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View Full Version : Where are the actual disarmable traps in the game?


Afterburner
07-08-2015, 07:11 PM
I know there's the swinging pendulums in Paw that a rogue can disarm. The wiki tells me I can disarm the firepots on the Ogre Island in Tim Deep.

Where are the other traps in the game?

evilkorn
07-08-2015, 07:18 PM
SolA and SolB also, but I just used the ones at Ogre Island to train up the skill. Then DN in Velious is when it really comes into play.

Afterburner
07-09-2015, 06:20 AM
Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?

Swish
07-09-2015, 09:12 AM
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.

azeth
07-09-2015, 09:16 AM
Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?

Dragon necropolis.

Samoht
07-09-2015, 09:17 AM
Lower dogs in velks, I think you can disarm the trap that strips buffs

Mentathiel
07-09-2015, 09:32 AM
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.

It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...

Getsmurfed
07-09-2015, 09:58 AM
Rogues an afterthought? Maybe a bit under utilized, but Howling Stones would like to have a word with you. mix of undead and live mobs half of which HT, all aggressive (making invis CRs more difficult requiring double invis). Every wing but east is locked (north key is a joke to attain). And if you die you lose key access, so hopefully you aren't scrubbing it up in West or South cuz it's gonna be a bitch to recover.

slappytwotoes
07-09-2015, 10:06 AM
I see you've never done Crypt/Emp in Sebilis or Reavers in CoM. Neither have keys, both need rogues for epics/high end items.

Samoht
07-09-2015, 10:12 AM
A lot of rogue skills do go unused, especially sense/disarm trap. And pickpocketing.

I remember they started creating scenarios where they were all useful, though. Trapped chests in LDoN. Poison sketch quests.

Still, they weren't quite as useful as track or feign death. Still had lock picking, though.

Mentathiel
07-09-2015, 10:13 AM
I stand corrected...

Okay, I'll confess that I have only got a rogue to 33, but the impression I'd got from the forums was that rogues didn't really have a lot to distinguish them. It sounds like they have some limited uses, but I've seen more use for my rogue-skills in class-specific quests (Burning Rapier, for example) than grouping. Unless you count corpse-dragging, that is...

Swish
07-09-2015, 10:32 AM
You're the best melee damage dealer in the game. Very well geared monks get close but they're not rogues, be proud ;)

Mentathiel
07-09-2015, 10:51 AM
Oh, I am. I love being the best damage-dealer in a group, but there is that moment when you wonder when you will next find a use for pick-locks / disarm traps. Not to mention the way everyone suffers an attack of the grumpies when you practise your pick-pocket skill...

Monty405
07-09-2015, 12:27 PM
I would always get random tells on live for my rogue to join a group of strangers doing HS or Seb (that undead area with the locked door).

Its been awhile since I have played at that level.

Swish
07-09-2015, 12:32 PM
pls can u open crypt door so i can farm a heiro cloak to sell in ec? thx, gd luck with ur lfg~

mr_jon3s
07-09-2015, 02:14 PM
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.

Those traps in sol a are very lethal. I was running through one day and trap hit me just right and did 80% of my life in 2 seconds.

eisley
07-09-2015, 02:28 PM
In Velious, Dragon Necropolis is a zone notorious for its' traps. Enjoy!

sacman08
07-09-2015, 09:35 PM
City of Mist, Old Seb and Dagnor's for VS all need a lockpick from what I remember (unless everyone is using an exploit). Any place where a key is needed and people are too lazy to camp for it.

Mentathiel
07-10-2015, 06:10 AM
From the first day I started picking locks in Befallen, I got the 'can U open door 4 CR?' messages when people saw a rogue in /w, but I have never had a group invitation for anything but dps. I've been invited to groups on another continent for dps, but I spent a large chunk of late-teens in Befallen and late-20s in Sol A without ever being asked to do more than backstab or corpse-drag...

TarukShmaruk
07-10-2015, 01:35 PM
The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.

It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...

That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs

Samoht
07-10-2015, 01:53 PM
It works well in single player multi party RPGs but not in MMOs

Dire Maul tribute run from World of Warcraft is a great example of rogue skills working in an MMO. You have to get through a locked door through one of the following means:

A) kill the guy for the key (NOT preferred)
B) have a rogue pickpocket the key
C) have a rogue pick the lock
D) have a blacksmith use a magic key they made to open the door
E) have an engineer blast the door open

Rogues weren't required to make it through, but it was definitely a luxury to have one with you.

Tsalarioth
07-10-2015, 09:22 PM
That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs

I think it's silly to believe that everyone is entitled to play in all areas at all times. If having to find a lockpicker ruins your play experience, maybe you should try somewhere that doesn't require one. Or if you *need* to go into that area, that's why this is an MMO- it requires being social to get things done, and you will be punished for being a loner.