View Full Version : Wizard Velious portal spells
can we share some info on these, where can they be purchased currently and which ones specifically?
NK, Sro, and Rathe Mtn. Gypsies should start carrying the Iceclad Single and Group ports for Druids and Wizards. (FIXED PENDING UPDATE (http://www.project1999.com/forums/showthread.php?t=204747))
Group ports to Great Divide, Wakening Land, and Cobalt Scar should be mob dropped spells only for ~1.5 months. The vendors were in game for a few hours after opening, and I've heard reports that they are not there anymore. I have not been able to check it out myself.
Druid circle spells get added to Phillip Aghllsews in the PoG tower of WL first, then a week later Wizard portal spells get added to Guardian Trekolz in Skyshrine (https://web.archive.org/web/20010226145904/http://www.graffe.com/).
Dacuk
08-04-2015, 12:38 PM
any ideas from people here on the best mobs to farm for translocate?
Castcalm
08-06-2015, 09:47 AM
Druid circles were in WL at the PoG tower on launch day. Not sure if still there or not. Even if it's not, it doesn't matter. Most of <Dial A Port> already has the spells, and several people stockpiled multiple copies for those who couldn't make it yet.
Ziglark works in a non-classic way to make sure we can, say, engage Sontalak within hours of launch. But wiz ports? Heaven forbid.
Apparently wizards are the only ones who must "enjoy" the classic timeline while everybody else gets straight to what they want.
Such a blatant double standard going on here. It's infuriating.
Daldaen
08-06-2015, 10:25 AM
Ziglark works in an unclassic way because of how keying worked during classic. Classic launch the first few days of Velious the key wasn't required to click into Cobalt Scar.
Instead of making the key not required (not something their timeline-code can support), they changed it such that the quest is doable without faction/killing Ziglark, to emulate the ability for basically anyone to click into CS the first few days.
After a month expect to see Ziglark turned non-immune, and on CoV faction again.
A lot of the issues faced right now are because of lack of beta testers. People who didn't beta test have 0 room to complain about the state of things. You all had the power to verify this stuff over the last year of beta being out, but people refused to because their beta pixels didn't stay with them.
Castcalm
08-06-2015, 10:33 AM
It has nothing to do with whether or not I was involved in the beta testing. You don't know whether I logged into beta or not. Get off your horse.
It has everything to do with accepting non-classic solutions in so many cases, while picking and choosing which classic "screw ups" were repeated for the sake of the timeline. Doing so is simply not fair.
Unsurprisingly, the druid isn't sympathetic.
Daldaen
08-06-2015, 11:15 AM
I explained the situation for the key which you cite as a primary source of "not being fair". The Druid vendor to my knowledge always offered the spells, and I've seen no evidence to suggest otherwise. If you feel this is wrong make a bug report with your evidence and the vendor will be changed. The wizard vendor however, it clearly states in the patch notes, was added at the end of January.
I also happen to have a level 60 Wizard, but I'm not complaining about the state of classic. It's a month and they are dropping from mobs, I saw 2-3 wizard group ports linked in guild chat yesterday.
I will quite happily stay on my horse, I don't know whether you logged on but your post history confirms you never made a single bug report in Velious. Please do not complain about things not being fair or them picking and choosing when you failed to, over the past year, log on the beta server and investigate the nature of things and report those which are not classic.
They will go 100% classic if given the proper feedback and bug reporting from players, provided - The bug didn't break the game (duping exploitings, crashing exploiting, invulernability exploits), or the client allows for its fixing (item linking is not fixable from the client). When they don't get proper bug reporting, things fall through the cracks and we have issues with things not being made classic evenly across all aspects of the game. At this point you don't cite those inconsistencies and demand the ones you want implemented out of era or unclassicly, instead just endeavor to research and bug report the ones that are wrong.
Tuljin
08-06-2015, 12:38 PM
I think its great that the Wizard Velious ports aren't easily available. We have waaaaaay too many Wiz alts on this server from two years of Chardok that contributed greatly to the stupid state of Kunark "raiding." The serious shortage of spells renders all these Wizards that were EZ cranked to 60 far less useful which is comical really.
At this rate there's no way that everybody's 3rd alt Wiz will be able to translocate or Velious port and that's awesome. Its also great that everybody has to rely on Druids for ports, a class that very few level to 60 due to their relative low utility on "raids" and its just a big f-you to the "raid" (zerg) mentality of this server.
Have fun finding your Wiz ports guys. Here's an idea - kill some mobs and get some drops? Perhaps tunnelquest and wheel-n-deal to get your spells? Anybody? Bueller?
arkkconn
08-06-2015, 01:29 PM
Beta or not, classic or not, whatever. If druids can just purchase spells from a non-faction vendor, so should wizards. Simple. Don't need extensive beta testing and feedback for a common sense issue.
Beta or not, classic or not, whatever. If druids can just purchase spells from a non-faction vendor, so should wizards. Simple. Don't need extensive beta testing and feedback for a common sense issue.
When has common sense (whatever that might mean to you) ever had anything to do with EQ?
Tuljin
08-06-2015, 01:42 PM
When has common sense (whatever that might mean to you) ever had anything to do with EQ?
This guy gets it.
If the players haven't become accustomed to selective application of "classic" and "non-classic" after 4 years of Kunark they should leave the box. "Common sense" is a completely foreign concept to the turbo nerds that play here.
What's common sense on a "classic" server about using Twitter, Voicechat, FRAPS, websites with coded DKP calculators, and dozens of alts in order to "raid?"
What's common sense on a "classic" server about 5 guilds each with 80-100 people with over a year of beta raids jumping down the throat of all Velious content on day 1?
Both "common sense" and "classic" were out the window a very long time ago, friends
chew42
08-06-2015, 03:32 PM
I think its great that the Wizard Velious ports aren't easily available. We have waaaaaay too many Wiz alts on this server from two years of Chardok that contributed greatly to the stupid state of Kunark "raiding." The serious shortage of spells renders all these Wizards that were EZ cranked to 60 far less useful which is comical really.
Wow.. amazing.
Thats the first time ive ever heard anybody claim that theres too many port alt wizards as compared to druids.
Have you been playing on some other server maybe?
arkkconn
08-09-2015, 11:52 AM
Just want to thank the devs for putting the wizard iceclad gate and port spells on old world vendors - appreciated!!
Wulvie
08-09-2015, 04:50 PM
where are the wiz spells now, after the patch?
arkkconn
08-09-2015, 07:36 PM
Got mine from Roule at North Karana gypsie camp.
where are the wiz spells now, after the patch?
Nk, sro, and rathe Mtn. Gypsies.
46290
08-09-2015, 09:08 PM
Nk, sro, and rathe Mtn. Gypsies.
Which spells are available? Only IC?
Which spells are available? Only IC?
correct. the other's wont be on a vendor until 1.5 months from now.
then it will be on a skyshrine vendor for portals GD, WL, and CS
Castcalm
08-09-2015, 10:33 PM
I thought you said the wiz ports were added one week after druids?
Druids got theirs on launch.
Castcalm
08-10-2015, 12:06 AM
Also when can wizards expect the translocates in SolRo? Since we're literally the only class that has to follow a classic timeline.
I thought you said the wiz ports were added one week after druids?
Druids got theirs on launch.
They shouldn't have. If I had the power to delete it from the database I would.
Also when can wizards expect the translocates in SolRo? Since we're literally the only class that has to follow a classic timeline.
Tons of information with classic support in this post:
http://www.project1999.com/forums/showpost.php?p=1660058&postcount=157
Summary of changes and additions:
December 4, 2000 - Velious Release -- Translocate (no confirmation box)
May 8, 2001 - Added Translocate: North Karana, Greater Faydark, Toxxulia, Combine and Group
May 8, 2001 - Added Confirmation yes/no box for all translocate spells.
June 27, 2001 - Added "Lesser" Translocate spells: Cazic-Thule, West Commons, Nektulos, North Ro
June 27, 2001 - Added "Small Portal Fragments".
November 8, 2001 - Added Translocate: Iceclad, Wakening Land, Cobalt Scar, Great Divide. Added Velious Gates/Rings: Great Divide, Cobalt Scar, Wakening Lands.
"Small Portal Fragments" required for CT, WC, Nek, NRo, Iceclad, Wakening Land, Cobalt Scar, Great Divide (Velious Translocates also require target to have appropriate Velious port tooth).
Target being Translocated (any of them) is required to group with the wizard for the life of the server.
Initially there should not be a confirmation box that the target is being translocated. Confirmation box added with May 8, 2001 patch adding "greater" translocate spells.
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