View Full Version : Sleeper Warders
Rogue305
07-13-2015, 11:32 PM
Forgive me if this has been addressed in a previous post. Are there plans to reset Sleeper should a guild slay all four warders?
I know it is not "classic", but given the content lock, it would be unfortunate for them to never spawn again.
Unfortunate or not, shit's classic.
Won't happen for a good while though.
Pyrocat
07-14-2015, 02:19 AM
supposedly post-awoken sleeper mobs can drop primal weapons though
cornisthebest
07-14-2015, 03:05 AM
how long we we think it'll take for the sleeper to be awoken/killed? if ever
TheBiznessTZ
07-14-2015, 03:09 AM
how long we we think it'll take for the sleeper to be awoken/killed? if ever
Never on red. Empire will have it on lock down.
Daldaen
07-14-2015, 07:11 AM
Unfortunate or not, shit's classic.
Won't happen for a good while though.
Depends on the server.
Over half of the servers on live never saw the Sleeper awoken during Velious.
So for some of them it was classic to not see post-awakening, some of them it was classic to see post-awakening.
IMO - As we are a server based on nostalgia, we should be kept to the sleeping sleeper. Make the last warder chain DT or make it require Kerafyrm die to get post awakened ST.
Ravager
07-14-2015, 07:45 AM
It'll be awoken as fast as possible and probably be left that way as they're planning on doing recycle servers, so your best chance of doing that content will be to neckbeard it up on the recycle server.
That's just my speculation. There's no way someone's not going to wake it because that's just how people are.
It'd be nice if it was made so it can't be awaken on blue, since blue's economy is crap now anyway and just make it so it can be awaken on the recycle servers, but that's just wishful thinking on my part.
Nobody gives a crap what happens on red.
zanderklocke
07-14-2015, 07:49 AM
supposedly post-awoken sleeper mobs can drop primal weapons though
Same mobs as before Sleeper is woken. No new mobs start dropping primals.
Master of Guard
Progenitor
Final Arbiter
khandman
07-14-2015, 07:54 AM
Think the Primal name changes to Priceless once the Sleeper is awakened. I had a variety of Primal and Priceless on my Warrior back on live during Velious era :)
Kender
07-14-2015, 08:29 AM
Think the Primal name changes to Priceless once the Sleeper is awakened. I had a variety of Primal and Priceless on my Warrior back on live during Velious era :)
ancient prismatic
Swish
07-14-2015, 08:51 AM
IMO - As we are a server based on nostalgia, we should be kept to the sleeping sleeper. Make the last warder chain DT or make it require Kerafyrm die to get post awakened ST.
You trust this community not to wake it? Not sure I do.
Whatever happens I hope that classic rules are followed.
Halox
07-14-2015, 08:56 AM
The loot is better pre-waking. It's stupid to wake the sleeper IMO. Those good items will never drop again after.
Daldaen
07-14-2015, 08:56 AM
You trust this community not to wake it? Not sure I do.
Whatever happens I hope that classic rules are followed.
I think whichever Zerg guild is dominant in Velious, they will keep it. Once another guild starts contesting them, they may decide to wake it out of spite.
It's also possible, the guild's make come to an agreement to leave 1 Warder up (See Overseers of Air).
It's also possible Rogean and Nilbog elect to make it so that the Sleeper cycle doesn't trigger for a long time or that killing 4 warders just causes them to respawn as normal the next week, because of what I stated. For half of the servers, Sleeper was awoken during Luclin, several later than that.
Laugher
07-14-2015, 08:59 AM
Think some months back on a Sirken stream Rogean was talking about the possibilities for it, iirc one possibility was that it would be a GM event of sorts. Was thinking that might be a good idea being that it would probably require a lot of attention over a few zones+a potentially larger-than-average gathering of people.
Although it being an event wasn't the only thing discussed it stuck best for me, not much better way to give people a chance at the Sleeper than bringing the whole server over to do it.
Swish
07-14-2015, 09:04 AM
I think whichever Zerg guild is dominant in Velious, they will keep it. Once another guild starts contesting them, they may decide to wake it out of spite.
I think that's sooner rather than later.
Daldaen
07-14-2015, 09:08 AM
Eh, I think it would take an exodus for that to happen. Like the IB exodus of 2013, if that were happening when a guild had keyed toons in ST, I'm sure they would wake it before they RMTd off.
But if they are going to stick around and want to play P99 for years, I don't expect that to happen. I think people will want 35 MR ranges and Shrouds of Longevity and Sceptres of Destruction enough to keep to an agreement that allows those to continue dropping.
Pseudosin
07-14-2015, 09:18 AM
I think whichever Zerg guild is dominant in Velious, they will keep it. Once another guild starts contesting them, they may decide to wake it out of spite.
It's also possible, the guild's make come to an agreement to leave 1 Warder up (See Overseers of Air).
It's also possible Rogean and Nilbog elect to make it so that the Sleeper cycle doesn't trigger for a long time or that killing 4 warders just causes them to respawn as normal the next week, because of what I stated. For half of the servers, Sleeper was awoken during Luclin, several later than that.
It would be awesome if, on killing the 4th warder to spawn Kerafym, instead it DT'd the entire guild and spammed how jelly they are that another guild finally got into ST.
zanderklocke
07-14-2015, 09:45 AM
ancient prismatic
I don't think we get those here in the timeline, but you'll have to have Ele or Daldaen confirm.
I think that is Sleeper's Tomb 2.0 which is after the Velious timeline.
I am 100% positive though that primals will always drop on this server, just possibly less often if the sleeper is awoken. We will for sure lose out on the sweet warders items if the sleeper is awoken.
It is uncertain if this would be implemented or not if the sleeper was awoken: http://wiki.project1999.com/Essence_Lens_Quest
I feel like the devs commented on a stream awhile back, but I can't remember what they said.
Rogue305
07-14-2015, 10:03 AM
I agree with what Daldaen has said. While I don't expect an official answer I am sure hoping we get one. :)
Daldaen
07-14-2015, 10:19 AM
I don't think we get those here in the timeline, but you'll have to have Ele or Daldaen confirm.
I think that is Sleeper's Tomb 2.0 which is after the Velious timeline.
I am 100% positive though that primals will always drop on this server, just possibly less often if the sleeper is awoken. We will for sure lose out on the sweet warders items if the sleeper is awoken.
It is uncertain if this would be implemented or not if the sleeper was awoken: http://wiki.project1999.com/Essence_Lens_Quest
I feel like the devs commented on a stream awhile back, but I can't remember what they said.
I think Essence Quest may work but the Draconic ones and the Dragons added to ST/their quests and loot tables were all post Luclin additions I'm pretty sure.
Basically the only reason to wake the Sleeper is to be a dick.
Danth
07-14-2015, 10:48 AM
Basically the only reason to wake the Sleeper is to be a dick.
Which is of course what most everyone expects: Top guild "A" will farm primals for awhile, get bored, then try to jack over the rest of the server as their parting gesture.
It's not up to me, but if it was I'd make the sleeper-waking event itself a one-time event but have no effect on the regular spawning of Warders. I don't think many folks care about the sleeper rampaging around norrath event so much as they care about the 4 warders.
Danth
Crawdad
07-14-2015, 11:19 AM
Think the Primal name changes to Priceless once the Sleeper is awakened. I had a variety of Primal and Priceless on my Warrior back on live during Velious era :)
Primals stays Primal, Priceless Velium <whatevers> are trash drops off Guard/Prog/Arbiter that waste a potential Primal spot. Ancient Prismatic <whatevers> are from a different time.
Once the Sleeper wakes up, you go from 6 mobs dropping Primals down to 3. Worse yet, the golems usually only drop 1 Primal per kill.. it severely slows down other guilds.
The "logical" reason for waking up the Sleeper on live was to limit other guilds' access to primals and slow them down in future content (NToV, eventually Luclin raids aka VT). Primals are a huge asset to melee Dps. Without the threat of Luclin here, I can't see a reason to kill all 4 Warders here besides cutting off Warder loot.. too many tradeable loots off Warders for TunnelQuesting.
Riotgirl
07-14-2015, 12:11 PM
.The "logical" reason for waking up the Sleeper on live was to limit other guilds' access to primals and slow them down in future content (NToV, eventually Luclin raids aka VT). Primals are a huge asset to melee Dps.
This was precisely what happened on AyRo. I remember the shit-storm on the server forum when it happened.
No reason to think that people's psychology has changed in the interval.
Note: will make no difference to 95% of the server (or whatever v.small proportion of players are in a Guild capable of accessing Warders).
Primals drop from 4x warders and 3x golem bosses. Prismatic drops from yard trash. Once all 4 warders are dead at the same time, then the sleeper is released and warders never spawn again including their special drops. The golems continue to spawn as the only source of primal--one each. Warders can drop up to 6 each in combination with their other drops. So going from 12-21 primal per ST raid, down to 3 really punishes later guilds and deprives them of shrouds, SODs, and gnome masks. Also consider that most melee want the 1 hander and not the 2 handers, so it is even harder to get the proper primal.
As soon as a second or third guild reaches a critical mass of keys to contest ST, I fully expect the sleeper to be released on either server. I hope I'm wrong, but that is how it worked on a lot of servers. Leaving up one warder each week allows a splinter group that wants "server first" glory, or simply want to leave the server with a bang, to take 3-4 groups and wake the sleeper.
Prismatic Lens comes in late Velious as a "we're sorry your key is pointless now" quest. Weapon exchange quest comes late Velious too for knights and monks.
Ancients and Ancient prismatic weapons are a Luclin+ revamp.
oblexsis
07-14-2015, 12:47 PM
All of you do realize that this has been gone over like 10 times already right ? In the first one of these threads to come up Rogean explicitly said that the awakening of the server will be a server wide event . So they already probably have a plan for this . My best guess is there will be only 3 warders or 1 will be immune to everything .
Crawdad
07-14-2015, 01:14 PM
Prismatic drops from yard trash.
Prismatics don't drop from yard trash (very rarely) until Primals are removed and replaced with Prismatics during the ST revamp.
zanderklocke
07-14-2015, 01:18 PM
In the first one of these threads to come up Rogean explicitly said that the awakening of the server will be a server wide event.
Orly?
Can you link Rogean's post?
surron
07-14-2015, 01:21 PM
it would be dumb for the top guild to NOT wake the sleeper once competition gets a keyed ST force. I also assume the leaders in charge of making that decision will have plenty of scepter of destruction ready to sell for 1mil pp
oblexsis
07-14-2015, 01:23 PM
Orly?
Can you link Rogean's post?
oh god please no , i came to play everquest . not forum quest ! ill try to dig it up if i can its probably 2 years old (SP?)
Troxx
07-14-2015, 01:29 PM
I imagine it will go something like this:
- Guild A gets first access to ST, keeps sleeper asleep
- Guild B gets access, now Guild A had competition. Tense standoff (maybe not so tense with just 2) and tentative agreement finally reached to keep sleeper asleep.
- Guilds C, D, ... maybe even E finally gets access, frustrated at lack of being able to poopsock weapons, and after a fire fight someone spite kills the 4th warder.
I doubt, knowing the nature of raiding here on p99, that one of the first 2 guilds will wake the sleeper. As mentioned above, why wake the sleeper when you can farm farm farm farm farm exclusive loot, some of which is tradable and will be literally priceless.
Items like:
http://wiki.project1999.com/Mask_of_Tinkering
http://wiki.project1999.com/Sceptre_of_Destruction
http://wiki.project1999.com/Salindrite_Dagger
http://wiki.project1999.com/Shield_of_the_Clawed_Guardian
Daldaen
07-14-2015, 01:42 PM
I'm so glad Druids don't get anything useful from ST. When the inevitable spite kill happens, only my Alts will cry.
But still, half of the servers from live didn't wake Sleeper until Luclin. If we are gonna keep Sleeper dead, should launch Luclin too $$$.
Man0warr
07-14-2015, 01:44 PM
There's no reason to wake the Sleeper on P99 except for spite. There's no progression past the Warders, so killing them to prevent more Primals/Fungi Robes/etc doesn't do anything.
It made sense when there was Luclin on the way.
Thiefboy777
07-14-2015, 01:48 PM
The real question is how many weeks until we see our first lvl 1 monk dual wielding Sceptre of Destruction.
oblexsis
07-14-2015, 01:51 PM
So trying to find the post , not sure if it was taken down or if i'm mistaken but i swear i saw something to that effect .
Rogue305
07-14-2015, 01:54 PM
Thanks for checking oblexsis. I searched as best I could before I started the thread.
oblexsis
07-14-2015, 01:59 PM
I did find some snips of Rogean saying that we could never kill it ! I say when the recycle server comes online its a server wide game on !
Once the effect was known, there was never any reason to wake the sleeper except to go on record as a pack of toolbags ("spite" is just a special case of this.)
It remains bizarre to me that a game designed explicitly for cooperative play included elements and mechanics plainly designed to appeal to and encourage some people's urge to publicly display and boast about their adolescent douchebaggery.
Acting like a tool is the essence of being a tool.
Daldaen
07-14-2015, 02:04 PM
The real question is how many weeks until we see our first lvl 1 monk dual wielding Sceptre of Destruction.
Epic fists are 9/16
SoD1.0 are 10/18
Epic fists are better ratio. Not much reason to throw down on SoDs when you can just MQ a level 1 monk an epic for cheap.
heartbrand
07-14-2015, 02:07 PM
This is P99. Sleeper will be awakened in < 3 months.
QuantumZebra
07-14-2015, 02:15 PM
Epic fists are 9/16
SoD1.0 are 10/18
Epic fists are better ratio. Not much reason to throw down on SoDs when you can just MQ a level 1 monk an epic for cheap.
Well other than the massive DD they cast on hit
Daldaen
07-14-2015, 02:18 PM
Well other than the massive DD they cast on hit
Which requires decent dexterity to reliably proc. On your typical twink monk you're not going to stack DEX and you'll get maybe 1 proc per fight in your 30s. Around then the damage bonus in mainhand is beginning to be a factor and it favors a low delay primary (epic fist) the most.
It really would end up being pretty comparable for completely uncomparable prices.
dafier
07-14-2015, 02:26 PM
Compare the difficulty between AoW and 1 of the Warders.
zanderklocke
07-14-2015, 02:50 PM
Compare the difficulty between AoW and 1 of the Warders.
AoW much harder.
nyclin
07-14-2015, 02:51 PM
Has anyone killed all 4 Warders on beta yet?
zanderklocke
07-14-2015, 02:52 PM
Has anyone killed all 4 Warders on beta yet?
Guilds should wake sleeper on beta just to see what happens.
Deliverator
07-14-2015, 02:58 PM
I remember when a guild actually killed sleeper on Terris-Thule... Nothing dropped. Why? Because the devs didn't think sleeper would ever be killed. They exploited the hell out of that fight though so you know... shouldn't have actually happened, but they did it.
Thiefboy777
07-14-2015, 03:04 PM
That and what better way to flaunt your virtual wealth.
Prismatics don't drop from yard trash (very rarely) until Primals are removed and replaced with Prismatics during the ST revamp.
Clerical error meant Priceless
dafier
07-14-2015, 03:35 PM
AoW much harder.
I had no idea.... wow.
As for your other statement about waking the sleeper, I agree. Wake it on beta (or at least try).
Crawdad
07-14-2015, 04:04 PM
I had no idea.... wow.
As for your other statement about waking the sleeper, I agree. Wake it on beta (or at least try).
AoW and Aaryonar are the most difficult fights in Velious. Aaryonar is a gear/skill check for NToV, which besides Aary and possibly Vyemm, is basically a giant dragon shaped pinata.
NToV is nothing but corners, walls and alcoves which trivializes most fights.
Warders/ST is the same way, the challenge is getting a raid force keyed, not the actual fights. Golems are all snorefests and none of the dragons are anything special except for maybe Ventani (if I'm remembering right).
AoW is a beast and easily the hardest boss in Velious, assuming we don't see frozen jesus in all his glory.
webrunner5
07-15-2015, 12:31 AM
Once the effect was known, there was never any reason to wake the sleeper except to go on record as a pack of toolbags ("spite" is just a special case of this.)
It remains bizarre to me that a game designed explicitly for cooperative play included elements and mechanics plainly designed to appeal to and encourage some people's urge to publicly display and boast about their adolescent douchebaggery.
Acting like a tool is the essence of being a tool.
I guess the original Devs Never thought there would be a P1999 lol. Who would have dreamed that Kunark would be out for 5 years,and have 10,000 level 60's. with 5,000 of them with a Epic lol. :eek:
milsorgen
07-15-2015, 12:43 AM
I'm so glad Druids don't get anything useful from ST. When the inevitable spite kill happens, only my Alts will cry.
But still, half of the servers from live didn't wake Sleeper until Luclin. If we are gonna keep Sleeper dead, should launch Luclin too $$$.
Been a lot of Luclin talk today....
http://i.imgur.com/cq8t1kN.gif
Also I hope it's woken and killed out of spite or whatever reasons people may have. Waaaaay too much judgmental fretting over pixels in this this thread.
Sleeper stays asleep until bda gets enough keys to go in, at that point everyone joins forces to spite chest and life goes on as usual in norrath.
cornisthebest
07-15-2015, 03:13 AM
i hope it gets awakened day 1
eisley
07-15-2015, 03:32 AM
AoW is a beast and easily the hardest boss in Velious, assuming we don't see frozen jesus in all his glory.
I think you're forgetting about Tunare (final version)
Waaaaay too much judgmental fretting over pixels in this this thread.
This is ForumQuest sir. It is simply not possible to have too much judgmental fretting over pixels in here.
Also, I am wondering how it took Pint more than 5 pages to get in here and remind us all how salty he is about Chest. He seems to be losing his edge, Asgard failcascade incoming?
Just slacking on my forum quest game lately, hasn't been much of interest since rampage and forsaken both have gags on their member base. Your bda rnf crew is B material on a good day = \
webrunner5
07-15-2015, 09:46 AM
I think you're forgetting about Tunare (final version)
Yeah that can get a bit hectic with Every mob in the zone sort of pissed off. :p
dafier
07-15-2015, 09:47 AM
I think you're forgetting about Tunare (final version)
I remember Tunare.....the final version.
That wasn't an easy fight.
dafier
07-15-2015, 09:51 AM
AoW and Aaryonar are the most difficult fights in Velious. Aaryonar is a gear/skill check for NToV, which besides Aary and possibly Vyemm, is basically a giant dragon shaped pinata.
NToV is nothing but corners, walls and alcoves which trivializes most fights.
Warders/ST is the same way, the challenge is getting a raid force keyed, not the actual fights. Golems are all snorefests and none of the dragons are anything special except for maybe Ventani (if I'm remembering right).
AoW is a beast and easily the hardest boss in Velious, assuming we don't see frozen jesus in all his glory.
Honestly I just remember AoW being fairly easy as well. IN Velious, not during Luclin or PoP.
Geared Tanks/Clerics. And a swarm of DPS. Time it correctly with swapping tanks and all it was is a tank and spank (LONG fight though due to HP and it's level which doesn't allow DPS to do their full dmg)
He just has much more HP than every other mob in Velious. More than Tunare...which in my opinion is stupid.
nhdjoseywales
07-15-2015, 10:22 AM
What was Frozen Jesus? Raided Kael a lot, never heard that term tho
dafier
07-15-2015, 10:46 AM
What was Frozen Jesus? Raided Kael a lot, never heard that term tho
I don't know the reference either but if I were to guess, it would be the Sleeper.
Daldaen
07-15-2015, 10:54 AM
Frozen Jesus was the NPC that was charmed to tank Tormax, Statue and AoW. I believe it was Fjokar Frozenshard. Frozen Moses was another name for either Fjokar or another NPC I forget.
In PoP, Dlammaz was the go to NPC. He had over 100k HP, and did solid DPS. He could tank AoW quite well and he absolutely crushed other mobs.
http://therunes.proboards.com/thread/498/level-60-dictate
He was nerfed and his level was increased to 60 to prevent those dictate chains from working on him.
Sorkail
07-15-2015, 10:55 AM
I think you're forgetting about Tunare (final version)
"This isn't even my final form!"
dafier
07-15-2015, 11:09 AM
Frozen Jesus was the NPC that was charmed to tank Tormax, Statue and AoW. I believe it was Fjokar Frozenshard. Frozen Moses was another name for either Fjokar or another NPC I forget.
In PoP, Dlammaz was the go to NPC. He had over 100k HP, and did solid DPS. He could tank AoW quite well and he absolutely crushed other mobs.
http://therunes.proboards.com/thread/498/level-60-dictate
He was nerfed and his level was increased to 60 to prevent those dictate chains from working on him.
HAHA! OMG! I remember now!
Thanks Dal.
Ya....that was the cheese way to kill these nameds as far as I remember now. Well....I think AoW was still a challenge with Frozen Jesus though....
Daldaen
07-15-2015, 11:11 AM
AoW without charmed pets is going to be nearly impossible for quite some time.
I don't know if our server has a large enough Zerg/alliance to pull it off and they definitely don't have warriors gear out for it yet.
I think maybe if Rampage, Forsaken, BDA and Taken allied on day one they could Zerg him out... But we all know that shit won't happen.
dafier
07-15-2015, 11:20 AM
I remember Triton doing him on Povar back in the day without charm, but their Warriors and Clerics were NTOV decked out, and......I think they had primals as well because they were farming Sleeper by that time.
That was also 100+ people.
Crawdad
07-15-2015, 11:21 AM
Honestly I just remember AoW being fairly easy as well. IN Velious, not during Luclin or PoP.
Geared Tanks/Clerics. And a swarm of DPS. Time it correctly with swapping tanks and all it was is a tank and spank (LONG fight though due to HP and it's level which doesn't allow DPS to do their full dmg)
He just has much more HP than every other mob in Velious. More than Tunare...which in my opinion is stupid.
We had a hard time with AoW mostly due to poor dps. He's really not that hard if like you said, you have a ton of geared tanks/clerics/rogues.. but if you don't have the dps its just a very long, drawn out wipe as clerics run Oom.. or very short if your warriors/clerics are lacking.
I thought about mentioning Tunare, but I think its more about how buggy her iteration was than anything else. Never really had a problem killing her once it was Tunare.. 3.0? The entire raid lasts forever, but actually fighting Tunare isn't that bad. Just hours, and hours, and hours.. and hours of clearing. Maybe we were doing it wrong. At least Tunare can help you pull the zone :D
dafier
07-15-2015, 11:28 AM
We had a hard time with AoW mostly due to poor dps. He's really not that hard if like you said, you have a ton of geared tanks/clerics/rogues.. but if you don't have the dps its just a very long, drawn out wipe as clerics run Oom.. or very short if your warriors/clerics are lacking.
I thought about mentioning Tunare, but I think its more about how buggy her iteration was than anything else. Never really had a problem killing her once it was Tunare.. 3.0? The entire raid lasts forever, but actually fighting Tunare isn't that bad. Just hours, and hours, and hours.. and hours or clearing. Maybe we were doing it wrong. At least Tunare can help you pull the zone :D
Yep. I remember Tunare being more of a pain in the ass. The clear took a while...I don't remember it being all day but I remember 4 ish hours.
AND! STUPID TUNARE was buggy and did this crazy stuff some times where half the raid would get DT'd or something. She was randomly broke sometimes.
dafier
07-15-2015, 11:33 AM
WOOO! All this talk about Velious gives me goosebumps! I'm excited!
Cyrano
07-15-2015, 11:35 AM
All about that Ogre Wall.
Sadre Spinegnawer
07-15-2015, 11:43 AM
.....
I think maybe if Rampage, Forsaken, BDA and Taken allied on day one they could Zerg him out... But we all know that shit won't happen.
What you are suggesting is unheard of. Have you even thought through what you are implying?
THUNDERFORCE POWER is nothing to be toyed with. Let's pretend you didn't even think of such a thing, it would be ludicrous.
arsenalpow
07-15-2015, 11:43 AM
BDA got AoW to 40% our first try and we only wiped due to a tank switch. AoW is just having enough beefy tanks to cycle through with defensive, enough clerics, and enough mana providers (necro/Mage/bards) and dps to get him down before you make a mistake. I feel like AoW dies in the first month most likely.
dafier
07-15-2015, 12:06 PM
And, that wasn't full BDA force from what I remember. We were missing some peeps, including myself.
Swish
07-15-2015, 12:23 PM
Similar to the solo artist challenge, would be interesting to see which guild can down AoW with the fewest amount of people.
dafier
07-15-2015, 12:25 PM
Eventually ya I guess, but at first, who cares. BLADE OF CARNAGE x 100!!!!!!!!! Then see, sure.
Daldaen
07-15-2015, 12:50 PM
BoC blows. A twink item at best.
Destron
07-15-2015, 12:51 PM
I heard GM's were rezzing BDA on that attempt. Would be quite confident BDA couldn't down AoW. Probably using beta buffed toons on top of that.
Daldaen
07-15-2015, 12:57 PM
I heard GM's were rezzing BDA on that attempt. Would be quite confident BDA couldn't down AoW. Probably using beta buffed toons on top of that.
I'm pretty sure many guilds have used boxed clerics during their beta testing as well.
Plus Statue will be contested forcing a somewhat hurried engage on him. Meaning you can't wait for prime time when all 15 of your clerics can be on. You'll have to settle for just 9. And AoW depops after an hour or is it 30min?
1 hiccup in tanking means you basically lose 5-10 people while you roll your rotation on a new warrior and wait for him to pull aggro until the rotation is settled. He can Flurry and delays of more than 1s in your CH rot, will get tanks killed.
Without Rez gloves and perfect attendance, and a time limit. He is a different animal.
Destron
07-15-2015, 01:08 PM
Just trying to make sure that no one thinks BDA has any chance to kill AoW before we see our next president on his 2nd term in the US of A.
eisley
07-15-2015, 01:29 PM
I hope they increase the difficulty dramatically
Daldaen
07-15-2015, 01:34 PM
I hope they increase the difficulty dramatically
I hope they make it classic.
If that means increase the difficulty, sure! I'm tired of balance shit unless something is stupidly overpowered like ivandyrs hoops were before resists were revamped with 32k HP dragons.
On this topic - We can unnerf Ivandyrs buyback. They should be usable for other things now. They won't insta-gib a raid mob come Velious, hell they won't even dent many. Plus a solid number are magic immune anyways.
Crawdad
07-15-2015, 01:43 PM
Yep. I remember Tunare being more of a pain in the ass. The clear took a while...I don't remember it being all day but I remember 4 ish hours.
AND! STUPID TUNARE was buggy and did this crazy stuff some times where half the raid would get DT'd or something. She was randomly broke sometimes.
Heh.. I went back and looked. Took us 12 hours to clear PoG/Tunare our first kill. The biggest bug I remember was her despawning/respawning/despawning from her tree to the field nearby back to her tree while engaged. Fun times abound, and never did get my damn bard rapier. Oh well.
Scryll
07-15-2015, 01:52 PM
I'm pretty sure many guilds have used boxed clerics during their beta testing as well.
Plus Statue will be contested forcing a somewhat hurried engage on him. Meaning you can't wait for prime time when all 15 of your clerics can be on. You'll have to settle for just 9. And AoW depops after an hour or is it 30min?
1 hiccup in tanking means you basically lose 5-10 people while you roll your rotation on a new warrior and wait for him to pull aggro until the rotation is settled. He can Flurry and delays of more than 1s in your CH rot, will get tanks killed.
Without Rez gloves and perfect attendance, and a time limit. He is a different animal.
AoW despawns after 1 hour. Not sure if its regardless of him being aggroed or not. But I think I remember him despawning while being fought once.
Frieza_Prexus
07-15-2015, 01:56 PM
He'll stay up if engaged. The moment you wipe though, he'll pop.
surron
07-15-2015, 01:56 PM
Well other than the massive DD they cast on hit
Doesn't SoD proc at level 42+? That's why monk epics are the better twink item at level 1
Man0warr
07-15-2015, 02:04 PM
Just trying to make sure that no one thinks BDA has any chance to kill AoW before we see our next president on his 2nd term in the US of A.
The only thing stopping BDA would be the lengths we'd go to secure FTE, so maybe you are right. But otherwise the only difference between BDA and Class C are some PD robes/crowns, which don't mean shit at Velious launch.
Unless you think being in Forsaken/Rampage makes you a much more skilled player.
Corpsed
07-15-2015, 02:09 PM
BDA will be first to kill AoW, saw it here first!
eisley
07-15-2015, 02:09 PM
Doesn't SoD proc at level 42+? That's why monk epics are the better twink item at level 1
proc'd at lvl 1 on live during velious
Destron
07-15-2015, 02:30 PM
The only thing stopping BDA would be the lengths we'd go to secure FTE, so maybe you are right. But otherwise the only difference between BDA and Class C are some PD robes/crowns, which don't mean shit at Velious launch.
Unless you think being in Forsaken/Rampage makes you a much more skilled player.
How quickly you forget pre-Class system raid scene.
Man0warr
07-15-2015, 03:02 PM
How quickly you forget pre-Class system raid scene.
There's going to be at least 3x more targets, you can't be everywhere at once, especially on a repop.
Your quest to keep everyone but yourselves from getting loot will be impossible.
Daldaen
07-15-2015, 03:05 PM
Velious repops will be so delicious.
dafier
07-15-2015, 03:17 PM
Velious repops will be so delicious.
EIGHTEEN DAYS!!!!!!!!!!!!
Thing that sucks about PoG is it ruining your faction with almost all of Felwithe. Doesn't it screw you over in other major cities as well?
EIGHTEEN DAYS!!!!!!!!!!!!
Thing that sucks about PoG is it ruining your faction with almost all of Felwithe. Doesn't it screw you over in other major cities as well?
Why would you go back to the old world!?
dafier
07-15-2015, 03:27 PM
Why would you go back to the old world!?
Many reasons :)
However, I think I see your point. A+
Man0warr
07-15-2015, 03:54 PM
EIGHTEEN DAYS!!!!!!!!!!!!
Thing that sucks about PoG is it ruining your faction with almost all of Felwithe. Doesn't it screw you over in other major cities as well?
Kelethin, too.
TacticalPickle
07-15-2015, 04:07 PM
There's going to be at least 3x more targets, you can't be everywhere at once, especially on a repop.
Your quest to keep everyone but yourselves from getting loot will be impossible.
So whos BDA going to blame when you find out the lengths you will go to to get FTE's isnt the major reason you dont/wont get kills?
Blaming other people for your failures is a terrible way to go.
Man0warr
07-15-2015, 04:46 PM
So whos BDA going to blame when you find out the lengths you will go to to get FTE's isnt the major reason you dont/wont get kills?
Blaming other people for your failures is a terrible way to go.
Don't see where I blamed anyone. What failures are you talking about anyways?
arsenalpow
07-15-2015, 04:51 PM
So whos BDA going to blame when you find out the lengths you will go to to get FTE's isnt the major reason you dont/wont get kills?
Blaming other people for your failures is a terrible way to go.
1) nice anon account
2) FTE will be important in Velious but it's not going to be an alley oop like every other 32k target from Kunark. Execution will be much more important when the mobs take 6-10 minutes to kill.
Pyrocat
07-15-2015, 05:55 PM
Why would you go back to the old world!?
BURN THE BOATS!
no but really I'm probably going to rebind in velious despite my main currently being bound in firepots.
Man0warr
07-15-2015, 06:06 PM
Stay bound at Firepots, level up pottery for Thurgadin gate potion.
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