Vikterion
05-26-2015, 04:13 PM
Hello!
I originally played EverQuest as a teenager around Kunark time, and now with some free time and a dearth of good MMO games to play, I am feeling nostalgic. As a teenager I fell in love with the world of EQ but I never got to higher than about level 30. I had a lot of alts in the range of up to level 10 or so because I couldn't decide on any one. It wasn't until my next games (Dark Age of Camelot, World of WarCraft) that I would mature as a player and reach max levels.
Now I want to see some of what I missed, and I am going to level up to 60 at least. I have some observations from my first look and also some questions. Keep in mind that having played a very long time ago through the eyes of a younger person, I might remember some specific advanced things while at the same time being completely clueless about even the simplest and most obvious things.
Observations/Questions:
1) The interface looks different! I remember some kind of white, stone-like background for all the UI elements and don't remember them being gray and easily moved around. I also seem to remember the spellbook being larger. Do I regenerate mana if I sit down without the spellbook open, or do I need to have it open like I seem to remember?
2) I don't remember being able to zoom out to third-person over the shoulder point of view. Was that always possible? I think I played in first-person perspective all of the time. Am I setting myself at a large disadvantage if I stick to first-person point of view?
3) I can see at night! My first time playing EverQuest, I'm pretty sure that the screen went mostly black at night away from light and I ended up drowning in a shallow pool of water in an elf city, then made a new character. It took me a while before I learned what "gamma correction" was back then. It seems that the default gamma correction setting in Project 1999 is better in that regard? I haven't had to do anything special to be able to see better. I also very vaguely remember having some kind of light source like a torch but I don't know how to get one anymore.
4) There's a Priest of Order? I definitely remember the Priest of Discord and pretty much the first thing I learned in old EQ was to delete that book. It also turns out I had forgotten that punching bats with your fists is harder than it sounds, but thankfully the guards helped me out as I ran screaming back to town. Then I remembered that I could turn in this note I started with for a dagger and am having much better results with that.
5) But no, I don't want any items given to me, or even buffs. I'd like to experience the game as I wish I could have as a teenager, but never had the time, independence, or maturity to really spend in it. Now I have it, and I am amazed at this fan project and how much it has succeeded! But that leads me to my questions.
6) With how successful this Project 1999 server has been, and how many years it has been running, I wonder how different my experience will be than it would have been in 1999, or even starting here in 2010? Is pretty much everyone maximum level and giving their alts amazing gear, or can I still enjoy a reasonably-paced group environment? Either way, I still intend to explore Norrath, even if I have to do it mostly alone, but I'd like to know what the grouping experience will be like.
7) As I was as a teenager, I am very conflicted in what I want to play, but this time I'm going to settle on a single class and avoid the alt-itis. I usually play a spellcaster, so I'm looking at the enchanter, wizard, mage, and necromancer, all of which I remember getting at least to level 10 or so and the mage was what I played to level 30 before. The wizard was what originally appealed to me most as a teenager, but the class seemed very narrowly focused in what it can do. The enchanter is appealing because of its illusions, because I want to be able to explore as much as possible, and it also seems like a desired group member. I also used to play a sorcerer in Dark Age of Camelot if anyone knows that, and it's similar to an enchanter. The necromancer is probably the most interesting to me right now, because I've been playing a warlock in World of WarCraft for the last several years, and being a level 60 Warlock in EverQuest is definitely very appealing, along with being very good at soloing, and being useful for things like corpse recovery later on. Mage is bottom of the list but possible too. Do any fans of these classes, or an entirely different one, have some words of wisdom or recommendations?
8) Assuming I do go with a necromancer, I'd really, really rather play a human necromancer than an Iksar. My old EQ level 10ish necromancer was Iksar and I would just prefer to be human for aesthetic reasons. Being a human follower of Bertoxxullous just really calls to me. In addition I think being human opens up more of the world to me to explore than an Iksar would, correct? In the sense that I can freely enter more cities and have immediate access to the main continents? Will the elf guards in Faydark kill me on sight just for being a necromancer? However I do know that I'm giving up a big advantage from the higher life regen. What I'd really like to know is, can I still be human and be viable, or should I just roll a different class if I don't like Iksar that much? I don't care about being optimal, but I'd still like to be playable once I get to level 60. Will I be?
9) I'm not currently intending to participate much in the "end game", but I'd like to leave the possibility open if I end up finding this experience very enjoyable. Would I be viable in the end game as a human necromancer, both as a human (lower life regen) and as a necromancer? Are necromancers useful in high level groups, like I've read? What about in raids, though, are necromancers useful in those as well? Do they just give mana (twitch?) to healers and buff (that's okay with me), or do they also add some damage too? Are necromancers useful enough to be desirable in end game activities, or are just a very few friends tolerated and the rest are not really wanted?
10) Speaking of the end game on a very mature server, I've heard that the raiding scene is best described as "crowded". Does this mean that for most people who play more casually, they are liable to be locked out of most end game content? I never got anywhere near to end game in my original EQ experience, and my raiding experience is from World of WarCraft (totally different), so I'm totally clueless in this aspect of EQ. I'm fearing the worst and assuming that it won't be something that I could take part in someday, but that's okay as my primary goal is just to experience EQ as I didn't really get the chance before. It would just be nice if the door was open to more if I wanted it later, but if not, it won't change things for me now.
11) I looked at the Ragefire time-locked progression server that Daybreak is releasing, but all of the differences from original EverQuest turned me away from it. However, I'm used to subscribing to MMOs, so assuming that I stay around once I get started, I'd like to steer a little bit of that money to help maintain the game I'm playing in. What is the norm for donating to maintain the project and pay for its expenses? $10/month, per three months, per year? Yes I know "every little bit helps" but I'm curious what is considered standard by the community that does contribute.
Thanks for reading, I'm looking forward to seeing you in game. Hopefully you found my observations amusing, and some of you can answer my questions, whether to reassure me about my race/class choice or confirm my fears to change it, and what the end game will be like for me eventually.
I originally played EverQuest as a teenager around Kunark time, and now with some free time and a dearth of good MMO games to play, I am feeling nostalgic. As a teenager I fell in love with the world of EQ but I never got to higher than about level 30. I had a lot of alts in the range of up to level 10 or so because I couldn't decide on any one. It wasn't until my next games (Dark Age of Camelot, World of WarCraft) that I would mature as a player and reach max levels.
Now I want to see some of what I missed, and I am going to level up to 60 at least. I have some observations from my first look and also some questions. Keep in mind that having played a very long time ago through the eyes of a younger person, I might remember some specific advanced things while at the same time being completely clueless about even the simplest and most obvious things.
Observations/Questions:
1) The interface looks different! I remember some kind of white, stone-like background for all the UI elements and don't remember them being gray and easily moved around. I also seem to remember the spellbook being larger. Do I regenerate mana if I sit down without the spellbook open, or do I need to have it open like I seem to remember?
2) I don't remember being able to zoom out to third-person over the shoulder point of view. Was that always possible? I think I played in first-person perspective all of the time. Am I setting myself at a large disadvantage if I stick to first-person point of view?
3) I can see at night! My first time playing EverQuest, I'm pretty sure that the screen went mostly black at night away from light and I ended up drowning in a shallow pool of water in an elf city, then made a new character. It took me a while before I learned what "gamma correction" was back then. It seems that the default gamma correction setting in Project 1999 is better in that regard? I haven't had to do anything special to be able to see better. I also very vaguely remember having some kind of light source like a torch but I don't know how to get one anymore.
4) There's a Priest of Order? I definitely remember the Priest of Discord and pretty much the first thing I learned in old EQ was to delete that book. It also turns out I had forgotten that punching bats with your fists is harder than it sounds, but thankfully the guards helped me out as I ran screaming back to town. Then I remembered that I could turn in this note I started with for a dagger and am having much better results with that.
5) But no, I don't want any items given to me, or even buffs. I'd like to experience the game as I wish I could have as a teenager, but never had the time, independence, or maturity to really spend in it. Now I have it, and I am amazed at this fan project and how much it has succeeded! But that leads me to my questions.
6) With how successful this Project 1999 server has been, and how many years it has been running, I wonder how different my experience will be than it would have been in 1999, or even starting here in 2010? Is pretty much everyone maximum level and giving their alts amazing gear, or can I still enjoy a reasonably-paced group environment? Either way, I still intend to explore Norrath, even if I have to do it mostly alone, but I'd like to know what the grouping experience will be like.
7) As I was as a teenager, I am very conflicted in what I want to play, but this time I'm going to settle on a single class and avoid the alt-itis. I usually play a spellcaster, so I'm looking at the enchanter, wizard, mage, and necromancer, all of which I remember getting at least to level 10 or so and the mage was what I played to level 30 before. The wizard was what originally appealed to me most as a teenager, but the class seemed very narrowly focused in what it can do. The enchanter is appealing because of its illusions, because I want to be able to explore as much as possible, and it also seems like a desired group member. I also used to play a sorcerer in Dark Age of Camelot if anyone knows that, and it's similar to an enchanter. The necromancer is probably the most interesting to me right now, because I've been playing a warlock in World of WarCraft for the last several years, and being a level 60 Warlock in EverQuest is definitely very appealing, along with being very good at soloing, and being useful for things like corpse recovery later on. Mage is bottom of the list but possible too. Do any fans of these classes, or an entirely different one, have some words of wisdom or recommendations?
8) Assuming I do go with a necromancer, I'd really, really rather play a human necromancer than an Iksar. My old EQ level 10ish necromancer was Iksar and I would just prefer to be human for aesthetic reasons. Being a human follower of Bertoxxullous just really calls to me. In addition I think being human opens up more of the world to me to explore than an Iksar would, correct? In the sense that I can freely enter more cities and have immediate access to the main continents? Will the elf guards in Faydark kill me on sight just for being a necromancer? However I do know that I'm giving up a big advantage from the higher life regen. What I'd really like to know is, can I still be human and be viable, or should I just roll a different class if I don't like Iksar that much? I don't care about being optimal, but I'd still like to be playable once I get to level 60. Will I be?
9) I'm not currently intending to participate much in the "end game", but I'd like to leave the possibility open if I end up finding this experience very enjoyable. Would I be viable in the end game as a human necromancer, both as a human (lower life regen) and as a necromancer? Are necromancers useful in high level groups, like I've read? What about in raids, though, are necromancers useful in those as well? Do they just give mana (twitch?) to healers and buff (that's okay with me), or do they also add some damage too? Are necromancers useful enough to be desirable in end game activities, or are just a very few friends tolerated and the rest are not really wanted?
10) Speaking of the end game on a very mature server, I've heard that the raiding scene is best described as "crowded". Does this mean that for most people who play more casually, they are liable to be locked out of most end game content? I never got anywhere near to end game in my original EQ experience, and my raiding experience is from World of WarCraft (totally different), so I'm totally clueless in this aspect of EQ. I'm fearing the worst and assuming that it won't be something that I could take part in someday, but that's okay as my primary goal is just to experience EQ as I didn't really get the chance before. It would just be nice if the door was open to more if I wanted it later, but if not, it won't change things for me now.
11) I looked at the Ragefire time-locked progression server that Daybreak is releasing, but all of the differences from original EverQuest turned me away from it. However, I'm used to subscribing to MMOs, so assuming that I stay around once I get started, I'd like to steer a little bit of that money to help maintain the game I'm playing in. What is the norm for donating to maintain the project and pay for its expenses? $10/month, per three months, per year? Yes I know "every little bit helps" but I'm curious what is considered standard by the community that does contribute.
Thanks for reading, I'm looking forward to seeing you in game. Hopefully you found my observations amusing, and some of you can answer my questions, whether to reassure me about my race/class choice or confirm my fears to change it, and what the end game will be like for me eventually.