View Full Version : Burning Wood
burkemi5
06-01-2015, 12:01 PM
How is Burning Wood as a solo or duo spot? Or is the whole zone camped by bards killing every spawn? I'll check it out later but was hoping for some input.
Swish
06-01-2015, 12:03 PM
The giant fort is often solo'd by necros, worth a look... bring a friend or two to help if you have them, pull the wandering mobs if you run out of giants :)
MaCtastic
06-01-2015, 12:06 PM
Was with a large group fear kiting that fort last night. Was nice XP. Red, BW is rarely camped.
Whirled
06-01-2015, 12:06 PM
What class/lvl are u + this duo/trio?
Beware of Gullerback + a few other nasties. Sarnak casters with SoW can be a nuisance also.
bktroost
06-01-2015, 12:10 PM
The entire zone can be duoed by bards. I do not have a bard and I believe in what they do #freethebards
Erati
06-01-2015, 12:19 PM
is Burning Woods near Burned Woods?
I cant seem to find a proper map or how to get to Burned Woods
Whirled
06-01-2015, 12:23 PM
is Burning Woods near Burned Woods?
I cant seem to find a proper map or how to get to Burned Woods
Was that a silent request for a re-post? =P
http://ancarett.com/eqhumour.html
burkemi5
06-01-2015, 02:44 PM
Playing a monk this go around. I can usually solo blue cons and with a shaman we can get the pulls rocking. Sounds like the giant fort is a good suggestion, thanks guys.
Daldaen
06-01-2015, 02:51 PM
How is Burning Wood as a solo or duo spot? Or is the whole zone camped by bards killing every spawn? I'll check it out later but was hoping for some input.
Bards rarely kill half of the zones inhabitants.
Bards grab:
Skeletons, Gorillas, Hornets
Bards don't touch:
Sarnaks (some are casters), Giants (Huge hit box), Wurms (Huge hit box)
With that in mind, hardly is it a zone that you cannot touch due to bards taking every spawn.
Buellen
06-01-2015, 07:27 PM
Like any other zone, Walls are great place to pull too. The wall section before/ near NW corner where their are some undead ruins and there is a Big crater. You can set up on the wall and pull mob from around the crater easily solo. The undead ruins has I believe 4 static undead mob that can be blue till 54.
indiscriminate_hater
06-01-2015, 07:56 PM
the bee hive is actually pretty safe from wanderers. there is a static 3-spawn there plus 1 bee which wanders right past it. there are quite a few up on the hill just beyond it for pulling, as well. this is one of the few places in the zone where you're pretty safe from casters.
the ruins by the slixin crater and the northwest crater have skeletons that are blue until 60, but all sorts of mobs run straight through the ruin walls.
fighting right on top of slixin is reasonable - only 1 wandering bee flies on top of him, and the rest are very close by within that crater.
the giant fort ramp is safe from wanderers. good place to pull stuff from the surrounding area (and, obviously, giants if no one else is there)
the sarnak fortress has some pretty good camp areas as well, as long as you don't mind taking on the shaman casters. you can post up right at the chardok entrance and zone in if things get hairy.
wurms are kind of a wildcard - their levels range from 38 to 50. generally, the further north you are in the zone, the buffer the mob (applies to all mobs in BW).
also, note that only about 20% of the gullerbacks actually summon. the rest are 49-50, and are worth killing in a duo. good exp, always drop the shoulder piece.
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