PDA

View Full Version : Is there / will there be anything bigger than a 10-slot bag?


Portasaurus
07-02-2015, 11:27 AM
Pretty certain nothing like that exists right now, but will we see anything bigger than 10 slot bags in Velious, perhaps? Maybe a 100 slot bag? Maybe an EQ baking trivia GM event with a 100-slot bag as the prize? Maybe 8 100-slot bags as the prize?

Got a half dozen mules and my bags and cursors are all filled to the brim with meat! Got meat comin out my meat holes.

The struggle is veal!

Halp!

indiscriminate_hater
07-02-2015, 11:28 AM
not classic

dafier
07-02-2015, 11:29 AM
No

MycahDavith
07-02-2015, 11:51 AM
The struggle is veal!

::Golf Clap::

Sorn
07-02-2015, 11:54 AM
No, the devs will not indulge in your meat-hoarding!

Jimjam
07-02-2015, 12:52 PM
I got a stack of wood elf parts if you want?

Jfertal
07-02-2015, 02:12 PM
I love you...

Deliverator
07-02-2015, 02:18 PM
Are you working on a meat dragon?

Sage Truthbearer
07-02-2015, 02:48 PM
Fun fact: In Velious, Large Sewing Kits sold by merchants are 10 slots instead of 8.

R.I.P. The Hand Made Backpack market.

Whirled
07-02-2015, 02:56 PM
Fun fact: In Velious, Large Sewing Kits sold by merchants are 10 slots instead of 8.

R.I.P. The Hand Made Backpack market.

http://everquest.allakhazam.com/db/item.html?item=6140#m99987353119623
Deluxe toolboxes & sewing kits for all!

Portasaurus
07-02-2015, 03:08 PM
That's stupid.

I will continue to buy handmade backapacks. pst in velious

Voland
07-02-2015, 04:21 PM
Fun fact: In Velious, Large Sewing Kits sold by merchants are 10 slots instead of 8.

R.I.P. The Hand Made Backpack market.

Hand Made has weight reduction, though.

Sage Truthbearer
07-02-2015, 04:28 PM
Hand Made has weight reduction, though.

Sewing kits can hold giant sized items though, unlike hand made. And they only cost a few platinum off merchant. Very useful as bank bags where you don't care about WR, and want a lot of storage with no size limit.

iruinedyourday
07-02-2015, 05:32 PM
Sewing kits can hold giant sized items though, unlike hand made. And they only cost a few platinum off merchant. Very useful as bank bags where you don't care about WR, and want a lot of storage with no size limit.

They also make that trunk opening sound that's squeaky like nails on a chalkboard. Not that calming hand made backpack noise that just soothes my soul.

captnamazing
07-02-2015, 07:37 PM
bring back EC casinos

jarshale
07-02-2015, 08:10 PM
bring back EC casinos

Slave35
07-02-2015, 09:04 PM
Pretty certain nothing like that exists right now, but will we see anything bigger than 10 slot bags in Velious, perhaps? Maybe a 100 slot bag? Maybe an EQ baking trivia GM event with a 100-slot bag as the prize? Maybe 8 100-slot bags as the prize?

Got a half dozen mules and my bags and cursors are all filled to the brim with meat! Got meat comin out my meat holes.

The struggle is veal!

Halp!

http://www.terrybisson.com/page6/page6.html

Thulack
07-03-2015, 10:46 AM
They also make that trunk opening sound that's squeaky like nails on a chalkboard. Not that calming hand made backpack noise that just soothes my soul.

Who plays with EQ sound on? :P

Swish
07-03-2015, 12:30 PM
If its just for meat, get an enchanter/wizard/mage/necro research tome... all of the slots, a fraction of the price.

Jimjam
07-03-2015, 01:05 PM
It's for meat research?

myriverse
07-03-2015, 02:29 PM
Who plays with EQ sound on? :P
Everything but music and thunder.

sacman08
07-04-2015, 09:27 AM
Sewing kits can hold giant sized items though, unlike hand made. And they only cost a few platinum off merchant. Very useful as bank bags where you don't care about WR, and want a lot of storage with no size limit.

The only problem with this was when you could still hit Combine and lose everything in the kit.

Ele
07-04-2015, 12:01 PM
The only problem with this was when you could still hit Combine and lose everything in the kit.

Sweet Bristlebane, we need this back.

Ele
07-04-2015, 12:05 PM
If its just for meat, get an enchanter/wizard/mage/necro research tome... all of the slots, a fraction of the price.

Hopefully not for long...

http://www.project1999.com/forums/showthread.php?t=196301

kaev
07-04-2015, 12:10 PM
Sweet Bristlebane, we need this back.

"we"? "need"? I do not believe that those words are being used properly in the context of your assertion. "we need" != "I want"

Daldaen
07-04-2015, 12:30 PM
"we"? "need"? I do not believe that those words are being used properly in the context of your assertion. "we need" != "I want"

EverQuest in its classic orientation was extremely punishing. Loss of exp before epic clerics were common as dirt, corpse runs from far away bind points, getting lost in dark dungeons with no light source.

Combining and destroying everything inside is yet another example of this. You must be careful where you travel so as to not meet your untimely end, so too must you be careful while you aimlessly click around your inventory, otherwise you may find things getting destroyed.

OR. Completely avoid this by using bags that don't have a combine button. Which is a non issue for most normal players. Hand Made Backpacks are extremely affordable and you only need 1 box of nil space or shralok pack for your giant items.

Those impacted by such a change are mules. And let's be honest here. Someone's mule accidentally destroying 10 items on this server by hitting the combine button wouldn't really be the worst thing... Only 2500 Foreman Tunics are now floating around, heavens no!

kaev
07-04-2015, 12:55 PM
[lecture]

Spare me dude, I was there. My EQ experience was not enhanced by accidentally destroying a stack of mats in a tradeskill container. Nor was it enhanced by the stupidity of destroying items with the same stupid little icon, items that weren't even vaguely similar in any other way except the stupid little icon, because the shitty UI made it all too easy to have idiotic non-sensical results. A whip isn't going to be mistaken for a bowstring by a neophyte, let alone a master bowyer. I do not find it challenging to deal with petty sadism in game mechanics because I do not equate annoyance with challenge, sorry.

Cecily
07-04-2015, 01:08 PM
Seeing as staff already reimburses items for stupid mistakes, I don't see them racing to implement a feature which would cause more.

Ele
07-04-2015, 01:43 PM
Seeing as staff already reimburses items for stupid mistakes, I don't see them racing to implement a feature which would cause more.

I'm down for reimbursements and corpse respawns to end. :D

Ele
07-04-2015, 01:44 PM
Think of the millions of lost items when people tried new combinations for trade skills and epics.

So much nostalgia.