View Full Version : Money Making Class
Deckk
06-02-2015, 09:52 AM
Well, I love my warrior and I intend to always log him in first to check for groups, but in limited play time and a total lack of groups for the last few days, I think I need an alternative class to make some plat to twink out my warrior a bit and make him able to solo.
I have a 5 cleric, 6 necro, 3 enchanter, 2 shaman and a bard that's never been played. I don't know which to roll with as my secondary class. Cleric would stick to undead zones. So they are all pretty soloable.
Any advice?
bakkily
06-02-2015, 10:05 AM
Necro probably. I've seen em' always camping hard camps, and easily making the break on the 5k+ items easily.
Samoht
06-02-2015, 10:10 AM
Bards are known for being able to completely ignore grouping until the mid 50s. You can easily sell Bard PL or farm outdoor mobs all day long on a bard.
Shamans, enchanters, and necros would be more efficient soloers in dungeons.
Of those 4, only Shamans really require any gear. Optimal race for Necro would be Iksar. Cheapest race to gear for Enchanter would be High Elf. I think Human wins for Bard race. They're also the only Bard race that can wear robes. Shaman is a little harder to pick. Ogre gets frontal stun immunity, which would help with deep dungeon farming, and makes life simple after you get 60 and Torpor, but the regen on Iksar and Troll will outclass it until then. Troll would be able to wear more gear than Iksar (like JBBs and GEBs), but Iksar would be able to wear end-game robes that neither of the other two can wear.
Sadre Spinegnawer
06-02-2015, 04:35 PM
The money making class is any class you get to 50+.
B4EQWASCOOL
06-02-2015, 04:49 PM
The money making class is any class you get to 50+.
This is very true. Big difference in farming ability in rogue and necro, though.
Deckk
06-02-2015, 05:03 PM
I mean... Ya.
Sadre Spinegnawer
06-02-2015, 09:05 PM
This is very true. Big difference in farming ability in rogue and necro, though.
ya ;) but it still is, imo, pretty easy to earn as you even just grind those levels. and rogues can farm fine steel weapon level mobs in empty zones like no one's business.
depends if ya want to just farm a modest bank, or be a mecha-monster farm beast.
Trelaboon
06-02-2015, 09:19 PM
Enchanter probably earns more plat. Shaman are better at camps like Tranix, which are highly competitive. Enchanters can walk through entire dungeons and pick off named mobs, but come Velious, Shaman will be better
Voland
06-02-2015, 09:47 PM
Unless you like farming cash camps, make a druid and sell ports!
curtischoy
06-03-2015, 10:17 AM
ench necro shaman.
Ench and shaman are better at dungeon crawls.
theguyy
06-03-2015, 11:34 AM
Druid is the best by far pre 51 farming. People on the forums seem to highly underestimate porting yourself a lot more then the players in game do. Not sure why.
Being able to bind yourself under a cash spawn like AC while you port yourself everywhere else in invaluable. Not to mention quad kiting seafuries for 0 mana, charging ppl for the best 1-20 PL in the game or just porting ppl for cash to get on your feet. Oh and all this takes little to no gear.
Sadre Spinegnawer
06-03-2015, 01:58 PM
with rangers, you actually lose plat over time. plus you start the game with a red -1000 plat in your bank.
Pipip
06-03-2015, 02:11 PM
with rangers, you actually lose plat over time. plus you start the game with a red -1000 plat in your bank.
I've sadly been finding this true. My ranger dinged 22 and 102 fletching today. Arrows are costing me a ton. No wonder that Tolan's Bracer is so expensive :(
Samoht
06-03-2015, 02:23 PM
Arrows are costing me a ton.
How are you deciding which arrows to craft? You can go to EQ Traders (http://eqtraders.com/recipes/recipe_page.php?article=40&rsa=Fletching&sb=trivial&sub=arrow&menustr=080060000000) and sort by the trivial column to help decide which ones to make. I normally narrow it down to the next crafting plateau (in your case, trivial 122) and then try to find the cheapest ones to make within that range that have the stats I'm looking for. For example, if I want 75 range for pulling, I'd use wooden shafts, field point arrow heads, wooden vanes, and small groove nocks.
Pipip
06-03-2015, 02:54 PM
I've been using the chart at the bottom of the Fletching wiki page for arrows to raise skill, mainly because I'm trying to skill up enough to make my trueshot bow. Once I get it, I'll probably switch to cheaper arrows.
Ceramic shafts are what I switched to at 102, but it looks like Wooden Vanes would give me a cheaper skillup option. Somehow I missed that part of the page
Robbintha Hood
06-03-2015, 03:41 PM
The route I took to farming plat was going Druid first. Ports are very valuable in this game. If you are in certain zones, folks will pay mad cash for you to get them out. After I got him to 50+, I rolled a necro (with jBoots from lvl 1) and found him to be very rewarding at cash camps like the Sisters in OOT or the Deputies in Rivervale. Its really a matter of preference of what you like to play the most...except Ranger. No one likes a ranger. :-P
sacman08
06-03-2015, 09:08 PM
Necro for solo money making without getting hassled. If you don't mind the zone hate, bard soloing can make fast cash and exp.
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