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manard
05-20-2015, 10:20 PM
Hey, started about a week or two ago, kind of a blur once you start playing >_> I cant seem to stick with any particular class.

12mage
9necro
5rng
5dru
5war

Made and spent about 200pp from CB belts on random equipment for them all, but it doesnt really seem like a few int items add much mana.

Iksar was fun, but kunark was desolate and no one to really talk or trade with.

Argh so frustrating.

Is there a group friendly class that can solo and also melee? haha! probably not

Nexii
05-21-2015, 01:45 AM
Bard

ko37qtl
05-21-2015, 02:44 AM
I don't see that this is a problem but I love alts. Bear in mind also that you're not going to get much inkling of what makes a class unique until you get into the teens at the earliest and roles and options will alter over time. A monk might fit the closest definition of your last question but it would presume that the monk's gear isn't newbie stuff.

theguyy
05-21-2015, 03:07 AM
Step 1: Delete the ranger

Step 2: Level the Druid to 49 and farm plat with ports/AC/quads/etc.

Step 3: Figure out which class is the funnest for you besides: ranger, paladin, wizard

Step 4: Twink that class and play it.

Deckk
05-21-2015, 06:58 AM
What's with the wiz hate around here?

Videri
05-21-2015, 07:51 AM
I cant seem to stick with any particular class.

I couldn't either until I read on EQThieves.com that enchanter was the hardest class to play well. Challenge accepted. I was hooked before I even rolled. Videri was my first character past level 23 and I got him to 65 with <Lost in Progression> before coming to Red99. So, maybe you just haven't found your niche.

Iksar was fun, but kunark was desolate and no one to really talk or trade with.

You can either just stick it out or try to get a port out of Kunark, possibly from Overthere. If you do, get a bind before you hunt.

Is there a group friendly class that can solo and also melee? haha! probably not
Actually... Bard. It's like a meleeing enchanter. They're not just for swarm kiting - they're great in groups when played well.

Deckk
05-21-2015, 08:45 AM
By the way, I have the same problem as you. Although I know the class I want to play, I get caught up in the "man, this class could be fun too!" and start one, only to get frustrated with dying/lack of mobs to kill and then go to something else.

To date, I've started these characters:

Ogre Warrior - Level 7 (hated the starting area)

Dark Elf Necro - Level 6 (at level 6, Nek forest is over crowded and every time I left for EC I got owned by some high level wandering mob no matter how cautious I was)

Dwarf Paladin - Level 2. Level 1 was pretty smooth, but when I got to level 2 and the xp bar looked like it wasn't even moving due to hybrid penalty, I shelved and deleted (although Paladin is a class that I'd likely enjoy)

Red Dwarf Cleric - Level 3. Leveling is fine, but the thought of getting ganked makes me uneasy on red.

Gnome Wizard - Level 2. Repeated deaths. Drove me nuts (and I played a high level/well geared wiz in old school EQ, so you'd think I'd figure it out).

Wood Elf Druid - Logged in, did a /who, saw 20 other druids, deleted.

Iksar Warrior - Level 7. REALLY enjoy him. Warrior is definitely a class I have interest to play and it's my primary class. I think I've finally settled on my main with this warrior.

Other classes interested in: Enchanter, Shaman, Bard, Cleric (on blue), Shadowknight.

So, ya, I feel you. Haha

Connecticut
05-21-2015, 08:53 AM
Both porting classes are easy to solo/level with (wiz/dru) and make great plat with ports. Any work put into a dru/wiz will, quite literally, pay for itself.

Bards can melee and solo, and are sought after in group atmospheres, but their soloing tactic involves no use of melee. (soloing on a bard will take some practice/finesse/deaths before you master the skill. But there are lots of great vids/writeups on these forums on how to go about it.)

Deciding a main is tough, Rog/War/Clr are the most sought after dps/tank/heals end game. But like most people will tell you in the end, play whatever class you enjoy logging in to play.

Sampten
05-21-2015, 09:09 AM
The game ends at level 60.

Get one character to 60 and start another.

Kutsumo
05-21-2015, 09:19 AM
FoB, Kurns, and LOIO at the least (zones that could get you from 1-35ish) are very busy zones and not desolate at all.

Take your Ogre Warrior to Neriak and bind there if you don't like the swamp zones (though I love innothule>uguk). After level 6 when Nektulos slows down, go to North Ro instead of EC - much safer zone. There's also Befallen where you can start the 1st floor around level 8 or so.

Morlaeth
05-21-2015, 10:51 AM
Melee are tough as first characters since they're pretty gear dependent.

The suggestion to level the druid first is a good one. That way you can earn some money so you can twink out a melee character later.

tarkhis
05-21-2015, 10:52 AM
I started with a necro as that's what I played on live and got him to 8 so I could start liching for mana and was re-living my early days of EQ.

I got bored just re-living the past though and wanted a new challenge so I rolled an enchanter who is now my main and I am loving it, got the enchanter to 13.

I brought back 3 friends and also my kids to play EQ with so I made alts to level with each of them. So I now have a level 5 druid, level 5 shaman and a level 3 sk. I also made a bard but the xp penalty was killing me so I shelved that toon for a bit.

I am having fun switching through each toon, and tbh am not worried about farming plat as the community on this server is really generous and each toon has already been gifted some gear by other players. So have fun indulge your inner altoholic.

Swish
05-21-2015, 10:55 AM
Hey, started about a week or two ago, kind of a blur once you start playing >_> I cant seem to stick with any particular class.

12mage
9necro
5rng
5dru
5war

Made and spent about 200pp from CB belts on random equipment for them all, but it doesnt really seem like a few int items add much mana.

Iksar was fun, but kunark was desolate and no one to really talk or trade with.

Argh so frustrating.

Is there a group friendly class that can solo and also melee? haha! probably not

The thing with a lot of classes is they don't really develop until the mid-teens or later in terms of skills/spells/etc.

Monks are probably the closest to a group friendly class with a possibility of solo but you'll need some decent weapons and stuff to do it.

Hang in there OP, it's good to try a range of classes - the better you know other people's classes the more likely you can anticipate their actions in various situations :)

My main here has been a rogue, I love the class.. I can't solo much but once you join a guild and make a few pals you probably won't want to solo. EQ is a team game by design, I'd pick something you enjoy and look to group as often as possible.

kingbuzzo
05-21-2015, 11:19 AM
Just play them all dude

Omnifiend
05-21-2015, 12:35 PM
People say it all the time, but ultimately play what you like. Sadly, you aren't going to get a good feel for the class till late teens, except for a few. Mage plays much the same at all levels. It takes a long time to level, there is absolutely no point in playing something you dont like.

zajurai
05-21-2015, 01:18 PM
Make a ranger.
No, really! A well-played ranger is a magnificent sight and asset. It's a wonderful feeling showing all those ranger-haters wrong. You're like a rogue that can cast spells and tank decently. You can solo well, you can track, you can arch things to death better than all other classes, and you can do that thing to your feet that makes them move really fast. Spirit of something-or-other. Due to the low ranger population, you'll have virtually no competition on mobs for ranger quests and class-specific gear drops.

Besides, green mail > all.

Kutsumo
05-21-2015, 01:26 PM
Make a ranger.
No, really! A well-played ranger is a magnificent sight and asset. It's a wonderful feeling showing all those ranger-haters wrong. You're like a rogue that can cast spells and tank decently. You can solo well, you can track, you can arch things to death better than all other classes, and you can do that thing to your feet that makes them move really fast. Spirit of something-or-other. Due to the low ranger population, you'll have virtually no competition on mobs for ranger quests and class-specific gear drops.

Besides, green mail > all.

Like a rogue that does 30-40% less DPS (at max level) and can do all those things. Just want to make expectations clear there.

That said, I really do enjoy grouping with a well played ranger. The tracking alone can be huge for grabbing named mobs as they spawn, and the extra CC/utility is all gravy.

webrunner5
05-21-2015, 01:42 PM
Make a ranger.
No, really! A well-played ranger is a magnificent sight and asset. It's a wonderful feeling showing all those ranger-haters wrong. You're like a rogue that can cast spells and tank decently. You can solo well, you can track, you can arch things to death better than all other classes, and you can do that thing to your feet that makes them move really fast. Spirit of something-or-other. Due to the low ranger population, you'll have virtually no competition on mobs for ranger quests and class-specific gear drops.

Besides, green mail > all.

Once Velious comes out, and the Hybrid Penalty drops, a Ranger in a group will be a big plus, but NOT as a Tank. You had better have a Cleric with 96% Rez in the group lol. :eek: Ranger Gate is not a fairy tale.

Riotgirl
05-21-2015, 02:03 PM
Think about your goals in the game i.e. what interests you in terms of the following. Note: try to think less black vs white and more of along a continuum:
- grouping vs soloing
- role (tank, dps, healing, support, cc)
- playing time / pattern (how regularly do you play / how much time can you put in)
- goals
- challenge

By framing these questions in this way, it will help you think in a coherent manner e.g. if you want to MT Velious content and you play casually, then you need to rethink one or more of the above - especially as Velious raid targets will be locked down tighter than a Japanese schoolgirl's twat.

Also, as others have stated, you haven't played a class long enough to get a feel for how that class really plays. It may be easer thinking along the lines of what classes you really dislike and your reasons. You can then flip these negatives to understand the positives and what attracts you.

My personality type (Princess Leia - even though I'm a guy IRL) leans towards a more social and involved class [bossy]. Bard was too involved to bitch, er, motivate the group. The very idea of other classes - like Cleric and Wizard ** - would lead me to stab myself in the eyeball to keep myself awake. I also prefer utility over focused power, not to mention do not have either the time or appetite to spend my EQ life raiding. Druid and Chanter appealed (Chanter was my main during Live; Druid and Warrior my alts), and I settled on Chanter so that I could do a little of everything.

** I briefly played a DE Wizard to level 4 and deleted due to boredom.

Trade-off? High-octane play and being very squishy (especially at low levels), means a LOT of time spent taking dirt naps until I developed better play and got to grips with the class. This was mid 20s on Live.

As others have stated, it's very easy to become disillusioned and think that the grass is greener (especially as a Chanter and getting your ass handed to you again, and again, and again). Play a class to mid teen levels and forget about equipment at this stage. It's more about whether the class grabs and holds your interest. Once you find a class that interest you, then you can start investing in it.

Cheers!

P.s. Goddamn! I'd pay a Druid almost anything to port me off this goddamn commute home.

Deckk
05-22-2015, 10:43 AM
Just to keep the theme alive, I started a High Elf Enchanter last night, too, OP. Yup. Still thinking my iksar warrior is going to be my main, but the enchanter can help gear him (not total twinkage, but give him the ability to at LEAST hold agro).

But I'm thinking about other classes now, too. So, there's that :)

dg_w
05-22-2015, 11:25 AM
I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class :) .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you

azeth
05-22-2015, 11:49 AM
I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class :) .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you

Barbarian shaman. Not hated, can solo, can face tank/melee if they want

Omnifiend
05-22-2015, 12:19 PM
Agnostic Enchanter meets your requirements. One of the best soloers, easily the best with no gear. Not hated anywhere at all once you get illusions.

Kutsumo
05-22-2015, 01:16 PM
I am just the same, I loved the idea of the Druid, so took it to 20 ... but the play style just does not work for me ... I solo most of the time, and I seem to get to much down time (mana)

I enjoy playing the Nero (lvl 18) .... but I don't want to be a hated class :) .... a good necro would be my ideal choice!

So I am now thinking Enc, Bard or ranger?

I am looking for a class that can solo well (maybe a bit of melee and "spells or songs" and is pretty self sufficient ? and can group when needed ?

Any Ideas?

thank you

Druid downtime can be almost nonexistent if you follow the charm kiting spots. It's definitely pretty bad when quadding or root rotting, though.

Necro has a bad rep around here b/c there are so many bad necros (nothing wrong with that, it's very easy to play at a fear kiting level), but a well played necro is highly useful in groups. I have several necros on my friends list that I will always invite to groups for a DPS spot. They have potential to beat chanters for top DPS from a single character when charming undead b/c they still have nice DPS from lifetaps/dots on top of the charmed pet. Even the summoned 54 pet can give monks a run on DPS if the tank is positioning for backstabs from pet. If you like the class; play it, learn it, get good at it, and you won't be hated. It's also one of the best duo partners a Rogue can ask for, so maybe I'm a little biased...

Bard/Sham are really the only great soloers that can choose to swing a weapon on a regular basis. Bard would only be meleeing while in groups, and sham mostly only at low levels and summoning mobs higher up.

Others have already covered chanter.

wewhitt
05-22-2015, 02:39 PM
My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utility classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... trade-skills. My Ikky is a smith - my warrior is a fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of game play I enjoy very much. I hope my 2 cents of game play helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.

Roguejm11
05-22-2015, 03:57 PM
Druid downtime can be almost nonexistent if you follow the charm kiting spots. It's definitely pretty bad when quadding or root rotting, though.

Necro has a bad rep around here b/c there are so many bad necros (nothing wrong with that, it's very easy to play at a fear kiting level), but a well played necro is highly useful in groups. I have several necros on my friends list that I will always invite to groups for a DPS spot. They have potential to beat chanters for top DPS from a single character when charming undead b/c they still have nice DPS from lifetaps/dots on top of the charmed pet. Even the summoned 54 pet can give monks a run on DPS if the tank is positioning for backstabs from pet. If you like the class; play it, learn it, get good at it, and you won't be hated. It's also one of the best duo partners a Rogue can ask for, so maybe I'm a little biased...

Bard/Sham are really the only great soloers that can choose to swing a weapon on a regular basis. Bard would only be meleeing while in groups, and sham mostly only at low levels and summoning mobs higher up.

Others have already covered chanter.

Totally agree with the thoughts above.

Just to add to the necro comment, the reason people aren't fans of necro's seem to be is that they are always hell bend on getting a mob to enchant, even bitch about it, and when they get a pet, it only attacks 1/2 the time and the necro never stands up to nuke with lifetaps, which do decent dmg an overall fairly cheap on the mana cost.

wewhitt
05-22-2015, 04:35 PM
My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of Swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utility classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... trade-skills. My Ikky is a smith - my warrior is a Fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of game play I enjoy very much. I hope my 2 cents of game play helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.

wewhitt
05-22-2015, 05:46 PM
My 2 cents on this situation actually boiled down to what moods I'm in - let me explain.

When I want to be social ... Ogre warrior. Pure melee class - not clicking spell bubbles - hit the auto attack and make sure I'm swinging in the right direction. This allows more time to type in the group window! The exp penalty of an ogre really doesn't "feel" that bad as a warrior. I felt it more while trying to play a ogre shammy versus the warrior class. As a warrior grouping is the way to be. You're just going to have to get used to that if playing this class. I've made a "assist on me" button, so the group knows what mob I'm on ... this is handy for chanters who keep mezzing adds. I learned how to position mobs and I learn the zones when pulling. If you get a reputation as a good puller / group friendly / manage mobs / stand in place to allow people to flee when things get bad ... you won't have any problem finding groups.

When I don't want to be social, or don't have time to play for huge lengths of time - I play a Ikky necro. I can solo all day long - occasional group, but sparse. I tried playing a DE necro, and I found it rather overpopulated. I love the skull cap - they are thick skinned - can re-gen - overall the best devilish type character for this class in my opinion. I can feel the exp penalty .... but its really cannon fodder when with minimal armor and mana I can still solo even and yellow cons. The starter areas are good, and the necro can farm if needed. So, it's the kind of swiss army knife of characters that can play this game when time and equipment are hard to come by. I can't swarm kite - or quad kite - but I can fear kite. At a very early age I can travel through just about any zone. Because I can Gather Shadows at 8 - Bind at 12 - Feign Death at 16. So, when someone yells train to zone - I kill my pet and FD. I stand up when train is gone and I get "tells" with people asking if they can pay me to find / summon their corpse.

So as you can see - it depends on the mood for me. Utiliy classes in general are groupish all the time for the most part. They are great to play to understand how they work - this just makes you a better player in my opinion. Be prepared to have a lot of people begging you for buffs, or yelling at ya when haste drops or their buff drops. You will be constantly standing and sitting - and God forbid they ask you to be a primary healer ... on top of coming up with the mana to buff them.

The CON to my list is that both these classes ... necro / warrior ... with the exception of the necro to some degree ... really aren't money generators as themselves. Yea we can farm with the necro - but he can't carry much and is difficult using vendors. The warrior can't do much solo at higher levels - cant really jump in Guk and farm. So what do I do for cash ... tradeskills. My Ikky is a smith - my warrior is a fletcher. I have a boat load of arrows for myself - but it's great to sell them when people need them in the middle of nowhere. Banded armor and some plate sells pretty good, along with other things that I've been known to make. I use this money to fuel tailoring - making food. I can always seem to generate enough cash at times to get me to the next mark of equipment.

So, to wrap this up - I have my two "Moods" of gameplay I enjoy very much. I hope my 2 cents of gameplay helps with making a decision. You can try other great grouping classes like Chanty and Wizard - that choice is yours. I found a pure melee is relaxing when I'm socializing - and pure caster is challenging and keeps me busy when running solo.

Credge
05-24-2015, 11:51 AM
What's with the wiz hate around here?

They aren't 'optimal' in terms of what they can do.

Yet, people play warriors as leveling characters despite SK's and Paladins being a thing.

DeathWalking
05-24-2015, 12:18 PM
i'd say the best thing to do is figure out what TYPE of class you enjoy playing (caster, healer/support, melee ect) and then make a few toons to try out the different classes that fit the bill.

Swish
05-24-2015, 01:50 PM
i'd say the best thing to do is figure out what TYPE of class you enjoy playing (caster, healer/support, melee ect) and then make a few toons to try out the different classes that fit the bill.

Agreed. Usually there's people who enjoy pulling/tanking/moving around... and people who like to sit back from that and watch it all happen. Decide where you are within that and you've probably halved the number of classes you need to pick from ;)

manard
05-30-2015, 07:16 PM
Just an update. I tried out necromancer, really liked the spells up to 8, then sold everything I owned and did a bag drop transfer. I am now about to hit 16 (double xp >:3) and think I found my class for sure!

If you see Nalik in game say hi. Probably should have saved more for spells instead of buying int gear haha

iruinedyourday
05-30-2015, 11:40 PM
Just an update. I tried out necromancer, really liked the spells up to 8, then sold everything I owned and did a bag drop transfer. I am now about to hit 16 (double xp >:3) and think I found my class for sure!

If you see Nalik in game say hi. Probably should have saved more for spells instead of buying int gear haha

BUT WHAT CLASS DID U PICK!?

manard
05-30-2015, 11:54 PM
High class B3

B4EQWASCOOL
05-31-2015, 02:00 AM
I was wondering what class also.

manard
05-31-2015, 11:32 AM
Just like Daddy I guess. He was a necromancer and left us less than two bone chips to rub together. Always a mean sort, he life tapped the neighbor's dog for barking and enchanted little billy to float and breath underwater, which drove him insane.

One day he just dropped dead after mah' ruined dinner again, right there on the table. We didnt think much of it, but they lost the body during transport to the funeral home. I guess ol' Pa couldnt stick around for death either.

Plus I like skellingtons. The dot damage is consistently fun and fear kiting is entertaining. I really hope to hit 20 this weekend then utilize my iksar hate to kill guards everywhere ;3