin era.
And yes, Fist has dropped on blue.
All I want is the devs to either accept that we do have some Luclin stuff and make the change on all items that was changed in luclin or keep them all classic. Right now some items have luclin stats and some don't, there are no ground rules atm, and its annoying.
Bolded is false. Girdle is a Velious item. It wasn't added in May 2002 like you claim:
http://legacyofsteel.net/archives/2002-01-29/tunarecorpse.jpg
It's the best tank belt in game for Velious era.
Scryll
03-16-2016, 01:08 PM
Bolded is false. Girdle is a Velious item. It wasn't added in May 2002 like you claim:
http://legacyofsteel.net/archives/2002-01-29/tunarecorpse.jpg
It's the best tank belt in game for Velious era.
Your link has a 2002 date on it. My investigation many months ago showed me Mayish. All yours prove is that its January 2002. Still Luclin era til proven otherwise. Also the picture on that website of it has recommened level of 51. on it, which is a luclin thing. http://legacyofsteel.net/archives/2002-01-29/girdleoflivingthorns_loot.jpg
Daldaen
03-16-2016, 01:16 PM
Lol... No.
You cannot try to prove an item is Luclin era based on its entry to Allakhazam, furthermore attempts to prove Tunare loot was not classic when you're talking about a 10 item loot table with less than 10 kills, some of which dropped 1-2 loot others dropping 3-4, is shortsighted. The RNG could've had it not dropping pre-Luclin even though the item existed. That being said:
https://web.archive.org/web/20131017034741/http://www.legacyofsorrow.net/events/12-03-2001/tunareloot.gif
12-3-2001 is pre-Luclin launch, see top right. Is that sufficient evidence for you?
Scryll
03-16-2016, 01:28 PM
12-3-2001 is pre-Luclin launch, see top right. Is that sufficient evidence for you?
Yes, case closed regarding Girdle of Living Thorns.
Man0warr
03-16-2016, 02:00 PM
Occam's razor would say they added the new loot when they upgraded all the other loot in Velious throughout July-Oct of 2001.
But she was broken for large periods of that time frame, so not a lot of kills to prove either way for every item.
Daldaen
03-16-2016, 02:13 PM
The most pressing thing is Yelinak dropping a single item from his loot table for this long.
He should be dropping 3-4 like all the other city leaders.
Daldaen
04-28-2016, 11:36 AM
The most pressing thing is Yelinak dropping a single item from his loot table for this long.
He should be dropping 3-4 like all the other city leaders.
Bump.
Yelinak needs to drop 3-4 items from his loot table in addition to his Head/Talisman100% of the time. P99's version only drops 1 item every time. This is wrong.
http://legacyofsteel.net/#/archives - Their first kill on July 17th shows Head, Talisman and 4 loots.
Scryll
04-28-2016, 11:54 AM
Here is an interesting post about Vulak drops http://everquest.allakhazam.com/db/npc.html?id=6566&p=6#m99497749871033
Daldaen
05-17-2016, 12:14 AM
Bump.
Yelinak needs to drop 3-4 items from his loot table in addition to his Head/Talisman100% of the time. P99's version only drops 1 item every time. This is wrong.
http://legacyofsteel.net/#/archives - Their first kill on July 17th shows Head, Talisman and 4 loots.
Bump. Killed another Yelinak. Dropped Head, Talisman and 1 Loot again on P99.
ALL of the classic kills show Head, Talisman and 3-4 Loots.
Robbintha Hood
05-17-2016, 12:36 AM
Bump. Killed another Yelinak. Dropped Head, Talisman and 1 Loot again on P99.
ALL of the classic kills show Head, Talisman and 3-4 Loots.
I feel like this is one bug that won't be fixed... :confused:
Doctor Jeff
05-17-2016, 11:25 AM
I feel like this is one bug that won't be fixed... :confused:
No bugs get fixed.
There is no one to fix them.
Vry difficult to change number of drops on velious raids I'm so serious
Scryll
05-22-2016, 07:31 PM
https://web.archive.org/web/20010720163752/http://www.illuminati-sancti.org/
Submitted by Gathu on 7/12/2001 11:17:57 PM
https://web.archive.org/web/20011226041453/http://www.illuminati-sancti.org/newspic.cfm?newsid=206&picnum=pic1
Here you go Nilbog, change Yelinak's number of drops.
Also,
https://web.archive.org/web/20010618114841/http://www.illuminati-sancti.org/
Submitted by Gathu on 5/26/2001 4:16:48 AM
Fliplotar: Gauntlets of Dragon Slaying -- Vsai: Mask of the Dragon Slayer -- Maltecat: Ayil's Aged Stone Shield -- Sirc: Craslith -- Annastacia: Dragon's Blood Earring -- Stefanie: Yelinak's Talisman
Doctor Jeff
05-22-2016, 07:41 PM
https://web.archive.org/web/20010720163752/http://www.illuminati-sancti.org/
Submitted by Gathu on 7/12/2001 11:17:57 PM
https://web.archive.org/web/20011226041453/http://www.illuminati-sancti.org/newspic.cfm?newsid=206&picnum=pic1
Here you go Nilbog, change Yelinak's number of drops.
Also,
https://web.archive.org/web/20010618114841/http://www.illuminati-sancti.org/
Submitted by Gathu on 5/26/2001 4:16:48 AM
Fliplotar: Gauntlets of Dragon Slaying -- Vsai: Mask of the Dragon Slayer -- Maltecat: Ayil's Aged Stone Shield -- Sirc: Craslith -- Annastacia: Dragon's Blood Earring -- Stefanie: Yelinak's Talisman
Master of the Guard only drops one loot?
https://web.archive.org/web/20010824140129/http://www.illuminati-sancti.org/newspic.cfm?newsid=204&picnum=pic1
It should be noted that the players in Scryll's supplied screenshots are surprised that only 4 loots dropped, indicating that there are usually more than that.
https://web.archive.org/web/20011226041453/http://www.illuminati-sancti.org/newspic.cfm?newsid=206&picnum=pic1
its just the anti-poopsocking code at work
nyclin
07-18-2016, 12:20 PM
bump for justice
Daldaen
10-21-2016, 04:35 PM
Bump - Yelinak should be dropping 3-4 items from his loot table, his Head, and his Talisman every kill.
P99 has been bugged since beta in that Yelinak is limited to dropping a single item from his loot table.
Daldaen
01-09-2017, 11:43 PM
Bump - Yelinak should be dropping 3-4 items from his loot table, his Head, and his Talisman every kill.
P99 has been bugged since beta in that Yelinak is limited to dropping a single item from his loot table.
nyclin
01-10-2017, 01:37 PM
would be great to see this revisited, now that we've had a year+ of velious it would be nice to see more classic drop rates from all raid mobs
Victorio
03-22-2017, 10:58 PM
Bump
awfal
03-24-2017, 04:51 PM
bump
Daldaen
03-24-2017, 05:07 PM
Really Yelinak and Tunare are the only mobs with issues lately.
Victorio
03-29-2017, 01:41 AM
Really Yelinak and Tunare are the only mobs with issues lately.
So you're saying 2 loot Vulak is also ok? And 1 loot triplets? And getting a 2 tear dozekar? Almost all the TOV dragons have nerfed drop rates.
Daldaen
03-29-2017, 08:50 AM
So you're saying 2 loot Vulak is also ok? And 1 loot triplets? And getting a 2 tear dozekar? Almost all the TOV dragons have nerfed drop rates.
Yes I am. And I can prove all of those scenarios you cite with in era guild posts listing individual loots per mob.
Victorio
03-30-2017, 08:39 AM
Yes I am. And I can prove all of those scenarios you cite with in era guild posts listing individual loots per mob.
BS. Those might have been scenarios but they were not the default. Live Vulak was 3, with a small chance of 2 and small chance of 4. Here it's >90% 2-drop, <10% 3-drop. Point is that for ToV, the worst case scenarios were made the strong defaults.
I get that the devs prefer to choke ToV loot to keep the most hardcore players from quitting as quickly on this time locked server, but we can't say drop rates are classic.
Yelinak and Tunare are a separate story I agree.
Sunderfury
08-09-2019, 04:58 PM
Moving to resolved as specific drop data was compiled here:
https://www.project1999.com/forums/showthread.php?t=292981
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