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ezri
07-21-2015, 09:48 AM
Dear druids/shamans (and rangers/bards),

I have added a Runspeed Comparison to the wiki
http://wiki.project1999.com/Runspeed_Comparison

Can you please check it for accuracy and provide feedback.

Then we can go through the class pages and speed adjusting spells and link it through.

Thanks.

Tecmos Deception
07-21-2015, 12:22 PM
Don't forget scale of wolf and spirit of cheetah!

Would be awesome if you had sneak speeds and walking speed on there also ;)

Raev
07-21-2015, 12:30 PM
might be better to change the Y axis to runspeed, not % increase, i.e. add 100 to all values

Sorn
07-21-2015, 01:02 PM
Would like a slightly more varied color palette for graph, or a better arrangement. Right now there are two reds and two greens. The legend on it is not super clear either.

Cecily
07-21-2015, 01:52 PM
Caution: If you are attacked Scale of Wolf buff will drop and you will lose the movement speed increase

That's an error. Being attacked won't break Scale of Wolf / Spirit of Scale. Attacking or casting a spell will. You should remove the selos part that mentions "like scale of wolf", because their break conditions are different.

Logging on druid to confirm this. Yep. Being hit doesn't break scale.

Technique
07-21-2015, 02:12 PM
Runspeed is capped at 2.56x base, so there's effectively only about a 1% difference between selo's drums of the march (24) and drums of the beast (26).

ezri
07-21-2015, 03:24 PM
Runspeed is capped at 2.56x base, so there's effectively only about a 1% difference between selo's drums of the march (24) and drums of the beast (26).
The way I calculated it is that the drums Selo's drums of the march is 2.4 times the base 65% song increase (at level 50) which hits the cap of 2.56 - so there should be no difference in run speed past level 50 and drums of the beast will allow players to hit that cap at level 45 - or have I completely misunderstood how the drums effect runspeed?

B4EQWASCOOL
07-21-2015, 04:32 PM
Just wanted to say nice work! A friend of mine was asking me something like this the other day. I'll have to direct her here.

Technique
07-21-2015, 04:43 PM
The way I calculated it is that the drums Selo's drums of the march is 2.4 times the base 65% song increase (at level 50) which hits the cap of 2.56 - so there should be no difference in run speed past level 50 and drums of the beast will allow players to hit that cap at level 45 - or have I completely misunderstood how the drums effect runspeed?That's a close enough approximation, though measured speeds don't correspond exactly (e.g., selo's drums of the march cap at 2.55x, not 2.56x as puretone/drums of the beast do). I don't know the reason for the discrepancy without looking at the source code.

And yes, drums of the beast allow a player to cap their runspeed at L45. I should've clarified that the 1% difference between the top two drums is at L50.

ezri
07-22-2015, 07:13 AM
Okay, I've updated the cap for velious (2.56) and kunark (2.55) drums. I've also fixed the comments about scale of wolf.

Sorn: I've fixed the colour schemes - the legend is made clear if you read the detail on the page.

Naxy
07-23-2015, 05:35 PM
Awesome!

williestargell
07-24-2015, 09:42 AM
I agree this is cool. Be nice if you graphed cheetah in there tho too.

webrunner5
07-24-2015, 10:34 AM
Nice Chart. Great stuff. :cool:

Baler
07-24-2015, 11:17 AM
I really enjoy the work done on this wiki page!

This is a semi dumb request. Can you add Blood of the Wolf (http://wiki.project1999.com/Blood_of_the_Wolf) to that section of the wiki. While technically its just SoW, I'm sure there are people who wonder what the speed bonus is from using the potion compared to a level 60 sow.

ezri
08-06-2015, 07:06 AM
Technique> Are there lower level runspeed caps as well? eg 1->10 11->20 21->30 etc?
It seems that if you give a lv15 toon a really good drum that the speed is disproportionately slow compared to what the graph indicates.

ezri
08-06-2015, 07:08 AM
Baler> Doesn't Blood of the Wolf give the same runspeed as sow based on the level of the drinker?

blondeattk
08-06-2015, 09:59 AM
find sp of cheetah useful on my dru.....if am playing taxi, I dont always want to bind in ec tunnel. SoC useful for geting me there fast from wc ring, have learnt which trees i need to run south of to take me in straight path. doesnt quite reach all way from ring to tunnel, but almost.

almost useful on shm too, if you have sow boots(can click while running); for running to bank or alchemy vendor. in general tho it just clogs up a spell slot.

ctre
08-06-2015, 11:44 PM
Great stuff. Thank you for your great addition.

1 last thing to add.

Run speed of each race, ( yes they are different ).
Can you put up a chart for that as well?

Rathnir
08-07-2015, 12:16 PM
Nice work Ezri, I'll help check the information sometime when I am a little more available to play. I always thought to run across West Karana, or from an exact corner to another, and calculate the /loc traveled over the time. Is this how the chart was made, or just based on the bonuses the spells give?

Also, is anyone aware of how strafe is calculated? It has a substantial affect on real travel times, and I think it acts as a multiplier on run speed, as opposed to a flat bonus.