eriamjh
11-02-2010, 07:05 PM
Some main issues here:
1. Necro NPCs randomly decide to cast Dark Empathy on themselves as if it were a beneficial healing spell.
DE is tagged beneficial but also other target only just like Lifetap line is detrimental / other target only. NPCs therefore must be ignoring other-target-only checks on beneficial spells that they consider casting on themselves.(?)
NPC necros, including Lasna Cheroon in MM, are casting DE randomly whenever they are in combat, have lost some health, and have LOS on their target.
2. If any of these NPCs have less than 40 HP, they reach 0 or land in the negatives before the healing component is applied, suiciding and poofing the exp / loot.
(If an NPC somehow manages to kill themself, even if you did more damage, the corpse poofs.)
3. Necro NPCs consider themselves out-of-combat when casting Dark Empathy on other NPCs around them. This is correct, however OOCombat regen is fixed at a 5% heal ever 6 seconds, completely negating the rate at which Dark Empathy deals damage and otherwise healing the NPC.
This leads to almost continuous DE heals through walls by multiple NPCs at close to zero cost (20 mana a cast minus mana regen; DE being cast every two ticks on average.)
4. This OOCombat regen is not classic. However, current raid rules state that you cannot engade a damaged boss during/after another raid's attempt, until the Boss is OOCombat and healed to 100%. This requires a non-classic, percentage-based healing rate on at least these mobs to keep this (VERY GOOD) rule viable.
If/when this is fixed, another issue may arise:
5. NPCs should also cast DE until they die, only ever doubling the delay between uses as their HP pool dwindles. (or similar) In classic I often witnessed the necro NPCs in Bonecracker's room in Najena suiciding after a few too many DEs. Once they get under 50% (or some arbitrarily low amount) they started casting DE about half as fast, but it still caught up with them rather quickly. I assume they were lom casting as quickly as possible at that point.
Hope that helps clean up DE. I was really missing it going on in the background but now it's just a bit too much. :p
1. Necro NPCs randomly decide to cast Dark Empathy on themselves as if it were a beneficial healing spell.
DE is tagged beneficial but also other target only just like Lifetap line is detrimental / other target only. NPCs therefore must be ignoring other-target-only checks on beneficial spells that they consider casting on themselves.(?)
NPC necros, including Lasna Cheroon in MM, are casting DE randomly whenever they are in combat, have lost some health, and have LOS on their target.
2. If any of these NPCs have less than 40 HP, they reach 0 or land in the negatives before the healing component is applied, suiciding and poofing the exp / loot.
(If an NPC somehow manages to kill themself, even if you did more damage, the corpse poofs.)
3. Necro NPCs consider themselves out-of-combat when casting Dark Empathy on other NPCs around them. This is correct, however OOCombat regen is fixed at a 5% heal ever 6 seconds, completely negating the rate at which Dark Empathy deals damage and otherwise healing the NPC.
This leads to almost continuous DE heals through walls by multiple NPCs at close to zero cost (20 mana a cast minus mana regen; DE being cast every two ticks on average.)
4. This OOCombat regen is not classic. However, current raid rules state that you cannot engade a damaged boss during/after another raid's attempt, until the Boss is OOCombat and healed to 100%. This requires a non-classic, percentage-based healing rate on at least these mobs to keep this (VERY GOOD) rule viable.
If/when this is fixed, another issue may arise:
5. NPCs should also cast DE until they die, only ever doubling the delay between uses as their HP pool dwindles. (or similar) In classic I often witnessed the necro NPCs in Bonecracker's room in Najena suiciding after a few too many DEs. Once they get under 50% (or some arbitrarily low amount) they started casting DE about half as fast, but it still caught up with them rather quickly. I assume they were lom casting as quickly as possible at that point.
Hope that helps clean up DE. I was really missing it going on in the background but now it's just a bit too much. :p