Daldaen
07-31-2015, 11:50 PM
Running the route from EW to WL (zone out to zone out) you should not come across any see invis mobs
EQClerics 2001 (http://www.eqclerics.org/forums/showthread.php?t=3433&highlight=KAEL+INVIS)
I seen a few people say they really need invis and up until recently I used to agree that it was required for running through kael.
This however changed after I got 56 ress and started to do a few more daring things.
So Kael running without invis
Currently I have always had sow mainly cos it has never been a problem to get but I will one day use jboots and see how it goes. I wouldn't suggest without one of the two, I may be crazy but im not stupid :>
Firstly buff up - although marzin aint needed. The downhill run is pretty easy and i have managed to do it with as little as 300 damage. Sv magic might be an idea as there are a few mobs that harm touch along the way.
The uphill run is alot more challenging (specially as it was my first run in that direction and theres one bit ya have to double back onyaself to get up some steps).
Anyhow the basic tactics are to run between every giant as far from their agro as possible, if you are of sufficient level you can avoid agro entirely on greens.
Jumping helps alot, once managed to run to naggys lair past 2 ldc's just by vaulting over their heads and they never agro'd.
Anyhow just thought id share this - as its alot of fun and must be tried :>
It's a shame that they removed (I think) the north wall chicken run in fear - doing that solo always got the blood pumping heh
I used to think I needed invis or a sow to run thru Kael as well. After I grew to know my way really well, I had no chancebut to run thru without either. No sow, No invis..just DA/DB. That was certainly a rush. Not something I like to do all the time, but was fun I must admit.
Currently Lieutenants and Adjutants that are spawning along the path are see invis mobs. They should not be.
I also went through live Kael and con'd everything, nothing saw through invis along the EW-WL path.
The first see invis mobs should be located at the entrance to Tormax or Arena area archways.
EQClerics 2001 (http://www.eqclerics.org/forums/showthread.php?t=3433&highlight=KAEL+INVIS)
I seen a few people say they really need invis and up until recently I used to agree that it was required for running through kael.
This however changed after I got 56 ress and started to do a few more daring things.
So Kael running without invis
Currently I have always had sow mainly cos it has never been a problem to get but I will one day use jboots and see how it goes. I wouldn't suggest without one of the two, I may be crazy but im not stupid :>
Firstly buff up - although marzin aint needed. The downhill run is pretty easy and i have managed to do it with as little as 300 damage. Sv magic might be an idea as there are a few mobs that harm touch along the way.
The uphill run is alot more challenging (specially as it was my first run in that direction and theres one bit ya have to double back onyaself to get up some steps).
Anyhow the basic tactics are to run between every giant as far from their agro as possible, if you are of sufficient level you can avoid agro entirely on greens.
Jumping helps alot, once managed to run to naggys lair past 2 ldc's just by vaulting over their heads and they never agro'd.
Anyhow just thought id share this - as its alot of fun and must be tried :>
It's a shame that they removed (I think) the north wall chicken run in fear - doing that solo always got the blood pumping heh
I used to think I needed invis or a sow to run thru Kael as well. After I grew to know my way really well, I had no chancebut to run thru without either. No sow, No invis..just DA/DB. That was certainly a rush. Not something I like to do all the time, but was fun I must admit.
Currently Lieutenants and Adjutants that are spawning along the path are see invis mobs. They should not be.
I also went through live Kael and con'd everything, nothing saw through invis along the EW-WL path.
The first see invis mobs should be located at the entrance to Tormax or Arena area archways.