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Divinar Dreamwind
07-15-2015, 01:40 PM
So I played forever ago and am just getting back into EQ after finding P99.
I play a Ranger because that's my first love, but I was wondering what the concensus would be on what the best class is purely for making money?
Keep in mind it would need to be something that doesn't take a large investment of money to get going because I'm starting from scratch here.
Thanks in advance!

Endorra
07-15-2015, 10:28 PM
There's a few ways to answer that.

Best class for being totally gear-independent, able to farm moderate amounts of raw plat from killing mobs early on and at a good pace: Necromancer.

Best class for being somewhat gear-independent, able to make moderate plat porting without leveling up too high: Druid.

Best class for solo farming high-end dungeon loot for the big $, while being moderately gear-dependent: Enchanter

Best class for farming at 60 in velious high-end for the big $, while requiring a HUGE investment (I'm lookin' at you, Torpor): Shaman

Hijiri
07-15-2015, 10:39 PM
Druid (ports), shaman (sow pot's, killing for cash) pre lvl 30 is probably a push

captnamazing
07-15-2015, 10:43 PM
I'd say druid for ports if you don't care about end game
or enchanter.
Chanter won't be as prime come velious, but I have found it to be delightful. You can make a good chunk of change running into dangerous areas and selling clarity/haste. You can do JC. You don't need a bunch of gear, a fungi, an epic, and torpor (shaman required).

And once you get good, you can start doing some pretty awesome soloing! Even going up from 45 in lguk I made several k just doing exe/sage camps and the trash in between!

Pipip
07-15-2015, 10:50 PM
When I moved to red, I had nothing. I rolled a Druid. The money starts to flow when you can port people, plus there are a number of camps you can solo, given your huge list of tools. I also got my first power leveling income today.

Other classes might be able to make more money, but the Druid gives you plenty of different options for doing so.

EQNoob
07-16-2015, 04:59 AM
Chanter, farm HS while in list for Chardok.

Swish
07-16-2015, 05:12 AM
When I moved to red, I had nothing. I rolled a Druid. The money starts to flow when you can port people, plus there are a number of camps you can solo, given your huge list of tools. I also got my first power leveling income today.

Other classes might be able to make more money, but the Druid gives you plenty of different options for doing so.

this ^^

Bboboo
07-16-2015, 05:21 AM
Female

Wood Elf

Druid

Monty405
07-16-2015, 08:49 AM
How much can you expect to earn per hour at 50+ with a class just soloing non-named mobs with a solo-able class (Necro / Mage / Shm / Ench ect)?

Seeing how the population has grown on Blue and that I primarily can only play during peak hours it is unrealistic for me to assume that I can get a highly sought camp.

Tecmos Deception
07-16-2015, 10:07 AM
How much can you expect to earn per hour at 50+ with a class just soloing non-named mobs with a solo-able class (Necro / Mage / Shm / Ench ect)?

Seeing how the population has grown on Blue and that I primarily can only play during peak hours it is unrealistic for me to assume that I can get a highly sought camp.

You'd be better off not trying to farm at all and just playing whatever class you really want to play in rags. Non-named farming basically consists of seafuries (which are still very heavily camped most of the time), hill giants (moderately camped usually?), or FS weapons off guards... stuff like that. SFs can probably make 2k+ per hour if you have the island to yourself and are efficient. Other stuff like farming FS or HGs is going to be... maybe 300-500pp in an hour? Something like that.

If you only can play at peak consider not soloing. Make friends, join a good guild, get into groups at camps where you can win a drop and make some plat. Or learn how to powerlevel well and sell your services. Or keep an eye out for utility items/quest items people like and work to camp those or sell the MQs and stuff.


There's a few ways to answer that.

Best class for being totally gear-independent, able to farm moderate amounts of raw plat from killing mobs early on and at a good pace: Necromancer.

Best class for being somewhat gear-independent, able to make moderate plat porting without leveling up too high: Druid.

Best class for solo farming high-end dungeon loot for the big $, while being moderately gear-dependent: Enchanter

Best class for farming at 60 in velious high-end for the big $, while requiring a HUGE investment (I'm lookin' at you, Torpor): Shaman

I don't think druids or enchanters need any gear either, really. Druids can get groups at lowbie levels and then charm to 60 in rags.

Enchanters can solo 1-60 in rags and can even camp stuff like droga, lguk, or NG totally naked (I used to like soloing NG naked while waiting on king groups to recover from a wipe), and the gear they want to solo harder stuff like HS south or crypt is very cheap.

And as for shaman's being big-target solo kings in Velious? Yeah, that's the theory. But in reality it will probably be MONTHS before it is feasible for an average Joe to get any of those targets to try.

Jimjam
07-16-2015, 10:10 AM
Well bigger is better so I have to say ogres have the best moneymaker. As evidenced by the Maiden's Fancy in Neriak 3rd gate.

webrunner5
07-16-2015, 01:59 PM
Believe it or not even a Cleric does not need much gear if you are not going to try and be a Battle Cleric. The more mana you have the longer you sit on your butt medding. So it pretty much works out the same. Cleric Spells are Super mana efficient by the time they get them. :cool:

curtischoy
07-16-2015, 02:02 PM
I like all the suggestions so far. Druid is cool because if you go to the camp you want and its taken you can port to another one. I am partial to ench because it's my main, you can solo pretty much anything and groups always want you.

DevGrousis
07-16-2015, 03:53 PM
Whoever says Druids arent gear dependent is only telling one side of the story. In order to quad you have to have big mana pool. And that's one of their most efficient means of soloing. Charm soloing might be better, but the difficulty of that is much higher. Root Rotting is good, and not hugely mana dependent, but is kind of boring.

The least gear dependent class that ROCKS at soloing is hands down the necromancer. You can solo anything level appropriate butt naked. I think for a brand new player you either go Druid or Necro. Druid has the ability to port people around for money. I have a 42 Druid and don't really do porting for money, but one days where i've been selling/buying in EC, I will advertise porting, and easy make 200-500p an hour. once you get to 50 as a druid you can power level 1-20 for about 10k PP, so that's obviously a massive money maker. But you have to get all the way to 50 for that.

I'd say if you're brand new, and interested in cash, just go with the necro, and do all of the camps that have good loot that also give you xp

Here's a link to a good xp/money guide

http://wiki.project1999.com/Treasure_Hunting_Guide
and
http://wiki.project1999.com/Ultimate_Leveling_While_Making_Money_Guide

Itap
07-16-2015, 03:57 PM
I agree with the above poster. I started quadding at 34 but I spent about 10k twinking my druid out. And even then, I would sometimes run out of mana before the quad was finished due to resists and whatnot.

My first character on P99 was a Necro, I got him to 52 with barely anything

indiscriminate_hater
07-16-2015, 04:01 PM
short-term, for quick money:

create bard, learn how to aoe kite, level to 54, powerlevel others for boatloads of platinum

as a bonus, you'll have a high-level tracker who's king of outdoor zones

Destron
07-16-2015, 04:26 PM
short-term, for quick money:

create bard, learn how to aoe kite, level to 54, powerlevel others for boatloads of platinum

as a bonus, you'll have a high-level tracker who's king of outdoor zones]

Surprised it took this long for the bard to come up. Bard needs almost no gear, literally. Kiting requires an instrument and that's it. PLing Plat > Porting.

funhorroryes
07-19-2015, 09:43 AM
macroquest users could make bows and sell them to make quite a bit of coin in a small amount of time. forgot the combine though